I can + Add language via the according button but I do not see a way to remove one:
This is for v8.7.1 but the same applies for v6.6. My account is in the sonar-administrators group on both instances (but on the latter I can't even add a language.)
The documentation for Project settings doesn't mention anything about it.
There’s actually two other ways to “disable” a language:
Creating another Quality Profile by coping the build-in one (instead of extending it) and disabling all rules.
Changing the file suffixes associated to a language to something invalid. For instance you could set the file extension for sql to .foobar. Because none of your SQL file will have a .foobar file suffixes, they won’t be analyzed. You can change this settings from your project dashboard > General Settings > Languages > File suffixes.
Source: https://community.sonarsource.com/t/how-to-turn-off-analysis-for-specific-languages/21671
Related
With Makefiles I'm used to being able to write things like:
includedir=$(shell pg_config --includedir)/server
to run an external program, pg_config, with argument(s) --includedir, and include the result in a variable or as part of a variable. So if pg_config --includedir output /usr/include to stdout, the value of includedir would become:
includedir=/usr/include/server
Is there any way to do the equivalent with a Visual Studio project? Run a command, get the result, and substitute it into a property?
I find myself having to edit properties pages all over the place - changing the include directories and library directories for both the x86 and x64 configurations of a project whenever I want to build an extension against a different PostgreSQL version. It is intensely frustrating.
I want to be able to put something like this into Configuration Properties -> C/C++ -> General -> Additional Include Directories:
%(shell pg_config --includedir)
or even better:
%(shell %(PG_CONFIG) --includedir)
where %(PG_CONFIG)'s location is defined in a single place for each platform in the project.
So I'm looking for at least user-defined macros, and preferably the ability to invoke a command line tool and replace the macro with the resulting standard output.
(Preferably in a way that doesn't involve delving into semi-documented UI elements that move and get renamed in every VS version, and that appear and disappear from the various Express editions).
This has been possible in Makefiles for 20 years, there must be a way to do it in VS, right? Or do "Real Windows Developers" generate their VS projects with scripts and build them using MSBuild?
I've looked at some similar questions without finding much of use, e.g.:
Visual Studio - Where to define custom path macros?
In particular, I'm aware of property sheets (View -> Other Windows -> Property Manager), but they don't seem to provide a way to set a value in just one place, they're still per-configuration and per-architecture, so if you have four configurations and two architectures it gets awkward. Unlike with the normal project property editor you can't even apply a change across a group of architectures/configurations, either.
I could use a VS extension, but they require installation into the user's VS, can be version-specific, and seem like a very big hammer for a small problem.
I find myself having to edit properties pages all over the place
That bugged me to no end as well. Property sheets to the rescue! When setting up a major solution in VS10, for example, I had every project pull in a settings.props that contained the common settings, made in only one place. Then go through all the generated or imported projects and kill any explicit value (even if blank) for everything possible. That way things will inherit from property sheets. Select "all configurations" and on each properly use the drop-down to "inherit from...".
I have property sheets for each special library too, just defining the proper #define, include paths, lib paths, etc. Projects that use that particular external lib simply use that property sheet. Users are told, in the worst case, to “edit the XML to change the path to where you have Boost”.
As for setting such a properly to a dynamic determined value, you can do that too. There are property functions you can use.
It sounds like you're going down the same path as I did.
More notes: “prop sheets are per configuration/platform”: If you include a prop sheet at the top-level node for the project itself (not the Debug|Win32, etc. child nodes) it will include it into all current configurations at once. If you edit the properly page, you can choose Multiple or All configurations on the Property dialog box, just as with the usual project use of the Property dialog.
“Custom user macros are well hidden” A property page shows up for that when in a property sheet you created, but not when opening property dialog on a proj file as in the normal File View. The macro will be set in one place (the prop page) and usable as a $(name) in all projects that include it, and even in other property pages that come later in the evaluation sequence.
Let me know how it goes. You should be able to do everything you asked.
—John
In addition to #jdlugosz's answer:
It looks like the traditional way to do this with Visual Studio, before the advent of property functions, was to write a new MSBuild Task. The task can potentially do things like modify a property sheet.
MSBuild supports "inline tasks" where the task code is in the MSBuild project file, rather than a separate assembly, so it might not be neccessary to create a new subproject just for the task.
There are a bunch of built-in tasks, like Exec and CreateProperty that may be useful.
The docs say that:
[The Exec task] is useful when a specific MSBuild task for the job that you want to perform is not available. However, the Exec task, unlike a more specific task, cannot gather output from the tool or command that it runs.
... but that seems to be outdated/wrong so you don't need horrible workarounds.
So, prior to .NET 4.5 I'd probably have to write a custom task for this simple job, because there's no way to feed the command stdout/stderr into the CreateProperty task or have Exec create a property directly. But in 4.5 it looks like I can do it directly. At least in VS Express support for tasks etc is very limited so you'll probably land up editing the XML.
Is it possible? I have my file with custom debug predefines, and I want to include it on my side but skip on repository side (without differences in XCode project file).
You cannot conditionally include a file based in its existence so the best thing to do would be to include an empty file on the repository side and attempt to avoid it being added when you add content to it on 'your' side. Sounds like a disaster waiting to happen. Why are these defines so private?
To your direct question: No. XCode does not have conditional file inclusion.
To your intent: You would be better off making a separate build configuration. Each build configuration (Debug, Release, Distribution, etc.) contains a separate set of compiler settings, and optionally a set of user-specified definitions.
See Fine-Tune Your Builds in the XCode 4 User Guide.
I'm currently implementing a vsix extension tool window which will soon need a database connection string for querying some data to display to the developer in the tool window. I'd like to make this connection string configurable by the developer. As the developer is unlikely to change the config settings often a file would be sufficient.
Is it possible to just use an app.config file in the same folder as the sln file and if so must I use some custom configuration settings to wrap the file? NuGet seems to implement this approach but I don't fully understand the internal architecture to see how the config file is used.
I'd appreciate any alternative approaches too.
Edit:
I have since realised that the dynamic data the config store would serve must be solution specific so that a tool window used in one solution can use different properties to that of another solution. I guess one possibility would be to use the .settings file to store the location of a single config file that itself stores information related to different solutions.
The best place to store settings for a .vsix extension is to use a .settings file. In order to create one do the following
Right Click on the project and select "Properties"
Go to the Settings Tab
Click on the link to create a default settings file
This will create a couple of files in your solution.
Settings.settings
Settings.Designer.cs
Additionally it will bring up a designer from which new settings can be added. These can be accessed afterwards by using the Settings.Default static property
Been there and in my opinion the built-in mechanism works best, detailed walkthrough: http://msdn.microsoft.com/en-us/library/ff460144.aspx
Adding a note from self I can see that the underlying implementation uses system registry subkey. However after VSIX extension uninstalled all the keys are removed automatically so your extension is not polluting the system leaving orphaned entries.
In Visual Studio, there are formatting rules found in the options menu that specify things such as where to include line breaks, how many spaces to use when tabbing (or to use tabs instead of spaces, etc.)
Is there a way to push these rules to each programmer's machine using a domain policy or some other way?
Those aren't actually rules -- they're preferences for automatic formatting applied by the IDE as you type. You can share those preferences by exporting them from one VS instance and importing them into another, but no amount of preference application will actually verify the contents of edited files.
If you want to actually apply rules regarding code formatting, you might want to consider using a tool like StyleCop.
http://www.phphosts.org/2010/05/share-the-same-visual-studio-settings-between-team-members/
That does not necessarily ENFORCE things though. You might have to do that in a login script after you figure out where those settings go.
If you use Visual Studio 2008 and have many project files within solutions how do you keep them in sync? In other words, if you change a property in one project, how do you ensure that this property is automatically changed in other projects?
Given that enough contributors are mystified about the notion of nested solutions, I'll just work from the assumption you meant "solution with multiple projects". You give them common settings by using a project property sheet. Start with View + Other Windows + Property Manager. Open one of the nodes, right-click a configuration and choose Add New. Choose a location that makes sense for the solution, the solution directory for example. Configure the settings the way you want them.
Repeat this procedure for all other projects in your solution, now using Add Existing. Every project will inherit the settings you configured in the sheet, unless it overrides them explicitly. You may have to go back to the project properties and change an override back to "inherit".
IDE support for project property sheets is a bit flaky, be sure to save them explicitly when you make a change.
I have to say, I've not heard of "nested solutions", and I'd need a pretty compelling reason to do anything of this sort. Especially considering your question really centers on "how do I maintain duplication?" since you say the solutions will share properties. It's a cardinal rule in programming "do not duplicate thyself".
You could put the required options into a compiler response file, and use the same response file in each of your .vcproj files.
See here: http://msdn.microsoft.com/en-us/library/3te4xt0y(VS.71).aspx
Basically, you create a text file like SharedOptions.rsp, and on each line of the file specify a different command-line compiler option. Like /I.\include or /DDEFINE or whatever.
Then in the c++ command-line property page of each project, you add this in the additional options box: #"SharedOptions.rsp".
Then when you edit the options in the text file, they will be picked up by all projects. It is possible that the property manager solution provided by nobugz is just a gui for this - I don't know, I am more of a command-line kinda guy.
I guess you've already done something about this in the last 2 months, but this answer is more for the googlers...
I ended up using global variables available within Visual Studio. These were variables like $ProjectName and the like. There are many available already within VS, they can be user-defined as well.