pseudocode with for loop - algorithm

I have some confusion in:
for i = 1 to n
does this pseudocode code means for(i=1; i<n; i++) or for(i=1; i<=n; i++) ?
And if one from them, then what will be the pseudocode for another one?

It should be understood to include an iteration where i takes the value of n.
However, there are no strict rules for pseudo code, and so in case there is doubt about an actual piece of pseudo code, then this means that code didn't achieve what it was supposed to do: unambiguously describe an algorithm without any programming language in mind.
Here are some of the arguments why it should be understood to include n:
When in plain English we tell someone to count from 1 "to 100", we mean that they should include 100 at the end. This is probably the strongest argument.
I know of no programming language that uses the to keyword in a for loop syntax, where the value that follows to is not to be included in the iterations. On the other hand, BASIC like languages (such as vba) have that syntax, and the "to" value will be used for the final iteration.
On Wikipedia some examples of pseudo code loops are given, and where the to keyword is used, the final iteration is using that value.
If the intention of this loop is to visit each value in an array of n elements (a very common case), then there is no ambiguity: for i = 1 to n tells us that the array's first element has position 1, and hence its last position is position n. It is not uncommon to use such 1-based indexing of arrays in pseudo code, as this is more intutive to non-programmers. If however in such array context you see for i = 0 to n in pseudo code, some alarms should go off. That definitely would come across ambiguous.

It is highly contextual and depends on the person who wrote it. (It also kind of depends on the programming language that the pseudocode is aimed to be converted to.)
If it were in an interview setting, it might be a good idea to ask if this is "inclusive of n or not". Because it could be either case.
(I know this answer might not be that helpful. Sorry about that, but it doesn't seem that this has a definitive answer.)

Related

Why Counting Sort is made harder?

I was reading: https://en.wikipedia.org/wiki/Counting_sort and https://www.geeksforgeeks.org/counting-sort/
There is one little detail which I don't get at all, why to complicate things where they can be so much easier? What's the problem of allocating an array of size k where the field of numbers is [1...k] and count how many times each number appeared and lastly walking down the array and printing according to the counter in each cell.
What's the problem of allocating an array of size k where the field of numbers is [1...k] and count how many times each number appeared and lastly walking down the array and printing according to the counter in each cell.
From your phrase "how many times each number appeared", it sounds like you're picturing an array of positive integers, where you want to sort them in increasing order, and where you can use those integers directly as indices in your helper array?
But that's not what the Wikipedia article describes. The algorithm in the Wikipedia article is for an array whose elements can have whatever data-type we choose, provided there's a function key that maps from that data-type to the set of indices in the helper array, with the property that we want to stably sort elements according to the result of key (so, if key(x) < key(y) then we want to sort x before y, and if key(x) = key(y) then we want to keep x and y in the same order they originally had).
In particular, the counting-sort algorithm in the Wikipedia article is useful as a component of radix sort: first you sort by the last digit (using a key function that gives the last digit of a number), then by the second-to-last digit, and so on, until an array of numbers is sorted.
There is one little detail which I don't get at all, why to complicate things where they can be so much easier?
A pro tip: we all usually think that our own code is "easier" and that other people are "complicating things", because code is easier to write than to read, so the code that we understand best is the code that we've come up with ourselves.
As it happens, in this case the Wikipedia code really is more complicated, because it serves a much more general use-case than you were picturing; but in general, it's not a good idea to just assume that everyone will agree that your code is the easy version and that others' is unnecessarily complicated.

How to refer to "equivalent" algorithms

This is a bit of a "soft question", so if this is not the appropriate place to post, please let me know.
Essentially I'm wondering how to talk about algorithms which are "equivalent" in some sense but "different" in others.
Here is a toy example. Suppose we are given a list of numbers list of length n. Two simple ways to add up the numbers in the list are given below. Obviously these methods are exactly the same in exact arithmetic, but in floating point arithmetic might give different results.
add_list_1(list,n):
sum = 0
for i=1,2,...,n:
sum += list[i]
return sum
add_list_2(list,n):
sum = 0
for i=n,...,2,1:
sum += list[i]
return sum
This is a very common thing to happen with numerical algorithms, with Gram-Schmidt vs Modified Gram Schmidt being perhaps the most well known example.
The wikipedia page for algorithms mentions "high level description", "implementation description", and "formal description".
Obviously, the implementation and formal descriptions vary, but a high level description such as "add up the list" is the same for both.
Are these different algorithms, different implementations of the same algorithm, or something else entirely? How would you describe algorithms where the high level level description is the same but the implementation is different when talking about them?
The following definition can be found on the Info for the algorithm tag.
An algorithm is a set of ordered instructions based on a formal language with the following conditions:
Finite. The number of instructions must be finite.
Executable. All instructions must be executable in some language-dependent way, in a finite amount of time.
Considering especially
set of ordered instructions based on a formal language
What this tells us is that the order of the instructions matter. While the outcome of two different algorithms might be the same, it does not imply that the algorithms are the same.
Your example of Gram-Schmidt vs. Modified Gram-Schmidt is an interesting one. Looking at the structure of each algorithm as defined here, these are indeed different algorithms, even on a high level description. The steps are in different orders.
One important distinction you need to make is between a set of instructions and the output set. Here you can find a description of three shortest path algorithms. The set of possible results based on input is the same but they are three very distinct algorithms. And they also have three completely different high level descriptions. To someone who does not care about that though these "do the same" (almost hurts me to write this) and are equivalent.
Another important distinction is the similarity of steps between to algorithms. Let's take your example and write it in a bit more formal notation:
procedure 1 (list, n):
let sum = 0
for i = 1 : n
sum = sum + list[i]
end for
sum //using implicit return
procedure 2 (list, n):
let sum = 0
for i = n : 1
sum = sum + list[i]
end for
sum //using implicit return
These two pieces of code have the same set of results but the instructions seem differently ordered. Still this is not true on a high level. It depends on how you formalise the procedures. Loops are one of those things that if we reduce them to indices they change our procedure. In this particular case though (as already pointed out in the comments), we can essentially substitute the loop for a more formalised for each loop.
procedure 3 (list):
let sum = 0
for each element in list
sum = sum + element
end for
sum
procedure 3 now does the same things as procedure 1 and procedure 2, their result is the same but the instructions again seem different. So the procedures are equivalent algorithms but not the same on the implementation level. They are not the same since the order in which the instructions for summing are executed is different for procedure 1 and procedure 2 and completely ignored in procedure 3 (it depends on your implementation of for each!).
This is where the concepts of a high level description comes in. It is the same for all three algorithms as you already pointed out. The following is from the Wikipedia article you are referring to.
1 High-level description
"...prose to describe an algorithm, ignoring the implementation details. At this level, we do not need to mention how the machine manages its tape or head."
2 Implementation description
"...prose used to define the way the Turing machine uses its head and the way that it stores data on its tape. At this level, we do not give details of states or transition function."
3 Formal description
Most detailed, "lowest level", gives the Turing machine's "state table".
Keeping this in mind your question really depends on the context it is posed in. All three procedures on a high level are the same:
1. Let sum = 0
2. For every element in list add the element to sum
3. Return sum
We do not care how we go through the list or how we sum, just that we do.
On the implementation level we already see a divergence. The procedures move differently over the "tape" but store the information in the same way. While procedure 1 moves "right" on the tape from a starting position, procedure 2 moves "left" on the tape from the "end" (careful with this because there is no such thing in a TM, it has to be defined with a different state, which we do not use in this level).
procedure 3, well it is not defined well enough to make that distinction.
On the low level we need to be very precise. I am not going down to the level of a TM state table thus please accept this rather informal procedure description.
procedure 1:
1. Move right until you hit an unmarked integer or the "end"
//In an actual TM this would not work, just for simplification I am using ints
1.e. If you hit the end terminate //(i = n)
2. Record value //(sum += list[i]) (of course this is a lot longer in an actual TM)
3. Go back until you find the first marked number
4. Go to 1.
procedure 2 would be the reverse on instructions 1. and 3., thus they are not the same.
But on these different levels are these procedures equivalent? According to Merriam Webster, I'd say they are on all levels. Their "value" or better their "output" is the same for the same input**. The issue with the communication is that these algorithms, like you already stated in your question return the same making them equivalent but not the same.
You referring to **floating point inaccuracy implies implementation level, on which the two algorithms are already different. As a mathematical model we do not have to worry about floating point inaccuracy because there is no such thing in mathematics (mathematicians live in a "perfect" world).
These algorithms are the different implementation level descriptions of the same high level description. Thus, I would refer to different implementations of the same high level algorithm since the idea is the same.
The last important distinction is the further formalisation of an algorithm by assigning it to a set for its complexity (as pointed out perfectly in the comments by #jdehesa). If you just use big omicron, well... your sets are going to be huge and make more algorithms "equivalent". This is because both merge sort and bubble sort are both members of the set O(n^2) for their time complexity (very unprecise but n^2 is an upper bound for both). Obviously bubble sort is not in O(n*log[2](n)) but this description does not specify that. If we use big theta then bubble and merge sort are not in the same set anymore, context matters. There is more to describing an algorithm than just its steps and that is one more way you can keep in mind to distinguish algorithms.
To sum up: it depends on context, especially who you are talking to. If you are comparing algorithms, make sure that you specify the level you are doing it on. To an amateur saying "add up the list" will be good enough, for your docs use a high level description, when explaining your code explain your implementation of the above high level, and when you really need to formalise your idea before putting it in code use a formal description. Latter will also allow you to prove that your program executes correctly. Of course, nowadays you do not have to write all the states of the underlying TM anymore. When you describe your algorithms, do it in the appropriate form for the setting. And if you have two different implementations of the same high level algorithm just point out the differences on the implementation level (direction of traversal, implementation of summing, format of return values etc.).
I guess, you could call it an ambiguous algorithm. Although this term may not be well defined in literature, consider your example on adding the list of elements.
It could be defined as
1. Initialize sum to zero
2. Add elements in the list to sum one by one.
3. return the sum
The second part is ambiguous, you can add them in any order as its not defined in the algorithm statement and the sum may change in floating point arithematic
One good example I came across: cornell lecture slide. That messy sandwich example is golden.
You could read what the term Ambiguity gererally refers to here wiki, Its applied in various contexts including computer science algorithms.
You may be referring to algorithms that, at least at the surface, perform the same underlying task, but have different levels of numerical stability ("robustness"). Two examples of this may be—
calculating mean and variance (where the so-called "Welford algorithm" is more numerically stable than the naive approach), and
solving a quadratic equation (with many formulas with different "robustness" to choose from).
"Equivalent" algorithms may also include algorithms that are not deterministic, or not consistent between computer systems, or both; for example, due to differences in implementation of floating-point numbers and/or floating-point math, or in the order in which parallel operations finish. This is especially problematic for applications that care about repeatable "random" number generation.

recursion versus iteration

Is it correct to say that everywhere recursion is used a for loop could be used? And if recursion is usually slower what is the technical reason for ever using it over for loop iteration?
And if it is always possible to convert an recursion into a for loop is there a rule of thumb way to do it?
Recursion is usually much slower because all function calls must be stored in a stack to allow the return back to the caller functions. In many cases, memory has to be allocated and copied to implement scope isolation.
Some optimizations, like tail call optimization, make recursions faster but aren't always possible, and aren't implemented in all languages.
The main reasons to use recursion are
that it's more intuitive in many cases when it mimics our approach of the problem
that some data structures like trees are easier to explore using recursion (or would need stacks in any case)
Of course every recursion can be modeled as a kind of loop : that's what the CPU will ultimately do. And the recursion itself, more directly, means putting the function calls and scopes in a stack. But changing your recursive algorithm to a looping one might need a lot of work and make your code less maintainable : as for every optimization, it should only be attempted when some profiling or evidence showed it to be necessary.
Is it correct to say that everywhere recursion is used a for loop could be used?
Yes, because recursion in most CPUs is modeled with loops and a stack data structure.
And if recursion is usually slower what is the technical reason for using it?
It is not "usually slower": it's recursion that is applied incorrectly that's slower. On top of that, modern compilers are good at converting some recursions to loops without even asking.
And if it is always possible to convert an recursion into a for loop is there a rule of thumb way to do it?
Write iterative programs for algorithms best understood when explained iteratively; write recursive programs for algorithms best explained recursively.
For example, searching binary trees, running quicksort, and parsing expressions in many programming languages is often explained recursively. These are best coded recursively as well. On the other hand, computing factorials and calculating Fibonacci numbers are much easier to explain in terms of iterations. Using recursion for them is like swatting flies with a sledgehammer: it is not a good idea, even when the sledgehammer does a really good job at it+.
+ I borrowed the sledgehammer analogy from Dijkstra's "Discipline of Programming".
Question :
And if recursion is usually slower what is the technical reason for ever using it over for loop iteration?
Answer :
Because in some algorithms are hard to solve it iteratively. Try to solve depth-first search in both recursively and iteratively. You will get the idea that it is plain hard to solve DFS with iteration.
Another good thing to try out : Try to write Merge sort iteratively. It will take you quite some time.
Question :
Is it correct to say that everywhere recursion is used a for loop could be used?
Answer :
Yes. This thread has a very good answer for this.
Question :
And if it is always possible to convert an recursion into a for loop is there a rule of thumb way to do it?
Answer :
Trust me. Try to write your own version to solve depth-first search iteratively. You will notice that some problems are easier to solve it recursively.
Hint : Recursion is good when you are solving a problem that can be solved by divide and conquer technique.
Besides being slower, recursion can also result in stack overflow errors depending on how deep it goes.
To write an equivalent method using iteration, we must explicitly use a stack. The fact that the iterative version requires a stack for its solution indicates that the problem is difficult enough that it can benefit from recursion. As a general rule, recursion is most suitable for problems that cannot be solved with a fixed amount of memory and consequently require a stack when solved iteratively.
Having said that, recursion and iteration can show the same outcome while they follow different pattern.To decide which method works better is case by case and best practice is to choose based on the pattern that problem follows.
For example, to find the nth triangular number of
Triangular sequence: 1 3 6 10 15 …
A program that uses an iterative algorithm to find the n th triangular number:
Using an iterative algorithm:
//Triangular.java
import java.util.*;
class Triangular {
public static int iterativeTriangular(int n) {
int sum = 0;
for (int i = 1; i <= n; i ++)
sum += i;
return sum;
}
public static void main(String args[]) {
Scanner stdin = new Scanner(System.in);
System.out.print("Please enter a number: ");
int n = stdin.nextInt();
System.out.println("The " + n + "-th triangular number is: " +
iterativeTriangular(n));
}
}//enter code here
Using a recursive algorithm:
//Triangular.java
import java.util.*;
class Triangular {
public static int recursiveTriangular(int n) {
if (n == 1)
return 1;
return recursiveTriangular(n-1) + n;
}
public static void main(String args[]) {
Scanner stdin = new Scanner(System.in);
System.out.print("Please enter a number: ");
int n = stdin.nextInt();
System.out.println("The " + n + "-th triangular number is: " +
recursiveTriangular(n));
}
}
Yes, as said by Thanakron Tandavas,
Recursion is good when you are solving a problem that can be solved by divide and conquer technique.
For example: Towers of Hanoi
N rings in increasing size
3 poles
Rings start stacked on pole 1. Goal is to move rings so
that they are stacked on pole 3 ...But
Can only move one ring at a time.
Can’t put larger ring on top of smaller.
Iterative solution is “powerful yet ugly”; recursive solution is “elegant”.
I seem to remember my computer science professor say back in the day that all problems that have recursive solutions also have iterative solutions. He says that a recursive solution is usually slower, but they are frequently used when they are easier to reason about and code than iterative solutions.
However, in the case of more advanced recursive solutions, I don't believe that it will always be able to implement them using a simple for loop.
Most of the answers seem to assume that iterative = for loop. If your for loop is unrestricted (a la C, you can do whatever you want with your loop counter), then that is correct. If it's a real for loop (say as in Python or most functional languages where you cannot manually modify the loop counter), then it is not correct.
All (computable) functions can be implemented both recursively and using while loops (or conditional jumps, which are basically the same thing). If you truly restrict yourself to for loops, you will only get a subset of those functions (the primitive recursive ones, if your elementary operations are reasonable). Granted, it's a pretty large subset which happens to contain every single function you're likely to encouter in practice.
What is much more important is that a lot of functions are very easy to implement recursively and awfully hard to implement iteratively (manually managing your call stack does not count).
recursion + memorization could lead to a more efficient solution compare with a pure iterative approach, e.g. check this:
http://jsperf.com/fibonacci-memoized-vs-iterative-for-large-n
Short answer: the trade off is recursion is faster and for loops take up less memory in almost all cases. However there are usually ways to change the for loop or recursion to make it run faster

trying to understand string permutations?

I found this sweet code here:
http://geeksforgeeks.org/?p=767
the source link: http://mathworld.wolfram.com/Permutation.html
ok how do I even begin to understand these codes?
how do I start coding like this?
I have encountered many such codes...using dynamic programming, backtracking, branch and bound...and understood squat.
even if u debug them..u cannot understand much..let alone start coding like them.
is some kind of advanced math knowledge is needed..?
Here's a quick explanation.
Consider a set X = {x1, x2, ..., xn}. A permutation of X must start with some xi, followed by a permutation of X \ {xi}.
The cunning C implementation does just this, exploiting the following invariant: every call to permute() returns leaving the array unchanged (essentially it computes a permutation of the array, prints it out, then undoes the permutation). That's what these lines do:
// Permute a[i..n]:
swap((a+i), (a+j)); // Make a[j] the start of this (sub-)permutation starting at i.
permute(a, i+1, n); // Find the permuations of a[i+1..n] - and undo them.
swap((a+i), (a+j)); // Undo the swap of a[i] and a[j].
You need to understand the algorithm first - that's the hard part. Once you understand the algorithm then the implementation in an actual programming language is relatively straightforward. So - forget about code for now - focus on algorithms and data structures.
Try to first understand the higher level pseudocode instead of all the language specific details. If you are not well versed in the computer language of the code that you are trying to disect, it will also make things much tougher.

Algorithm to generate random order of elements

How to randomize order of approximately 20 elements with lowest complexity? (generating random permutations)
Knuth's shuffle algorithm is a good choice.
Some months ago I blogged about obtaining a random permutation of a list of integers.
You could use that as a permutation of indexes of the set containing your elements, and then you have what you want.
Generating random int list in F#
Uniformly distributed random list permutation in F#
In the first post I explore some possibilities, and finally I obtain "a function to randomly permutate a generic list with O(n) complexity", properly encapsulated to work on immutable data (ie, it is side-effect free).
In the second post, I make it uniformely distributed.
The code is in F#, I hope you don't mind!
Good luck.
EDIT: I don't have a formal proof, but intuition tells me that the complexity of such an algorithm cannot be lower than O(n). I'd really appreciate seeing it done faster!
A simple way to randomise the order is to make a new list of the correct size (20 in your case), iterate over the first list, and add each element in a random position to the second list. If the random position is already filled, put it in the next free position.
I think this pseudocode is correct:
list newList
foreach (element in firstList)
int position = Random.Int(0, firstList.Length - 1)
while (newList[position] != null)
position = (position + 1) % firstList.Length
newList[position] = element
EDIT: so it turns out that this answer isn't actually that good. It is neither particularly fast, nor particularly random. Thankyou for your comments. For a good answer, please scroll back to the top of the page :-)
Probably someone already implemented the shuffling for you. For example, in Python you can use random.shuffle, in C++ random_shuffle, and in PHP shuffle.

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