Zurbs Foundation for MACOS? - macos

Is there a way to download the complete foundation frameworks package on macOS?
I'm taking a course on webdev and the instructor using windows has a few package options when they choose to download it ( Essential, Custom, Complete, Sass, etc.)
but when I click on it, Im only able to download the sites package, which doesnt seem to include all the necessary files for the course.
I'm new to all this, sorry if its a pretty lame questions, if its a operating system issue, ill live, but thought id throw it out here before I gave up completely.

Zurb Foundation has gone through a number of changes over the last few years, the main one being that it is no longer maintained by Zurb themselves. More on that can be found here:
https://github.com/foundation/foundation-sites/issues/11767
and here:
https://github.com/foundation/foundation-sites/issues/12191
My assumption is that the group of maintainers now running the project have reduced the number of download options with the main one being the main compiled css package that contains all the Foundation elements.

Related

Nuget Packages , Xamarin and UWP

Failing to extend my existing project with UWP , i search for reason why certain existing projects can't be extended with UWP.
Here i get an answer that all the nuget packages of X.shared project should be the same(with the same version) in the UWP project.
However , even after doing that the project failed to start , so i asked in the
xamarin-docs github and they tell me that the cause is a nuget package supported only in Ios and Android.
So my question is :
Should all the nuget packages be the same for *.ios *.droid, **.\shared and *.uwp ?
And what if i have other projects(not xamarin projects) in my solution ?
You don't understand the architecture of Xamarin and it is hard to answer in one paragraph, further reading of documentation instead of your constant asking of basically the same question on different places (please note that on the github you where warned that it was not the place to ask such a question) is highly advised.
But I'll try to answer. The package may use (or even need to use) native APIs to achieve some functionalities. Those native APIs are available only on one platform and such code is useless on another platform. So the package author in that case must write the separate implementation for each platform that he wants to support. He may cover just one platform or two or three, it is up to the package author. If the platform is not supported by the package and contains the native APIs, there is almost nothing that you can do aside to write your own implementation of the package for that. Even if you succeed in installing it won't work.

How can I import a library from github to GO playground?

Hi I want to import a 3rd party library to GO playground, I saw an answer for this question: https://stackoverflow.com/a/27813778/6638204 but it said that this can not be done, but the xiam/go-playground library on github states that it can do this. I tried using it but I did not understand what should I exactly do. I successfully installed the library and used it to run programs that do not need third party libraries. but I did not get how can I import a third party library. ps: I have docker installed in my machine
The answer is still the same: you can't do that on the "official" Go Playground (at https://play.golang.org/).
If you or someone else runs a custom, modified version of the Go Playground: then the answer is you can do there whatever is allowed, which may include the usage of external libraries which the custom engine may go get prior to compilation and execution.
Also see related question: Which packages may be imported in the go playground?
You might be able to do it since May 14th, 2019
See this tweet (from Brad Fitzpatrick)!
The #golang playground now supports third-party imports, pulling them in via https://proxy.golang.org/
Example: https://play.golang.org/p/eqEo7mqdS9l 🎉
Multi-file support & few other things up next.
Report bugs at golang/go issue 31944, or here on the tweeters.
But that means you have published your package deliverable in such a way it is reference by the Go proxy.

Build or Compile Webkit on Windows7 64bit

I'm trying to just build webkit on windows. As usual I started with webkit site and trying to get developer tools setup. I'm struck basically at the cygwin Installation itself.
The cygwin-downloader gets all the packages and runs the setup normally.
As per the installation instructions, I selected the Install from Local Directory Option (cygwin install and source package directories are different).
There was some initial turbulance in finding the packages, somehow i could let it find the packages. The screen looks like this now.
I selected the packages (all) and then proceeded with next. It just ran very fast and exited saying nothing needs to be installed. It looked like this.
After I ran the cygwin shorcut from the desktop its shouting something is missing.
I don't understand what am I missing here. Also at some link it says we need a port to build webkit. If thats the case, how does anyone port webkit to their applications without building the webkit alone?
I know this is not a programming question. but this will help most of the people who are taking baby steps in understanding and build WebKit. Thanks!
According to this, it's seems a cygwin-downloader's bug.
However, there is a workaround...
Just copy {cygwin-downloader}\setup.ini file to a {cygwin-downloader}\x86\ directory. Then reopen setup.exe. It will show you a package list without turbulence. You don't need to click all from the package list. Just click Next.

XPage Osgi plug in development

background
I have designed many tools in the past year or so that is designed to help me program for XPages. These tools include primarily helper java classes, extended logging (making use of OpenLogger and my own stuff), and a few other things that I personally feel I cannot work without. It has been discussed with my employer, and we feel that it might be a good idea to start publishing these items to openNTF. Since these tools are made up of about 3 .nsfs, all designed to use the same java code, key javascript classes, css, and even a custom control or two, I would like to consolidate key items into a plug-in that can be installed at the server and client level. I want to do this consolidation before I even think about publishing any of the work I've done so far. It would just be far too much work to maintain, not just for me, but for potential users. I have not really found any information on how to do such a thing in google searches. I also have to make sure that I am able to make use of the ExtLib libraries, openNTF Domino API, and the Notes API.
my questions
How does one best go about designing such plug-ins? Must a designer
use eclipse, or is this it possible to do this directly in the Notes
Designer?
How does a designer best go about keeping a server and client up to date while designing and updating the plug-in code? Is this why GitHub is often used?
Where is the best place to get material to get started in this direction? I sort of feel lost in the woods, knowing I need to head north, but not having a compass for that first step.
Thank you very much for your input.
In my experience, I found that diving into plug-in development is a huge PITA until you get used to it, but it's definitely worth it overall.
As for whether you can use Designer for plugin development: yes, but you will likely eventually want to not do so. I started out by using Designer for this sort of thing for a while, presumably with the same sentiment as you: why bother installing another instance of Eclipse when I'm already sitting in one all day? However, between Designer's age (it's roughly equivalent to, I think, Eclipse 3.4), oddities when it comes to working sets between the "Applications" and "Project Explorer" views, and, in my case, my desire to use a Mac app, I ended up switching.
There are two major starting points: the XSP Starter Kit (http://www.openntf.org/internal/home.nsf/project.xsp?name=XSP%20Starter%20Kit) and Niklas Heidloff's video on setting up Eclipse for XPages development (http://www.openntf.org/main.nsf/blog.xsp?permaLink=NHEF-8RVB5H). The latter mentions the XPages SDK (http://www.openntf.org/internal/home.nsf/project.xsp?name=XPages%20SDK%20for%20Eclipse%20RCP), which is also useful. In my setup, I found the video largely useful, but some aspects either difficult to find (IBM's downloads are shifting sands) or optional (debugging, which will depend on whether or not you're using Eclipse on Windows).
Those resources should generally get you set up. The main thing to worry about when setting up your Eclipse environment will be making sure your Plug-In Execution Environment is properly done. If you're following the SDK setup instructions, that SHOULD get you where you need to be.
The next thing to know about is the way plugins are structured. Each plugin you want to install in Designer or Domino will also be paired with a feature project (a feature can house several plugins), and potentially an update site - the last one is optional if you just want to import the features into an Update Site NSF. That's how I often do my normal plugin development: export the paired feature to a directory and then import the feature into the server's Update Site NSF and then install in Designer from there using Application -> Install. You can also set things up so that you deploy into the server's plugin/feature directories instead of taking the step of installing into an update site if you'd prefer. GitHub doesn't really come into play for this aspect - it's more about sharing/collaborating with your code and also having a remote storage location for your git repositories (which I highly advise).
And as for the "lost in the woods" feeling: yep, you'll have that for a good while. There are lots of moving parts and esoteric concepts to get a hold of all at once. If you mostly follow the above links and then start with some basics from the XSP Starter Kit (which is itself a plugin project that you can pair with a feature) - say, printing text in the Activator class and making an implicit global variable just to make sure it works - that should help get your feet wet.
It's best done in Eclipse. You can debug your code running on the server from there, as well as run it directly from there. The editors are also more up-to-date. You want:
Eclipse for RCP and RAP developers
XPages SDK for Eclipse RCP (from OpenNTF)
XPages Debug Plugin (from OpenNTF - basically allows you to load the plugins to the Domino server dynamically, rather than exporting to an Update Site all the time)
XSP Starter Kit on OpenNTF is a good starting point for a plugin. There are various references to the library id, which has to be unique for your plugin. Basically, references to org.openntf.xsp.starter need changing to whatever you want to call your plugin. You're also best advised to remove what you don't need. I tend to work in a copy of the Starter, remove stuff, build and if there are errors with required classes (Activator.java obviously will be required and some others), then paste them back in from the Starter.
XPages OpenLog Logger is a good cross-reference, that was built from XPages Starter Kit. It's pretty much stripped down and you'll be able to see what had to be changed. A lot of the elements of the XSP Starter Kit correspond to Java classes you'll probably be familiar with from your XPages Java development.
GitHub etc tend to be used as source control, which is useful for working out what's changed from time to time.

How to go about making audio units since Xcode 4.3?

I noticed since Xcode 4.3, the audio unit templates are gone and the audio unit headers and helper apps are a separate download from Apple's website.
I have no idea what to do with the downloaded folder... I tried putting AU Lab And HALLab in Xcode.app/Applications and they don't show up in the new developer tools menu; I tried placing the CoreAudio folder with the headers in Xcode.app/Developer and even recreating /Developer in my root and Xcode doesn't see AUEffectBase.h anywhere (unless I actually add the file).
I saw someone's post on how to come up with a new from-scratch template but I won't even go there yet since Xcode doesn't even find the headers right now.
Any ideas on how to go about making it all work again?
And about the templates.. I can forget about them right, meaning, the ones we used to have from Apple?
Thanks!
If they are in your project, and referenced by Xcode, then you will have to update those project references. Xcode may refer to them as absolute path, relative to project, relative to SDK and a few others.
At this point, you might consider creating a static library for these dependencies, if you have multiple AUs to build out. Then you just create a static lib to link to, rather than managing a handful of sources per AU.
Templates: It appears they have been removed (temporary? permanent? idk). I moved off distributed template dependence years ago. Perhaps you can scan or hit the CA-API list and see if a dev has one handy.

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