using Bluetooth LE from win32 - winapi

Is there a way to use bluetooth LE from Win32? I can not find a single example nor proper documentation on how to use those BLE functions:
https://learn.microsoft.com/en-us/windows-hardware/drivers/bluetooth/bluetooth-low-energy-functions
What I am trying to achieve is, to emulate a UART Serial interface over BLE.
I know it would be much easier to use win sockets along with RFCOMM, but I am stuck with BLE.
I'm new to bluetooth programming on Windows, so I'd appreciate any help on how to get started with BLE using win32.

Have a look at the following:-
Bleak - Bluetooth Low Energy platform Agnostic Klient
BLE Command Line Tools for Windows
Windows Bluetooth Low Energy Sample

Related

Android Things and NFC

I'm running Android Things on a Raspberry Pi 3 Model B. I want to read NFC Tags, is it possible to do this? I've got like zero hardware knowledge about this stuff. All I know is how to write the necessary code.
A Raspberry Pi (or the other Dev kit) does not have NFC hardware. If you want to read NFC tags you need to get some hardware.
In addition to that, there is not user space driver for NFC, so you'd need to read it using a driver.
I only know of 2 chips that are sort of supported, both drivers are very limited. In fact, the simplest way to get them to work is to plug then into an Arduino and then communicate with the Arduino either using UART or I2C.
The best supported chip is RC-522. It reads mifare, but not sure how many other formats. You have a driver ported from arduino here: http://github.com/Galarzaa90/android-things-rc522
One of the important limitations is that it does not support card emulation.
I've had success with the ACR122U running over USB. It supports Mifare.

How to Develop iPhone/iPad Accessories

I want to create hardware accessory for iPhone and iPad but there is very less resources out there. I am not a programmer or engineer. My concept is very simple building a number pad connected through lightning cable. It will have 6x4 keys layout, in this 4 keys can be customize as per need means key a will work as copy(command+c)key b will work as paste(command+v) this keys can be customised in diffrent kind of shortcuts. I dont want a blueetoth connectivity.
Do I need a arduino or raspberry pi kind of device to program and test run a functional prototype?
What kind of cable do I need to sue to communicate with the device?
What kind of programming langauge do i need to learn?
Do I need to first register for Mfi program or I can do it after I develop the product?
As far as I'm aware, you'll need to join MFI for developing Lightning accessories.
However, you don't need Apple's permission for designing and building your own Bluetooth LE (Bluetooth 4.0) accessories. You should be able to do what you want by programming a Bluetooth LE capable microcontroller to act as a HID device that sends the key events you want. I've not done this specific type of project myself and I'm far from an expert on embedded stuff, but Adafruit have a bunch of resources and development boards on Bluetooth LE using Arduinos and other dev boards. I believe they even have something that already acts as a HID device. I'd start researching in that direction.
Another option is to program a microcontroller to act as a standard USB HID keyboard device, and plug that into the iDevice using the Lightning to USB Camera adapter. iPads recognise standard USB keyboards without needing MFI approval, but you do need to use Apple's adapter. Note that the adapter allows the USB device to draw very little power (50mA I think) so it will not work with any device that requires more. The USB3 version of the adapter has an extra power input and so allows you to attach a USB device that draws more than that.

How do I read Bluetooth Low Energy transmitted data programmatically on Mac OS X 10.9.5?

I'm trying to read Bluetooth Low Energy transmitted data programtically using Ruby. Bluetooth Low Energy technology provides no support for the Serial Port Profile (SPP) in the standard Specification v4.0.
With older Bluetooth communication methods, one can just read the serial port for Bluetooth incoming data (/dev/tty.Bluetooth-Incoming-Port). Clearly, this won’t work for Bluetooth Low Energy, given it works almost completely differently.
I came across a few tools like LightBlue and XCode Hardware IO tools to read the data transmitted by the said Bluetooth Low Energy device but I’m not sure how they work. Can somebody help?
Reading up on fundamentals really helped me a lot. Here's a link to great post explaining BLE basics. Having understood this, on OSX I ended us using noble to establish connection and read BLE transmitted UART data using another library using noble called blendmicro.
We didn't use blendmicro BLE chip but still were able to use blendmicro-node library. If you read through blendmicro.js, it's easily modifiable to suit any BLE chip that uses UART for data transmission.

Is Serial Port Profile (SPP) supported on iOS 7 over Bluetooth Low Energy (v4.0)?

Can I use Serial Port Profile (SPP) to communicate with iOS devices over Bluetooth Low Energy (v4.0) without the need for MFi Chip?
If you're designing something from scratch (rather than trying to interface to an existing SPP-enabled device), there is a possible solution.
Laird Technologies make a Bluetooth Low Energy Module (BL600), which can be loaded with a virtual serial port application. This creates a service which is similar to the SPP; at the remote end it can just be treated as a plain serial port (albeit rather low speed). You could roll your own service to do something similar on other devices.
It's not the most elegant solution, but seems to work okay, and far easier than trying to get MFi certification.
If you cannot control the peripheral's protocol choice:
The Serial Port Profile (SPP) is still supported by Bluetooth 4.0. However, Bluetooth 4.0 Low Energy uses different pysical and link layer protocols that are not backwards compatible with older Bluetooth standards. Current iOS and Android devices use "dual mode" interfaces that support the backward compatible part of BT 4.0 and the Low Energy standard.
Bluetooth 4.0 Low Energy does not support SPP whereas regular Bluetooth 4.0 does!
I found a Cordova/Phonegap Plugin on GitHub that might serve as a source of inspiration for you. They advertise to support SPP on iOS and Android alike.
If you are in control of the peripheral, i.e. you implement the peripheral's software:
Bluetooth 4.0 Low Energy communication makes use of the Generic ATTribute Protocol. Based on GATT there exist a number of profiles but no serial port profile.
The good news is that implementing your own proprietary serial port profile on iOS, Android and your device is fairly simple. The API instructions for your BTLE module/SoC should provide some examples for existing profiles.
As soon as you see how simple implementing your own profile is, you will probably choose to go for a more use case specific profile which will save you lots of power on your (battery powered?) peripheral.
Just to clear up John Parsons comment from Feb 16th - the BL600 is definitely not discontinued whatsoever.
vSP works well for a low level, low throughput data connectivity using BLE for iOS devices, as well as Android. Video showing the solution working to an iPad are at this link and full source code is available for the iOS application as well http://www.lairdtech.com/Support-Center/Technical-Library/Videos/VSP-Bridge-Command/#.UwYvzGJ_s1w
There are no MFi requirements for BLE connectivity on iOS.
MFi is only relevant to Classic Bluetooth data connections to / from iOS devices, where you need to use Apple's iAP protocol, be a MFi licensee, use an external Apple Authentication IC and pay a royalty to Apple.
NO,you can't. BLE not support SPP.
No, you can't. In general, it's important to remember that any Bluetooth Classic profile isn't necessarily applicable for Bluetooth Low Energy. With BLE however, you can easily create your own custom service/profile, specially tailored towards your particular application. As far as I know, all BLE communication with iOS is currently allowed without participating in the MFi. You can also take a look at this page for further information on SPP and BLE.
I'm searching for SPP for iOS myself and found a German supplier, lintech.de, that has products for "Bluetooth meets Apple" claiming to support/emulate SSP, apparently using their own embedded software layer combined with iAP. "BlueMFI software communicate with APPLE devices using the iAP (iPod Accessory Protocol) and manage the data communication with the Apple authentication chip...BlueMFI software is designed to run on a variety of hardware platforms (Bluetooth modules), and interested users can obtain the relevant evaluation kits. LinTech’s Bluetooth modules with BlueMFI software not only support the APPLE iAP protocol via Bluetooth, but they are also able to communicate with standard Bluetooth devices." Haven't tried this yet, just exploring and sharing.
I won't say SPP is directly supported under iOS 7, Apple says no. Won't argue :)
But...
I use connectblue modules OBS421 and OBS425 on a data collection project.
BLE modules have SPP profile enabled and I transmit data from my sensors to the iOS devices using BTLE module in SPP mode.
Works pretty fine under iOS 6 and 7
That said, I was having trouble with MFi bluetooth devices under iPhone 5S, that's why I moved to BTLE.
Drawback with BTLE, it's limited to 20 bytes at a time.
I had to adjust hardware and software, but was easy.
You have programmable chips such as Bluegiga BL112 that are doing the job. It is the cable replacement code.
I'm integrating it actually for both iOS and Android 4.3. It works at least on the demo board.

Making my own gamepad Driver?

I am trying to find out how I should go about making my own gamepad compatible with windows based games. I have used some time to read up on windows drivers but I feel kind of lost and unsure about how I should solve my problem. What i am asking for is some guidance toward what kind of solution or approach I should take.
So I have made a Arduino based GamePad which communicates with the computer over serialport(usb). From here I assume I need to make a driver which identifies itself as a GamePad(Device driver, Plug and Play driver)? I am not sure if I am done at this point or if I have to be compatible with DirectInput somehow?
-Michael
Forum thread about arduino and ppJoy virtual joystick.
http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1210699098

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