LaunchScreen.storyboard is not showing - xcode

I started a single view app project on Xcode 12.5 and failed to locate the LaunchScreen.storyboard on the nevigation section. Where am I suppose to find it? Thanks.

Most likely you have chosen wrong Life Cycle while creating the project: SwiftUI App instead of UiKit App Delegate, so there is no LaunchScreen.storyboard File.

Related

Can't use safe areas in Xcode 9 after upgrading minimum deployment target to iOS 9

I have just changed my app from supporting iOS 8 and up to supporting iOS 9 and up. I believe I've done this properly, since when I now build my app, I'm getting warnings for everything in the app which was deprecated in iOS 9.
I am using Xcode 9, GM seed.
The problem is that I cannot enable the "Use Safe Area Layout Guides" toggle in any of my storyboards. When I do, I get a warning "Safe Area Layout Guide before iOS 9.0". Is there some additional setting that I need to update? A clean and build did not fix the problem.
Just deselect "Use Safe Area Layout Guides" option, which should fix this.
A screenshot below may point you the right direction.
Hope this image can help
When you changed the deployment target, did it automatically change the deployment target in your storyboard? (File inspector when opening the Storyboard)
Did you update the deployment target in both the Project and in (all) your target(s)?
Project:
Target:
I didn't try quitting Xcode and restarting it before posting to SO! Sorry! The answer is, quit Xcode and try again.
Simple fix.
In file inspector for the view, look for Builds For in Interface Builder Document and in there select iOS 9 and later.

Xamarin iOs Build failed : Storyboards

It has been a month that I can't build my Xamarin iOs project. This seemed to have started after I updated to the new Xcode for the free provisioning. Since then, I tried finding a solution to this problem, but I haven't seem to find one.
When building the application, Xamarin Studio prompt me with an error that only indicates the name of my storyboard without any description. (The build action used for my storyboard is InterfaceDefinition which is the default one I guess)
Xamarin Studio also opens the Storyboard when the build failed.
I tried to open the storyboard in Xcode and everything went fine. So I really don't understand what is happening with my storyboards.
I even tried to open it with Visual Studio and the build failed but with no error.
Any help would be welcomed !
Thank you in advance :)
I got the same error.
I found the problem. In my storyboard, I added a tableview with static cell. => this caused the error.
Static table views are only valid when embedded in UITableViewController instances
Just changed my tableview to dynamic Prototype and it worked.
One of the cause can be using same storyboard identifier for two view controllers. I faced this error and was able to detect it by opening storyboard file in Xcode.
Having the same StoryBoard.Id property set on different UIViewControllers is another cause.

Illegal Configurations Xcode 6.4

What are illegal configurations and how do I fix them?
I have 3:
Launch screens may not use instances of IBUIExitPlace Holder.
Launch screens may only have one top level object, which must be a UIView or a kind of UIViewController.
Launch screens may not use instances of IBUIStoryboardEntryPointIndicator.
I'm converting my Swift 2 code to Swift 1.2 so I can upload my app to the app store.
Thanks in advance!
I just stomped with the exact same issue.
I think you can reproduce the issue with the following steps:
Create a Launch Screen.storyboard using Xcode 7 beta 5
Open Xcode 6.4 and try to build the project, it should fail.
What I did to fix this was to delete the Launch Screen.storyboard created on XCode 7b5 and create a new one on XCode 6.4.
Please let me know if you try this solution!
Encountered the same issue. This issue is generally caused because of creating a Storyboard using XCode 7 and using the same Storyboard file in Xcode 6. Follow the below steps to solve the issue.
Delete the LaunchScreen storyboard created by Xcode 7.
Create a new LaunchScreen storyboard using Xcode 6.
Clean and Build.

Xamarin iOS Storyboard not rendering

I got this error "There was a problem rendering this document" when i tried to load my storyboard in my xamarin iOS application. I created another xamarin iOS project and still got the same error.
You can not do much there right now.
There are two options one should do:
1. Use Xcode storyboard if you can.
2. If the first one is not an option, create and use multiple storyboards in your project, since after your storyboard gets big enough xamarin has a lot of problems rendering and working with it. You have a lot of documentation on how to use multiple storyboards in your project.

Could not load nib in bundle base internationalization

I have a project that I created in xcode 4.5 with a target ios of 5.0 and I used Base Internationalization. Base Internationalization moves the nib files to Base.lproj.
The project runs on my iPhone 4 running ios 6 and on my iPad 3 running ios 6. But this error shows when I try to run it on my iPad 1 running ios 5.1.1. In the Build Phase section of the target, the nib files are shown in red.
When I try to add the nib files to the Build Phases bundle resources, they add but they are still red (not found). I have tried every way I know to add the nib files to the bundle resources. How can I accomplish this?
Base Internationalization is only supported in iOS 6. It will cause a crash in iOS 5 or below when it tries to load a Xib.
Note: Strangely, running on Simulator with iOS 5 will work. That should to be a bug.
I have detailed my experience after releasing my app with this dumb startup crash: http://samwize.com/2012/11/22/warning-do-not-use-base-internationalization-in-ios-5/
I did not know that English (en) also must be localized. When I localized English, I was able to load the nib files into the bundle.
I'm still getting 'NSInternalInconsistencyException', reason: 'Could not load NIB in bundle: 'NSBundle (loaded)' with name 'MainViewController_iPad''
but at least now it's not because the nib files aren't in the bundle.

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