Printing value of a *big.Int field in a Go struct - go

I have a big.Int I need to store inside of a struct, but when I try to do so it overflows. Code example below
type NumberStore struct {
mainnumber *big.Int
}
var ledger NumberStore
// In decimal this is 33753000000000000000
var largehex string = "1D46ABEAB3FC28000"
myNumber := new(big.Int)
myNumber.SetString(largehex, 16)
ledger.mainnumber = myNumber
fmt.Println(ledger)// Prints 0xc0000a64c0, but I need it to be 33753000000000000000

Since mainnumber is a pointer field in your NumberStore struct, printing out the struct by default will just print out the value of the pointer, not the value it points to.
As the comment says, if you make your field exported then fmt.Println will show the underlying value; but if you don't need it exported, then fmt.Println(ledger.mainnumber) should print the number you expect. Here's your full code with one line added at the end:
package main
import (
"fmt"
"math/big"
)
type NumberStore struct {
mainnumber *big.Int
}
func main() {
var ledger NumberStore
// In decimal this is 33753000000000000000
var largehex string = "1D46ABEAB3FC28000"
myNumber := new(big.Int)
myNumber.SetString(largehex, 16)
ledger.mainnumber = myNumber
fmt.Println(ledger)
fmt.Println(ledger.mainnumber)
}
Run on the Playground, it prints:
{0xc000092000}
33753000000000000000

By printing like this fmt.Println(ledger), you're relying on the default formatting of the value ledger. For each field in the struct, it will only print the default representation of that value, unless it can access the appropriate custom formatting code for that type. For mainnumber of type *big.Int, that is "pointer to big.Int", it's simply printing the pointer address.
In order to give fmt access to the custom string formatting code for a *big.Int value, you either need to pass it directly: fmt.Println(ledger.mainnumber), or change mainnumber to an exported field, like this:
type NumberStore struct {
Mainnumber *big.Int
}
The fmt package cannot automatically find the value's formatting code (the .String() string method) if it is an unexported struct field.

Related

How can I set null value as default to struct

I am trying to add null value as default to struct. Is there any way to add null as default?
type Values struct {
FirstValue string `default:"My First Value"`
SecondValue string `default:nil` // something like that
}
Strings in Go cannot be nil. Their zero value is just an empty string - "".
See https://tour.golang.org/basics/12
Also, there is no default tag in Go as each type has a zero value which is used as a "default". But, there are patterns in Go that allow you to set different "default" values, see How to set default values in Go structs.
In Go you can't access uninitialized memory. If you don't provide an initial value in a variable declaration, the variable will be initialized to the zero value of its type automatically.
Moreover, you can't define default values for struct fields. Unless given with a composite literal, all fields will get their zero values.
Zero value of the string type is the empty string "". If you need to store the null value, use a pointer to string. Zero value for pointers is nil:
type Values struct {
FirstValue string
SecondValue *string
}
maybe try this way :)
package main
import (
"encoding/json"
"fmt"
)
type Hoho struct {
Name *string `json:"name"`
}
func main() {
var nama string = "ganang"
var h Hoho
h.Name = NullString(nama)
wo, _ := json.Marshal(h)
fmt.Print(string(wo))
}
func NullString(v string) *string {
if v == "" {
return nil
}
return &v
}

panic: reflect: call of reflect.Value.FieldByName on interface Value

I have a variable of type interface{} and I want to change the value of a field using reflection. How can I do it? Variable must be of type interface{} due to other requirements. If the variable isn't of type interface{} all works, otherwise code throws
reflect: call of reflect.Value.FieldByName on interface Value
my code
package main
import (
"fmt"
"reflect"
)
func main() {
a := struct {
Name string
}{}
// works
reflect.ValueOf(&a).Elem().FieldByName("Name").SetString("Hello")
fmt.Printf("%#v\n", a)
var b interface{}
b = struct {
Name string
}{}
// panics
reflect.ValueOf(&b).Elem().FieldByName("Name").SetString("Hello")
fmt.Printf("%#v\n", b)
}
The application must call Elem() twice to get the struct value:
reflect.ValueOf(&b).Elem().Elem().FieldByName("Name").SetString("Hello")
The first call Elem() dereferences the pointer to interface{}. The second call to Elem() gets the value contained in the interface.
With this change, the panic is reflect.Value.SetString using unaddressable value.
The application cannot set fields directly on the struct value contained in the interface because values contained in an interface are not addressable.
Copy the struct value to a temporary variable, set the field in the temporary variable and copy the temporary variable back to the interface.
var b interface{}
b = struct {
Name string
}{}
// v is the interface{}
v := reflect.ValueOf(&b).Elem()
// Allocate a temporary variable with type of the struct.
// v.Elem() is the vale contained in the interface.
tmp := reflect.New(v.Elem().Type()).Elem()
// Copy the struct value contained in interface to
// the temporary variable.
tmp.Set(v.Elem())
// Set the field.
tmp.FieldByName("Name").SetString("Hello")
// Set the interface to the modified struct value.
v.Set(tmp)
fmt.Printf("%#v\n", b)
Run it on the Go playground.
The interface b is initialized using the value of the anonymous struct, so b contains a copy of the struct, and the values are not addressable. Initialize b using a pointer:
var b interface{}
b = &struct {
Name string
}{}
reflect.ValueOf(b).Elem().FieldByName("Name").SetString("Hello")

Exporting functions with anonymous struct as a parameter [cannot use value (type struct {...}) as type struct {...} in argument to package.Func]

Here is a piece of code play.google.org that runs without any problem:
package main
import (
"fmt"
)
func PrintAnonymous(v struct {
i int
s string
}) {
fmt.Printf("%d: %s\n", v.i, v.s)
}
func PrintAnonymous2(v struct{}) {
fmt.Println("Whatever")
}
func main() {
value := struct {
i int
s string
}{
0, "Hello, world!",
}
PrintAnonymous(value)
PrintAnonymous2(struct{}{})
}
However, if the PrintAnonymous() function exists in another package (let's say, temp), the code will not work:
cannot use value (type struct { i int; s string })
as type struct { i int; s string } in argument to temp.PrintAnonymous
My question are:
Is there a way to call a (public) function with anonymous struct as a parameter (a.k.a. PrintAnonymous() above)?
A function with empty struct as a parameter (a.k.a. PrintAnonymous2() above) can be called even if it exists in another package. Is this a special case?
Well, I know that I can always name the struct to solve the problem, I'm just curious about this, and wonder why it seems that this is not allowed.
The fields of your anonymous struct type are unexported. This means you cannot create values of this struct and specify values for the fields from another package. Spec: Composite literals:
It is an error to specify an element for a non-exported field of a struct belonging to a different package.
If you change the struct definition to export the fields, then it will work because all fields can be assigned to by other packages (see Siu Ching Pong -Asuka Kenji-'s answer).
This is the case with the empty struct (with no fields) too: the empty struct has no fields, thus it has no unexported fields, so you're allowed to pass a value of that.
You can call the function with unmodified struct (with unexported fields) via reflection though. You can obtain the reflect.Type of the PrintAnonymous() function, and you can use Type.In() to get the reflect.Type of its first parameter. That is the anonymous struct we want to pass a value for. And you can construct a value of that type using reflect.New(). This will be a reflect.Value, wrapping a pointer to the zero value of the anonymous struct. Sorry, you can't have a struct value with fields having non-zero values (for reason mentioned above).
This is how it could look like:
v := reflect.ValueOf(somepackage.PrintAnonymous)
paramt := v.Type().In(0)
v.Call([]reflect.Value{reflect.New(paramt).Elem()})
This will print:
0:
0 is zero value for int, and "" empty string for string.
For deeper inside into the type system and structs with unexported fields, see related questions:
Identify non builtin-types using reflect
How to clone a structure with unexported field?
Interestingly (this is a bug, see linked issue below), using reflection, you can use a value of your own anonymous struct type (with matching, unexported fields), and in this case we can use values other than the zero value of the struct fields:
value := struct {
i int
s string
}{
1, "Hello, world!",
}
v.Call([]reflect.Value{reflect.ValueOf(value)})
Above runs (without panic):
1: Hello, world!
The reason why this is allowed is due to a bug in the compiler. See the example code below:
s := struct{ i int }{2}
t := reflect.TypeOf(s)
fmt.Printf("Name: %q, PkgPath: %q\n", t.Name(), t.PkgPath())
fmt.Printf("Name: %q, PkgPath: %q\n", t.Field(0).Name, t.Field(0).PkgPath)
t2 := reflect.TypeOf(subplay.PrintAnonymous).In(0)
fmt.Printf("Name: %q, PkgPath: %q\n", t2.Name(), t2.PkgPath())
fmt.Printf("Name: %q, PkgPath: %q\n", t2.Field(0).Name, t2.Field(0).PkgPath)
Output is:
Name: "", PkgPath: ""
Name: "i", PkgPath: "main"
Name: "", PkgPath: ""
Name: "i", PkgPath: "main"
As you can see the unexported field i in both anonymous struct types (in main package and in somepackage as parameter to PrintAnonymous() function) –falsely– report the same package, and thus their type will be equal:
fmt.Println(t == t2) // Prints true
Note: I consider this a flaw: if this is allowed using reflection, then this should be possible without using reflection too. If without reflection the compile-time error is justified, then using reflection should result in runtime panic. I opened an issue for this, you can follow it here: issue #16616. Fix currently aims Go 1.8.
Oh! I just realized that the field names are in lowercase, and thus not public! Changing the first letter of the field names to uppercase solves the problem:
package main
import (
"temp"
)
func main() {
value := struct {
I int
S string
}{
0, "Hello, world!",
}
temp.PrintAnonymous(value)
temp.PrintAnonymous2(struct{}{})
}
package temp
import (
"fmt"
)
func PrintAnonymous(v struct{I int; S string}) {
fmt.Printf("%d: %s\n", v.I, v.S)
}
func PrintAnonymous2(v struct{}) {
fmt.Println("Whatever")
}

How to set default values in Go structs

There are multiple answers/techniques to the below question:
How to set default values to golang structs?
How to initialize structs in golang
I have a couple of answers but further discussion is required.
One possible idea is to write separate constructor function
//Something is the structure we work with
type Something struct {
Text string
DefaultText string
}
// NewSomething create new instance of Something
func NewSomething(text string) Something {
something := Something{}
something.Text = text
something.DefaultText = "default text"
return something
}
Force a method to get the struct (the constructor way).
From this post:
A good design is to make your type unexported, but provide an exported constructor function like NewMyType() in which you can properly initialize your struct / type. Also return an interface type and not a concrete type, and the interface should contain everything others want to do with your value. And your concrete type must implement that interface of course.
This can be done by simply making the type itself unexported. You can export the function NewSomething and even the fields Text and DefaultText, but just don't export the struct type something.
Another way to customize it for you own module is by using a Config struct to set default values (Option 5 in the link). Not a good way though.
One problem with option 1 in answer from
Victor Zamanian is that if the type isn't exported then users of your package can't declare it as the type for function parameters etc. One way around this would be to export an interface instead of the struct e.g.
package candidate
// Exporting interface instead of struct
type Candidate interface {}
// Struct is not exported
type candidate struct {
Name string
Votes uint32 // Defaults to 0
}
// We are forced to call the constructor to get an instance of candidate
func New(name string) Candidate {
return candidate{name, 0} // enforce the default value here
}
Which lets us declare function parameter types using the exported Candidate interface.
The only disadvantage I can see from this solution is that all our methods need to be declared in the interface definition, but you could argue that that is good practice anyway.
There is a way of doing this with tags, which
allows for multiple defaults.
Assume you have the following struct, with 2 default
tags default0 and default1.
type A struct {
I int `default0:"3" default1:"42"`
S string `default0:"Some String..." default1:"Some Other String..."`
}
Now it's possible to Set the defaults.
func main() {
ptr := &A{}
Set(ptr, "default0")
fmt.Printf("ptr.I=%d ptr.S=%s\n", ptr.I, ptr.S)
// ptr.I=3 ptr.S=Some String...
Set(ptr, "default1")
fmt.Printf("ptr.I=%d ptr.S=%s\n", ptr.I, ptr.S)
// ptr.I=42 ptr.S=Some Other String...
}
Here's the complete program in a playground.
If you're interested in a more complex example, say with
slices and maps, then, take a look at creasty/defaultse
From https://golang.org/doc/effective_go.html#composite_literals:
Sometimes the zero value isn't good enough and an initializing constructor is necessary, as in this example derived from package os.
func NewFile(fd int, name string) *File {
if fd < 0 {
return nil
}
f := new(File)
f.fd = fd
f.name = name
f.dirinfo = nil
f.nepipe = 0
return f
}
What about making something like this:
// Card is the structure we work with
type Card struct {
Html js.Value
DefaultText string `default:"html"` // this only works with strings
}
// Init is the main function that initiate the structure, and return it
func (c Card) Init() Card {
c.Html = Document.Call("createElement", "div")
return c
}
Then call it as:
c := new(Card).Init()
I found this thread very helpful and educational. The other answers already provide good guidance, but I wanted to summarize my takeaways with an easy to reference (i.e. copy-paste) approach:
package main
import (
"fmt"
)
// Define an interface that is exported by your package.
type Foo interface {
GetValue() string // A function that'll return the value initialized with a default.
SetValue(v string) // A function that can update the default value.
}
// Define a struct type that is not exported by your package.
type foo struct {
value string
}
// A factory method to initialize an instance of `foo`,
// the unexported struct, with a default value.
func NewFoo() Foo {
return &foo{
value: "I am the DEFAULT value.",
}
}
// Implementation of the interface's `GetValue`
// for struct `foo`.
func (f *foo) GetValue() string {
return f.value
}
// Implementation of the interface's `SetValue`
// for struct `foo`.
func (f *foo) SetValue(v string) {
f.value = v
}
func main() {
f := NewFoo()
fmt.Printf("value: `%s`\n", f.GetValue())
f.SetValue("I am the UPDATED value.")
fmt.Printf("value: `%s`\n", f.GetValue())
}
One way to do that is:
// declare a type
type A struct {
Filed1 string
Field2 map[string]interface{}
}
So whenever you need a new variable of your custom defined type just call the NewA function also you can parameterise the function to optionally assign the values to the struct fields
func NewA() *A {
return &A{
Filed1: "",
Field2: make(map[string]interface{}),
}
}
for set default values in Go structs we use anonymous struct:
Person := struct {
name string
age int
city string
}{
name: "Peter",
age: 21,
city: "Noida",
}
fmt.Println(Person)
Structs
An easy way to make this program better is to use a struct. A struct is a type which contains named fields. For example we could represent a Circle like this:
type Circle struct {
x float64
y float64
r float64
}
The type keyword introduces a new type. It's followed by the name of the type (Circle), the keyword struct to indicate that we are defining a struct type and a list of fields inside of curly braces. Each field has a name and a type. Like with functions we can collapse fields that have the same type:
type Circle struct {
x, y, r float64
}
Initialization
We can create an instance of our new Circle type in a variety of ways:
var c Circle
Like with other data types, this will create a local Circle variable that is by default set to zero. For a struct zero means each of the fields is set to their corresponding zero value (0 for ints, 0.0 for floats, "" for strings, nil for pointers, …) We can also use the new function:
c := new(Circle)
This allocates memory for all the fields, sets each of them to their zero value and returns a pointer. (*Circle) More often we want to give each of the fields a value. We can do this in two ways. Like this:
c := Circle{x: 0, y: 0, r: 5}
Or we can leave off the field names if we know the order they were defined:
c := Circle{0, 0, 5}
type Config struct {
AWSRegion string `default:"us-west-2"`
}

Using reflect, how do you set the value of a struct field?

having a rough time working with struct fields using reflect package. in particular, have not figured out how to set the field value.
type t struct { fi int; fs string }
var r t = t{ 123, "jblow" }
var i64 int64 = 456
getting Name of field i - this seems to work
var field = reflect.TypeOf(r).Field(i).Name
getting value of field i as a) interface{}, b) int - this seems to work
var iface interface{} = reflect.ValueOf(r).Field(i).Interface()
var i int = int(reflect.ValueOf(r).Field(i).Int())
setting value of field i - try one - panic
reflect.ValueOf(r).Field(i).SetInt( i64 )
panic: reflect.Value·SetInt using value obtained using unexported field
assuming it did not like field names "id" and "name", so renamed to "Id" and "Name"
a) is this assumption correct?
b) if correct, thought not necessary since in same file / package
setting value of field i - try two (with field names capitalized ) - panic
reflect.ValueOf(r).Field(i).SetInt( 465 )
reflect.ValueOf(r).Field(i).SetInt( i64 )
panic: reflect.Value·SetInt using unaddressable value
Instructions below by #peterSO are thorough and high quality
Four. this works:
reflect.ValueOf(&r).Elem().Field(i).SetInt( i64 )
he documents as well that the field names must be exportable (begin with capital letter)
The Go json package marshals and unmarshals JSON from and to Go structures.
Here's a step-by-step example which sets the value of a struct field while carefully avoiding errors.
The Go reflect package has a CanAddr function.
func (v Value) CanAddr() bool
CanAddr returns true if the value's
address can be obtained with Addr.
Such values are called addressable. A
value is addressable if it is an
element of a slice, an element of an
addressable array, a field of an
addressable struct, or the result of
dereferencing a pointer. If CanAddr
returns false, calling Addr will
panic.
The Go reflect package has a CanSet function, which, if true, implies that CanAddr is also true.
func (v Value) CanSet() bool
CanSet returns true if the value of v
can be changed. A Value can be changed
only if it is addressable and was not
obtained by the use of unexported
struct fields. If CanSet returns
false, calling Set or any
type-specific setter (e.g., SetBool,
SetInt64) will panic.
We need to make sure we can Set the struct field. For example,
package main
import (
"fmt"
"reflect"
)
func main() {
type t struct {
N int
}
var n = t{42}
// N at start
fmt.Println(n.N)
// pointer to struct - addressable
ps := reflect.ValueOf(&n)
// struct
s := ps.Elem()
if s.Kind() == reflect.Struct {
// exported field
f := s.FieldByName("N")
if f.IsValid() {
// A Value can be changed only if it is
// addressable and was not obtained by
// the use of unexported struct fields.
if f.CanSet() {
// change value of N
if f.Kind() == reflect.Int {
x := int64(7)
if !f.OverflowInt(x) {
f.SetInt(x)
}
}
}
}
}
// N at end
fmt.Println(n.N)
}
Output:
42
7
If we can be certain that all the error checks are unnecessary, the example simplifies to,
package main
import (
"fmt"
"reflect"
)
func main() {
type t struct {
N int
}
var n = t{42}
fmt.Println(n.N)
reflect.ValueOf(&n).Elem().FieldByName("N").SetInt(7)
fmt.Println(n.N)
}
BTW, Go is available as open source code. A good way to learn about reflection is to see how the core Go developers use it. For example, the Go fmt and json packages. The package documentation has links to the source code files under the heading Package files.
This seems to work:
package main
import (
"fmt"
"reflect"
)
type Foo struct {
Number int
Text string
}
func main() {
foo := Foo{123, "Hello"}
fmt.Println(int(reflect.ValueOf(foo).Field(0).Int()))
reflect.ValueOf(&foo).Elem().Field(0).SetInt(321)
fmt.Println(int(reflect.ValueOf(foo).Field(0).Int()))
}
Prints:
123
321

Resources