Generic Structs with Go - go

What is the equivalent of this C# code in Go, how can I build it
class ModelX<T>
{
public T Data { get; set; }
}
ModelX<int>
I have tried something like:
type ModelX<T> struct {
ModelY
Data []T
}
m := ModelX<T>
How to do this? Is that possible?

Starting with Go 1.18, you can define generic types:
type Model[T any] struct {
Data []T
}
A generic type must be instantiated1 when used, and instantiation requires a type parameter list:
func main() {
// passing int as type parameter
modelInt := Model[int]{Data: []int{1, 2, 3}}
fmt.Println(modelInt.Data) // [1 2 3]
// passing string as type parameter
modelStr := Model[string]{Data: []string{"a", "b", "c"}}
fmt.Println(modelStr.Data) // [a b c]
}
More info and common gotchas about instantiations: Go error: cannot use generic type without instantiation
If you declare methods on a generic type, you must repeat the type parameter declaration on the receiver, even if the type parameters are not used in the method scope — in which case you may use the blank identifier _ to make it obvious:
func (m *Model[T]) Push(item T) {
m.Data = append(m.Data, item)
}
// not using the type param in this method
func (m *Model[_]) String() string {
return fmt.Sprint(m.Data)
}
An important detail is that — unlike functions2 —, generic types must always supply all3 type parameters upon instantiation. For example, this type:
type Foo[T any, P *T] struct {
val T
ptr P
}
must be instantiated with both types, even if some of them could be inferred:
func main() {
v := int64(20)
foo := Foo[int64, *int64]{val:v, ptr: &v}
fmt.Println(foo)
}
Playground: https://go.dev/play/p/n2G6l6ozacj
Footnotes:
1: Language specs about instantiations: https://golang.org/ref/spec#Instantiations
2: The quote from the specs is "Calls to parameterized functions may provide a (possibly partial) type argument list, or may omit it entirely if the omitted type arguments are inferrable from the ordinary (non-type) function arguments.". This quote excludes parametrized types
3: in early beta releases, the type param list in generic types could be partial; this feature has been disabled.

Related

Go error: cannot use generic type without instantiation

Studying Go generics, I'm running into an error I can't seem to untangle. I've boiled it down to the simplest code:
type opStack[T any] []T
func main() {
t := make(opStack)
// t := new(opStack)
t = append(t, 0)
fmt.Println(t[0])
}
In playground, this bonks at the make() call (and similarly on the new call that's commented out) with the following error message:
cannot use generic type opStack[T any] without instantiation
But make() is an instantiating function. So, I expect I'm missing some syntactical subtlety. What is Go complaining about and what's the needed correction?
Whenever you use a parametrized type, including anywhere a type argument is required, like in the built-in make, you must replace the type parameters in its definition with actual types. This is called instantiation.
t := make(opStack[int], 0)
t = append(t, 0)
A generic type must be instantiated also if you use it as a type argument to another generic type:
type Data[T any] struct {
data T
}
d := Data[opStack[int]]{ data: []int{0, 1, 2} }
You can instantiate with a type parameter, for example in function signatures, fields and type definitions:
type FooBar[T any] struct {
ops opStack[T]
}
type OpsMap[T any] map[string]opStack[T]
func echo[T any](ops opStack[T]) opStack[T] { return ops }
The relevant quotes from the language specs are (currently) in two different places, Type definitions:
If the type definition specifies type parameters, the type name denotes a generic type. Generic types must be instantiated when they are used.
and Instantiations
A generic function or type is instantiated by substituting type arguments for the type parameters. [...]
In other programming languages, "instantiation" may refer to creating an instance of an object — in Go the term specifically refers to replacing type params with concrete types. In my view, the usage of the term is still consistent, although in Go it doesn't necessarily imply allocation.
Note that you may call generic functions without explicit type arguments. Instantiation happens there too, simply the type arguments might all be inferred from the function arguments:
func Print[T, U any](v T, w U) { /* ... */ }
Print("foo", 4.5) // T is inferred from "foo", U from 4.5
Inference used to work also in generic types, with the restriction that the type parameter list had to be non-empty. However this feature has been disabled, so you must supply all type params explicitly.
type Vector[T any] []T
// v := Vector[int]{} -> must supply T
type Matrix[T any, U ~[]T] []U
// m := Matrix[int, []int]{} -> must supply T and U
because you want
t = append(t, 0)
the data type can be int or float group.
this code should work
package main
import "fmt"
func main() {
type opStack[T any] []T
t := make(opStack[int], 0) // You must initialize data type here
t = append(t, 0)
fmt.Println(t[0])
}

Call method on any array of structs that have underlying field

Let's say I have a bunch of structs (around 10).
type A struct {
ID int64
... other A-specific fields
}
type B struct {
ID int64
... other B-specific fields
}
type C struct {
ID int64
... other C-specific fields
}
If I have an array of these structs at any given time (either []A, []B, or []C), how can I write a single function that pulls the IDs from the array of structs without writing 3 (or in my case, 10) separate functions like this:
type AList []A
type BList []B
type CList []C
func (list *AList) GetIDs() []int64 { ... }
func (list *BList) GetIDs() []int64 { ... }
func (list *CList) GetIDs() []int64 { ... }
With general method on the slice itself
You can make it a little simpler if you define a general interface to access the ID of the ith element of a slice:
type HasIDs interface {
GetID(i int) int64
}
And you provide implementation for these:
func (x AList) GetID(i int) int64 { return x[i].ID }
func (x BList) GetID(i int) int64 { return x[i].ID }
func (x CList) GetID(i int) int64 { return x[i].ID }
And then one GetID() function is enough:
func GetIDs(s HasIDs) (ids []int64) {
ids = make([]int64, reflect.ValueOf(s).Len())
for i := range ids {
ids[i] = s.GetID(i)
}
return
}
Note: the length of the slice may be a parameter to GetIDs(), or it may be part of the HasIDs interface. Both are more complex than the tiny reflection call to get the length of the slice, so bear with me on this.
Using it:
as := AList{A{1}, A{2}}
fmt.Println(GetIDs(as))
bs := BList{B{3}, B{4}}
fmt.Println(GetIDs(bs))
cs := []C{C{5}, C{6}}
fmt.Println(GetIDs(CList(cs)))
Output (try it on the Go Playground):
[1 2]
[3 4]
[5 6]
Note that we were able to use slices of type AList, BList etc, we did not need to use interface{} or []SomeIface. Also note that we could also use e.g. a []C, and when passing it to GetIDs(), we used a simple type conversion.
This is as simple as it can get. If you want to eliminate even the GetID() methods of the slices, then you really need to dig deeper into reflection (reflect package), and it will be slower. The presented solution above performs roughly the same as the "hard-coded" version.
With reflection completely
If you want it to be completely "generic", you may do it using reflection, and then you need absolutely no extra methods on anything.
Without checking for errors, here's the solution:
func GetIDs(s interface{}) (ids []int64) {
v := reflect.ValueOf(s)
ids = make([]int64, v.Len())
for i := range ids {
ids[i] = v.Index(i).FieldByName("ID").Int()
}
return
}
Testing and output is (almost) the same. Note that since here parameter type of GetIDs() is interface{}, you don't need to convert to CList to pass a value of type []C. Try it on the Go Playground.
With embedding and reflection
Getting a field by specifying its name as a string is quite fragile (think of rename / refactoring for example). We can improve maintainability, safety, and somewhat the reflection's performance if we "outsource" the ID field and an accessor method to a separate struct, which we'll embed, and we capture the accessor by an interface:
type IDWrapper struct {
ID int64
}
func (i IDWrapper) GetID() int64 { return i.ID }
type HasID interface {
GetID() int64
}
And the types all embed IDWrapper:
type A struct {
IDWrapper
}
type B struct {
IDWrapper
}
type C struct {
IDWrapper
}
By embedding, all the embedder types (A, B, C) will have the GetID() method promoted and thus they all automatically implement HasID. We can take advantage of this in the GetIDs() function:
func GetIDs(s interface{}) (ids []int64) {
v := reflect.ValueOf(s)
ids = make([]int64, v.Len())
for i := range ids {
ids[i] = v.Index(i).Interface().(HasID).GetID()
}
return
}
Testing it:
as := AList{A{IDWrapper{1}}, A{IDWrapper{2}}}
fmt.Println(GetIDs(as))
bs := BList{B{IDWrapper{3}}, B{IDWrapper{4}}}
fmt.Println(GetIDs(bs))
cs := []C{C{IDWrapper{5}}, C{IDWrapper{6}}}
fmt.Println(GetIDs(cs))
Output is the same. Try it on the Go Playground. Note that in this case the only method is IDWrapper.GetID(), no other methods needed to be defined.
As far as I know, there is no easy way.
You might be tempted to use embedding, but I'm not sure there's any way to make this particular task any easier. Embedding feels like subclassing but it doesn't give you the power of polymorphism.
Polymorphism in Go is limited to methods and interfaces, not fields, so you can't access a given field by name across multiple classes.
You could use reflection to find and access the field you are interested in by name (or tag), but there are performance penalties for that and it will make your code complex and hard to follow. Reflection is not really intended to be a substitute for Polymorphism or generics.
I think your best solution is to use the polymorphism that Go does give you, and create an interface:
type IDable interface {
GetId() int64
}
and make a GetId method for each of your classes. Full example.
Generic methods require the use of interfaces and reflection.

How to set default values in Go structs

There are multiple answers/techniques to the below question:
How to set default values to golang structs?
How to initialize structs in golang
I have a couple of answers but further discussion is required.
One possible idea is to write separate constructor function
//Something is the structure we work with
type Something struct {
Text string
DefaultText string
}
// NewSomething create new instance of Something
func NewSomething(text string) Something {
something := Something{}
something.Text = text
something.DefaultText = "default text"
return something
}
Force a method to get the struct (the constructor way).
From this post:
A good design is to make your type unexported, but provide an exported constructor function like NewMyType() in which you can properly initialize your struct / type. Also return an interface type and not a concrete type, and the interface should contain everything others want to do with your value. And your concrete type must implement that interface of course.
This can be done by simply making the type itself unexported. You can export the function NewSomething and even the fields Text and DefaultText, but just don't export the struct type something.
Another way to customize it for you own module is by using a Config struct to set default values (Option 5 in the link). Not a good way though.
One problem with option 1 in answer from
Victor Zamanian is that if the type isn't exported then users of your package can't declare it as the type for function parameters etc. One way around this would be to export an interface instead of the struct e.g.
package candidate
// Exporting interface instead of struct
type Candidate interface {}
// Struct is not exported
type candidate struct {
Name string
Votes uint32 // Defaults to 0
}
// We are forced to call the constructor to get an instance of candidate
func New(name string) Candidate {
return candidate{name, 0} // enforce the default value here
}
Which lets us declare function parameter types using the exported Candidate interface.
The only disadvantage I can see from this solution is that all our methods need to be declared in the interface definition, but you could argue that that is good practice anyway.
There is a way of doing this with tags, which
allows for multiple defaults.
Assume you have the following struct, with 2 default
tags default0 and default1.
type A struct {
I int `default0:"3" default1:"42"`
S string `default0:"Some String..." default1:"Some Other String..."`
}
Now it's possible to Set the defaults.
func main() {
ptr := &A{}
Set(ptr, "default0")
fmt.Printf("ptr.I=%d ptr.S=%s\n", ptr.I, ptr.S)
// ptr.I=3 ptr.S=Some String...
Set(ptr, "default1")
fmt.Printf("ptr.I=%d ptr.S=%s\n", ptr.I, ptr.S)
// ptr.I=42 ptr.S=Some Other String...
}
Here's the complete program in a playground.
If you're interested in a more complex example, say with
slices and maps, then, take a look at creasty/defaultse
From https://golang.org/doc/effective_go.html#composite_literals:
Sometimes the zero value isn't good enough and an initializing constructor is necessary, as in this example derived from package os.
func NewFile(fd int, name string) *File {
if fd < 0 {
return nil
}
f := new(File)
f.fd = fd
f.name = name
f.dirinfo = nil
f.nepipe = 0
return f
}
What about making something like this:
// Card is the structure we work with
type Card struct {
Html js.Value
DefaultText string `default:"html"` // this only works with strings
}
// Init is the main function that initiate the structure, and return it
func (c Card) Init() Card {
c.Html = Document.Call("createElement", "div")
return c
}
Then call it as:
c := new(Card).Init()
I found this thread very helpful and educational. The other answers already provide good guidance, but I wanted to summarize my takeaways with an easy to reference (i.e. copy-paste) approach:
package main
import (
"fmt"
)
// Define an interface that is exported by your package.
type Foo interface {
GetValue() string // A function that'll return the value initialized with a default.
SetValue(v string) // A function that can update the default value.
}
// Define a struct type that is not exported by your package.
type foo struct {
value string
}
// A factory method to initialize an instance of `foo`,
// the unexported struct, with a default value.
func NewFoo() Foo {
return &foo{
value: "I am the DEFAULT value.",
}
}
// Implementation of the interface's `GetValue`
// for struct `foo`.
func (f *foo) GetValue() string {
return f.value
}
// Implementation of the interface's `SetValue`
// for struct `foo`.
func (f *foo) SetValue(v string) {
f.value = v
}
func main() {
f := NewFoo()
fmt.Printf("value: `%s`\n", f.GetValue())
f.SetValue("I am the UPDATED value.")
fmt.Printf("value: `%s`\n", f.GetValue())
}
One way to do that is:
// declare a type
type A struct {
Filed1 string
Field2 map[string]interface{}
}
So whenever you need a new variable of your custom defined type just call the NewA function also you can parameterise the function to optionally assign the values to the struct fields
func NewA() *A {
return &A{
Filed1: "",
Field2: make(map[string]interface{}),
}
}
for set default values in Go structs we use anonymous struct:
Person := struct {
name string
age int
city string
}{
name: "Peter",
age: 21,
city: "Noida",
}
fmt.Println(Person)
Structs
An easy way to make this program better is to use a struct. A struct is a type which contains named fields. For example we could represent a Circle like this:
type Circle struct {
x float64
y float64
r float64
}
The type keyword introduces a new type. It's followed by the name of the type (Circle), the keyword struct to indicate that we are defining a struct type and a list of fields inside of curly braces. Each field has a name and a type. Like with functions we can collapse fields that have the same type:
type Circle struct {
x, y, r float64
}
Initialization
We can create an instance of our new Circle type in a variety of ways:
var c Circle
Like with other data types, this will create a local Circle variable that is by default set to zero. For a struct zero means each of the fields is set to their corresponding zero value (0 for ints, 0.0 for floats, "" for strings, nil for pointers, …) We can also use the new function:
c := new(Circle)
This allocates memory for all the fields, sets each of them to their zero value and returns a pointer. (*Circle) More often we want to give each of the fields a value. We can do this in two ways. Like this:
c := Circle{x: 0, y: 0, r: 5}
Or we can leave off the field names if we know the order they were defined:
c := Circle{0, 0, 5}
type Config struct {
AWSRegion string `default:"us-west-2"`
}

Perform an action on a collection of items

In my actual code, I'm parsing an XML document using encoding/xml, and I basically have a bunch of nested structures of the following form — all of which may occur multiple times, except the top-level statements element:
statements
statement
opcode
args
pre
post
I'm fairly new to Go, and I'm clearly misunderstanding how interface{} (the empty interface) works:
.\stmtgen.go:58: cannot use print_name (type func(Statement)) as type func(interface {}) in argument to performAction
.\stmtgen.go:58: cannot use slist (type []Statement) as type []interface {} in argument to performAction
Relevant example code:
package main
import "fmt"
// Actually a structure in my code, but this suffices for demonstration.
type Opcode int
// A Statement has a Name and multiple Opcodes may use this Name.
type Statement struct {
Name string
Opcodes []Opcode
}
// Print the statement name.
func print_name(stmt Statement) {
fmt.Println(stmt.Name)
}
// Perform an action on each item of a collection.
func performAction(action func(interface{}), v []interface{}) {
for i := range v {
action(v[i])
}
}
func main() {
slist := make([]Statement, 3)
slist[0] = Statement{"Statement 1"}
slist[1] = Statement{"Statement 2"}
slist[2] = Statement{"Statement 3"}
//ERROR HERE
performAction(print_name, slist)
}
Must I create functions to print the values for every single type?
An empty interface{} can contain any value and passed around as the type interface{}. when you need the value from it, you can perform a type assertion like this:
var anyValue interface{}
anyValue = "hello"
strValue := anyValue.(string)
If anyValue is not of the type being asserted then it will cause a panic
the type assertion can also be used to return a bool if the interface is of that type with a multiple return
strValue, ok := anyValue.(string)
if ok {
//anyValue contains a string!
}
If you dont know the type of the interface, you can use a switch to determine it's type like this:
switch val := anyValue.(type) {
case string:
// anyValue contains a string
// and val is a string
break
case int:
// anyValue contains an int
// and val is and int
break
default:
//unhandled interface type
}
Hopefully this makes the empty interface{} type clearer.
interfaces{...} which have methods declared in them are different, they can not have members (like structs can), only methods, and their underlying type must implement all the methods declared in the interface. You could have an interface actionPerformer (interface names should have the suffix "er" as they are doing something)
type actionPerformer interface {
action(interface{})
}
A type that implements all the methods in an interface can be cast to that interface type, then if you call one of those methods on the interface, it will run the method on the underlying type.
For example, if the Statement struct implements the action(interface{}) method, the Statement struct can be cast to an actionPerformer type and if the action(interface{}) function is called on the actionPerformer, the action function on the Statement struct is run. So you could have multiple types that all have the action(interface{}) method and they can all be cast to an actionPerformer which you can call the action function on.
func (code Opcode) action(arg interface{}) {
fmt.Println(arg.(int) + int(code))
}
func (stmt Statement) action(arg interface{}) {
fmt.Println(arg.(string), stmt.Name)
}
stmt := Statement{"Statement 1", nil}
stmtActionPerformer := actionPerformer(stmt)
opcode := Opcode(5)
opcodeActionPerformer := actionPerformer(opcode)
stmtActionPerformer.action("hello") // will print "hello "+whatever the statements name is
opcodeActionPerformer.action(2) //will print be 7
Type assertions can still be used on these types of interface e.g.
stmt := stmtActionPerformer.(Statement)
fmt.Println(stmt.Name)
This is a contrived example, but with this in mind, you might want to write your code using interfaces like this.
Remember casting between interfaces is costly, so should be done sparingly, however they are a powerful tool when used correctly.
For your example, a simple printNames function would be much more efficient than all that interface casting (note that in golang, names should be in the CamelCase format, not using underscores)
func printNames(stmts []Statement) {
for _, stmt := range stmts {
fmt.Println(stmt.Name)
}
}
It might also be useful to have a type StatementList and add methods to it:
type StatementList []Statement
func (list StatementList) printNames() {
for _, stmt := range list {
fmt.Println(stmt.Name)
}
}
Getting the hang of this stuff make golang a lot more fun, hope this helps :)
You have to declare the parameters of performAction exactly same like the arguments type.
func performAction(action func(Statement), v []Statement) {
for i := range v {
action(v[i])
}
}
Or you could use interface{} on all parameters instead. Then cast it according to the needs.
func performAction(action interface{}, v interface{}) {
for _, each := range v.([]Statement) {
action.(func(Statement))(each)
}
}
data with type []Statement cannot be assigned to []interface{}
also for type func(Statement) cannot be assigned to func(interface{})
Use interface{}, then cast it to the original type.
this works for me:
package main
import (
"fmt"
)
// Actually a structure in my code, but this suffices for demonstration.
type Opcode int
// A Statement has a Name and multiple Opcodes may use this Name.
type Statement struct {
Name string
Opcodes []Opcode
}
// Print the statement name.
func print_name(stmt interface{}) {
if s, ok := stmt.(Statement); !ok {
panic("typ err")
} else {
fmt.Println(s.Name)
}
}
// Perform an action on each item of a collection.
func performAction(action func(interface{}), v []interface{}) {
for i := range v {
action(v[i])
}
}
func main() {
slist := make([]interface{}, 3)
slist[0] = Statement{"Statement 1", nil}
slist[1] = Statement{"Statement 2", nil}
slist[2] = Statement{"Statement 3", nil}
performAction(print_name, slist)
/*output:
Statement 1
Statement 2
Statement 3
*/
}

Golang methods with same name and arity, but different type

The following code works fine. Two methods operating on two different structs and printing a field of the struct:
type A struct {
Name string
}
type B struct {
Name string
}
func (a *A) Print() {
fmt.Println(a.Name)
}
func (b *B) Print() {
fmt.Println(b.Name)
}
func main() {
a := &A{"A"}
b := &B{"B"}
a.Print()
b.Print()
}
Shows the desired output in the console:
A
B
Now, if I change the method signature in the following way I get an compile error. I just move the receiver of the method to the arguments of the method:
func Print(a *A) {
fmt.Println(a.Name)
}
func Print(b *B) {
fmt.Println(b.Name)
}
func main() {
a := &A{"A"}
b := &B{"B"}
Print(a)
Print(b)
}
I can't even compile the program:
./test.go:22: Print redeclared in this block
previous declaration at ./test.go:18
./test.go:40: cannot use a (type *A) as type *B in function argument
Why is it that I can interchange struct types in the receiver, but not in the
arguments, when the methods have the same name and arity?
Because Go does not support overloading of user-defined functions on their argument types.
You can make functions with different names instead, or use methods if you want to "overload" on only one parameter (the receiver).
You can use type introspection. As a general rule, though, any use of the generic interface{} type should be avoided, unless you are writing a large generic framework.
That said, a couple of ways to skin the proverbial cat:
Both methods assume a Print() method is defined for both types (*A and *B)
Method 1:
func Print(any interface{}) {
switch v := any.(type) {
case *A:
v.Print()
case *B:
v.Print()
default:
fmt.Printf("Print() invoked with unsupported type: '%T' (expected *A or *B)\n", any)
return
}
}
Method 2:
type Printer interface {
Print()
}
func Print(any interface{}) {
// does the passed value honor the 'Printer' interface
if v, ok := any.(Printer); ok {
// yes - so Print()!
v.Print()
} else {
fmt.Printf("value of type %T passed has no Print() method.\n", any)
return
}
}
If it's undesirable to have a Print() method for each type, define targeted PrintA(*A) and PrintB(*B) functions and alter Method 1 like so:
case *A:
PrintA(v)
case *B:
PrintB(v)
Working playground example here.
You can not do function or method overloading in Go. You can have two methods with the same names in Go but the receiver of these methods must be of different types.
you can see more in this link .

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