How to execute T4 template files in Visual Studio For Mac? - macos

I am unable to run text templates in Visual Studio for Mac or visual studio code. I tried:
VS > Right click project > Tools > Process T4 templates > (No Templates Found)
I also went to Visual Studio top menu > Extensions > (Search for T4) > IDE Extensions > Text Templating v8.10.6 is installed.
I am trying to use the *.tt template from linq2db.SqlServer.. But running any basic T4 template would let me know the TextTemplatingFileGenerator is at least working. There the documentation states:
Make sure that custom tool for your tt file set to TextTemplatingFileGenerator, otherwise it will not run
Though it doesn't explain how to actually accomplish this task?
I also installed TT-Processor into visual studio code. I was also unable to execute the *.tt file. In this case I did not see an execute/run command when I right clicked a *.tt file.

Microsoft answered the question for me. As I already mentioned, the part that nobody talks about is the answer to this:
Make sure that custom tool for your tt file set to TextTemplatingFileGenerator, otherwise it will not run
In visual studio right click the *.tt File > Properties > Custom Tool > Choose "TextTemplatingFileGenereator"
Now visual studio will find the *.tt file when you Right click the project > Tools > Process T4 templates
Arguably, this experience should be improved to default to this behavior to fit the philosophy of "fall into the pit of success".

Related

how to get color code on my code FOR EXAMPLE (Debug.Log) to be in a color?

s
I want someone to tell me how to put colors on the code so its easier for me to code.
I think you forgot to select unity c# components when installing visual studio,
try again with visual code
If you are talking about Intellisense / syntax highlighting, you need to make sure that you installed Visual Studio Tools for Unity (Note this is needed for Visual Studio only and you may already have it installed).
Then follow these steps:
Close Visual Studio
In Unity, go to Edit > Preferences > External Tools
Click on the External Script Editor dropdown (this should be on which ever Visual Studio editor you are using or any other supported editor).
Make sure Embedded packages and Local Packages is checked under Generate csproj files for:
Click on Regenerate project files
Open any C# script and check if syntax highlighting is working.
In the worst case, if that does not work, you can close Unity and delete everything except the Assets/ and Project Settings/ folders (as well as anything you explicitly added) in your project's root directory. Unity will regenerate the project folders and files again when you open the project in the editor. It may just be that some of your project files were corrupt.
Also, in case I misinterpreted your question and you are talking about coloring the output in the console window within the editor, you can try using rich text which I believe is supported by Unity's console window in the latest versions.
Example:
Debug.Log("<color=red>this is red text</color>");
For more info on that:
https://docs.unity3d.com/Packages/com.unity.ugui#1.0/manual/StyledText.html

Export Visual Studio's 'Code Style settings' as .editorconfig

Our team works with Visual Studio 2017 Professional.
I've been trying to unify the Code Style across the team and apparently the industry standard right now is to use .editorconfig files. Even Visual Studio in it's settings windows suggests to use that configuration file and links to a useful page on how to write an editorconfig file.
but I don't want to write all the settings that I already have configured in VS by hand. I would like a tool that exports those settings as a .editorconfig file to distribute them.
I haven't been able to find any tool to do just that so I thought on righting it myself and share it with other people like me. But apparently if go to "Tools -> Import and Export Settings..." you can't download your current Code Style settings.
Is there a way around this?
do you know any tool to convert my settings to an editorconfig file or a way to export my current Code Style settings?
Edit
I have created my own version of the .editorconfig file based on the information found in here
You can find it in my github repo
I realise this isn't much help for VS2017 users, but VS2019 has a button "Generate .editorconfig file from settings" on the Code Style options page:
This options page is available at Tools > Options > Text Editor > [C# or Basic] > Code Style > General.
I know this question is ancient but worth an answer...
The latest Visual Studio extension allows you to do this (Guide here):
Basically install the extension and right click on the solution or project (you can restrict the rules to solution/project or even folder) and click add > new EditorConfig (IntelliCode)
There are still some restrictions about what you can do in the latest releases of Visual Studio, but Visual Studio 2017 15.8 Preview 3 or higher allow you to use a new extended “Format Document” command to perform additional code cleanup for the current document.
It's a shame you can't make all your rules cause build errors, only some of the options allow this - without this, a lot of the styling options can be ignored.

Visual Studio 2017 code colors not working correctly [duplicate]

When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.
Here you can see the missing functionality:
As seen, the transform object does not open the autocomplete menu.
Unity version: 5.5.2f1
Visual studio 2015
Visual Studio Tools for Unity is installed
There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:
The "Miscellaneous Files" message can happen for many reasons:
It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.
This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.
It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.
This can happen when Visual Studio Tools for unity is not installed.
When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.
Most of the times, restarting Unity and Visual Studio should fix this.
I can't tell which one is causing the problem but I will cover the most likely solution to fix this.
Fix Part 1:
Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.
From Unity Editor, go to Edit → Preferences... → External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.
Fix Part 2:
If newly created C# files are coming up as Miscellaneous then follow the instruction below:
From Visual Studio, go to Tools → Options... → Tools for Unity → Miscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.
When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.
Fix Part 3:
Still not fixed?
Re-import project then open C# Project.
Close Visual Studio.
From Unity, re-import project by going to Assets → Reimport All.
Now, open the project in Visual Studio by going to Assets → Open C# Project. This will reload the project and fix possible solution file problems.
Fix Part 4:
Still not fixed?
Fix each C# file individually.
Click on Show All Files icon.
Select the script that doesn't do auto-complete then right-click and select Include In Project.
Fix Part 5:
Not fixed yet?
Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.
Close Visual Studio
Go your project directory and delete all the generated Visual Studio files.
These are the files extensions to delete:
.csproj
.user
.sln
Example:
Let's say that the name of your Project is called Target_Shoot, these are what the files to delete should look like:
Target_Shoot.csproj
Target_Shoot.Editor.csproj
Target_Shoot.Editor.csproj.user
Target_Shoot.Player.csproj
Target_Shoot.Player.csproj.user
Target_Shoot.sln
Do not delete anything else.
Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.
Fix Part 6:
If not working, check if you are having this error:
The "GetReferenceNearestTargetFrameworkTask" task was not found
Install Nuget PackageManager from here.
Restart Visual Studio.
See this answer for more information.
Fix Part 7
Make sure all of the projects are loaded.
In Solution Explorer it should tell you # of # projects.
If all of the projects are not showing, right click on "Solution (# of # projects)" and click Load Projects.
Try this,
In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS).
Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x
Now if Visual Studio is running already go to Visual Studio, it will ask to reload project. Reload the project. Check if it works, if not close Visual Studio. Now Open cs file from Unity Editor, and now it should work.
I found another way to fix this issue in a more convenient manner:
Select the broken file in Solution Explorer.
Open its Properties.
Switch field "Build Action" from "Compile" to "None".
Then switch it back to "Compile".
This will kill the synchronization between Unity and Visual Studio somehow.
The next time Visual Studio will reload the project, it will prompt a warning.
Just click on "Discard".
If you have done all of the above and still isn't working , just try this:
Note: you should have updated VS.
Goto Unity > edit> preference >External tools> external script editor.
Somehow for me I had not selected "visual studio" for external script editor and it was not working. As soon as i selected this and doubled clicked on c# file from unity it started working.
I hope it helps you too.
Unload and reload the project, in Visual Studio:
right click your project in Solution Explorer
select Unload Project
select Reload Project
Fixed!
I found this solution to work the best (easiest), having run into the problem multiple times.
Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/
This page helped me fix the issue.
Fix for Unity disconnected from Visual Studio
In the Unity Editor, select the Edit > Preferences menu.
Select the External Tools tab on the left.
For External Script Editor, Choose the Visual Studio version you have.
Click regenerate Files
You Done
Select project in Visual Studio
Click "Refresh" button
I hit the same issues today using Visual Studio 2017 15.4.5 with Unity 2017.
I was able to fix the issue by right clicking on the project in Visual Studio and changing the target framework from 3.5 to 4.5.
Hope this helps anyone else in a similar scenario.
Two Alternative Options:
Fix 1
#singleton pointed me in this direction. Instead of changing the target in Visual Studio you should change it in Unity since the project is auto-generated.
First delete the auto generated Visual Studio files:
.csproj
.user
.sln
Then from within Unity go to PlayerSettings and under 'Other Settings' change the 'Scripting Runtime Version' from Stable 3.5 to Experimental 4.6.
However, that didn't fix it for me.
Fix 2
I noticed all of the references to Unity related code was marked with a yellow warning. Check your error logs and see if this is the case. In particular see if you get the following error: getreferenceNearestTargetframeworkTask
If so try:
Start Visual Studio Installer again.
On the Build Tools 2017, click Modify,
Ensure that "Nuget targets and build tasks" are ticked. This should become ticked if you click on Universal Windows Platform development.
Update 2020 with Visual Studio Community 2019 and Unity 2019.3:
Open Visual Studio Installer as Administrator, select to modify your current installation and add "Game development for Unity"
If you add a new c# script in Unity now, and open it (automatically) with Visual Studio, it is not described as "Miscellaneous" at the top of the window but with "Assembly-CSharp", and the autocomplete works.
i found my solution by creating the .cs file from visual studio itself instead of unity editor
right click on project folder in solution explorer
add > new item
type "unity" on the search field on the top right
select "CSharp MonoBehaviour"
name your script on the bottom and click Add
In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.
For Windows or macOS:
Download/Install the Visual Studio IDE (with Unity Tools)
When installing, make sure you include installation of
Game development with Unity
Then using Unity (you can double click one of your C# files), open a new C# project and the Visual Studio IDE should open with your new project structure.
From there, you should be able to see what you are looking for.
For example:
For Linux (suggestion):
Try Monodevelop - Additional Information, it provides code completion/hints.
My autocomplete also didn't work because Visual Studio Tools for Unity wasn't installed. So, after you install that, delete the auto generated Visual Studio files. Others said that you open file again and the problem is solved but it's not.
The trick is: instead of normally double-clicking the file, you need to open the C# file from Unity by right click and then "Open C# Project".
The issue I faced was that the C# Project was targeting a different .NET Framework (4.7.2), whereas the Unity project had a different target (.NET 3.5).
I fixed this by changing the target in Unity as-
File -> Build Settings -> Player Settings -> Other Settings -> API
Compatibility Level : Set it to the .NET version you already have
installed (Check your .NET Version here). In my case, it was 4.x
After this, Visual Studio worked perfectly and autocorrect was fixed too.
Try pressing Ctrl + Alt + Space (which toggles between suggestion and standard completion modes)
For some odd reason, the "Game development with Unity" tool can become disabled in Visual Studio.
To fix this..
Open Visual Studio
Go to Extensions → "Manage Extensions" → Installed
Find "Visual Studio 2019 Tools for Unity"
If it is disabled, enable it
Restart VS
Credit to Yuli Levtov's answer on another Thread
The following works for me.
Go to Edit->Preferences->External Tools->External Script Editor Select Scripting Editor
I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)
Go to Options on the Tools menu and then select Documents in the Environment node. (If Documents does not appear in the list, select Show all settings in the Options dialog box.)
Put a tick on "Miscellaneous files in Solution Explorer" and Click OK. (This option displays the "Miscellaneous Files" node in Solution Explorer. Miscellaneous files are files that are not associated with a project or solution but can appear in Solution Explorer for your convenience if you tick this option.)
Locate your file in the Solution Explorer under "Miscellaneous Files". Then drag and drop your file to where it should belong and voila! This will copy the file to where you drop it. You may now safely delete the older file under Miscellaneous Files folder if you wish to do so
Credits: https://stackoverflow.com/a/47662523/10471480
In case Scripts folder is not visible:
Click on "Show all files" in Solution Explorer
Locate the Scripts folder.
Right Click on Scripts and select "Include in Project"
Keep in mind that if you are using the ReSharper tool, it will override the IntelliSense and show it's own. To change that, on VS, go to Extensions -> ReSharper -> Options -> IntelliSense -> General then choose Visual Studio and not ReSharper.
Before restarting and/or re-installing VS, First try opening any other of your projects to see if Intellisence works, if it does, then issue probably lies with your current project. First, most probable victim would be the NUGET packages with pending updates. To Fix this,
Right click on references
Proceed to Manage NUGET Packages Under NUGET Packages
proceed to updates Install Updates and recheck Intellisence
I tried all of these but ended up finding out that I needed to right-click the solution in Solution Explorer and add existing items and find the C# assembly file in Window's Explorer. There seem to be a bazillion different problems that give you this error, this is likely the most simple solution. If you double click on your script from unity, it does not seem to drag the assembly along.
Another possible fix:
In the project window, click on the Assets folder
Right click, and Create -> C# Script
Double click that, and wait.
For some reason, this work.
None of the above solutions worked for me. However I opened the ProjectName.CSPROJ file and manually added the new file and it worked like charm
What worked me is that I copied all the code inside the broken class and removed that file.
Then, I opened an empty file with the same name and pasted back.
Result: beautiful syntax highlights came back!
"Preferences" -> "External tools" -> set you exteranl tool
Thats one fix. Also for VS you can use ReSharper by JetBrains, but I recommend use Rider. That one is also free for students.
It provides less performance than visual studio, but more than VS+Resharper definitely.
Have a good day, mate)
Try with combination: Ctrl + Alt + Space
one of the above methods are worked for me and I just found a solution to this problem,
1. First, go to the project directory and delete .sln file
2. Second, go to unity and double click your script. Then Visual Studio will be open with an error,
Then click ok and close Visual Studio editor.
Finally, turn off your Windows Defender and then go to your project directory and there will be .csproj file. Just double click and open this from your Visual Studio editor and open the scripts folder inside the assets folder and open the scripts and autocompletion will be working perfectly fine.
These actions solved the problem for my projects in Visual Studio 2022
FIX 1
Solution
Assembly-CSharp (right-click)
Load Entire Dependency Tree
FIX 2
Solution
Assembly-CSharp
References
Double click on any lib to force loading

Reassociate files types for visual studio 2012

I've had an install of 2012 for a while, but I've had to also just install VS 2010. As expected, all my file associations now point to VS2010 and the icons aren't so intuitive. Without doing each file manually through the explorer menu, how can I quickly revert/change the associations back to VS2012?
Open VisualStudio - Tools > Options.
Then go to General Page of Environment and click the Manage File Associations button.
A Window in the controlpanel will be opened(Control Panel\Programs\Default Programs\Set Default Programs\Set Program Associations)
.Select Extensions you want to associate to VisualStudio2012 and click the Save button.
The accepted answer only assignes file extensions to Visual Studio as a whole. To tell VS how to handle a file extension (like syntax highlighting), go to Tools > Options > Text Editor > File Extension and add your extension to the list.

visual studio right click missing find all refences and go to definition disabled

I am using Visual Studio 2010, suddenly from right click menu Go to Defination option is disabled and even F12 does not work. Find all referneces option is missing from the menu... i use them a lot, how can I get them work
I had the same problem with Microsoft Visual Studio 2013 Premium.
Fixed it by following the steps:
Close your solution.
Delete hidden .suo file in folder where your solution's .sln file exists.
Open your solution.
Rebuild your solution.
F12 should now work.
To reiterate what #eodabash said on 2014-04-07 was EXACTLY it.
I'm using Visual Studio 2013 Premium and I too lost Go To Definition functionality when the file was file containing the class was not opened.
Resolution:
Tools > Options > Text Editor > File Extension
Notice extension, "cs" was missing from list.
Type, "cs" in the Extension box
Select, "Microsoft Visual C#" under Editor
Click, Add. Click, Ok.
BOOM!
My issue was NOT an extension. It was NOT the .suo files. It was NOT a reinstall issue. It worked in C++ but NOT C#.
It WAS the file extensions option were not associated with C#. (facepalm)
I am working on a solution with C++ combined with C# which is set to VS 2010 compiler but I edit it with the 2013 IDE. All of this is orchestrated with the MS-TFS. I searched for both *.ncb and *.sou files but couldn't find them. Eventually I saw eodabash's comment of changing the File Extension option, and hey presto, it works for me...
Fortran is not listed in Tools > Options > Text Editor > File Extension, so this route did not work for me.
What worked for me was:
Tools > Options > Text Editor > Fortran > Advanced > Enable Find All References.
Set the above field to True. Also
Tools > Options > Text Editor > Fortran > Advanced > Enable Go To Definition.
This field may need to be changed to true.
For me, rebuilding the solution, then closing the file in visual studio and reopening it fixed it.
Verify the source file is part of the solution you have open. - Sigh.
(For me, I was looking for 'Go to Definition' for a source file in a completely different solution than what I had opened in Visual Studio. I opened the correct solution, verified 'Go To Definition' was functional, then grabbed a much needed cup of coffee.)

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