Is there a good solution on how to include third party pre compiled binaries like imagemagick into an electron app? there are node.js modules but they are all wrappers or native binding to the system wide installed libraries. I wonder if it's possible to bundle precompiled binaries within the distribution.
Here's another method, tested with Mac and Windows so far. Requires 'app-root-dir' package, doesn't require adding anything manually to node_modules dir.
Put your files under resources/$os/, where $os is either "mac", "linux", or "win". The build process will copy files from those directories as per build target OS.
Put extraFiles option in your build configs as follows:
package.json
"build": {
"extraFiles": [
{
"from": "resources/${os}",
"to": "Resources/bin",
"filter": ["**/*"]
}
],
Use something like this to determine the current platform.
get-platform.js
import { platform } from 'os';
export default () => {
switch (platform()) {
case 'aix':
case 'freebsd':
case 'linux':
case 'openbsd':
case 'android':
return 'linux';
case 'darwin':
case 'sunos':
return 'mac';
case 'win32':
return 'win';
}
};
Call the executable from your app depending on env and OS. Here I am assuming built versions are in production mode and source versions in other modes, but you can create your own calling logic.
import { join as joinPath, dirname } from 'path';
import { exec } from 'child_process';
import appRootDir from 'app-root-dir';
import env from './env';
import getPlatform from './get-platform';
const execPath = (env.name === 'production') ?
joinPath(dirname(appRootDir.get()), 'bin'):
joinPath(appRootDir.get(), 'resources', getPlatform());
const cmd = `${joinPath(execPath, 'my-executable')}`;
exec(cmd, (err, stdout, stderr) => {
// do things
});
I think I was using electron-builder as base, the env file generation comes with it. Basically it's just a JSON config file.
See UPDATE below (this method isn't ideal now).
I did find a solution to this, but I have no idea if this is considered best practice. I couldn't find any good documentation for including 3rd party precompiled binaries, so I just fiddled with it until it finally worked with my ffmpeg binary. Here's what I did (starting with the electron quick start, node.js v6):
Mac OS X method
From the app directory I ran the following commands in Terminal to include the ffmpeg binary as a module:
mkdir node_modules/ffmpeg
cp /usr/local/bin/ffmpeg node_modules/ffmpeg/
cd node_modules/.bin
ln -s ../ffmpeg/ffmpeg ffmpeg
(replace /usr/local/bin/ffmpeg with your current binary path, download it from here) Placing the link allowed electron-packager to include the binary I saved to node_modules/ffmpeg/.
Then to get the bundled app path (so that I could use an absolute path for my binary... relative paths didn't seem to work no matter what I did) I installed the npm package app-root-dir by running the following command:
npm i -S app-root-dir
Now that I had the root app directory, I just append the subfolder for my binary and spawned from there. This is the code that I placed in renderer.js:.
var appRootDir = require('app-root-dir').get();
var ffmpegpath=appRootDir+'/node_modules/ffmpeg/ffmpeg';
console.log(ffmpegpath);
const
spawn = require( 'child_process' ).spawn,
ffmpeg = spawn( ffmpegpath, ['-i',clips_input[0]]); //add whatever switches you need here
ffmpeg.stdout.on( 'data', data => {
console.log( `stdout: ${data}` );
});
ffmpeg.stderr.on( 'data', data => {
console.log( `stderr: ${data}` );
});
Windows Method
Open your electron base folder (electron-quick-start is the default name), then go into the node_modules folder. Create a folder there called ffmpeg, and copy your static binary into this directory. Note: it must be the static version of your binary, for ffmpeg I grabbed the latest Windows build here.
To get the bundled app path (so that I could use an absolute path for my binary... relative paths didn't seem to work no matter what I did) I installed the npm package app-root-dir by running the following command from a command prompt in my app directory:
npm i -S app-root-dir
Within your node_modules folder, navigate to the .bin subfolder. You need to create a couple of text files here to tell node to include the binary exe file you just copied. Use your favorite text editor and create two files, one named ffmpeg with the following contents:
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -x "$basedir/node" ]; then
"$basedir/node" "$basedir/../ffmpeg/ffmpeg" "$#"
ret=$?
else
node "$basedir/../ffmpeg/ffmpeg" "$#"
ret=$?
fi
exit $ret
And the the second text file, named ffmpeg.cmd:
#IF EXIST "%~dp0\node.exe" (
"%~dp0\node.exe" "%~dp0\..\ffmpeg\ffmpeg" %*
) ELSE (
#SETLOCAL
#SET PATHEXT=%PATHEXT:;.JS;=;%
node "%~dp0\..\ffmpeg\ffmpeg" %*
)
Next you can run ffmpeg in your Windows electron distribution (in renderer.js) as follows (I'm using the app-root-dir node module as well). Note the quotes added to the binary path, if your app is installed to a directory with spaces (eg C:\Program Files\YourApp) it won't work without these.
var appRootDir = require('app-root-dir').get();
var ffmpegpath = appRootDir + '\\node_modules\\ffmpeg\\ffmpeg';
const
spawn = require( 'child_process' ).spawn;
var ffmpeg = spawn( 'cmd.exe', ['/c', '"'+ffmpegpath+ '"', '-i', clips_input[0]]); //add whatever switches you need here, test on command line first
ffmpeg.stdout.on( 'data', data => {
console.log( `stdout: ${data}` );
});
ffmpeg.stderr.on( 'data', data => {
console.log( `stderr: ${data}` );
});
UPDATE: Unified Simple Method
Well, as time as rolled on and Node has updated, this method is no longer the easiest way to include precompiled binaries. It still works, but when npm install is run the binary folders under node_modules will be deleted and have to be replaced again. The below method works for Node v12.
This new method obviates the need to symlink, and works similarly for Mac and Windows. Relative paths seem to work now.
You will still need appRootDir: npm i -S app-root-dir
Create a folder under your app's root directory named bin and place your precompiled static binaries here, I'm using ffmpeg as an example.
Use the following code in your renderer script:
const appRootDir = require('app-root-dir').get();
const ffmpegpath = appRootDir + '/bin/ffmpeg';
const spawn = require( 'child_process' ).spawn;
const child = spawn( ffmpegpath, ['-i', inputfile, 'out.mp4']); //add whatever switches you need here, test on command line first
child.stdout.on( 'data', data => {
console.log( `stdout: ${data}` );
});
child.stderr.on( 'data', data => {
console.log( `stderr: ${data}` );
});
The above answers helped me figure out how it could done but there is a much efficient way to distribute binary files.
Taking cues from tsuriga's answer, here is my code:
Note: replace or add OS path as required.
Update - 4 Dec 2020
This answer has been updated. Find the previous code to the bottom of this answer.
Download the needed packages
yarn add electron-root-path electron-is-packaged
# or
npm i electron-root-path electron-is-packaged
Create a directory ./resources/mac/bin
Place you binaries inside this folder
Create a file ./app/binaries.js and paste the following code:
import path from 'path';
import { rootPath as root } from 'electron-root-path';
import { isPackaged } from 'electron-is-packaged';
import { getPlatform } from './getPlatform';
const IS_PROD = process.env.NODE_ENV === 'production';
const binariesPath =
IS_PROD && isPackaged // the path to a bundled electron app.
? path.join(root, './Contents', './Resources', './bin')
: path.join(root, './build', getPlatform(), './bin');
export const execPath = path.resolve(
path.join(binariesPath, './exec-file-name')
);
Create a file ./app/get-platform.js and paste the following code:
'use strict';
import { platform } from 'os';
export default () => {
switch (platform()) {
case 'aix':
case 'freebsd':
case 'linux':
case 'openbsd':
case 'android':
return 'linux';
case 'darwin':
case 'sunos':
return 'mac';
case 'win32':
return 'win';
}
};
Add these lines inside the ./package.json file:
"build": {
....
"extraFiles": [
{
"from": "resources/mac/bin",
"to": "Resources/bin",
"filter": [
"**/*"
]
}
],
....
},
import binary as:
import { execPath } from './binaries';
#your program code:
var command = spawn(execPath, arg, {});
Why this is better?
The above answers require an additional package called app-root-dir
tsuriga's answer doesn't handle the (env=production) build or the pre-packed versions properly. He/she has only taken care of development and post-packaged versions.
Previous answer
Avoid using electron.remote as it is getting depreciated
app.getAppPath might throw errors in the main process.
./app/binaries.js
'use strict';
import path from 'path';
import { remote } from 'electron';
import getPlatform from './get-platform';
const IS_PROD = process.env.NODE_ENV === 'production';
const root = process.cwd();
const { isPackaged, getAppPath } = remote.app;
const binariesPath =
IS_PROD && isPackaged
? path.join(path.dirname(getAppPath()), '..', './Resources', './bin')
: path.join(root, './resources', getPlatform(), './bin');
export const execPath = path.resolve(path.join(binariesPath, './exec-file-name'));
tl;dr:
yes you can! but it requires you to write your own self-contained addon which does not make any assumptions on system libraries. Moreover in some cases you have to make sure that your addon is compiled for the desired OS.
Lets break this question in several parts:
- Addons (Native modules):
Addons are dynamically linked shared objects.
In other words you can just write your own addon with no dependency on system wide libraries (e.g. by statically linking required modules) containing all the code you need.
You have to consider that such approach is OS-specific, meaning that you need to compile your addon for each OS that you want to support! (depending on what other libraries you may use)
- Native modules for electron:
The native Node modules are supported by Electron, but since Electron is using a different V8 version from official Node, you have to manually specify the location of Electron's headers when building native modules
This means that a native module which has been built against node headers must be rebuilt to be used inside electron. You can find how in electron docs.
- Bundle modules with electron app:
I suppose you want to have your app as a stand-alone executable without requiring users to install electron on their machines. If so, I can suggest using electron-packager.
following Ganesh answer's which was really a great help, in my case what was working in binaries.js (for a mac build - did not test for windows or linux) was:
"use strict";
import path from "path";
import { app } from "electron";
const IS_PROD = process.env.NODE_ENV === "production";
const root = process.cwd();
const { isPackaged } = app;
const binariesPath =
IS_PROD && isPackaged
? path.join(process.resourcesPath, "./bin")
: path.join(root, "./external");
export const execPath = path.join(binariesPath, "./my_exec_name");
Considering that my_exec_name was in the folder ./external/bin and copied in the app package in ./Resources/bin. I did not use the get_platforms.js script (not needed in my case). app.getAppPath() was generating a crash when the app was packaged.
Hope it can help.
Heavily based on Ganesh's answer, but simplified somewhat. Also I am using the Vue CLI Electron Builder Plugin so the config has to go in a slightly different place.
Create a resources directory. Place all your files in there.
Add this to vue.config.js:
module.exports = {
pluginOptions: {
electronBuilder: {
builderOptions: {
...
"extraResources": [
{
"from": "resources",
"to": ".",
"filter": "**/*"
}
],
...
}
}
}
}
Create a file called resources.ts in your src folder, with these contents:
import path from 'path';
import { remote } from 'electron';
// Get the path that `extraResources` are sent to. This is `<app>/Resources`
// on macOS. remote.app.getAppPath() returns `<app>/Resources/app.asar` so
// we just get the parent directory. If the app is not packaged we just use
// `<current working directory>/resources`.
export const resourcesPath = remote.app.isPackaged ?
path.dirname(remote.app.getAppPath()) :
path.resolve('resources');
Note I haven't tested this on Windows/Linux but it should work assuming app.asar is in the resources directory on those platforms (I assume so).
Use it like this:
import { resourcesPath } from '../resources'; // Path to resources.ts
...
loadFromFile(resourcesPath + '/your_file');
I was working on my Next.js project and while running it locally html img tag worked okay.
While building, I got a warning, to change it to Image component from Next.js
So I did, but now I get a warning:
Error: Invalid src prop (https://image.ceneostatic.pl/data/products/10813131/i-dixit.jpg) on next/image, hostname "image.ceneostatic.pl" is not configured under images in your next.config.js
See more info: https://nextjs.org/docs/messages/next-image-unconfigured-host
I read in the documentation that solution is to add a domain to next.config.js.
But 2 problems occurs to me here:
Even if I specify a domain like this, it doesn't work
module.exports = {
images: {
domains: ['image.ceneostatic.pl'],
},
};
I have my project connected to MongoDB, where are stored links to the images. What's more, I want an user to pass a link, while creating a new entry. So I don't want to have hard-coded domains, as I don't know which img an user will use.
Is there a way to omit domains list or a walk-around to use tag?
Thanks!
You can use something called next Loader via the following code:
import Image from 'next/image'
const myLoader = ({ src, width, quality }) => {
return `https://image.ceneostatic.pl/data/products/{src}/i-dixit.jpg`
}
var photoID = 10813131
const MyImage = (props) => {
return (
<Image
loader={myLoader}
src=photoID
width={500}
height={500}
/>
)
}
Your next.config.js:
module.exports = {
images: {
loader: 'imgix',
path: 'https://image.ceneostatic.pl',
},
}
All documentation is linked here.
I need to generate an .ipa of the different targets my project has, but whether I do it in command line or via Xcode I continue to get the following error:
jest-haste-map: Haste module naming collision: react-native
The following files share their name; please adjust your hasteImpl:
* <rootDir>/node_modules/react-native/package.json
* <rootDir>/ios/build/Archive/DEV.xcarchive/Products/Applications/DEV.app/assets/node_modules/react-native/package.json
Failed to construct transformer: { Error: Duplicated files or mocks. Please check the console for more info
at setModule (/Users/danale/Projects/NFIBEngage/node_modules/jest-haste-map/build/index.js:620:17)
at workerReply (/Users/danale/Projects/NFIBEngage/node_modules/jest-haste-map/build/index.js:691:9)
at process._tickCallback (internal/process/next_tick.js:68:7)
mockPath1: 'node_modules/react-native/package.json',
mockPath2:
'ios/build/Archive/DEV.xcarchive/Products/Applications/DEV.app/assets/node_modules/react-native/package.json' }
I have already tried creating the rn-cli.config.js file like this:
const blacklist = require("metro-config/src/defaults/blacklist");
module.exports = {
resolver: {
blacklistRE: blacklist([/nodejs-assets\/.*/, /android\/.*/, /ios\/.*/])
}
};
or this:
const blacklist = require("metro-config/src/defaults/blacklist");
module.exports = {
resolver: {
blacklistRE: blacklist([/node_modules\/.*\/node_modules\/react-native\/.*/])
}
};
Neither of which has worked for me. I do also have a metro.config.js:
/**
* Metro configuration for React Native
* https://github.com/facebook/react-native
*
* #format
*/
module.exports = {
transformer: {
getTransformOptions: async () => ({
transform: {
experimentalImportSupport: false,
inlineRequires: false,
},
}),
},
};
The steps here did not work for me:
How to fix React Native error "jest-haste-map: Haste module naming collision"?
Naming collision in react native app start
Error: jest-haste-map: Haste module naming collision:
I have tried running an rm -rf ios/build but eventually when it gets recreated the error returns.
What worked was running the following command:
rm ios/build/Archive/DEV.xcarchive/Products/Applications/DEV.app/assets/node_modules/react-native/package.json
I had this issue because i had duplicate node_module folder by the name node_module_bak created by a script check that you have the same.
Actually, this error happens just for a collision occurring. I don't know why it happens but obviously its a collision between these two:
<rootDir>/node_modules/react-native/package.json
<rootDir>/ios/build/[MY_BUILD_NAME]/Build/Products/Debug-iphoneos/[MY_BUILD_NAME].app/assets/node_modules/react-native/package.json
It is so clear to me that the second one is useless and the root of collision. so when I removed it everything became ok and everything worked well again. so use these command:
$ cd [YOUR_PROJECT_ROOT_PATH]
$ rm ios/build/[MY_BUILD_NAME]/Build/Products/Debug-iphoneos/[MY_BUILD_NAME].app/assets/node_modules/react-native/package.json
If you have init a new project in same main directory try to move it out and keep them in different places
I have two variables.
var files = 'dist/**';
var destination = '/public_html/projects/test';
Using Gulp, my tasks add files to the dist folder when they are production ready.
Then using vinyl-ftp, an npm package, I upload the files variable to destination on the server.
My problem is that when the files are uploaded, my dist folder is uploaded as well. The path then looks like this to my index: public_html/projects/test/dist/index.html.
My question then is how do I only grab the conents of dist and then upload those to the server?
You need to set your gulp.src base path to your local 'dist' subfolder. e.g.
gulp
.src('dist/**', {base: 'dist/'})
.pipe(...)
In my Case the solution given by user15895 works fine, Thank you!!! But I need do a simple ajdust.
var ftp = require('vinyl-ftp'),
gutil = require('gulp-util');
//Here in my gulp deploy task ..
var ftpConnection = ftp.create({
host : "ftp.xxx.com",
user : "xxx",
password : "xxx",
parallel : 10,
log : gutil.log
});
var globs = [ './build/**'];
return gulp.src( globs, {base : './build' , buffer : false })
.pipe( ftpConnection.newer('/public_html'))
.pipe( ftpConnection.dest('/public_html'))
I'm using node-windows to set up my application to run as a Windows Service. I am using node-config to manage configuration settings. Of course, everything is working fine when I run my application manually using node app.js command. When I install it as a service and it starts, the configuration settings are empty. I have production.json file in ./config folder, and I can set NODE_ENV to production in the install script. I can confirm that the variable is set correctly and still nothing. log.info('CONFIG_DIR: ' + config.util.getEnv('CONFIG_DIR')); produces undefined even if I explicitly set it in env value for the service. Looking for any insight.
install script:
var Service = require('node-windows').Service;
var path = require('path');
// Create a new service object
var svc = new Service({
name:'Excel Data Import',
description: 'Excel Data Import Service.',
script: path.join(__dirname, "app.js"), // path application file
env:[
{name:"NODE_ENV", value:"production"},
{name:"CONFIG_DIR", value: "./config"},
{name:"$NODE_CONFIG_DIR", value: "./config"}
]
});
// Listen for the "install" event, which indicates the
// process is available as a service.
svc.on('install',function(){
svc.start();
});
svc.install();
app script:
var config = require('config');
var path = require('path');
var EventLogger = require('node-windows').EventLogger;
var log = new EventLogger('Excel Data Import');
init();
function init() {
log.info("init");
if(config.has("File.fileFolder")){
var pathConfig = config.get("File.fileFolder");
log.info(pathConfig);
var DirectoryWatcher = require('directory-watcher');
DirectoryWatcher.create(pathConfig, function (err, watcher) {
//...
});
}else{
log.info("config doesn't have File.fileFolder");
}
}
I know this response is very late, but also i had the same problem, and here is how i solved it :
var svc = new Service({
name:'ProcessName',
description: 'Process Description',
script: require('path').join(__dirname,'bin\\www'),
env:[
{name: "NODE_ENV", value: "development"},
{name: "PORT", value: PORT},
{name: "NODE_CONFIG_DIR", value: "c:\\route-to-your-proyect\\config"}
]
});
When you are using windows, prefixing your enviroment variables with $ , is not required.
Also, when your run script isnĀ“t on the same dir as your config dir, you have to provide a full path to your config dir.
When you have errors with node-windows , is also helpful dig into the error log. It is located on rundirectory/daemon/processname.err.log
I hope this will help somebody.