When I launch in VSCode dlv dap debug, I get this message:
Couldn't start dlv dap:
Error:timed out while waiting for DAP server to start
I already have launch configurations for the project:
lunch.json:
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch file",
"type": "go",
"request": "launch",
"mode": "debug",
"program": "${workspaceFolder}",
"showLog": true,
"env": {
"GO111MODULE": "on"
}
}
]
}
and setting.json is :
{
"folders": [
{
"path": "."
}
],
"settings": {
"go.useCodeSnippetsOnFunctionSuggestWithoutType": true,
"go.autocompleteUnimportedPackages": true,
"go.gocodePackageLookupMode": "go",
"go.gotoSymbol.includeImports": true,
"go.useCodeSnippetsOnFunctionSuggest": true,
"explorer.confirmDelete": false,
"go.formatTool": "goimports",
"go.docsTool": "gogetdoc",
"go.buildFlags": [],
"explorer.confirmDragAndDrop": false,
"window.zoomLevel": 0.8,
"editor.minimap.enabled": false,
"go.useLanguageServer": true,
"go.delveConfig":{
"debugAdapter":"dlv-dap"
},
"[go]": {
"editor.snippetSuggestions": "none",
"editor.formatOnType": true,
"editor.formatOnSave": true,
"editor.codeActionsOnSave": {
"source.organizeImports": true
}
},
"gopls": {
"experimentalWorkspaceModule": true,
"usePlaceholders": true, // add parameter placeholders when completing a function
"completionDocumentation": true // for documentation in completion items
}
},
}
The structure of the project is shown in the figure:
This might be happening due to recent updates to VS Code Go extension.
First options is to fix it by running "Go: Install/Update Tools" command from the Command Palette (Linux/Windows: Ctrl+Shift+P, Mac: ⇧+⌘+P).
Then, mark dlv & dlv-dap from the menu, and hit ok to start install/update.
Delve’s native DAP implementation is under active development, so take advantage of the most recent features and bug fixes by using Delve built from its master branch. The Go extension maintains this newest version of Delve separately from the officially released version of dlv and installs it with the name dlv-dap.
Second option, is to use legacy debug adapter. More on this in the link below ...
Check out the full documentation at https://github.com/golang/vscode-go/blob/master/docs/debugging.md
You might have some luck switching the delveConfig to use legacy mode:
"go.delveConfig":{
"debugAdapter":"legacy"
}
My team and I recently began seeing the same issue after updating VSCode. There's a little more info on this setting here: https://go.googlesource.com/vscode-go/+/HEAD/docs/debugging.md#switching-to-legacy-debug-adapter, but I believe root cause (if this does indeed solve your issue) is going to be your version of Golang is not the version targeted by dlv-dap. Anything below Go version 1.15 needs to use legacy mode, and the latest version of the delve debugger happens to skip legacy mode by default now.
I also needed to kill VSCode before this change took effect. According to the dlv-dap docs, you can also force it into legacy mode by switching launch.json's mode to "remote", so there's likely a few (maybe better) ways to resolve this issue.
For macOS users:
brew install delve
Linux/Windows: Ctrl+Shift+P, Mac: ⇧+⌘+P
Related
I'm using VS Code and writing Ruby code on MacOS 12.6. I have installed several extensions for linting. I can see the errors, but I cannot get any of them to provide automatic correction, even for trivial mistakes like single vs double quotes. It always says "no quick fixes available".
If I use the command palette to run "Format document" it will correct these kinds of mistakes. So somehow VS Code knows how to fix these problems. It just won't do it in a convenient way.
You can see in the screenshot which extensions I have installed / active:
Ruby by Peng Lv
VSCode Ruby by Stafford Bunk
Ruby Solargraph by Castwide
ruby-rubocop by misogi
I don't really care which extensions are used. I would be happy with any working configuration that provides this basic functionality.
Here is my entire settings.json
{
"workbench.tree.indent": 16,
"editor.formatOnSaveMode": "modifications",
"editor.formatOnSaveTimeout": 5000,
// "ruby.rubocop.onSave": true,
"ruby.useBundler": true, //run non-lint commands with bundle exec
"ruby.useLanguageServer": true, // use the internal language server (see below)
"ruby.lint": {
"rubocop": {
"useBundler": true // enable rubocop via bundler
},
"reek": {
"useBundler": true // enable reek via bundler
}
},
"ruby.format": "rubocop", // use rubocop for formatting
"eslint.format.enable": true,
"eslint.options": {
"extensions": [ ".html", ".js", ".vue", ".jsx" ]
},
"eslint.validate": [
"html",
"javascript",
"vue"
],
"[vue]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
// "[ruby]": {
// "editor.defaultFormatter": "misogi.ruby-rubocop",
// "editor.formatOnSave": true
// },
"[json]": {},
"ruby.codeCompletion": "rcodetools",
"ruby.intellisense": "rubyLocate",
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"editor.tabSize": 2,
"[ruby]": {
"editor.defaultFormatter": "misogi.ruby-rubocop"
},
"editor.formatOnSave": true,
"ruby.rubocop.useBundler": true,
}
Note
This question sounds similar to: vscode( vscode-ruby + rubocop ) how to auto correct on save?
But that question is old and the answers reference config settings that aren’t recognized anymore.
There is a revived Rubocop for Visual Studio Code extension by Loran Kloeze available on the Visual Studio Marketplace.
This extension is a fork of the original Rubocop extension and adds a few features, such as Rubocop server support for improved performance and specifically, a feature to Implement quick fixes for Rubocop.
Even with the original extension by m1sogi, you should have been able to use the global auto correct function. The new quick fix feature is probably more useful though...
Following Protractor guide I wanted to create my first test. While the test works unfortunately JetBrains WebStorm does not recognize all of my variables in given test
I have enabled in Libraries/JavaScript:
jasmine
karma
karma-jasmine
HTML
Node.js Core
selenium-webdriver
As seen above Node.js Core library is enabled.
I have also visited this question but unfortunately the angular-protractor is no longer available.
What am I missing?
Your editor will understand it if its imported. Elese it will know where to find browser ot by
Add import statement at top of your file.
import {by, element} from 'protractor';
Use JS Hint RC. It will work like magic.
You can find this by going to
Settings -> Languages and Frameworks -> Javascript(select ECMA Script 6) ->Code Quality Tools- >JS Hint - Enable, use config file.
As for config file, save the bellow file, with following name: '.jshintrc'.
Rate the answer as positive if this worked for you!
{
"jasmine": true,
"mocha": true,
"esversion":6,
"loopfunc": true,
"node": true,
"globals": {
"esversion": 6,
"angular": false,
"browser": false,
"inject": false,
"_": false,
"driver": false,
"protractor": false,
"$": false,
"$$": false,
"element": false,
"by": false,
"list": false
}
}
I'd like to be able to debug unit tests in Visual Studio Code, but so far it has been a mixed bag.
My setup:
launch.json
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug tests",
"type": "chrome",
"request": "attach",
"port": 9222,
"sourceMaps": true,
"webRoot": "${workspaceRoot}"
}
]
}
karma.config.js
customLaunchers: {
Chrome_with_debugging: {
base: 'Chrome',
flags: ['--remote-debugging-port=9222']
}
}
This does seem to work in a way, if I launch the VS Code debugger it appears to attach (bottom bar turns orange). If I make a change, Karma kicks in and the debugger, too - but it invariably pauses in zone.js (this is an Angular project by the way) without me interfering in any way:
If I hit 'Continue' it actually hits my breakpoint
and I can inspect some variables but not all of them,
For example, I can't see the value of actual passed into Jasmine's expect method.
So a) Why does the debugger always pause inside zone.js - the tested code is from a Redux reducer and is invoked outside of any Angular context, and b) What am I missing in regards to not being able to inspect local variables (which is a showstopper right now)?
In karma.conf.js I updated added debug option in your version.
customLaunchers: {
Chrome_with_debugging: {
base: 'Chrome',
flags: ['--remote-debugging-port=9222'],
debug: true
}}
launch.json
Add below snippet as launch configuration,
{
"name": "Debug tests",
"type": "chrome",
"request": "attach",
"port": 9222,
"sourceMaps": true,
"webRoot": "${workspaceRoot}"
}
Then triggered the tests using below command,
ng test --browsers Chrome_with_debugging
Use Visual Studio Code debug option "Debug tests" to get attached to UT. With this I am able to debug unit tests using breakpoints in "Visual Studio Code + Debugger for Chrome extension".
I'm trying to create some tasks in Visual Studio Code to run all the tests in my go project.
I usually execute the tests on the command line using:
go test ./...
In Visual Studio Code my tasks.json looks like this:
{
"version": "0.1.0",
"command": "go",
"tasks": [
{
"taskName": "build",
"isBuildCommand": true
},
{
"taskName": "test",
"isTestCommand": true,
"args": ["./..."]
}
]
}
So Build works fine (CTRL + SHIFT + B)
But when I try to run the tests (CTRL + SHIFT + T) the following error occurs:
go: unknown subcommand "./..."
It seems to be omitting the "test" param, but when I comment out the args it runs go test fine.
Any ideas?
THIS MAY BE A BUG
VSCode Reverse Args and Task as of v0.8.0
This may be a bug that still persists in the newer versions. As of v0.9.1 I have not had a chance to test. Prior to 0.9.1 at least one hack worked by reversing the task and it's arg as in the following example:
{
"version": "0.1.0",
"command": "go",
"tasks": [
{
"taskName": "build",
"isBuildCommand": true
},
{
"taskName": "./...",
"isTestCommand": true,
"args": ["test"]
}
]
}
It's hard to believe that this has still persisted until v0.8.0 so there may be a preferred solution that I have not discovered.
Here is a link to a prior post that deals with a similar issue:
Define multiple tasks in VSCode
Scroll down to my answer for more explanation.
Refer to this stackoverflow question:
I am trying to do the same but on Mac. I have the same as above,except instead of
"runtimeExecutable": "node_modules/electron-prebuilt/dist/electron.exe"
I have it as
"runtimeExecutable": "/usr/local/bin/electron"
Since F5 on mac is mapped to screen dimmer, I launched the app from command line as follows:
electron --debug-brk=5858 .
My program launched and ran without breaking.
So I modified keybindings.json like so:
[
{ "key": "shift+ctrl+f5", "command": "workbench.action.debug.play",
"when": "inDebugMode" },
{ "key": "shift+ctrl+f5", "command": "workbench.action.debug.start",
"when": "!inDebugMode" },
]
I tried launching the program by pressing shift+ctrl+f5 - I am still unable to debug my program.
I get the following error:
Error: Connection Failed
when I run node instead of electron, the debugger works fine when the the app is launched from command line
PLEASE HELP!
Thanks in advance
This is your launch.json. The important parts are runtimeExecutable and env. For VS Code 0.8.0, debugging only mostly works using electron 0.30.6.
{
"version": "0.1.0",
// List of configurations. Add new configurations or edit existing ones.
// ONLY "node" and "mono" are supported, change "type" to switch.
"configurations": [
{
// Name of configuration; appears in the launch configuration drop down menu.
"name": "Launch electron",
// Type of configuration. Possible values: "node", "mono".
"type": "node",
// Workspace relative or absolute path to the program.
"program": "main.js",
// Automatically stop program after launch.
"stopOnEntry": false,
// Command line arguments passed to the program.
"args": [],
// Workspace relative or absolute path to the working directory of the program being debugged. Default is the current workspace.
"cwd": ".",
// Workspace relative or absolute path to the runtime executable to be used. Default is the runtime executable on the PATH.
"runtimeExecutable": "node_modules/electron-prebuilt/dist/electron.app/Contents/MacOS/electron",
// Optional arguments passed to the runtime executable.
"runtimeArgs": [],
// Environment variables passed to the program.
"env": {"ATOM_SHELL_INTERNAL_RUN_AS_NODE": "0"},
// Use JavaScript source maps (if they exist).
"sourceMaps": false,
// If JavaScript source maps are enabled, the generated code is expected in this directory.
"outDir": null
},
{
"name": "Attach",
"type": "node",
// TCP/IP address. Default is "localhost".
"address": "localhost",
// Port to attach to.
"port": 5858,
"sourceMaps": false
}
]
}
Install 0.30.6 of electron-prebuilt in your project directory using npm install –-save-dev electron-prebuilt#0.30.6