I just freshly installed Genymotion on Archlinux, and then installed Google Play with Genymotion's built-in Open G-Apps icon from their toolbar. I've created custom devices with the resolutions I like and Google Nexus 10, with 6 cores and 8 GB of RAM at most. But yet, Google Play Store says the device is incompatible to install Mobile Legends Adventure. I only have 6 cores and 16 GB of RAM so I tried to give all but it seemed like it wasn't enough. Is there any other factor for Google Play Store that I should consider? The device is Android 10.
It probably means that Mobile Legends Adventure is for ARM CPU only. See https://support.genymotion.com/hc/en-us/articles/360002676057
Related
I have a question to you and I really hope you can provide me some information.
I wish to build a media center because I have not found any possibilities to cast my stuff straight to the big screen from my Windows mobile phone.
Off course there is the wireless display adapter from Microsoft but I wish not to cast my whole display to my tv.
After testing a few product (Amazon fire tv box, apple tv 3, display dock and the wireless dock) I came to the conclusion that I can not have an all in one solution which fits my perceptions.
From that point I thought that I have to build my own "tv application".
Ok ok... There is kodi(xbmc) and so on... But I think this is just making a detour.
Following features must be included:
running on Windows 10
Cast music, videos and pictures.
Ability to launch and download windows store apps.
Project Rome implementation to share data across devices.
Seems possible but here´s one big problem...
If we are talking about mediaboxes, we do talk about those small boxes besides your tv. Instead off building a micro ATX setup, I want to take this to the next level... using IoT (Raspberry Pi 3).
Using IoT may have some advantages but there are a few disadvantages I have to worry about.
Will Windows 10 work properly on IoT (advantages - disadvantages)
Media streaming?
ARM architecture
Bluetooth, WIFI, Ethernet connectivity
I have never ever worked on IoT before, so I am kinda noob again. I´am asking for some advices to make this possible.
[UWP] How can I stream data (e.g. video, music, images) to another application?
[UWP] Implement a remote control - just like the amazon fire tv controler ?
Advantages - Disadvantages of using Windows 10 on a Raspberry Pi ?
Using windows 10 default applications (Groove Music, Images, Videos - Application) to play incomming data?
What do you think? Is it possible to create a Mediacenter which is running on a raspberry pi using windows 10?
Thank you in advance.
The most straightforward idea would be to create an always-running app with a MediaPlayerElement with a Source property that can be set programmatically by a remote control app. A remote control app could also control the pause, play, next, previous actions.
Be aware that there is no hardware video acceleration support for Raspberry Pi on Windows IoT Core yet, and probably that also won't come soon. There are other devices that do have proper video drivers (look at the hardware support page of Windows IoT Core).
Also be aware that there is no Windows Store on Windows IoT Core, unless you are an OEM (then you can publish your properly signed apps in an official way to devices that are managed by you).
A simpler way would be to buy a Windows 10 box from aliexpress. Then you can use Miracast to stream your screen, install apps from the App Store and play films directly on it, for example using Kodi for which remote control apps exist.
Please help me.
I have installed Andoird in my 16GB Ram, I5 Processor laptop.
Everything went well but Emulator is never starting.
I tried with different RAM sizes like 1536,950,512,700,600,800,1100,450,1450.
None worked.I am using CPU/ABI in X86_64, a shown below. Can you please suggest me something.
AVD setup
Thanks
"I have installed Andoird", sounds like you want to use emulator for some other use than for development, if so than Android Emulator isn't that good as it is. If you're using it for development usage, then try to update the system images for API level 23
- the emulator may take upto 10 (or more) minutes to start
-confirm that emulator is running in Task manager,
also , API level 23 is quite new so It may contain bugs that are not known.
August 2013:
I have Android NDK Open GLES 2.0 simple Match3 game built for atom CPU
GPU and HAXM is enabled in emulator.
I run it on laptop (iCore 5 8GB, ATI Radeon HD 1GB) and PC (Core 2 Duo 8GB ATI Radeon 512MB) in emulator
Game runs smooth on all devices but not in emulator.
My question is "Why I see lags on PC and laptop?"
I read many posts and they advice to enable HAXM, GPU and build for atom.
OpenGL games run smooth on these PCs.
WebGL sites run smooth.
I think emulator with HAXM must run atom code on Intel CPU faster then mobile runs ARM code.
Also I think Desktop GPU must emulate OpenGLES 2.0 faster then mobile GPU does that.
What chain course lags ?
That question was asked many times in different forms but there is persistent improvements in emulator.
I think emulator of today August 2013 must run (NDK+atom+GPU) code faster then any phone just because it is same native 1 to 1 codes that run on more powerful, more hotter CPU and GPU.
I am able to record video of OpenGL game on my desktop.
I wish to record game play of Android game as well.
That is why I wish to run it smooth at 30-60 FPS.
Does http://www.android-x86.org/ in VirtualBox may offer smoother gameplay ?
have you tried using genymotion, it is the fastest emulator out there on the market right now
Pretty much as the title says, using bootcamp.
WDDM1.1 compliance and GPU recognition confirmed by the WP7 emulator running with EnableFrameRateCounters showing.
I'm considering a Macbook air as a compromise to resolve a need to access iphone dev tools and upgrade my Win7 mobile capability to something reasonably performant with one device.
My current laptop barely runs Win7 and borders on unusable for WP7 tooling hence the interest to try and solve two problems with one device - if realistic.
I assume if the device can run WP7 tools satisfactorily, it would be capable of anything else I might want to do when booted under Win7.
The new MacBook Airs do not have very powerful processors. The 11" maxes at 1.66 Ghz, while the 13" maxes at 2.13 Ghz. However, they do have the same GPU as the current 13" MacBook Pro. Also, since they use solid state drives, data access is significantly faster. Overall, it will not be the fastest computer you've used, but it should be enough to work.
I've bought one, but since it's going to the wife, I won't be able to test it in depth.
Instead, the MacbookPro 13" from '09 works fine (monoTouch+iOS dev and bootcamp to vstudio+wp7 dev). I upgraded to 4 gigs memory and that helped, also the disk is slower than I'd like. It responds like a mid-grade desktop, imo.
The problem I see is that the processor on the air's is ULV with a really slow clock, also the sdd in the base version is only 64g which is going to be cramped, I think.
Consider this: many Mac gamers install Windows with bootcamp just to have better gameplay experience.
That's because Windows have native access to the GPU through bootcamp.
http://www.mth.kcl.ac.uk/~shaww/web_page/grid/macgpu.htm (2009 article)
http://www.gpgpu.org/forums/viewtopic.php?t=3766&highlight=bootcamp (2007 article)
So the answer is yes.
I have a Windows Phone 7 app to develop as a pet project and was going to get a phone just for testing my application. The app doesn't require calling features, so I was wondering if it would make more sense to get a Zune HD instead of the phone (trying to avoid paying monthly service fees).
In short, how close are the Zune HD and a windows phone 7 for testing simple "lob" type applications that would ultimately be sold as a windows phone 7 app?
This won't work since the apps need to run on the Phone O/S, which does not run on Zune devices. Nice idea though.
The Zune HD is a much slower processor than the Windows Phone 7 CPUs. The Zune HD runs at 600 mHz whereas the Windows Phone 7 devices all run at a gigahertz.
It's also not running the right operating system.
You might be able to test the games on the Zune HD. It uses XNA as does the Phone. The speeds (as above) would be different, but in theory this would work.
One can hope that perhaps a Zune HD2 might be in the works.