How long can NAudio record sounds? - limit

I'd like to record sounds from the speaker 80minutes. But,
NAudio seems to have a limit of recording time, about 30 minutes.
How can I change it longer?

Related

How to record last X hours of a live stream via FFMPEG?

In normal case, saving a live stream in a local file is easy. But I'm looking for a way to keep last X amount of time of the stream. i.e last 2 days.
Obviously the file must be updated constantly.
Any help? Thanks.

Win32: Capturing desktop screenshots asynchronously

I am using a pretty common way to capture screenshots using Direct3D and encode them in an .mp4 video.
while (true)
{
HRESULT hr = pDevice->GetFrontBufferData(0, pSurface);
//code to create and send the sample to a IMFSinkWriter
}
It works despite being painfully slow (it's only good for 15 fps or so) but there's a major problem: I have to manually calculate each sample's timestamp and video length ends up as being incorrect and dependent on CPU speed.
Is there anyway to capture screenshot using a callback after a fixed interval of time (say 30 fps), without having to use the infinite loop?

Onvif playback stream cannot seek

I'm trying to obtain playback video streams from some Axis and Hikvision cameras, using Onvif.
I'm doing this in a C# application, and the resulted stream is played in VLC.
Using the FindRecordings/GetRecordingSearchResult calls and then GetReplayUri I can obtain the playback stream (RTSP/H264), but here I have this problem: this behaves like a live stream - I can only use play and pause. I cannot use the time cursor to seek, cannot play in reverse.
So I find this unusable for a playback application - you have to watch the entire recording (days or hours of recording!) in order to see a specific event in time. And once you play it, you cannot go back 1 minute to see it again.
This seems quite stupid to me, so I believe that I'm doing something wrong in my code. Maybe I'm missing some configuration in order to obtain a 'true' playback stream.
My question is: is this playback stream behavior the 'standard' one, and I cannot expect more on this? Or some of you have this working ok (seek, reverse, frame by frame stepping), so I will know it can be done.
Thank you.
Reverse playback is possible, but it is not easy. First, the reverse replay is initiated using the Scale header field with a negative value. As an example:
PLAY rtsp://192.168.0.1/path/to/recording RTSP/1.0
Cseq: 123
Session: 12345678
Require: onvif-replay
Range: clock=20090615T114900.440Z-
Rate-Control: no
Scale: -1.0
After the stream is initialized, you will get GOPs in reverse order, not just reversed frames. I don't know if VLC supports this way of operating.
Be aware that only devices with the ReversePlayback capability support reverse playback.
Please refer to the streaming specification for further details.
This is not a real solution to the problem above, but maybe it would help others to deal with this situation.
Some cameras with which I worked were continuously recording on the same video file (so the time range was not known) and they were reporting (via RTSP) the available time interval like this:
range:npt=0-
Due to this, VLC was not displaying any time interval in the time slider, so it was not
allowing for seek. In my case, it was a requirement to use VLC, so I had to find a workaround to the problem.
This was a module which was acting like a proxy, and it sit between VLC and the RTSP source (camera). So all RTSP traffic between VLC and camera was going via this module which I controlled, so I could easily change the responses from camera in a way which was ok for VLC, so I got the seek capability available in VLC.

synchronization text chat with live video stream

I have a live stream service using wowza. I want to add text chat in it, so viewers could comment about what they watch! The problem is if I use a socket to send comments it wouldn't be synchronized with the correct frame of video. I need help to match the time of video and comments in a correct time. So when viewers replay that VOD, they could see the comments in a right time too. I found some solution like ntp which periscope uses. but I don't know how should I use this.
When you track your comments in the database, just track their timestamps there. (Database server time, with NOW() or CURRENT_TIMESTAMP as appropriate for your database server.) Also track the time at which the video started. Then build your player to play comments at the right time.
You could even dynamically serve WebVTT if you wanted.

ffmper with vlc - too heavy screen grabbing, resulting injumpy file, frame loss

I'm using 'vlc/ffmpeg' package to grab the screen and convert it to H.264 file.
The problem arises when the host is heavily loaded. I need to maintain correct time stamps and use the 5 fps (relatively low frame rate). Yet sometimes the resulting file jumps few seconds forward, apparently due to frame loss.
I can deal with the frame loss, it's OK, but I need to duplicate lost frames to maintain correct timing.
My configuration file:
vlc.exe screen:// -I dummy --verbose=2 --one-instance :screen-fps=5 :screen-caching=10000 :sout=#transcode{venc=x264{preset=ultrafast,tune=zerolatency},vcodec=h264,fps=5,vb=3000,width=1024,height=576,acodec=none}:file{dst="C:\tmp\output.mp4"}
What should I add/config to preserve proper time stamps and clip duration?
Many thanks for your help.
OK, I found adding 'copyts' option does exactly what I need.

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