Cannot forward the connection after reading connection size buffer - go

So I have port forwarding application using golang.
The system is simple , create listener on specific port then forward it into different IP with a same port
here is the code
package main
import (
"bufio"
"fmt"
"io"
"log"
"net"
"time"
)
func main() {
tcpAddr, err: = net.ResolveTCPAddr("tcp", "127.0.0.1:2222")
if err != nil {
log.Fatalln(err)
}
//Create the TCP listener
tcpListener, err: = net.ListenTCP("tcp", tcpAddr)
if err != nil {
log.Fatalln(err)
}
conn, err: = tcpListener.Accept()
for {
go func() {
buffer: = make([] byte, 1024)
n,
_: = bufio.NewReader(conn).Read(buffer)
// Print buffer size
fmt.Println(len(buffer[: n]));
handleConnection(conn, "192.168.1.107", "2222")
}()
}
}
func forward(src, dest net.Conn) {
io.Copy(src, dest)
defer src.Close()
defer dest.Close()
}
func handleConnection(c net.Conn, ip string, port string) {
dialCheck: = net.Dialer {
Timeout: time.Duration(5 * time.Second)
}
remote,
err: = dialCheck.Dial("tcp", ip)
if err != nil {
defer c.Close()
} else {
go forward(c, remote)
go forward(remote, c)
}
}
But everytime the client wants to connect, the connection always timeout. Seems the bufreader not stopped after reading.

Related

Gorilla websocket is not closing

I want to open websocket server whenever i want to and close but server does not close after writing "exit" when i go back to my main() and i try to start again it fails saying "httpHandleFunc multiple registration '/' " how do i close websocket server permanently and go back to main and start server again like switch on/off.
Another issue i am facing is client side errors with Bad Handshake when using gorilla mux as a handler.
#Server-Side Code
https://go.dev/play/p/n_I4xzOomWz
package main
import (
"bufio"
"flag"
"fmt"
"net/http"
"os"
"strings"
"time"
"github.com/gorilla/mux"
"github.com/gorilla/websocket"
log "github.com/sirupsen/logrus"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Maximum message size allowed from peer.
maxMessageSize = 8192
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Time to wait before force close on connection.
closeGracePeriod = 2 * time.Second
)
var (
server http.Server
addr = "0.0.0.0:443"
upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
)
func ping(ws *websocket.Conn, done chan struct{}) {
ticker := time.NewTicker(pingPeriod)
defer ticker.Stop()
for {
select {
case <-ticker.C:
if err := ws.WriteControl(websocket.PingMessage, []byte{}, time.Now().Add(writeWait)); err != nil {
log.Println("ping:", err)
}
case <-done:
return
}
}
}
// write message
func pumpStdout(ws *websocket.Conn, done chan struct{}) {
defer func() {
}()
for {
text := ReadInput("User220 > ")
if text == "exit" {
break
}
ws.SetWriteDeadline(time.Now().Add(writeWait))
if err := ws.WriteMessage(websocket.TextMessage, []byte(text)); err != nil {
ws.Close()
log.Errorln(err)
break
}
}
close(done)
ws.SetWriteDeadline(time.Now().Add(writeWait))
ws.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
time.Sleep(closeGracePeriod)
ws.Close()
}
// receive message
func pumpStdin(ws *websocket.Conn, done chan struct{}) {
defer ws.Close()
ws.SetReadLimit(maxMessageSize)
ws.SetReadDeadline(time.Now().Add(pongWait))
ws.SetPongHandler(func(string) error { ws.SetReadDeadline(time.Now().Add(pongWait)); return nil })
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
for {
select {
case <-done:
break
case <-ticker.C:
_, message, err := ws.ReadMessage()
if err != nil {
ws.CloseHandler()
err := ws.UnderlyingConn().Close()
fmt.Println(err)
main()
}
if len(message) > 0 {
fmt.Printf("\r\n%sUser220 > ", message)
}
}
}
}
func WebsocketHandle(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatalln(err)
}
defer c.Close()
stdoutDone := make(chan struct{})
go pumpStdout(c, stdoutDone)
go ping(c, stdoutDone)
pumpStdin(c, stdoutDone)
}
func start_socket() {
flag.Parse()
log.Printf("listen at %s", addr)
// ----------------------
mux := mux.NewRouter()
mux.HandleFunc("/", WebsocketHandle)
//-----------------------
http.HandleFunc("/", WebsocketHandle)
server = http.Server{Addr: addr}
log.Fatalln(server.ListenAndServe())
}
func stop_server() {
err := server.Close()
if err != nil {
log.Fatalln(err)
}
}
func ReadInput(promt string) string {
fmt.Printf("\n%s", promt)
reader := bufio.NewReader(os.Stdin)
input, _ := reader.ReadString('\n')
return strings.TrimSpace(input)
}
func main() {
for {
read := ReadInput("Main : ")
switch read {
case "start":
start_socket()
case "stop":
stop_server()
default:
fmt.Println("Not Sure")
}
}
}
Client side i am just polling and writing back the same message right now.
#Client-Side Code
https://go.dev/play/p/y4nUkvMFYec
package main
import (
"fmt"
"net/url"
"github.com/gorilla/websocket"
log "github.com/sirupsen/logrus"
)
var addr = "localhost:443"
func main() {
dial := websocket.Dialer{}
u := url.URL{Scheme: "ws", Host: addr, Path: "/"}
log.Printf("connecting to %s", u.String())
c, _, err := dial.Dial(u.String(), nil)
if err != nil {
log.Fatalln(err)
}
defer c.Close()
for {
_, message, err := c.ReadMessage()
if err != nil {
log.Fatalln(err)
}
fmt.Println("Recevied : " + string(message))
err = c.WriteMessage(websocket.TextMessage, message)
if err != nil {
log.Fatalln(err)
}
}
}

How to measure RTT/latency through TCP clients (created in GoLang) from a TCP server created in GoLang?

so I am hosting a TCP server through GoLang and then I want to connect to my TCP server using multiple TCP clients and measure the RTT every time a new client is connected. I haven't found anything that allows me to measure RTT to connect to this server in Golang (like do I connect to localhost, it doesn't work) Below is my code for the TCP server.
package main
import (
"bufio"
"fmt"
"log"
"math/rand"
"net"
"os"
"strconv"
"strings"
"time"
)
var counter int
const MIN = 1
const MAX = 100
func random() int {
return rand.Intn(MAX-MIN) + MIN
}
func verifyPortNo(portNo string) bool {
conn, err := net.Listen("tcp", portNo)
if err != nil {
log.Println("Connection error: ", err)
log.Println("Cannot verify port")
return false
}
log.Println("Available")
conn.Close()
return true
}
func handleConnection(con net.Conn, counter int) {
fmt.Printf("Client %d: %s\n", counter, con.LocalAddr().String())
defer con.Close()
for {
clientRequest, err := bufio.NewReader(con).ReadString('\n')
if err != nil {
fmt.Println(err)
return
}
stop := strings.TrimSpace(clientRequest)
if stop == "STOP" {
break
}
result := strconv.Itoa(random()) + "\n"
con.Write([]byte(string(result)))
}
}
func main() {
arguments := os.Args //first element of the argument array is the program name
if len(arguments) == 1 {
fmt.Println("Please provide a port number")
return
}
PortNo := "localhost:" + arguments[1]
fmt.Println(PortNo)
if !verifyPortNo(PortNo) {
return
}
n, err := net.Listen("tcp", PortNo)
if err != nil {
fmt.Println(err)
return
}
//close the listener when the application closes
defer n.Close()
rand.Seed(time.Now().Unix())
for {
//while loop for TCP server to accept connections
conn, err := n.Accept()
if err != nil {
fmt.Println(err)
return
}
counter++
go handleConnection(conn, counter)
}
}
Below is my code for the TCP clients.
package main
import (
"bufio"
"log"
"net"
"os"
"strings"
"time"
)
var counter int
func main() {
for {
go createTCPClient()
time.Sleep(1 * time.Second)
}
// log.Println("Available")
//netstat -anp TCP | grep 9999
}
func createTCPClient() {
PortNo := "localhost:" + os.Args[1]
conn, err := net.Dial("tcp", PortNo)
if err != nil {
log.Println("Connection error: ", err)
log.Println("Cannot verify port")
return
}
defer conn.Close()
serverReader := bufio.NewReader(conn)
for {
reply, err := serverReader.ReadString('\n')
if err != nil {
println("Write to server failed:", err.Error())
os.Exit(1)
}
println("reply from server=", strings.TrimSpace(reply))
}
}
The code works (see figure below) but I cannot wrap my head around measuring the RTT for each TCP client and displaying it.
enter image description here
The only portable solution is using/designing an application protocol that lets you determine the RTT. Eg, time the difference between a request/response.
Alternatively, OS kernels often record the TCP connection latency. However:
there isn't a portable way to retrieve TCP RTT
TCP RTT isn't available on all platforms.
This cut-down example demonstrates reading the TCPInfo containing the TCP RTT under Linux:
//go:build linux
package main
import (
"fmt"
"net"
"time"
"golang.org/x/sys/unix"
)
func main() {
listener, err := net.Listen("tcp", ":0")
check(err)
fmt.Println("Listening on", listener.Addr())
for {
conn, err := listener.Accept()
check(err)
go func(conn *net.TCPConn) {
defer conn.Close()
info, err := tcpInfo(conn)
check(err)
rtt := time.Duration(info.Rtt) * time.Microsecond
fmt.Println(rtt)
}(conn.(*net.TCPConn))
}
}
func tcpInfo(conn *net.TCPConn) (*unix.TCPInfo, error) {
raw, err := conn.SyscallConn()
if err != nil {
return nil, err
}
var info *unix.TCPInfo
ctrlErr := raw.Control(func(fd uintptr) {
info, err = unix.GetsockoptTCPInfo(int(fd), unix.IPPROTO_TCP, unix.TCP_INFO)
})
switch {
case ctrlErr != nil:
return nil, ctrlErr
case err != nil:
return nil, err
}
return info, nil
}
func check(err error) {
if err != nil {
panic(err)
}
}
Example output for connections over localhost:
$ ./tcpinfo
Listening on [::]:34761
97µs
69µs
103µs
60µs
92µs

tcp reset connection by peer

I have a problem launching multiple go routines over 90000 to do http requests via POST to the same server, both the server and the client are locally, some of the requests are executed successfully and some of them giving me this response read: connection reset by peer
Please notice I am posting a small amount of data in the provided example
but actually I am sending a huge amount of data using protobuf.
This is the server https://play.golang.org/p/r1-rYNuAos
package main
import (
"net/http"
"log"
"encoding/json"
)
var port string
type problem struct{
}
func main() {
p := &problem{}
p.server(":9090")
}
func (self *problem)server(port string) {
s := &http.Server{
Addr: port,
Handler: self,
}
log.Println("Server started")
// Should be last line as it is a blocking.
log.Fatal(s.ListenAndServe())
}
func (self *problem) ServeHTTP(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(http.StatusCreated)
if err := json.NewEncoder(w).Encode(map[string]interface{}{"created": true}); err != nil {
log.Fatal(err.Error())
}
}
And this is the client https://play.golang.org/p/Xx5qQoqrYm
package main
import (
"net/http"
"bytes"
"io/ioutil"
"log"
"fmt"
)
type problem struct{
}
func main() {
p := &problem{}
p.client(":9090")
}
func (self *problem)client(port string) {
var k int
for k=0;k<90000;k++ {
go func(){
nativeRequest, err := http.NewRequest(
"POST",
"http://127.0.0.1" + port + "/",
bytes.NewBuffer([]byte(`testing`)),
)
nativeRequest.Close = true
if err != nil {
fmt.Println(err.Error())
}
client := &http.Transport{
}
nativeResponse, err := client.RoundTrip(nativeRequest)
if err != nil {
log.Println(err.Error())
}
if nativeResponse != nil {
defer nativeResponse.Body.Close()
if err != nil {
fmt.Println(err.Error())
}
body, err := ioutil.ReadAll(nativeResponse.Body)
if err != nil {
fmt.Println(err.Error())
}
fmt.Println(string(body))
}
}()
}
}

How to listen to a client continiously using gob in Golang

In my use case I would like to continuously listen to a TCP connection and receive the value. The expected value is an object. So I am using gob decoder to receive the value from the connection. I would like to continuously listen to the connection and receive the object using go routines. I have the code snippet here[It is part of the application. code snippet does not compile]. It is getting value for the first time but not receiving for the subsequent objects.
func main() {
//...
// SOME CODE
//...
// All hosts who are connected; a map wherein
// the keys are ip addreses and the values are
//net.Conn objects
allClients := make(map[string]net.Conn)
tMaps := make(chan map[string]int64)
for {
select {
// Accept new clients
//
case conn := <-newConnections:
log.Printf("Accepted new client, #%s", hostIp)
// Constantly read incoming messages from this
// client in a goroutine and push those onto
// the tMaps channel for broadcast to others.
//
go func(conn net.Conn) {
dec := gob.NewDecoder(conn)
for {
var tMap map[string]int64
err := dec.Decode(&tMap)
if err != nil {
fmt.Println("Error in decoding ", err)
break
}
log.Printf("Received values: %+v", tMap)
//update throttle map based on the received value
tMaps <- throttleMap
}
}(conn)
}
}
Could anyone help me on this?
Let's look at the basics of a TCP server in Go.
First, there is the "listening" part. We can set that up like this:
package main
import (
"fmt"
"io"
"net"
"time"
)
func main() {
ln, err := net.Listen("tcp", ":9000")
if err != nil {
panic(err)
}
defer ln.Close()
for {
conn, err := ln.Accept()
if err != nil {
panic(err)
}
io.WriteString(conn, fmt.Sprint("Hello World\n", time.Now(), "\n"))
conn.Close()
}
}
Notice the infinite for loop. It is always running and looping over that code. What does the code that is being looped over do? If a connection comes in on the port which is being listened on, then that connection is accepted. We then do something with that connection. In this case, we write back to it with io.WriteString. To this one connection, we are sending a response. We then close the connection. And if there are more connections, we're ready to accept them.
Now let's create a client to connect to the TCP server. This is known as "dialing" in to the TCP server.
To run all of this code on your machine, run the TCP server code above. To run the code, go to your terminal and enter: go run main.go
Now put the code directly below into another file. Launch another tab in your terminal. Run that code also by entering: go run main.go
The code below which "dials" in to your TCP server will connect to the server and the TCP server will respond, then close the connection.
Here is the code for dialing into a TCP server as a client:
package main
import (
"fmt"
"io/ioutil"
"net"
)
func main() {
conn, err := net.Dial("tcp", "localhost:9000")
if err != nil {
panic(err)
}
defer conn.Close()
bs, _ := ioutil.ReadAll(conn)
fmt.Println(string(bs))
}
We can take these basics and start having fun.
Let's create an "echo" server.
This will illustrate accepting many connections.
package main
import (
"io"
"net"
)
func main() {
ln, err := net.Listen("tcp", ":9000")
if err != nil {
panic(err)
}
defer ln.Close()
for {
conn, err := ln.Accept()
if err != nil {
panic(err)
}
// handles unlimited connections
go func() {
io.Copy(conn, conn)
conn.Close()
}()
}
}
Run the file above the same way as before: go run main.go
If you get an error, make sure you have closed the TCP server we were running from the previous example. You close the TCP server with ctrl+c in the terminal.
Now that your new TCP server is running, let's connect to it using Telnet.
On windows you can install telnet; on Mac, it should already be there. Use this command to run telnet and connect to your TCP server: telnet localhost 9000
Now for one more example - an in-memory database like Redis:
package main
import (
"bufio"
"fmt"
"io"
"log"
"net"
"strings"
)
var data = make(map[string]string)
func handle(conn net.Conn) {
defer conn.Close()
scanner := bufio.NewScanner(conn)
for scanner.Scan() {
ln := scanner.Text()
fs := strings.Fields(ln)
if len(fs) < 2 {
io.WriteString(conn, "This is an in-memory database \n" +
"Use SET, GET, DEL like this: \n" +
"SET key value \n" +
"GET key \n" +
"DEL key \n\n" +
"For example - try these commands: \n" +
"SET fav chocolate \n" +
"GET fav \n\n\n")
continue
}
switch fs[0] {
case "GET":
key := fs[1]
value := data[key]
fmt.Fprintf(conn, "%s\n", value)
case "SET":
if len(fs) != 3 {
io.WriteString(conn, "EXPECTED VALUE\n")
continue
}
key := fs[1]
value := fs[2]
data[key] = value
case "DEL":
key := fs[1]
delete(data, key)
default:
io.WriteString(conn, "INVALID COMMAND "+fs[0]+"\n")
}
}
}
func main() {
li, err := net.Listen("tcp", ":9000")
if err != nil {
log.Fatalln(err)
}
defer li.Close()
for {
conn, err := li.Accept()
if err != nil {
log.Fatalln(err)
}
handle(conn)
}
}
And adding in concurrency:
package main
import (
"bufio"
"fmt"
"io"
"log"
"net"
"strings"
)
type Command struct {
Fields []string
Result chan string
}
func redisServer(commands chan Command) {
var data = make(map[string]string)
for cmd := range commands {
if len(cmd.Fields) < 2 {
cmd.Result <- "Expected at least 2 arguments"
continue
}
fmt.Println("GOT COMMAND", cmd)
switch cmd.Fields[0] {
// GET <KEY>
case "GET":
key := cmd.Fields[1]
value := data[key]
cmd.Result <- value
// SET <KEY> <VALUE>
case "SET":
if len(cmd.Fields) != 3 {
cmd.Result <- "EXPECTED VALUE"
continue
}
key := cmd.Fields[1]
value := cmd.Fields[2]
data[key] = value
cmd.Result <- ""
// DEL <KEY>
case "DEL":
key := cmd.Fields[1]
delete(data, key)
cmd.Result <- ""
default:
cmd.Result <- "INVALID COMMAND " + cmd.Fields[0] + "\n"
}
}
}
func handle(commands chan Command, conn net.Conn) {
defer conn.Close()
scanner := bufio.NewScanner(conn)
for scanner.Scan() {
ln := scanner.Text()
fs := strings.Fields(ln)
result := make(chan string)
commands <- Command{
Fields: fs,
Result: result,
}
io.WriteString(conn, <-result+"\n")
}
}
func main() {
li, err := net.Listen("tcp", ":9000")
if err != nil {
log.Fatalln(err)
}
defer li.Close()
commands := make(chan Command)
go redisServer(commands)
for {
conn, err := li.Accept()
if err != nil {
log.Fatalln(err)
}
go handle(commands, conn)
}
}
See my lectures from my CSUF class describing all of this here. And one more great resource.

A go echo server using go channel, but no reply from the server

I am trying to use go channel and goroutine to write an echo server, but there is no reply from the server. The following server listens on port 9090, and create a channel ch to receive connection acceptances, then it pass to handleClient to handle the connection details. Is the following code wrong? It has no errors when under go build.
package main
import (
"fmt"
"net"
)
const (
CONN_HOST = "localhost"
CONN_PORT = "9090"
CONN_TYPE = "tcp"
)
func main() {
listen, err := net.Listen(CONN_TYPE, CONN_HOST + ":" + CONN_PORT)
if err != nil {
fmt.Println("Error listening: ", err.Error())
return
}
ch := make(chan net.Conn)
go func() {
for {
conn, err := listen.Accept()
if err != nil {
fmt.Println("Error Accept: ", err.Error())
return
}
ch <- conn
}
}()
go handleClient(ch)
}
func handleClient(connChan <-chan net.Conn) {
var tcpConn net.Conn
// fmt.Println("Accepted new client: ", connChan.RemoteAddr().String())
for {
tcpConn = <-connChan
go Serve(tcpConn)
}
}
func Serve(conn net.Conn) {
// handle the connection
}
Just change your main a bit:
ch := make(chan net.Conn)
go handleClient(ch)
for {
conn, err := listen.Accept()
if err != nil {
fmt.Println("Error Accept: ", err.Error())
return
}
ch <- conn
}
The for loop is the server's main loop and will run forever if you do not exit the server somewhere else.

Resources