I've been reading this post on constants in Go, and I'm trying to understand how they are stored and used in memory. You can perform operations on very large constants in Go, and as long as the result fits in memory, you can coerce that result to a type. For example, this code prints 10, as you would expect:
const Huge = 1e1000
fmt.Println(Huge / 1e999)
How does this work under the hood? At some point, Go has to store 1e1000 and 1e999 in memory, in order to perform operations on them. So how are constants stored, and how does Go perform arithmetic on them?
Short summary (TL;DR) is at the end of the answer.
Untyped arbitrary-precision constants don't live at runtime, constants live only at compile time (during the compilation). That being said, Go does not have to represent constants with arbitrary precision at runtime, only when compiling your application.
Why? Because constants do not get compiled into the executable binaries. They don't have to be. Let's take your example:
const Huge = 1e1000
fmt.Println(Huge / 1e999)
There is a constant Huge in the source code (and will be in the package object), but it won't appear in your executable. Instead a function call to fmt.Println() will be recorded with a value passed to it, whose type will be float64. So in the executable only a float64 value being 10.0 will be recorded. There is no sign of any number being 1e1000 in the executable.
This float64 type is derived from the default type of the untyped constant Huge. 1e1000 is a floating-point literal. To verify it:
const Huge = 1e1000
x := Huge / 1e999
fmt.Printf("%T", x) // Prints float64
Back to the arbitrary precision:
Spec: Constants:
Numeric constants represent exact values of arbitrary precision and do not overflow.
So constants represent exact values of arbitrary precision. As we saw, there is no need to represent constants with arbitrary precision at runtime, but the compiler still has to do something at compile time. And it does!
Obviously "infinite" precision cannot be dealt with. But there is no need, as the source code itself is not "infinite" (size of the source is finite). Still, it's not practical to allow truly arbitrary precision. So the spec gives some freedom to compilers regarding to this:
Implementation restriction: Although numeric constants have arbitrary precision in the language, a compiler may implement them using an internal representation with limited precision. That said, every implementation must:
Represent integer constants with at least 256 bits.
Represent floating-point constants, including the parts of a complex constant, with a mantissa of at least 256 bits and a signed exponent of at least 32 bits.
Give an error if unable to represent an integer constant precisely.
Give an error if unable to represent a floating-point or complex constant due to overflow.
Round to the nearest representable constant if unable to represent a floating-point or complex constant due to limits on precision.
These requirements apply both to literal constants and to the result of evaluating constant expressions.
However, also note that when all the above said, the standard package provides you the means to still represent and work with values (constants) with "arbitrary" precision, see package go/constant. You may look into its source to get an idea how it's implemented.
Implementation is in go/constant/value.go. Types representing such values:
// A Value represents the value of a Go constant.
type Value interface {
// Kind returns the value kind.
Kind() Kind
// String returns a short, human-readable form of the value.
// For numeric values, the result may be an approximation;
// for String values the result may be a shortened string.
// Use ExactString for a string representing a value exactly.
String() string
// ExactString returns an exact, printable form of the value.
ExactString() string
// Prevent external implementations.
implementsValue()
}
type (
unknownVal struct{}
boolVal bool
stringVal string
int64Val int64 // Int values representable as an int64
intVal struct{ val *big.Int } // Int values not representable as an int64
ratVal struct{ val *big.Rat } // Float values representable as a fraction
floatVal struct{ val *big.Float } // Float values not representable as a fraction
complexVal struct{ re, im Value }
)
As you can see, the math/big package is used to represent untyped arbitrary precision values. big.Int is for example (from math/big/int.go):
// An Int represents a signed multi-precision integer.
// The zero value for an Int represents the value 0.
type Int struct {
neg bool // sign
abs nat // absolute value of the integer
}
Where nat is (from math/big/nat.go):
// An unsigned integer x of the form
//
// x = x[n-1]*_B^(n-1) + x[n-2]*_B^(n-2) + ... + x[1]*_B + x[0]
//
// with 0 <= x[i] < _B and 0 <= i < n is stored in a slice of length n,
// with the digits x[i] as the slice elements.
//
// A number is normalized if the slice contains no leading 0 digits.
// During arithmetic operations, denormalized values may occur but are
// always normalized before returning the final result. The normalized
// representation of 0 is the empty or nil slice (length = 0).
//
type nat []Word
And finally Word is (from math/big/arith.go)
// A Word represents a single digit of a multi-precision unsigned integer.
type Word uintptr
Summary
At runtime: predefined types provide limited precision, but you can "mimic" arbitrary precision with certain packages, such as math/big and go/constant. At compile time: constants seemingly provide arbitrary precision, but in reality a compiler may not live up to this (doesn't have to); but still the spec provides minimal precision for constants that all compiler must support, e.g. integer constants must be represented with at least 256 bits which is 32 bytes (compared to int64 which is "only" 8 bytes).
When an executable binary is created, results of constant expressions (with arbitrary precision) have to be converted and represented with values of finite precision types – which may not be possible and thus may result in compile-time errors. Note that only results –not intermediate operands– have to be converted to finite precision, constant operations are carried out with arbitrary precision.
How this arbitrary or enhanced precision is implemented is not defined by the spec, math/big for example stores "digits" of the number in a slice (where digits is not a digit of the base 10 representation, but "digit" is an uintptr which is like base 4294967295 representation on 32-bit architectures, and even bigger on 64-bit architectures).
Go constants are not allocated to memory. They are used in context by the compiler. The blog post you refer to gives the example of Pi:
Pi = 3.14159265358979323846264338327950288419716939937510582097494459
If you assign Pi to a float32 it will lose precision to fit, but if you assign it to a float64, it will lose less precision, but the compiler will determine what type to use.
Related
I am aware of the int() or int64() typecast functions, the Go provides.
Is there a safe way to cast float64 to int64 (with truncation,) given the largest representable 64-bit floating point number math.MaxFloat64 is much larger than math.MaxInt64? A way, that triggers an overflow error?
If you are converting (not casting or typecasting) from a float64 to an int64, then you can compare the float value to the closest double precision integer values of math.MaxInt64 and math.MinInt64. These numbers cannot be exactly stored in a float64 value, however they will be stored as the next integer value above or below those:
float64(math.MaxInt64) // 9223372036854775808
float64(math.MinInt64) // -9223372036854775808
So as long as your float64 value is between these two values, you know it can be converted to an int64 without overflow.
Note however that if you are converting in the other direction, you cannot guarantee that a float64 can accurately represent all int64 values up to MaxInt64, since a double precision float point value only holds 52 bits of precision. In that case you must check that the int64 value is between -1<<53 and 1<<53.
In either case you can handle larger values with the math/big package.
The Go language specification on the section about Constant expressions states:
A compiler may use rounding while computing untyped floating-point or complex constant expressions; see the implementation restriction in the section on constants. This rounding may cause a floating-point constant expression to be invalid in an integer context, even if it would be integral when calculated using infinite precision, and vice versa.
Does the sentence
This rounding may cause a floating-point constant expression to be invalid in an integer context
point to something like the following:
func main() {
a := 853784574674.23846278367
fmt.Println(int8(a)) // output: 0
}
The quoted part from the spec does not apply to your example, as a is not a constant expression but a variable, so int8(a) is converting a non-constant expression. This conversion is covered by Spec: Conversions, Conversions between numeric types:
When converting a floating-point number to an integer, the fraction is discarded (truncation towards zero).
[...] In all non-constant conversions involving floating-point or complex values, if the result type cannot represent the value the conversion succeeds but the result value is implementation-dependent.
Since you convert a non-constant expression a being 853784574674.23846278367 to an integer, the fraction part is discarded, and since the result does not fit into an int8, the result is not specified, it's implementation-dependent.
The quoted part means that while constants are represented with a lot higher precision than the builtin types (eg. float64 or int64), the precision that a compiler (have to) implement is not infinite (for practical reasons), and even if a floating point literal is representable precisely, performing operations on them may be carried out with intermediate roundings and may not give mathematically correct result.
The spec includes the minimum supportable precision:
Implementation restriction: Although numeric constants have arbitrary precision in the language, a compiler may implement them using an internal representation with limited precision. That said, every implementation must:
Represent integer constants with at least 256 bits.
Represent floating-point constants, including the parts of a complex constant, with a mantissa of at least 256 bits and a signed binary exponent of at least 16 bits.
Give an error if unable to represent an integer constant precisely.
Give an error if unable to represent a floating-point or complex constant due to overflow.
Round to the nearest representable constant if unable to represent a floating-point or complex constant due to limits on precision.
For example:
const (
x = 1e100000 + 1
y = 1e100000
)
func main() {
fmt.Println(x - y)
}
This code should output 1 as x is being 1 larger than y. Running it on the Go Playground outputs 0 because the constant expression x - y is executed with roundings, and the +1 is lost as a result. Both x and y are integers (have no fraction part), so in integer context the result should be 1. But the number being 1e100000, representing it requires around ~333000 bits, which is not a valid requirement from a compiler (according to the spec, 256 bit mantissa is sufficient).
If we lower the constants, we get correct result:
const (
x = 1e1000 + 1
y = 1e1000
)
func main() {
fmt.Println(x - y)
}
This outputs the mathematically correct 1 result. Try it on the Go Playground. Representing the number 1e1000 requires around ~3333 bits which seems to be supported (and it's way above the minimum 256 bit requirement).
An int8 is a signed integer, and can have a value from -128 to 127. That's why you are seeing unexpected value with int8(a) conversion.
Below code compiles:
package main
import "fmt"
const (
// Max integer value on 64 bit architecture.
maxInt = 9223372036854775807
// Much larger value than int64.
bigger = 9223372036854775808543522345
// Will NOT compile
// biggerInt int64 = 9223372036854775808543522345
)
func main() {
fmt.Println("Will Compile")
//fmt.Println(bigger) // error
}
Type is size in memory + representation of bits in that memory
What is the implicit type assigned to bigger at compile time? Because error constant 9223372036854775808543522345 overflows int for line fmt.Println(bigger)
Those are untyped constants. They have larger limits than typed constants:
https://golang.org/ref/spec#Constants
In particular:
Represent integer constants with at least 256 bits.
None, it's an untyped constant. Because you haven't assigned it to any variable or used it in any expression, it doesn't "need" to be given a representation as any concrete type yet. Numeric constants in Go have effectively unlimited precision (required by the language spec to be at least 256 bits for integers, and at least 256 mantissa bits for floating-point numbers, but I believe that the golang/go compiler uses the Go arbitrary-precision types internally which are only limited by memory). See the section about Constants in the language spec.
What is the use of a constant if you can't assign it to a variable of any type? Well, it can be part of a constant expression. Constant expressions are evaluated at arbitrary precision, and their results may be able to be assigned to a variable. In other words, it's allowed to use values that are too big to represent to reach an answer that is representable, as long as all of that computation happens at compile time.
From this comment:
my goal is to convertf bigger = 9223372036854775808543522345 to binary form
we find that your question is an XY problem.
Since we do know that the constant exceeds 64 bits, we'll need to take it apart into multiple 64-bit words, or store it in some sort of bigger-integer storage.
Go provides math/big for general purpose large-number operations, or in this case we can take advantage of the fact that it's easy to store up to 127-bit signed values (or 128-bit unsigned values) in a struct holding two 64-bit integers (at least one of which is unsigned).
This rather trivial program prints the result of converting to binary:
500000000 x 2-sup-64 + 543522345 as binary:
111011100110101100101000000000000000000000000000000000000000000100000011001010111111000101001
package main
import "fmt"
const (
// Much larger value than int64.
bigger = 9223372036854775808543522345
d64 = 1 << 64
)
type i128 struct {
Upper int64
Lower uint64
}
func main() {
x := i128{Upper: bigger / d64, Lower: bigger % d64}
fmt.Printf("%d x 2-sup-64 + %d as binary:\n%b%.64b\n", x.Upper, x.Lower, x.Upper, x.Lower)
}
Go's builtin len() function returns a signed int. Why wasn't a uint used instead?
Is it ever possible for len() to return something negative?
As far as I can tell, the answer is no:
Arrays: "The number of elements is called the length and is never negative."
Slices: "At any time the following relationship holds: 0 <= len(s) <= cap(s)"
Maps "The number of map elements is called its length". (I couldn't find anything in the spec that explicitly restricts this to a nonnegative value, but it's difficult for me to understand how there could be fewer than 0 elements in a map)
Strings "A string value is a (possibly empty) sequence of bytes.... The length of a string s (its size in bytes) can be discovered using the built-in function len()" (Again, hard to see how a sequence could have a negative number of bytes)
Channels "number of elements queued in channel buffer (ditto)
len() (and cap()) return int because that is what is used to index slices and arrays (not uint). So the question is more "Why does Go use signed integers to index slices/arrays when there are no negative indices?".
The answer is simple: It is common to compute an index and such computations tend to underflow much too easy if done in unsigned integers. Some innocent code like i := a-b+7 might yield i == 4294967291 for innocent values for aand b of 6 and 10. Such an index will probably overflow your slice. Lots of index calculations happen around 0 and are tricky to get right using unsigned integers and these bugs hide behind mathematically totally sensible and sound formulas. This is neither safe nor convenient.
This is a tradeoff based on experience: Underflow tends to happen often for index calculations done with unsigned ints while overflow is much less common if signed integers are used for index calculations.
Additionally: There is basically zero benefit from using unsigned integers in these cases.
There is a proposal in progress "issue 31795 Go 2: change len, cap to
return untyped int if result is constant"
It might be included for Go 1.14 (Q1 2010)
we should be able to do it for len and cap without problems - and indeed
there aren't any in the stdlib as a type-checking it via a modified type
checker shows
See CL 179184 as a PoC: this is still experimental.
As noted below by peterSO, this has been closed.
Robert Griesemer explains:
As you noted, the problem with making len always untyped is the size of the
result. For booleans (and also strings) the size is known, no matter what
kind of boolean (or string).
Russ Cox added:
I am not sure the costs here are worth the benefit. Today there is a simple
rule: len(x) has type int. Changing the type to depend on what x is
will interact in non-orthogonal ways with various code changes. For example,
under the proposed semantics, this code compiles:
const x string = "hello"
func f(uintptr)
...
f(len(x))
but suppose then someone comes along and wants to be able to modify x for
testing or something like that, so they s/const/var/. That's usually fairly
safe, but now the f(len(x)) call fails to type-check, and it will be
mysterious why it ever worked.
This change seems like it might add more rough edges than it removes.
Length and capacity
The built-in functions len and cap take arguments of various types and
return a result of type int. The implementation guarantees that the
result always fits into an int.
Golang is strongly typed language, so if len() was uint then instead of:
i := 0 // int
if len(a) == i {
}
you should write:
if len(a) == uint(i) {
}
or:
if int(len(a)) == i {
}
Also See:
uint either 32 or 64 bits
int same size as uint
uintptr an unsigned integer large enough to store the uninterpreted
bits of a pointer value
Also for compatibility with C: CGo the C.size_t and size of array in C is of type int.
From the spec:
The length is part of the array's type; it must evaluate to a non-negative constant representable by a value of type int. The length of array a can be discovered using the built-in function len. The elements can be addressed by integer indices 0 through len(a)-1. Array types are always one-dimensional but may be composed to form multi-dimensional types.
I realize it's maybe a little circular to say the spec dictates X because the spec dictates Y, but since the length can't exceed the maximum value of an int, it's equally as impossible for len to return a uint-exclusive value as for it to return a negative value.
I've been reading this post on constants in Go, and I'm trying to understand how they are stored and used in memory. You can perform operations on very large constants in Go, and as long as the result fits in memory, you can coerce that result to a type. For example, this code prints 10, as you would expect:
const Huge = 1e1000
fmt.Println(Huge / 1e999)
How does this work under the hood? At some point, Go has to store 1e1000 and 1e999 in memory, in order to perform operations on them. So how are constants stored, and how does Go perform arithmetic on them?
Short summary (TL;DR) is at the end of the answer.
Untyped arbitrary-precision constants don't live at runtime, constants live only at compile time (during the compilation). That being said, Go does not have to represent constants with arbitrary precision at runtime, only when compiling your application.
Why? Because constants do not get compiled into the executable binaries. They don't have to be. Let's take your example:
const Huge = 1e1000
fmt.Println(Huge / 1e999)
There is a constant Huge in the source code (and will be in the package object), but it won't appear in your executable. Instead a function call to fmt.Println() will be recorded with a value passed to it, whose type will be float64. So in the executable only a float64 value being 10.0 will be recorded. There is no sign of any number being 1e1000 in the executable.
This float64 type is derived from the default type of the untyped constant Huge. 1e1000 is a floating-point literal. To verify it:
const Huge = 1e1000
x := Huge / 1e999
fmt.Printf("%T", x) // Prints float64
Back to the arbitrary precision:
Spec: Constants:
Numeric constants represent exact values of arbitrary precision and do not overflow.
So constants represent exact values of arbitrary precision. As we saw, there is no need to represent constants with arbitrary precision at runtime, but the compiler still has to do something at compile time. And it does!
Obviously "infinite" precision cannot be dealt with. But there is no need, as the source code itself is not "infinite" (size of the source is finite). Still, it's not practical to allow truly arbitrary precision. So the spec gives some freedom to compilers regarding to this:
Implementation restriction: Although numeric constants have arbitrary precision in the language, a compiler may implement them using an internal representation with limited precision. That said, every implementation must:
Represent integer constants with at least 256 bits.
Represent floating-point constants, including the parts of a complex constant, with a mantissa of at least 256 bits and a signed exponent of at least 32 bits.
Give an error if unable to represent an integer constant precisely.
Give an error if unable to represent a floating-point or complex constant due to overflow.
Round to the nearest representable constant if unable to represent a floating-point or complex constant due to limits on precision.
These requirements apply both to literal constants and to the result of evaluating constant expressions.
However, also note that when all the above said, the standard package provides you the means to still represent and work with values (constants) with "arbitrary" precision, see package go/constant. You may look into its source to get an idea how it's implemented.
Implementation is in go/constant/value.go. Types representing such values:
// A Value represents the value of a Go constant.
type Value interface {
// Kind returns the value kind.
Kind() Kind
// String returns a short, human-readable form of the value.
// For numeric values, the result may be an approximation;
// for String values the result may be a shortened string.
// Use ExactString for a string representing a value exactly.
String() string
// ExactString returns an exact, printable form of the value.
ExactString() string
// Prevent external implementations.
implementsValue()
}
type (
unknownVal struct{}
boolVal bool
stringVal string
int64Val int64 // Int values representable as an int64
intVal struct{ val *big.Int } // Int values not representable as an int64
ratVal struct{ val *big.Rat } // Float values representable as a fraction
floatVal struct{ val *big.Float } // Float values not representable as a fraction
complexVal struct{ re, im Value }
)
As you can see, the math/big package is used to represent untyped arbitrary precision values. big.Int is for example (from math/big/int.go):
// An Int represents a signed multi-precision integer.
// The zero value for an Int represents the value 0.
type Int struct {
neg bool // sign
abs nat // absolute value of the integer
}
Where nat is (from math/big/nat.go):
// An unsigned integer x of the form
//
// x = x[n-1]*_B^(n-1) + x[n-2]*_B^(n-2) + ... + x[1]*_B + x[0]
//
// with 0 <= x[i] < _B and 0 <= i < n is stored in a slice of length n,
// with the digits x[i] as the slice elements.
//
// A number is normalized if the slice contains no leading 0 digits.
// During arithmetic operations, denormalized values may occur but are
// always normalized before returning the final result. The normalized
// representation of 0 is the empty or nil slice (length = 0).
//
type nat []Word
And finally Word is (from math/big/arith.go)
// A Word represents a single digit of a multi-precision unsigned integer.
type Word uintptr
Summary
At runtime: predefined types provide limited precision, but you can "mimic" arbitrary precision with certain packages, such as math/big and go/constant. At compile time: constants seemingly provide arbitrary precision, but in reality a compiler may not live up to this (doesn't have to); but still the spec provides minimal precision for constants that all compiler must support, e.g. integer constants must be represented with at least 256 bits which is 32 bytes (compared to int64 which is "only" 8 bytes).
When an executable binary is created, results of constant expressions (with arbitrary precision) have to be converted and represented with values of finite precision types – which may not be possible and thus may result in compile-time errors. Note that only results –not intermediate operands– have to be converted to finite precision, constant operations are carried out with arbitrary precision.
How this arbitrary or enhanced precision is implemented is not defined by the spec, math/big for example stores "digits" of the number in a slice (where digits is not a digit of the base 10 representation, but "digit" is an uintptr which is like base 4294967295 representation on 32-bit architectures, and even bigger on 64-bit architectures).
Go constants are not allocated to memory. They are used in context by the compiler. The blog post you refer to gives the example of Pi:
Pi = 3.14159265358979323846264338327950288419716939937510582097494459
If you assign Pi to a float32 it will lose precision to fit, but if you assign it to a float64, it will lose less precision, but the compiler will determine what type to use.