Got Lively (formerly Jitterbug) flip phones for my mother and mother-in-law. The only way to load contacts in the 176-page user guide (UG)¹ is type them one at a time via the number keys on the phone.
Lively is able to pre-load contacts if the phone is bought direct from them. It has no SD card port, so I suspect they do it through the USB-C on the side of the phone. But I couldn't get anything from them other than the intolerable method in the UG.
Called the manufacturer, Alcatel, and got someone who not only couldn't understand the script he was reading, but had trouble understanding me. Started reading a process that sounded plausible, but when asked about the program on the computer, said, "no, the USB is all you need."
Would welcome a pointer to anything online that might help. I can create VCF or other formats from the older phones. I don't have Windows, only IOS, MacOS, and Linux. Been retired seven years but can still write code if I have to.
¹Takes that many pages to document the "easiest phone to use"?!?
Sitting here with a Jitterbug2 flip and a binary list of almost 100 contacts for my mother. And it looks like you got no answers on how to import a delimited contact file into the phone. :(
Related
I am trying to connect to my iPhone and access services such as the battery level and ANCS from windows. I have tried out the Advertisement watcher and query but I feel as though they are really inconsistent. I am just using the code they provided in their updated documentation. I feel as though my results are extremely buggy. Devices show up multiple times and then become unreachable. It's almost as if past devices are never cleared from the cache (this may need to be something I do manually?) upon restarting my UWP in debug x86. I have briefly had success with the advertisement watcher and was even able to initiate pairing. Although when I read the battery level it was still not a number after using the data reader. I noticed that there were some service solicitation properties on the documentation but I could not figure out how to use them. Would these help and if so how could I use them? This might be useful when I try to connect to the ANCS of my iPhone.
Edit 1: After trying out the sample provided by Microsoft, I am still having a similar issue. I am able to see devices and even pair with them but when I click the connect button, it returns that there is a connection failure. In order to advertise to the BLE I am using the LightBlue app on my iPhone to advertise a virtual peripheral with the battery service added. My end goal is to connect to the iPhone directly and access some of its native BLE services and characteristics. I have heard that this can be done with something called service solicitation but have failed to successfully find any real examples of this being put into practice in a UWP (maybe it's not used anymore). I am still pretty new to BLE so I am trying to work out some of my fundamental misunderstandings of how it works so if there is something I am missing please let me know below!
BLE Failing to connect after pairing.
Edit 2: Ok after cleaning and re-building to fix some of my silly mistakes, I can now say that the example project is running as intended from what I can tell. The solution is actually pretty nice and I can see it is much more elegant than my implementation. However, I see that I am running into the same issue as before where the services of my virtual peripheral become undiscoverable after pairing and now result in a "Device Unreachable" exception in scenario 2. It seems as though Windows does not support "Resolvable Random Private Addresses." To elaborate, it does not provide my phone with an Identity Resolving Key (IRK) upon pairing with my iPhone 11 in order to keep track of its address. In order to access certain key characteristics, I need authorization.
Is there any way I can exchange an IRK upon pairing using the custom pairing capability or is there another method to provide authorization in order to access these characteristics on my iPhone? As it is, ANY and ALL GATT services present on the iPhone (virtual peripheral or native OS) become unreachable as soon as I successfully pair with the device. I am hoping it is possible to implement a solution in Windows as if not then communicating meaningful data between modern devices seems impossible with outdated privacy protocols.
I did a little bit of research and it is either the problem above or something to do with my Bluetooth device.
If I were to try to access characteristic without pairing
Edit 3: I have been able to get it to work briefly and it was wonderful. I used the system settings to pair and magically got the prompt on my phone to share notifications. From there, I had authorization/authentication and everything else I wanted to do was a breeze. Unfortunately, this does not seem to be reproducible as I have to randomly pair and unpair while starting and stopping the sample solution to get this prompt. I don't entirely remember what was happening when it popped up, but it does not seem easy to recreate. I thought that pairing would be my solution, but I am now stuck. When I pair with the device, I cannot access any services, but when I am unpaired, I can see all of the services and characteristics I need. However, when trying to subscribe to those characteristics I get "System.Exception: 'The attribute requires authentication before it can be read or written. (Exception from HRESULT: 0x80650005)'." Is there any way for me to request access to the notifications on my iPhone using something in the documentation? I need a reproducible way to request system notification access on my iPhone.
I want to submit an app to the store that requires external hard ware. You cannot do much in the app without the hardware, so I was wondering what is the best way forward with submitting app to the store. I have read some reports that say Apple require us to ship them the hardware. Have also read reports where people say a video the app has sufficed.
I was reading some answers in this thread here
iOS app review process: app requires external hardware (connecting over WiFi)
I was going to create a video of the app and the hardware working. In iTunes connect, under App Review Information, can add an attachment, so was going to put it under there.
Do you think this would be enough for Apple? Or do you think we will have to actually send them the hardware?
Looking for advice from people who have experience in submitting apps that require external hardware and what your experience was. Did the review process take much longer? If so, how long?
Thanks in advance
I can't respond about the hardware aspect of things however I did create an App that was only allowed to be used within a specific country. Apple requested a video, provided and approved. Occasionally they would ask for another one for updates but not always.
Doing a screen capture isn't enough, has to be a video of you using the App. The review process took a bit longer than usual, longest wait period was the queue of about a week, once that was done each back and forth took an additional day, so at the end of it took about another 3 days for approval. I put it as a private video on youtube and submitted a link, then I could also track when they watched it.
I would like to be able to show whats happening on my phone, on a computer screen or projector.
This seems like it must be possible since Microsoft does it in all of their demos, but I can't seem to figure out how.
For example, I've build an app, and I want to demo it to a room of prospective clients. I can't really use the emulator very well during a presentation. I'd like the room to be able to see what I'm doing on a big screen instead of all huddling around my phone.
I've asked various people at Microsoft about this and, unfortunately, the response I always get is that Microsoft is not able to load to load the necessary "VGA Patch" externally.
Unless you can do your demo in the emulator, cameras are the only way to go at this point.
What you've seen was done with internal hardware. Perhaps you could approach Microsoft to see if they are willing to assist in any way.
Is it possible to somehow submit windows phone 7 applications to MS App Hub from Croatia?
In legal way, through some company who will do it for percentage?
Thanks
The supported countries are covered here. This list is being expanded and I understand a lot of work is involved getting everything in place country by country.
App Hub - faq: answers at a glance
Until Croatia is on the list I don't believe there is an option at the moment unfortunately. Perhaps you could try and find out from local Microsoft reps how the process is going and express your interest.
Companies may be willing to submit on your behalf for a fee, but I can't tell you what the legal ramifications of this would be. I haven't seen any companies promoting such a service at this stage.
Obviously it's early days, I do not know whether this is information that is in the public domain or not yet, but...
I have trawled through some of this site - http://www.windowsphone7series.com/ but I can't seem to find the answer.
Specifically will I be able to write an app on the phone that updates the cloud with the phones current GPS position in the background even when other apps are running in the foreground.
According to ZDNet's post yesterday, Windows Mobile 7 will support multitasking for things like having music playing while using an application, but as far as 3rd party it will most likely not be supported. Things like notifications however will be there, as to help with multitasking.
I hate to relieve myself on your bonfire Christopher but might I suggest that a background GPS process, might not be a good idea. You'd really run down the users battery performance, perhaps if you shared a little more about your idea we could suggest an alternative architecture that didn't require a constant gps post.