Sum the Calculation of 2 columns - dax

I have a measure that was calculating the number of sales for a particular product name, but now the business has split the name of the product up in to 2 different products.
I need to sum together the calculations of the now 2 product, i've tried suming them but it just comes up with saying the syntax for calculate is now wrong.
This what i've tried.
measure = SUM(CALCULATE([Measure1], brand[ProductType3] = "product1"),CALCULATE([Measure1], brand[ProductType3] = "product2")
How do you sum 2 calculations in the same measure?

Related

Calculating Moving Average for N Months in DAX Power BI

I have a measure that calculates Moving Average for 3 months:
Moving_Avg_3_Months = AVERAGEX(DATESINPERIOD('Calendar FY'[Date],
LASTDATE('Calendar FY'[Date]), -3, MONTH),[CUS Revenue Credible All])
Is it possible to create a measure that would calculate Moving Average for my [CUS Revenue Credible All] - but for N months. Where N = 3 or N = 6 or N = whatever number I'd like?
If you create a new table with the different values for moving average you want to use eg. TableMovingAverage: [-3,-6,-12,-24,...,N]
and modify you DAX formula like this:
Moving_Avg_3_Months =
AVERAGEX(
DATESINPERIOD('Calendar FY'[Date],
LASTDATE('Calendar FY'[Date]),
SELECTEDVALUE('TableMovingAverage', -3),
MONTH),
[CUS Revenue Credible All])
SELECTEDVALUE returns a scalar if only one value is in the specified table, otherwise it return a default value -3 in this case.
If you filter TableMovingAverage you can switch between different moving averages

Simple weighted rating value

I have a database consisting of clubs and its ratings people have provided them with.
Currently, I am performing an average of the ratings based on a club and then sorting these averages in descending order to have a list of highest rated clubs.
The problem I am having is there should be some weighting based on how many ratings you have. A club might get 5 (5.0) ratings and end up at the top of the list against a club that has 16K ratings and is also averaged with a 5.0 rating.
What I'm looking for is the algorithm which factors in the number of ratings to ensure we are querying the data with a weighted algorithm that takes in the number of ratings.
Currently my algorithm is:
(sum of club ratings)/(total number of ratings) to give me the average
This does not incorporate the weight algorithm
Lets suppose your ratings can go from 0k to 100k(as you said some club has 16k rating). Now you want that to be normalized to a range of 0k to 5k.
Lets say 0k to 100k is actual range. (A_lower to A_higher)
And, 0k to 5k is the normalized range. (N_lower to N_higher)
You want to change 16k, which is A_rating(Actual rating) to a normalized value which is N_rating(inbetween 0 to 5k).
The formula that you can use for this is
N-rating = A_rating * ( (N_higher - N_lower) / (A_higher - A_ lower) )
Lets take an example.
If the actual rating is 25k. The range of the actual rating is from 0 to 100k. And you want it normalized between 0 to 5k. Then
N-rating = 25 * ( (5 - 0) / (100 - 0) )
=> N_rating = 1.25
EDIT
A little more explanation
We do normalization, if there are values that are spread in a big range, and we want to represent them in a smaller range.
Q) What is a normalized value.
It is the value that would represent the exact place of the actual value(25k), if the Actual range(0 to 100) was a little smaller(0 to 5).
Q) why am i taking the division of a normalized range to a actual range and then multiplying by the actual rating.
To understand this, lets use a little of unitary method logic.
You have a value 25 when the range is 0 to 100, and would want to know what the value be normalized to if the range was 0 to 5. So,
//We will take already known values, the highest ones in both the ranges
100 is similar to 5 //the higher value of both the ranges
//In unitary method this would go like
If 100 is 5
//then
1 is (5 / 100)
//and
x is x * (5 / 100) //we put 25 in place of x here
Q) why did you choose 0 to 5k as the normalized range.
I chose because you mentioned your rating should be below 5k. You can choose any range you wish.
What about simply adding the number of rating weighted wit a very little value?
This is just a very basic idea:
(sum of club ratings)/(total number of ratings)+0.00000001*(number of club ratings)
This way clubs with same average get ranked by number of ratings.

Find the best way to buy p Product from limit x Vendors

I have to buy 100 Products ( or p Products) from 20 Vendors ( or v Vendors). Each Vendors have all of these Products, but they sell different Price.
I want to find the best price to get 100 Products. Asume that there is no Shipping Cost.
There are v^p ways. And I will get only one way that have best Price.
The problem seem to be easy if there is no requirement: LIMIT number of Vendors to x in the Orders because of Time Delivery ( or Some reasons).
So, the problem is: Find the best way to buy p Product from limit x Vendors ( There are v Vendors , x<=v).
I can generate all Combination of Vendors( There are C(v,x) combinations) and compare the Total Price. But There are so many combinations . (if there are 20 Vendors, there are around 185k combinations).
I stuck at this idea.
Someone has same problem , pls help me. Thank you very much.
This problem is equivalent to the non-metric k-center problem (cities = products, warehouses = vendors), which is NP-hard.
I would try mixed integer programming. Here's one formulation.
minimize c(i, j) y(i, j) # cost of all of the orders
subject to
for all i: sum over j of y(i, j) = 1 # buy each product once
for all i, j: y(i, j) <= z(j) # buy products only from chosen vendors
sum over j of z(j) <= x # choose at most x vendors
for all i, j: 0 <= y(i, j) <= 1
for all j: z(j) in {0, 1}
The interpretation of the variables is that i is a product, j is a vendor, c(i, j) is the cost of product i from vendor j, y(i, j) is 1 if we buy product i from vendor j and 0 otherwise, z(j) is 1 is we buy from vendor j at all and 0 otherwise.
There are many free mixed integer program solvers available.
Not Correct as shown by #Per the structure lacks optimal substructure
My assumptions are as follows, from the master table you need to create a sub list which has only "x" vendor columns, and "Best Price" is the "Sum" of all the prices.
Use a dynamic programming approach
What you do is define two functions, Picking (i,k) and NotPicking(i,k).
What it means is getting the best with ability to pick vendors from 1,.. i with maximum of k vendors.
Picking (1,_) = Sum(All prices)
NotPicking (1,_) = INF
Picking (_,0) = INF
NotPicking (_,0) = INF
Picking (i,k) = Min (Picking(i-1,k-1) + NotPicking(i-1,k-1)) - D (The difference you get because of having this vendor)
NotPicking (i,k) = Min (Picking(i-1,k) + NotPicking(i-1,k))
You just solve it for a i from 1 to V and k from 1 to X
You calculate the difference by maintaining for each picking the whole product list, and calculating the difference.
How about using a Greedy Approach. Since you have a limitation on the vendors ( you need to use at least x of the total v vendors). That means you need to choose at least 1 product from each vendor of the x ... And here's an example solution:
For each vendor in v, sort the products by price, then you will have "v" sets of sorted prices. Now you can pick the min of these sets and sort again, producing a new set of "v" products, containing only the cheapest ones.
Now, if p <= v, then pick the first p items and you are done, otherwise pick all v items and repeat the same logic until you reach p.
I haven't worked this out and verified, but I guess it might work. Try this:
Add two more columns called "Highest Price" and "Lowest Price" to the table and generate data for it: they should hold the highest and lowest price for each product amongst all vendors.
Also add another column, called "Range" which should hold the (highest price - lowest price).
Now do this 100 (p) times:
Pick the row with highest range. Buy the product with least price on
that row. Once bought, mark that cell as 'bought' (maybe set null).
Recalculate lowest price, range for that row (ignoring cells marked as 'bought').
EDIT: Hungarian algorithm is not the answer to your question unless you did not wanted to put a limit on vendors.
The algorithm you are looking for is Hungarian Algorithm.
There are many available implementations of it on the web.

Algorithm For Ranking Items

I have a list of 6500 items that I would like to trade or invest in. (Not for real money, but for a certain game.) Each item has 5 numbers that will be used to rank it among the others.
Total quantity of item traded per day: The higher this number, the better.
The Donchian Channel of the item over the last 5 days: The higher this number, the better.
The median spread of the price: The lower this number, the better.
The spread of the 20 day moving average for the item: The lower this number, the better.
The spread of the 5 day moving average for the item: The higher this number, the better.
All 5 numbers have the same 'weight', or in other words, they should all affect the final number in the with the same worth or value.
At the moment, I just multiply all 5 numbers for each item, but it doesn't rank the items the way I would them to be ranked. I just want to combine all 5 numbers into a weighted number that I can use to rank all 6500 items, but I'm unsure of how to do this correctly or mathematically.
Note: The total quantity of the item traded per day and the donchian channel are numbers that are much higher then the spreads, which are more of percentage type numbers. This is probably the reason why multiplying them all together didn't work for me; the quantity traded per day and the donchian channel had a much bigger role in the final number.
The reason people are having trouble answering this question is we have no way of comparing two different "attributes". If there were just two attributes, say quantity traded and median price spread, would (20million,50%) be worse or better than (100,1%)? Only you can decide this.
Converting everything into the same size numbers could help, this is what is known as "normalisation". A good way of doing this is the z-score which Prasad mentions. This is a statistical concept, looking at how the quantity varies. You need to make some assumptions about the statistical distributions of your numbers to use this.
Things like spreads are probably normally distributed - shaped like a normal distribution. For these, as Prasad says, take z(spread) = (spread-mean(spreads))/standardDeviation(spreads).
Things like the quantity traded might be a Power law distribution. For these you might want to take the log() before calculating the mean and sd. That is the z score is z(qty) = (log(qty)-mean(log(quantities)))/sd(log(quantities)).
Then just add up the z-score for each attribute.
To do this for each attribute you will need to have an idea of its distribution. You could guess but the best way is plot a graph and have a look. You might also want to plot graphs on log scales. See wikipedia for a long list.
You can replace each attribute-vector x (of length N = 6500) by the z-score of the vector Z(x), where
Z(x) = (x - mean(x))/sd(x).
This would transform them into the same "scale", and then you can add up the Z-scores (with equal weights) to get a final score, and rank the N=6500 items by this total score. If you can find in your problem some other attribute-vector that would be an indicator of "goodness" (say the 10-day return of the security?), then you could fit a regression model of this predicted attribute against these z-scored variables, to figure out the best non-uniform weights.
Start each item with a score of 0. For each of the 5 numbers, sort the list by that number and add each item's ranking in that sorting to its score. Then, just sort the items by the combined score.
You would usually normalize your data entries to their respective range. Since there is no fixed range for them, you'll have to use a sliding range - or, to keep it simpler, normalize them to the daily ranges.
For each day, get all entries for a given type, get the highest and the lowest of them, determine the difference between them. Let Bottom=value of the lowest, Range=difference between highest and lowest. Then you calculate for each entry (value - Bottom)/Range, which will result in something between 0.0 and 1.0. These are the numbers you can continue to work with, then.
Pseudocode (brackets replaced by indentation to make easier to read):
double maxvalues[5];
double minvalues[5];
// init arrays with any item
for(i=0; i<5; i++)
maxvalues[i] = items[0][i];
minvalues[i] = items[0][i];
// find minimum and maximum values
foreach (items as item)
for(i=0; i<5; i++)
if (minvalues[i] > item[i])
minvalues[i] = item[i];
if (maxvalues[i] < item[i])
maxvalues[i] = item[i];
// now scale them - in this case, to the range of 0 to 1.
double scaledItems[sizeof(items)][5];
double t;
foreach(i=0; i<5; i++)
double delta = maxvalues[i] - minvalues[i];
foreach(j=sizeof(items)-1; j>=0; --j)
scaledItems[j][i] = (items[j][i] - minvalues[i]) / delta;
// linear normalization
something like that. I'll be more elegant with a good library (STL, boost, whatever you have on the implementation platform), and the normalization should be in a separate function, so you can replace it with other variations like log() as the need arises.
Total quantity of item traded per day: The higher this number, the better. (a)
The Donchian Channel of the item over the last 5 days: The higher this number, the better. (b)
The median spread of the price: The lower this number, the better. (c)
The spread of the 20 day moving average for the item: The lower this number, the better. (d)
The spread of the 5 day moving average for the item: The higher this number, the better. (e)
a + b -c -d + e = "score" (higher score = better score)

What is a better way to sort by a 5 star rating?

I'm trying to sort a bunch of products by customer ratings using a 5 star system. The site I'm setting this up for does not have a lot of ratings and continue to add new products so it will usually have a few products with a low number of ratings.
I tried using average star rating but that algorithm fails when there is a small number of ratings.
Example a product that has 3x 5 star ratings would show up better than a product that has 100x 5 star ratings and 2x 2 star ratings.
Shouldn't the second product show up higher because it is statistically more trustworthy because of the larger number of ratings?
Prior to 2015, the Internet Movie Database (IMDb) publicly listed the formula used to rank their Top 250 movies list. To quote:
The formula for calculating the Top Rated 250 Titles gives a true Bayesian estimate:
weighted rating (WR) = (v ÷ (v+m)) × R + (m ÷ (v+m)) × C
where:
R = average for the movie (mean)
v = number of votes for the movie
m = minimum votes required to be listed in the Top 250 (currently 25000)
C = the mean vote across the whole report (currently 7.0)
For the Top 250, only votes from regular voters are considered.
It's not so hard to understand. The formula is:
rating = (v / (v + m)) * R +
(m / (v + m)) * C;
Which can be mathematically simplified to:
rating = (R * v + C * m) / (v + m);
The variables are:
R – The item's own rating. R is the average of the item's votes. (For example, if an item has no votes, its R is 0. If someone gives it 5 stars, R becomes 5. If someone else gives it 1 star, R becomes 3, the average of [1, 5]. And so on.)
C – The average item's rating. Find the R of every single item in the database, including the current one, and take the average of them; that is C. (Suppose there are 4 items in the database, and their ratings are [2, 3, 5, 5]. C is 3.75, the average of those numbers.)
v – The number of votes for an item. (To given another example, if 5 people have cast votes on an item, v is 5.)
m – The tuneable parameter. The amount of "smoothing" applied to the rating is based on the number of votes (v) in relation to m. Adjust m until the results satisfy you. And don't misinterpret IMDb's description of m as "minimum votes required to be listed" – this system is perfectly capable of ranking items with less votes than m.
All the formula does is: add m imaginary votes, each with a value of C, before calculating the average. In the beginning, when there isn't enough data (i.e. the number of votes is dramatically less than m), this causes the blanks to be filled in with average data. However, as votes accumulates, eventually the imaginary votes will be drowned out by real ones.
In this system, votes don't cause the rating to fluctuate wildly. Instead, they merely perturb it a bit in some direction.
When there are zero votes, only imaginary votes exist, and all of them are C. Thus, each item begins with a rating of C.
See also:
A demo. Click "Solve".
Another explanation of IMDb's system.
An explanation of a similar Bayesian star-rating system.
Evan Miller shows a Bayesian approach to ranking 5-star ratings:
where
nk is the number of k-star ratings,
sk is the "worth" (in points) of k stars,
N is the total number of votes
K is the maximum number of stars (e.g. K=5, in a 5-star rating system)
z_alpha/2 is the 1 - alpha/2 quantile of a normal distribution. If you want 95% confidence (based on the Bayesian posterior distribution) that the actual sort criterion is at least as big as the computed sort criterion, choose z_alpha/2 = 1.65.
In Python, the sorting criterion can be calculated with
def starsort(ns):
"""
http://www.evanmiller.org/ranking-items-with-star-ratings.html
"""
N = sum(ns)
K = len(ns)
s = list(range(K,0,-1))
s2 = [sk**2 for sk in s]
z = 1.65
def f(s, ns):
N = sum(ns)
K = len(ns)
return sum(sk*(nk+1) for sk, nk in zip(s,ns)) / (N+K)
fsns = f(s, ns)
return fsns - z*math.sqrt((f(s2, ns)- fsns**2)/(N+K+1))
For example, if an item has 60 five-stars, 80 four-stars, 75 three-stars, 20 two-stars and 25 one-stars, then its overall star rating would be about 3.4:
x = (60, 80, 75, 20, 25)
starsort(x)
# 3.3686975120774694
and you can sort a list of 5-star ratings with
sorted([(60, 80, 75, 20, 25), (10,0,0,0,0), (5,0,0,0,0)], key=starsort, reverse=True)
# [(10, 0, 0, 0, 0), (60, 80, 75, 20, 25), (5, 0, 0, 0, 0)]
This shows the effect that more ratings can have upon the overall star value.
You'll find that this formula tends to give an overall rating which is a bit
lower than the overall rating reported by sites such as Amazon, Ebay or Wal-mart
particularly when there are few votes (say, less than 300). This reflects the
higher uncertainy that comes with fewer votes. As the number of votes increases
(into the thousands) all overall these rating formulas should tend to the
(weighted) average rating.
Since the formula only depends on the frequency distribution of 5-star ratings
for the item itself, it is easy to combine reviews from multiple sources (or,
update the overall rating in light of new votes) by simply adding the frequency
distributions together.
Unlike the IMDb formula, this formula does not depend on the average score
across all items, nor an artificial minimum number of votes cutoff value.
Moreover, this formula makes use of the full frequency distribution -- not just
the average number of stars and the number of votes. And it makes sense that it
should since an item with ten 5-stars and ten 1-stars should be treated as
having more uncertainty than (and therefore not rated as highly as) an item with
twenty 3-star ratings:
In [78]: starsort((10,0,0,0,10))
Out[78]: 2.386028063783418
In [79]: starsort((0,0,20,0,0))
Out[79]: 2.795342687927806
The IMDb formula does not take this into account.
See this page for a good analysis of star-based rating systems, and this one for a good analysis of upvote-/downvote- based systems.
For up and down voting you want to estimate the probability that, given the ratings you have, the "real" score (if you had infinite ratings) is greater than some quantity (like, say, the similar number for some other item you're sorting against).
See the second article for the answer, but the conclusion is you want to use the Wilson confidence. The article gives the equation and sample Ruby code (easily translated to another language).
Well, depending on how complex you want to make it, you could have ratings additionally be weighted based on how many ratings the person has made, and what those ratings are. If the person has only made one rating, it could be a shill rating, and might count for less. Or if the person has rated many things in category a, but few in category b, and has an average rating of 1.3 out of 5 stars, it sounds like category a may be artificially weighed down by the low average score of this user, and should be adjusted.
But enough of making it complex. Let’s make it simple.
Assuming we’re working with just two values, ReviewCount and AverageRating, for a particular item, it would make sense to me to look ReviewCount as essentially being the “reliability” value. But we don’t just want to bring scores down for low ReviewCount items: a single one-star rating is probably as unreliable as a single 5 star rating. So what we want to do is probably average towards the middle: 3.
So, basically, I’m thinking of an equation something like X * AverageRating + Y * 3 = the-rating-we-want. In order to make this value come out right we need X+Y to equal 1. Also we need X to increase in value as ReviewCount increases...with a review count of 0, x should be 0 (giving us an equation of “3”), and with an infinite review count X should be 1 (which makes the equation = AverageRating).
So what are X and Y equations? For the X equation want the dependent variable to asymptotically approach 1 as the independent variable approaches infinity. A good set of equations is something like:
Y = 1/(factor^RatingCount)
and (utilizing the fact that X must be equal to 1-Y)
X = 1 – (1/(factor^RatingCount)
Then we can adjust "factor" to fit the range that we're looking for.
I used this simple C# program to try a few factors:
// We can adjust this factor to adjust our curve.
double factor = 1.5;
// Here's some sample data
double RatingAverage1 = 5;
double RatingCount1 = 1;
double RatingAverage2 = 4.5;
double RatingCount2 = 5;
double RatingAverage3 = 3.5;
double RatingCount3 = 50000; // 50000 is not infinite, but it's probably plenty to closely simulate it.
// Do the calculations
double modfactor = Math.Pow(factor, RatingCount1);
double modRating1 = (3 / modfactor)
+ (RatingAverage1 * (1 - 1 / modfactor));
double modfactor2 = Math.Pow(factor, RatingCount2);
double modRating2 = (3 / modfactor2)
+ (RatingAverage2 * (1 - 1 / modfactor2));
double modfactor3 = Math.Pow(factor, RatingCount3);
double modRating3 = (3 / modfactor3)
+ (RatingAverage3 * (1 - 1 / modfactor3));
Console.WriteLine(String.Format("RatingAverage: {0}, RatingCount: {1}, Adjusted Rating: {2:0.00}",
RatingAverage1, RatingCount1, modRating1));
Console.WriteLine(String.Format("RatingAverage: {0}, RatingCount: {1}, Adjusted Rating: {2:0.00}",
RatingAverage2, RatingCount2, modRating2));
Console.WriteLine(String.Format("RatingAverage: {0}, RatingCount: {1}, Adjusted Rating: {2:0.00}",
RatingAverage3, RatingCount3, modRating3));
// Hold up for the user to read the data.
Console.ReadLine();
So you don’t bother copying it in, it gives this output:
RatingAverage: 5, RatingCount: 1, Adjusted Rating: 3.67
RatingAverage: 4.5, RatingCount: 5, Adjusted Rating: 4.30
RatingAverage: 3.5, RatingCount: 50000, Adjusted Rating: 3.50
Something like that? You could obviously adjust the "factor" value as needed to get the kind of weighting you want.
You could sort by median instead of arithmetic mean. In this case both examples have a median of 5, so both would have the same weight in a sorting algorithm.
You could use a mode to the same effect, but median is probably a better idea.
If you want to assign additional weight to the product with 100 5-star ratings, you'll probably want to go with some kind of weighted mode, assigning more weight to ratings with the same median, but with more overall votes.
If you just need a fast and cheap solution that will mostly work without using a lot of computation here's one option (assuming a 1-5 rating scale)
SELECT Products.id, Products.title, avg(Ratings.score), etc
FROM
Products INNER JOIN Ratings ON Products.id=Ratings.product_id
GROUP BY
Products.id, Products.title
ORDER BY (SUM(Ratings.score)+25.0)/(COUNT(Ratings.id)+20.0) DESC, COUNT(Ratings.id) DESC
By adding in 25 and dividing by the total ratings + 20 you're basically adding 10 worst scores and 10 best scores to the total ratings and then sorting accordingly.
This does have known issues. For example, it unfairly rewards low-scoring products with few ratings (as this graph demonstrates, products with an average score of 1 and just one rating score a 1.2 while products with an average score of 1 and 1k+ ratings score closer to 1.05). You could also argue it unfairly punishes high-quality products with few ratings.
This chart shows what happens for all 5 ratings over 1-1000 ratings:
http://www.wolframalpha.com/input/?i=Plot3D%5B%2825%2Bxy%29/%2820%2Bx%29%2C%7Bx%2C1%2C1000%7D%2C%7By%2C0%2C6%7D%5D
You can see the dip upwards at the very bottom ratings, but overall it's a fair ranking, I think. You can also look at it this way:
http://www.wolframalpha.com/input/?i=Plot3D%5B6-%28%2825%2Bxy%29/%2820%2Bx%29%29%2C%7Bx%2C1%2C1000%7D%2C%7By%2C0%2C6%7D%5D
If you drop a marble on most places in this graph, it will automatically roll towards products with both higher scores and higher ratings.
Obviously, the low number of ratings puts this problem at a statistical handicap. Never the less...
A key element to improving the quality of an aggregate rating is to "rate the rater", i.e. to keep tabs of the ratings each particular "rater" has supplied (relative to others). This allows weighing their votes during the aggregation process.
Another solution, more of a cope out, is to supply the end-users with a count (or a range indication thereof) of votes for the underlying item.
One option is something like Microsoft's TrueSkill system, where the score is given by mean - 3*stddev, where the constants can be tweaked.
After look for a while, I choose the Bayesian system.
If someone is using Ruby, here a gem for it:
https://github.com/wbotelhos/rating
I'd highly recommend the book Programming Collective Intelligence by Toby Segaran (OReilly) ISBN 978-0-596-52932-1 which discusses how to extract meaningful data from crowd behaviour. The examples are in Python, but its easy enough to convert.

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