I configured my app project starting from the documentation https://docs.gluonhq.com/ and using the GluonFX Gradle plugins.
But the push notifications are not working on iOS.
It is not displayed in the notification center, nor on the lock screen, nor in the banner.
Any solution?
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I'm currently trying to add firebase push notifications to iOS unity project in xcode, but nothing seems to work. Everything else works perfectly, and there is no problems with push notifications in the same project on android. No push notifications in testlight or in the released version from AppStore. Also the permission for using notification do not show up after launching.
PS I am not a developer, just a QA-engineer being asked to manage all the problems with iOS)
added push notifications capability
added remote notification capability
uploaded app APNs to firebase account
enabled push notifications in provisioning profile
added user notification usage description to info.plist
Nothing seems to work. I saw post about adding "registerForRemoteNotifications" string in AppDelegate but I can't find it in our project.
Im trying for a whole day now to get firebase push notifications working.
In almost every tutorial there is a toggle button for push notifications in xcode, in my setup i can not find the toggle button. I can add push notification in the Singing & Capabilities view. And I can see the pus notifications heading, however there is no toggle button.
Im a member of a apple developer team account do I need to get special permissions?
When I view the app config (i can not edit the config) at https://developer.apple.com/account/resources/identifiers/list I see the push notifications is checked.
Im running xcode 11.2.1 on osx 10.15.1
Any pointers are appreciated.
When looking at the capabilities 6 it states: push notifications.
I have finally managed to install my Ionic 2 app on my iPhone with a development profile.
When I click the app icon it shows the splash screen, asks for Push permission (I am using Push) and then closes immediately. The same happens when I run it on the xCode simulator.
Any ideas where I can start debugging? This is the first time I am trying to deploy on iOS.
You are most probably using "phonegap-plugin-push" plugin to implement this feature. If that's the case then remove this plugin from your app and try to run it. If app doesn't crash then the problem is with the plugin.
Have you checked all the permission to use the push notification as specified in plugin's git page?
I'm running into an issue with push notifications using Nativescript and Onesignal
Onesignal keeps telling me the app is missing push notifications in xcode.
But when I run the app, I do get the 'appname would like to send you notifications' message and under xcode everything seems to be set correctly.
I tried deleting the platforms folder, rebuilding the app and so on, but it remains the same message. When I change the app version, I do see the app version change on the onesignal platform, so the informations is passing but apparently apple does not let the notifications through.
Anyway to debug this? How can I be sure the app has push capabilities?
I am using Xamarin.Forms.Labs to send SMS messages from my app. It works great on WP and Android but with the iOS it opens up the default texting screen and allows you to send a text but then I am unable to get back to my app. I click cancel or the iPhone button and reopen my app and it is still on the texting screen. Any ideas what I could be doing wrong or why it doesn't return to my app once I have finished texting? Is anyone else having this issue?
This was a bug in the iOS implementation. I just pushed a fix for it and you can use the latest code (master branch) to test it out.
https://github.com/XLabs/Xamarin-Forms-Labs/pull/498
I will get it included in the next release package.