What would be the time complexity of Search Range problem solution DnC - algorithm

I would appreciate some help in figuring out the time complexity of the solution for Search Range problem from leetcode which involves recursion and DnC algorithm.
I am not sure whether it is O(N) or O(NlogN) and why?
func searchRange(nums []int, target int) []int {
if (len(nums) == 0) {
return []int{-1, -1}
}
return helper(nums, target, 0, len(nums) - 1)
}
func helper(nums []int, target, start, end int) []int {
res := []int {-1, -1}
if (nums[start] > target || nums[end] < target || start > end || (start == end && nums[start] != target)) {
return res
}
if (start == end) {
res[0] = start
res[1] = end
return res
}
mid := (start + end) / 2
res1 := helper(nums, target, start, mid)
res2 := helper(nums, target, mid + 1, end)
if (res1[0] == -1) {
return res2
}
if (res2[0] == -1) {
return res1
}
res[0] = res1[0]
res[1] = res2[1]
return res
}

Related

Climbing The Leaderboard Hackerrank Solutions in Golang

Clue :
An arcade game player wants to climb to the top of the leaderboard and track their ranking. The game uses Dense Ranking, so its leaderboard works like this:
The player with the highest score is ranked number 1 on the leaderboard.
Players who have equal scores receive the same ranking number, and the next player(s) receive the immediately following ranking number.
This is my code solution for climbing the leaderboard, 8/12 test case is passed. but 4 case is timeout. any solution for boosting the performance of my code?
func contains(s []int32, e int32) bool {
for _, a := range s {
if a == e {
return true
}
}
return false
}
func remove(slice []int32, s int) []int32 {
return append(slice[:s], slice[s+1:]...)
}
func climbingLeaderboard(ranked []int32, player []int32) []int32 {
// Write your code here
for i := 0; i < len(ranked); i++ {
if contains(ranked[i+1:], ranked[i]) {
ranked = remove(ranked, i)
i--
}
}
sort.Slice(ranked, func(i, j int) bool { return ranked[i] < ranked[j] })
var result = make([]int32, len(player))
if len(ranked) == 1 {
for i := 0; i < len(player); i++ {
if player[i] > ranked[0] {
result[i] = 1
} else if player[0] == ranked[0] {
result[i] = 1
} else if player[0] < ranked[0] {
result[i] = 2
}
}
} else {
for i := 0; i < len(player); i++ {
l := len(ranked)
l32 := int32(l)
p := player[i]
var temp int32
for j := 1; j < l; j++ {
if p > ranked[j] {
temp = 1
} else if p > ranked[j-1] && p < ranked[j] {
temp = l32 - int32(j) + 1
break
} else if p == ranked[j-1] {
temp = l32 - int32(j) + 1
break
} else if p < ranked[j-1] {
temp = l32 + 1
break
}
}
result[i] = temp
temp = 0
}
}
return result
}
Your code to dedupe ranked is very inefficient.
func contains(s []int32, e int32) bool {
for _, a := range s {
if a == e {
return true
}
}
return false
}
func remove(slice []int32, s int) []int32 {
return append(slice[:s], slice[s+1:]...)
}
for i := 0; i < len(ranked); i++ {
if contains(ranked[i+1:], ranked[i]) {
ranked = remove(ranked, i)
i--
}
}
sort.Slice(ranked, func(i, j int) bool { return ranked[i] < ranked[j] })
Your code to search for player game ranks is not efficient.
Efficiency is not just what you do, it's also how many times you do it.
Your code is too complicated.
Here is some simple code that solves the challenge without triggering a timeout.
import (
"sort"
)
func climbingLeaderboard(ranked []int32, player []int32) []int32 {
ranks := ranked[:1]
last := ranks[0]
for _, score := range ranked[1:] {
if score != last {
ranks = append(ranks, score)
}
last = score
}
climb := make([]int32, 0, len(player))
for _, score := range player {
rank := sort.Search(
len(ranks),
func(i int) bool { return ranks[i] <= score },
)
climb = append(climb, int32(rank+1))
}
return climb
}

Misuse of slices in Go

I'm working on some code to find all palindromes from a string:
func palindrome(s string) bool {
for i, j := 0, len(s) - 1; i < j; i, j = i + 1, j - 1 {
if s[i] != s[j] {
return false
}
}
return true
}
func dfs(s string, start int, sol *[][]string, curr *[]string) {
if start == len(s) {
*sol = append(*sol, *curr)
fmt.Println("intermediate value:", *sol)
return
}
for i := start + 1; i <= len(s); i++ {
substr := s[start:i]
if palindrome(substr) {
*curr = append(*curr, substr)
dfs(s, i, sol, curr)
*curr = (*curr)[:len(*curr) - 1]
}
}
}
func main() {
sol := [][]string{}
dfs("aab", 0, &sol, new([]string))
fmt.Println("last value:", sol)
}
The program outputs:
intermediate value: [[a a b]]
intermediate value: [[aa b b] [aa b]]
last value: [[aa b b] [aa b]]
Looks like when function dfs() returns, sol gets corrupted and its first element changes from [a a b] to [aa b b].
I can't figure out what's wrong with how I declare and use parameters sol and curr.
From the comments posted by JimB and Ricardo Souza, the fix is an extra append needed when updating *sol:
*sol = append(*sol, append([]string{}, (*curr)...))
This code change makes a copy of the contents of *curr.
Also, curr doesn't need to be a pointer type.

Most efficient method of finding the number of common factors of two numbers

I have two numbers for example the numbers are 12 and 16.
factors of 12 are 1, 2, 3, 4, 6, 12
factors of 16 are 1, 2, 4, 8, 16
common factors of these two numbers are 1, 2 and 4.
So the number of common factors are 3. I need to build a Go program for finding the number common factors of two numbers. But the program should be efficient and with minimum number of loops or without loops.
I will provide my code and you can also contribute and suggest with another best methods.
package main
import "fmt"
var (
fs []int64
fd []int64
count int
)
func main() {
commonFactor(16, 12)
commonFactor(5, 10)
}
func commonFactor(num ...int64) {
count = 0
if num[0] < 1 || num[1] < 1 {
fmt.Println("\nFactors not computed")
return
}
for _, val := range num {
fs = make([]int64, 1)
fmt.Printf("\nFactors of %d: ", val)
fs[0] = 1
apf := func(p int64, e int) {
n := len(fs)
for i, pp := 0, p; i < e; i, pp = i+1, pp*p {
for j := 0; j < n; j++ {
fs = append(fs, fs[j]*pp)
}
}
}
e := 0
for ; val&1 == 0; e++ {
val >>= 1
}
apf(2, e)
for d := int64(3); val > 1; d += 2 {
if d*d > val {
d = val
}
for e = 0; val%d == 0; e++ {
val /= d
}
if e > 0 {
apf(d, e)
}
}
if fd == nil {
fd = fs
}
fmt.Println(fs)
}
for _, i := range fs {
for _, j := range fd {
if i == j {
count++
}
}
}
fmt.Println("Number of common factors =", count)
}
Output is :
Factors of 16: [1 2 4 8 16] Factors of 12: [1 2 4 3 6 12]
Number of common factors = 3
Factors of 5: [1 5] Factors of 10: [1 2 5 10]
Number of common factors = 2
Goplayground
Answer 1, with no loops just recursion
package main
import (
"fmt"
"os"
"strconv"
)
func factors(n int, t int, res *[]int) *[]int {
if t != 0 {
if (n/t)*t == n {
temp := append(*res, t)
res = &temp
}
res = factors(n, t-1, res)
}
return res
}
func cf(l1 []int, l2 []int, res *[]int) *[]int {
if len(l1) > 0 && len(l2) > 0 {
v1 := l1[0]
v2 := l2[0]
if v1 == v2 {
temp := append(*res, v1)
res = &temp
l2 = l2[1:]
}
if v2 > v1 {
l2 = l2[1:]
} else {
l1 = l1[1:]
}
res = cf(l1, l2, res)
}
return res
}
func main() {
n, err := strconv.Atoi(os.Args[1])
n2, err := strconv.Atoi(os.Args[2])
if err != nil {
fmt.Println("give a number")
panic(err)
}
factorlist1 := factors(n, n, &[]int{})
factorlist2 := factors(n2, n2, &[]int{})
fmt.Printf("factors of %d %v\n", n, factorlist1)
fmt.Printf("factors of %d %v\n", n2, factorlist2)
common := cf(*factorlist1, *factorlist2, &[]int{})
fmt.Printf("number of common factors = %d\n", len(*common))
}
However, this blows up with larger numbers such as 42512703
replacing the func that do the work with iterative versions can cope with bigger numbers
func factors(n int) []int {
res := []int{}
for t := n; t > 0; t-- {
if (n/t)*t == n {
res = append(res, t)
}
}
return res
}
func cf(l1 []int, l2 []int) []int {
res := []int{}
for len(l1) > 0 && len(l2) > 0 {
v1 := l1[0]
v2 := l2[0]
if v1 == v2 {
res = append(res, v1)
l2 = l2[1:]
}
if v2 > v1 {
l2 = l2[1:]
} else {
l1 = l1[1:]
}
}
return res
}
func Divisors(n int)int{
prev := []int{}
for i := n;i > 0;i--{
prev = append(prev,i)
}
var res int
for j := prev[0];j > 0;j--{
if n % j == 0 {
res++
}
}
return res
}

generate combinations/permutation of specific length

The project is more complex but the blocking issue is: How to generate a sequence of words of specific length from a list?
I've found how to generate all the possible combinations(see below) but the issue is that I need only the combinations of specific length.
Wolfram working example (it uses permutations though, I need only combinations(order doesn't matter)) :
Permutations[{a, b, c, d}, {3}]
Example(pseudo go):
list := []string{"alice", "moon", "walks", "mars", "sings", "guitar", "bravo"}
var premutationOf3
premutationOf3 = premuate(list, 3)
// this should return a list of all premutations such
// [][]string{[]string{"alice", "walks", "moon"}, []string{"alice", "signs", "guitar"} ....}
Current code to premutate all the possible sequences (no length limit)
for _, perm := range permutations(list) {
fmt.Printf("%q\n", perm)
}
func permutations(arr []string) [][]string {
var helper func([]string, int)
res := [][]string{}
helper = func(arr []string, n int) {
if n == 1 {
tmp := make([]string, len(arr))
copy(tmp, arr)
res = append(res, tmp)
} else {
for i := 0; i < n; i++ {
helper(arr, n-1)
if n%2 == 1 {
tmp := arr[i]
arr[i] = arr[n-1]
arr[n-1] = tmp
} else {
tmp := arr[0]
arr[0] = arr[n-1]
arr[n-1] = tmp
}
}
}
}
helper(arr, len(arr))
return res
}
I implement twiddle algorithm for generating combination in Go. Here is my implementation:
package twiddle
// Twiddle type contains all information twiddle algorithm
// need between each iteration.
type Twiddle struct {
p []int
b []bool
end bool
}
// New creates new twiddle algorithm instance
func New(m int, n int) *Twiddle {
p := make([]int, n+2)
b := make([]bool, n)
// initiate p
p[0] = n + 1
var i int
for i = 1; i != n-m+1; i++ {
p[i] = 0
}
for i != n+1 {
p[i] = i + m - n
i++
}
p[n+1] = -2
if m == 0 {
p[1] = 1
}
// initiate b
for i = 0; i != n-m; i++ {
b[i] = false
}
for i != n {
b[i] = true
i++
}
return &Twiddle{
p: p,
b: b,
}
}
// Next creates next combination and return it.
// it returns nil on end of combinations
func (t *Twiddle) Next() []bool {
if t.end {
return nil
}
r := make([]bool, len(t.b))
for i := 0; i < len(t.b); i++ {
r[i] = t.b[i]
}
x, y, end := t.twiddle()
t.b[x] = true
t.b[y] = false
t.end = end
return r
}
func (t *Twiddle) twiddle() (int, int, bool) {
var i, j, k int
var x, y int
j = 1
for t.p[j] <= 0 {
j++
}
if t.p[j-1] == 0 {
for i = j - 1; i != 1; i-- {
t.p[i] = -1
}
t.p[j] = 0
x = 0
t.p[1] = 1
y = j - 1
} else {
if j > 1 {
t.p[j-1] = 0
}
j++
for t.p[j] > 0 {
j++
}
k = j - 1
i = j
for t.p[i] == 0 {
t.p[i] = -1
i++
}
if t.p[i] == -1 {
t.p[i] = t.p[k]
x = i - 1
y = k - 1
t.p[k] = -1
} else {
if i == t.p[0] {
return x, y, true
}
t.p[j] = t.p[i]
t.p[i] = 0
x = j - 1
y = i - 1
}
}
return x, y, false
}
you can use my tweedle package as follow:
tw := tweedle.New(1, 2)
for b := tw.Next(); b != nil; b = tw.Next() {
fmt.Println(b)
}

How to solve Spiral Matrix in go

https://leetcode.com/problems/spiral-matrix/
golang implement.
the result as follow:
Run Code Status: Runtime Error
Run Code Result: ×
Your input
[]
Your answer
Expected answer
[]
Show Diff
why [] is the test case ,it's just a one-dimensional slice ?
my code is :
func sprial(begin_r, begin_c, row, col int, matrix [][]int) []int {
s := make([]int, col*row, col*row+10)
k := 0
if row == 1 && col == 1 {
s[k] = matrix[begin_r][begin_c]
return s
} else if row == 1 {
return matrix[begin_r][begin_c : col-1]
} else if col == 1 {
return matrix[begin_r : row-1][begin_c]
} else {
for i := begin_c; i < col; i++ {
s[k] = matrix[begin_r][i]
k++
}
for i := begin_r + 1; i < row; i++ {
s[k] = matrix[i][col-1]
k++
}
for i := col - 2; i >= begin_c; i-- {
s[k] = matrix[row-1][i]
k++
}
for i := row - 2; i >= begin_r+1; i-- {
s[k] = matrix[i][begin_c]
k++
}
return s[:k-1]
}
}
func spiralOrder(matrix [][]int) []int {
m := len(matrix)
n := len(matrix[0])
i := 0
j := 0
// var rS []int
k := 0
//s1 := make([]int, m*n, m*n)
var s1 = []int{}
for {
if m <= 0 || n <= 0 {
break
}
s := sprial(i, j, m, n, matrix)
if k == 0 {
s1 = s
} else {
s1 = append(s1, s...)
}
i++
j++
m -= 2
n -= 2
k++
}
return s1
}
func spiralOrder(matrix [][]int) []int {
if len(matrix) == 0 || len(matrix[0]) == 0 {
return nil
}
m, n := len(matrix), len(matrix[0])
next := nextFunc(m, n)
res := make([]int, m*n)
for i := range res {
x, y := next()
res[i] = matrix[x][y]
}
return res
}
func nextFunc(m, n int) func() (int, int) {
top, down := 0, m-1
left, right := 0, n-1
x, y := 0, -1
dx, dy := 0, 1
return func() (int, int) {
x += dx
y += dy
switch {
case y+dy > right:
top++
dx, dy = 1, 0
case x+dx > down:
right--
dx, dy = 0, -1
case y+dy < left:
down--
dx, dy = -1, 0
case x+dx < top:
left++
dx, dy = 0, 1
}
return x, y
}
}
Source: https://github.com/aQuaYi/LeetCode-in-Go/blob/master/Algorithms/0054.spiral-matrix/spiral-matrix.go
This repository has most of the solutions to LeetCode problems in a very optimal manner. Please do take a look. Hope it helps.

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