I've drawn a lot of scattered pixels on a screen. I want to move them all a few pixels to the left. Doesn't matter what's left on the last columns of pixels – I can deal with them after the fact.
I tried using SetPixel to redraw the translated image, and though it worked, it wasn't as fast as I would have wanted. So I started searching the web for a specific function for my purpose. I came across SetWorldTransform, but from what I can gather, this serves only to translate coordinates, not full regions. I also found OffsetRgn, but again, this seems to have another purpose. I haven't found anything else that seems promising.
Is there anything I can do that's faster than the naive SetPixel?
I am trying to get the width and height of all the windows. I did this easily with GetWindowRect however the styling in Win8.1+ seems such that there is a border on some windows and thats not being included. When I move/drag the window, this area moves with the window, so I expected it would be apart of its geometry. Is this known? Is there away to include the border width?
New Example
I created a second screenshot to explain after I see some confusion in the comments.
I have two windows side by side as seen in this image here:
Now if I take the GetWindowRect of the left and right windows, it should be a continuous rectangle around both of thse windows. However in the below we see this is not the case. I put a black fade over the whole desktop and cut out just the parts of the GetWindowRect for each window, we see the left window GetWindowRect is a bit smaller, this is my problem.
Old Example
For example this is a screenshot, using the cleared/non-black curtain area is what GetWindowRect identified as the width height, x and y:
We see there is some area of the window not included, I think this is the border? I used photoshop here to put a blue border around what all should have been:
And just for clarity I put an inner red border to show that the area between the red and blue borders was what should have been included, but was not:
Does anyone know how to include this "border" in the GetWindowRect?
Yes, GetWindowRect() lies to you. As you found out. It is a necessary lie. Goes back to Vista, the first Windows version that gave resizable windows their fat border. A pretty necessary feature, high screen resolutions were getting pretty common and the traditional 2-pixel border was getting too hard to hit with a mouse.
That created a massive compatibility problem however, many programs that create a window use CreateWindowEx(), you specify the outer window size. And don't use AdjustWindowRectEx(), the function that you must use to calculate the window size you need. Necessary because almost every window actually cares about the client size of the window. The part you fill with content. If they would have done nothing then legacy programs would end up creating windows with a client area that is too small, no longer fitting the content or aligning it out of whack. Very, very ugly.
So GetWindowRect() lies and pretends that the window has the traditional 2-pixel border. Pretty consistent lie, if you ask for the border size with GetSystemMetrics() then you get 2 back, even though it is 5. All works pretty well, until you start caring about positioning windows next to each other. Impossible to lie about that.
Turning off the lies requires letting Windows know that you are aware of the consequences of the fat borders. And know how to deal with Aero being turned off, possible on Vista and Win7. You must select the sub-system version number in the EXE file header and pick at least 6.00. The vast majority of programs use the legacy value, 4.00. Exactly how that's done depends on your tooling, for the Microsoft linker it is the /SUBSYSTEM option. It can be changed after the program was built with Editbin.exe, /SUBSYSTEM option. The program will no longer run on XP and earlier.
Windows 10 took an interesting new approach to this problem. The skinny borders are back. But now with a much bigger drop-shadow, the mouse is active beyond the border, even for windows that don't have a shadow. Works pretty well, hopefully we can all forget about this appcompat detail soon :)
My question is about how font handling needs to be changed in order to work correctly under Windows 7. I'm sure that I've made an assumption about something that was valid before, but is no longer valid. But I don't even know where to begin looking! I'm praying someone can help! Here are the details as I understand them (I've also posted this question on a Microsoft Windows Developers forum, but they're not answering):
Yes, I'm behind the times (heck, I still write WIN32 code in plain C!) I have a 10 yr old DLL I wrote that mimics an even older DOS screen I/O library within the client area of a window. Needless to say, it only allows the use of fixed-width fonts. When some of the programs using the DLL have been moved to Windows 7, there is a strange flickering that appears when a fixed-width TRUE TYPE font is used (bitmap fonts still work perfectly.) We've tracked the problem down to the fact that a single character written with ExtTextOut is wider than it should be. I've checked the measurements three different ways (by using GetTextExtentPoint32 on a 132 character string and dividing by 132, by calling GetTextMetrics and even by using GetCharABCWidths for all 256 characters) and they all agree that the font is the same width. But ExtTextOut is rendering the background rectangle one or two pixels wider than the font width. Either than, or it is beginning the background rendering a pixel or two to the left of the position given in the parameters [I call it like this: ExtTextOut( hdc, r.left, r.top, ETO_OPAQUE, &r, &ch, 1, NULL ).] And remember, this EXACT code worked perfectly under Windows 2000, Windows XP and, with bitmap fonts on Windows 7 -- but it no longer works correctly with fixed-width true type fonts under Windows 7.
For anyone who isn't grasping what I need to do: try to imagine writing one character per square on a piece of graph paper. Every square uses the same font, but may have a different foreground and/or background color. I use TA_TOP|TA_LEFT text alignment, because it is the simplest and any consistently applied alignment should work for a fixed-width font.
What I'm seeing is that ExtTextOut is emitting a larger background rectangle than I've specified in the RECT * parameter. Since the rectangle I'm providing is created from the reported size of the font, this should NEVER happen -- and it never happened on Windows XP and earlier, and doesn't happen with bitmap (i.e. .FON) fonts under Windows 7, either. But it ALWAYS happens with fixed-width TrueType fonts under Windows 7. This is with the EXACT SAME EXECUTABLE running on Windows 2000, Windows XP and Windows 7 (32 & 64.) While I would love to simply say Windows 7 has a bug, I'm more inclined to believe that some fundamental assumption that I've made about font handling under Windows is no longer true (after 20 years of writing software for Windows.)
But I have no idea how or where to discover what that might be! Please, PLEASE help me!
--- ammendment ---
For anyone interested, I've managed to work around what I am considering a bug -- until I find documentation to the contrary. My workaround consists of two changes to my library:
Use the size returned from GetTextExtentPoint32() of an 'X' instead
of data from TEXTMETRICS.
Include the ETO_CLIPPING flag in all ExtTextOut() calls.
Previously, I was using tmHeight+tmExternalLeading for the number of pixels between the tops of consecutive rows of text, as is documented. I discovered that the size.cy value coming back from the GetTextExtentPoint32() wasn't the same and seemed more accurate. The worst example I found was the OCRB true type font. Here's what I saw in the debugger for the OCRB font I'd created (using the system font selection dialog):
ocrbtm.tmHeight = 11
ocrbtm.tmExternalLeading = 7
ocrbsize.cy = 11
So, for some reason that I've yet to discover, Windows is ignoring the external leading value defined for the OCRB font. Using the size value instead of the TM results in nice, neat, close packed text, which is just what I wanted.
The ETO_CLIPPING flag should not be necessary for me because I am setting the rectangle to exactly the dimensions of a single character and using ETO_OPAQUE to fill in the background (and overwrite the previous cell content.) But without the clipping flag, a single character is wider than either the size, text metric, or ABC width would indicate -- at least, that is true based on all of the documentation I've found so far.
I believe that HEIGHT issue has existed for a long time, but the rest was unnecessary until we ran our software under Windows 7. I'm appending this to my question to see if anyone can explain what I obviously don't understand.
-- ammendment 2 --
1: All documentation I can find says that tmHeight+tmExternalLeading should produce single spaced lines of text. Period. But that is not always true and I cannot find documentation indicating how Windows determines the different values that are sometimes returned by GetTextExtentPoint32().
2: under Win7 (maybe Vista) ExtTextOut started filling in a little more background than it should (by adding a couple extra pixels to the right), but only when a true type font is selected. It does this even if the rectangle is double the expected size of the character (in BOTH dimensions.) DPI/Scaling might be a factor, but since my system is set to 100%, it would seem that Windows is having trouble with a 1:1 scaling factor and that would seem to be a bug. The fact that it only affects true type and not bitmap (.FON) fonts also seems to rule out scaling (unless there is a bug in the scaling system), since Windows should attempt to scale all of the text, not just some of it. Also, there's a greyed (but checked) setting "Use Windows XP style DPI scaling" in the "Custom DPI Setting" dialog. Lastly, this entire issue may be a result of my running under the Windows Classic theme instead of one of the Aero or other Win7 native themes.
-- ammendment 3 --
Simply calling SetProcessDPIAware() has no effect on the issue I'm having. Since my problem exists at the 100% DPI setting (scale 1:1), if my problem is DPI-related, then I must have discovered a bug in the DPI virtualization because this is how Microsoft describes the feature:
This feature works by providing "virtualized" system metrics and UI elements to the application, as if it were running at 96 DPI. The application then renders to a 96-DPI off-screen surface, and the Desktop Windows Manager scales the resulting application window to match the DPI setting.
All of my settings show that I'm at 100% scaling, and looking in the custom settings box clearly shows that means 96 DPI. So, if the DPI virtualization from 96 DPI to 96 DPI is not working for my fixed-width true type fonts, then Windows has a problem, right? Or is there some function I need to call (or stop calling?) in order allow the DPI virtualizer to work correctly?
I'm still not convinced that the supposed scaling issue actually has as much to do with the font SIZE as I originally thought. That's because the problem is manifesting in the background rectangle being filled by ExtTextOut() instead of the text character being emitted. The background rectangle gets enlarged a bit when the font is true type. I've also now verified that this problem occurs whether using the Windows Classic theme or the standard Windows Aero theme. Now to build a simplified example so others can experiment with it.
-- ammendment 4 --
I've created a minimal demo program that shows what I'm seeing (and what I'm doing.) The Visual Studio 2010 project/source may be downloaded from http://www.svalli.com/files/fwtt.7z -- I intentionally didn't include executables because I don't want to risk spreading malware. The program has you choose a fixed-width font and then writes two 5x5 character grids to the client area, one created using the GetTextExtentPoint32 size and one using the TEXTMETRIC size as documented by Microsoft. The grids are in a black&white checkerboard pattern with a yellow on red character written last into the center to show the overlap effect (you may need a zoom utility to see it clearly.) The program also draws a string that starts with 5 X's just below the grid, starting at the same left offset, to be used as a comparison for my method of placing individual characters (I match the string.) The menu allows toggling clipping on/off in ExtTextOut and selection of other fonts. There is also a command line option dpiaware (case-sensitive) that causes the program to call SetProcessDPIAware() when it starts up, so that the effect of that call may also be evaluated.
From creating this I've learned that ExtTextOut is filling the correct background rectangle, but the character being rendered with an opaque background may be wider than it should be and may not even begin where ExtTextOut was told to begin drawing! I said "should be" because the character spacing I'm ending up with matches what I get when I have ExtTextOut render a whole string. The overlap may apparently be on either or both sides of the given rectangle, for example, OCRB adds an extra pixel to both the left and right sides of the character cell while the other true type fonts I've checked add two pixels to the right edge.
I really want to do this the "right" way, but I cannot find any documentation that shows what I'm doing wrong or am missing. Well, I am probably missing something for DPI Aware at scales other than 100%, but otherwise, I'm just baffled.
-- ammendment 5 --
Slightly less baffled... the problem is caused by ClearType. Turning off ClearType made all of the fonts work again. Turning ON ClearType under XP causes the same problem. Apparently ClearType can silently (until someone tells me how to detect it) stretch characters horizontally by a couple pixels in order to make space for the shaded pixels it adds to smooth things out.
Is clipping the only way around this problem?
-- ammendment 6 --
Partial answer to my clipping question above: When creating a new font I now do the following (in pseudo code):
CreateFontIndirect
SelectFont
GetTextMetrics
if( (tmPitchAndFamily & TMPF_TRUETYPE) && Win6.x or above )
if( SystemParametersInfo( SPI_GETCLEARTYPE ) )
lfQuality = NONANTIALIASED_QUALITY
DeleteObject( font )
CreateFontIndirect
Without enabling clipping this almost always works with the font sizes I'm using, though I've found a few that still render an extra pixel to the right (or left) of the character cell. Luckily, those appear to be free fonts found on the internet, so their overall quality might be below the standards of professional font foundries.
If anyone can find a better answer, I'd really, REALLY love to hear it! Until then, I think this is as good as it will get. Thanks for reading this far!
Make sure your code is high DPI aware, and then tell the OS that your process is DPI aware.
If you don't tell the OS that you're DPI aware, some of the measurement functions will lie and give you numbers based on the assumption that the display DPI is actually 96 dpi regardless of what it really is. Meanwhile, the drawing functions will try to scale in the other direction. For simple high-level drawing, this approach generally works (though it often leads to fuzzy text). For small measurements and precise placement of individual characters, this often results in round off problems that lead to things like inconsistent font sizes. This behavior was introduced in Windows Vista.
You can see it all the time in Visual Studio 2010+ as the syntax highlighter colors the text and words shift by a couple pixels here and there as you type. Really frickin' annoying.
Regarding the amendment:
tmExternalLeading is simply a recommendation from the font designer as to how much extra space to put between lines of text. MSDN documentation typically says, "the amount of extra leading (space) that the application adds between rows." Well, you're the application, so the "Right Thing To Do" is to add it between rows when you're drawing text yourself, but it really is up to you. (I suspect higher level functions like DrawText will use it.
It is perfectly correct for GetTextExtentPoint32 (and friends) to return a size.cy equal to tmHeight and to ignore tmExternalLeading. As the programmer, it's ultimately your choice how much leading to actually use.
You can see that this with some simply drawing code. Select a font with a non-zero tmExternalLeading (Arial works for me). Draw some text using TextOut and a unique background color. Then measure the text with GetTextExtentPoint32 and draw some lines based on the values you get back. You'll see that the background color rectangle excludes the external leading. External leading is just that: external. It's not in the bounds of the character cell.
// Draw the sample text with an opaque background.
assert(::GetMapMode(ps.hdc) == MM_TEXT);
assert(::GetBkMode(ps.hdc) == OPAQUE);
assert(::GetTextAlign(ps.hdc) == TA_TOP);
COLORREF rgbOld = ::SetBkColor(ps.hdc, RGB(0xC0, 0xFF, 0xC0));
::TextOutW(ps.hdc, x, y, pszText, cchText);
::SetBkColor(ps.hdc, rgbOld);
// This vertical line at the right side of the text shows that opaque
// background is exactly the height returned by GetTextExtentPoint32.
SIZE size = {0};
if (::GetTextExtentPoint32W(ps.hdc, pszText, cchText, &size)) {
::MoveToEx(ps.hdc, x + size.cx, y, NULL);
::LineTo(ps.hdc, x + size.cx, y + size.cy);
}
// These horizontal lines show the normal line spacing, taking into
// account tmExternalLeading.
assert(tm.tmExternalLeading > 0); // ensure it's an interesting case
::MoveToEx(ps.hdc, x, y, NULL);
::LineTo(ps.hdc, x + size.cx, y); // top of this line
const int yNext = y + tm.tmHeight + tm.tmExternalLeading;
::MoveToEx(ps.hdc, x, yNext, NULL);
::LineTo(ps.hdc, x + size.cx, yNext); // top of next line
The gap between the bottom of the colored rectangle and the top of the next line represents the external leading, which is always outside the character cell.
OCR-B is designed for reliable optical character recognition in banking equipment. Having a large external leading (relative to the height of the actual text) may be appropriate for some OCR applications. For this particular font, it's probably not an aesthetic choice.
I have several objects that are static in size that hug the top and bottom of the screen. However, there is a blank area in the middle of the screen that I would like to stretch with orientation change.
I have solved an issue by adding an extra clear view [paddedView] that can be stretched but wanted to know if there was an easier way to do this without the paddedView just with Visual Format Language.
#"V:|-20-[topLabel(40)]-15-[anotherTopLabel(40)]-[paddedView]-[bottomView(73)]|";
Instead of a view used only for padding, you can either specify a lower priority to a distance or specify the constraint as "greater than or equal to".
Since what you want is a flexible space, the last option sounds like the best one:
#"V:|-20-[topLabel(40)]-15-[anotherTopLabel(40)]-(>=15)-[bottomView(73)]|"
The number 15 is of course just an example.
Scenario: I have SVG image that I can zoom-in and zoom-out. Depending on the zoom, I will display more/less details on the visible part.
The question is: should I take care of not displaying details on the parts that are not currently visible (out of the screen), or the rendering engine is smart enough to skip (clip) those parts before they are rendered?
Yes, browsers are usually clever enough to not render things outside the viewport area.
Note however that the browser still needs to traverse the entire document tree, so even things outside the viewport area can have an impact. It's usually enough to mark the non-interesting subtrees with display="none" to let the browser skip over them when traversing. On small documents that's usually not something that you need to worry about.
I guess clipping will always be applied to the current viewport. But you are probably changing the DOM by updating with the detail visibility changes and restricting that to the visible parts only can make a difference.
The easiest way to find this out is to measure, though. Make two prototypes, one with manual clipping, one without and look for differences in rendering speed in various renderers.