Is there any xCode alternatives for homebrew? - xcode

For Homebrew to work I need to download xCode, but I do not want to download a 40+ gigabyte app. Is there any alternatives for xCode I could use.

You do not need a "full" Xcode installation.
hoembrew requires the Xcode command line tools which could be downloaded from Apple directly.
https://developer.apple.com/download/all/?q=command%20line%20tools
By the way, Xcode should be around 10GB not 40. :)

Related

Xcode XIP = non installed?

During an attempt to reinstall Xcode9 from scratch I decided to use the XIP file download from the developer.apple.com website.
I opened the archive, moved it to the Application folder and launched it. No problem, aside from the issues I was trying to solve that are still there ...
Now I go to the App Store and I see that Xcode results as non-installed.
What should I do?
I am running it on a MacBook Pro 15" from 2016 with macOS 10.12.6.
Yes you can use multiple version all together. just be carefull when installing after download, it will prompt to replace. "do not replace" but "Keep both versions". I am also using 4 different versions for compatibility checks. :)

Uninstall xcode but keep other dependencies

I do not work on iOS or OSX apps, but I do a fair amount of other development. Therefore, I need to keep things like python, gcc, etc. How can I uninstall the xcode app without removing these other things?
How can I uninstall the xcode app without removing these other things?
First point to note is that python comes pre-installed on your mac and can be interacted with independently of Xcode.
You delete the Xcode application from your applications folder (/Applications) and leave the developer tools in place. This would leave the command line tools in place, you could call this a bit of a hack.
location of command line tools:
/Library/Developer/CommandLineTools/usr/bin/
Completely remove Xcode and command line tools and use a package manager tool like HomeBrew to install the tools you require.

How can I install Xcode 6 along side Xcode 5?

I was wondering if there is a way that I could install Xcode 6 along side Xcode 5. I've seen people say you could but they haven't really explained why. Can someone help to explain why? Also, how would you uninstall it if I wished to in the future?
It's simple. The Xcode 6 beta is named Xcode6-beta.app and you drag install it into /Applications. The GM version of Xcode is called Xcode.app. If you need to switch the command line tools you use xcode-select. Nothing has changed here. It's the same as it's been. When you want to "uninstall" it, drag it to the trash. It's that simple.
You can also change the default command line tools via GUI, if you prefer: XCode > Preferences > Locations, Dropdown "Command Line Tools"...
Attention, you can effectively install Xcode 6 and keep Xcode 5 but this is not working perfectly fine. For example this broke my Xcode 5 IOS6 simulators and I am now unable to run my apps on this old ios version (see here)
I didn't find any solution for now and there may be others problems, so be aware this operation is not without risks
You might be far better off creating a partition with OSX Yosemite and installing Beta Software there. I moved over my apps to the Yosemite partition and only the Xcode 6 Beta 4 ran them - yeah!
Here is where I will work with untested software.
Good luck!

How to uninstall xcode3 from Lion 10.7?

I have just bought a macbook air 11" with Lion 10.7. I installed xcode 3.2.5 on it. But its not working. Xcode is installed, consuming much space but I cannot see it in applications. Somewhere I heard that xcode 3 will not work on Lion 10.7, only xcode 4 is compatible on this os. Is it really true? I tried removing xcode 3 but efforts go worthless. What should I do to uninstall it?
For Xcode, you want to use scripts provided with Xcode to remove it completely. Open a terminal window and invoke /Developer/Library/uninstall-devtools. Alternatively, you can just drag the Developer folder to the trash, but I don't think that removes everything that gets installed by the installer.
And no, Xcode3.2 won't work (entirely right) under Lion. You need Xcode4, v4.2 being the most recent with the iOS5 SDK. And if you want to submit anything to Apple, you'll need 4.2 (i.e. the latest released tools) anyway, at this point.
I would use this utility. It's always worked better than the traditional way to "unistall" applications form OSX
http://appzapper.com/
The reviews have always been good for this app.

GCC without Xcode on OS X

I've just unwrapped my new MacBook Pro (yay!) and am now setting it up properly for development. Since I want to avoid clutter, I'm wondering if I really need to install the Xcode tools at all (I never use the IDE or Mac specific tools), since I'll install a newer version of GCC anyway, using MacPorts.
So, is there any benefit in installing Xcode? Is it necessary? What kind of set-up does it do behind the scenes? Basically: can I skip this or will it come back to haunt me because some Unix development tools just assume that OS X is always set up in this way?
In order to perform an easy and successful install of MacPorts, already having tools from the xCode installer is necessary. You only need the install option that places a copy of the unix/header files outside of xcode; everything else can remain uninstalled.
A friend of mine recently released this:
https://github.com/kennethreitz/osx-gcc-installer
Have fun :)
I tried this trick and I was constantly chasing missing header files and such. Just install XCode.
We primarily use the Xcode IDE for building Cocoa/Carbon applications. Xcode typically has different project templates (and project settings fixed accordingly). As long as you are not going to generate a Universal Binary or a framework I think you should be ok. As far as I am concerned, when I am too pissed with Xcode, I go back to the command line, set up the paths myself and start using GDB.
First of all, congratulations on the new MBP. I recently bought a 15" unibody myself. =)
You can safely skip Xcode installation, and you can install almost everything Xcode installs through MacPorts, except Xcode itself, of course.
However, I believe you'll find yourself installing Xcode one day anyway, and installing Xcode is much easier than installing all the tools (especially GCC) through MacPorts.
You can strip down the Xcode install quite a lot - when you install Xcode there is a "Customise" button where you can remove a lot of stuff (gigabytes worth).
You can also go in and delete stuff from /Developer/, for example the 10.3 SDK is about 150MB (I think), and if you're not writing software for that it's quite safe to delete. Obviously be careful when deleting, but if you break things, you can always reinstall the Developer Tools!
Apple now provides the command line tools as a separate download from Xcode. They work with Lion and Mountain Lion. You can download them from the Apple Developer Center.
(This is noted on the osx-gcc-installer GitHub page.)

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