How to round to an arbitrary (non power-of-ten) precision [duplicate] - algorithm

This question already has answers here:
Round to nearest multiple of a number
(3 answers)
Closed last year.
Let’s imagine I would like to round a number (i.e x = 7.4355) to a given arbitrary precision (i.e p = 0.002). In this case, I would expect to see:
round_arbitrary(x, p) = 7.436
What would be the best approach to design such a rounding function? Ideas in pseudocode or Rust are welcome

What would be the best approach to design such a rounding function?
An approach that gets near to OP's goal:
// Pseudo code (p != 0)
round_arbitrary(x, p)
x /= p
x = round(x)
return x*p
A key point is that floating point numbers are finite in size and so can represent about 264 different values exactly whereas code values like 7.4355, 0.002 and the math quotient 1/7.0 are of a much bigger set. Thus the above will get one close, but not certainty to an exact mathematically rounded value.
More advanced code would avoid overflow by not rounding large values which do not need rounding.
// Assume 0 < |p| < 1.0
round_arbitrary_2(x, p)
if (round(x) != x)
x /= p
x = round(x)
x *= p;
return x*p
Deeper
This issues lies with floating point numbers that are encoded with an integer times a power-of-2. Then the question is not so much "How to round to an arbitrary (non power-of-ten) precision", but "How to round to an arbitrary (non power-of-2) precision".

Related

How to compare matrices in GNU Octave [duplicate]

I am writing a program where I need to delete duplicate points stored in a matrix. The problem is that when it comes to check whether those points are in the matrix, MATLAB can't recognize them in the matrix although they exist.
In the following code, intersections function gets the intersection points:
[points(:,1), points(:,2)] = intersections(...
obj.modifiedVGVertices(1,:), obj.modifiedVGVertices(2,:), ...
[vertex1(1) vertex2(1)], [vertex1(2) vertex2(2)]);
The result:
>> points
points =
12.0000 15.0000
33.0000 24.0000
33.0000 24.0000
>> vertex1
vertex1 =
12
15
>> vertex2
vertex2 =
33
24
Two points (vertex1 and vertex2) should be eliminated from the result. It should be done by the below commands:
points = points((points(:,1) ~= vertex1(1)) | (points(:,2) ~= vertex1(2)), :);
points = points((points(:,1) ~= vertex2(1)) | (points(:,2) ~= vertex2(2)), :);
After doing that, we have this unexpected outcome:
>> points
points =
33.0000 24.0000
The outcome should be an empty matrix. As you can see, the first (or second?) pair of [33.0000 24.0000] has been eliminated, but not the second one.
Then I checked these two expressions:
>> points(1) ~= vertex2(1)
ans =
0
>> points(2) ~= vertex2(2)
ans =
1 % <-- It means 24.0000 is not equal to 24.0000?
What is the problem?
More surprisingly, I made a new script that has only these commands:
points = [12.0000 15.0000
33.0000 24.0000
33.0000 24.0000];
vertex1 = [12 ; 15];
vertex2 = [33 ; 24];
points = points((points(:,1) ~= vertex1(1)) | (points(:,2) ~= vertex1(2)), :);
points = points((points(:,1) ~= vertex2(1)) | (points(:,2) ~= vertex2(2)), :);
The result as expected:
>> points
points =
Empty matrix: 0-by-2
The problem you're having relates to how floating-point numbers are represented on a computer. A more detailed discussion of floating-point representations appears towards the end of my answer (The "Floating-point representation" section). The TL;DR version: because computers have finite amounts of memory, numbers can only be represented with finite precision. Thus, the accuracy of floating-point numbers is limited to a certain number of decimal places (about 16 significant digits for double-precision values, the default used in MATLAB).
Actual vs. displayed precision
Now to address the specific example in the question... while 24.0000 and 24.0000 are displayed in the same manner, it turns out that they actually differ by very small decimal amounts in this case. You don't see it because MATLAB only displays 4 significant digits by default, keeping the overall display neat and tidy. If you want to see the full precision, you should either issue the format long command or view a hexadecimal representation of the number:
>> pi
ans =
3.1416
>> format long
>> pi
ans =
3.141592653589793
>> num2hex(pi)
ans =
400921fb54442d18
Initialized values vs. computed values
Since there are only a finite number of values that can be represented for a floating-point number, it's possible for a computation to result in a value that falls between two of these representations. In such a case, the result has to be rounded off to one of them. This introduces a small machine-precision error. This also means that initializing a value directly or by some computation can give slightly different results. For example, the value 0.1 doesn't have an exact floating-point representation (i.e. it gets slightly rounded off), and so you end up with counter-intuitive results like this due to the way round-off errors accumulate:
>> a=sum([0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1]); % Sum 10 0.1s
>> b=1; % Initialize to 1
>> a == b
ans =
logical
0 % They are unequal!
>> num2hex(a) % Let's check their hex representation to confirm
ans =
3fefffffffffffff
>> num2hex(b)
ans =
3ff0000000000000
How to correctly handle floating-point comparisons
Since floating-point values can differ by very small amounts, any comparisons should be done by checking that the values are within some range (i.e. tolerance) of one another, as opposed to exactly equal to each other. For example:
a = 24;
b = 24.000001;
tolerance = 0.001;
if abs(a-b) < tolerance, disp('Equal!'); end
will display "Equal!".
You could then change your code to something like:
points = points((abs(points(:,1)-vertex1(1)) > tolerance) | ...
(abs(points(:,2)-vertex1(2)) > tolerance),:)
Floating-point representation
A good overview of floating-point numbers (and specifically the IEEE 754 standard for floating-point arithmetic) is What Every Computer Scientist Should Know About Floating-Point Arithmetic by David Goldberg.
A binary floating-point number is actually represented by three integers: a sign bit s, a significand (or coefficient/fraction) b, and an exponent e. For double-precision floating-point format, each number is represented by 64 bits laid out in memory as follows:
The real value can then be found with the following formula:
This format allows for number representations in the range 10^-308 to 10^308. For MATLAB you can get these limits from realmin and realmax:
>> realmin
ans =
2.225073858507201e-308
>> realmax
ans =
1.797693134862316e+308
Since there are a finite number of bits used to represent a floating-point number, there are only so many finite numbers that can be represented within the above given range. Computations will often result in a value that doesn't exactly match one of these finite representations, so the values must be rounded off. These machine-precision errors make themselves evident in different ways, as discussed in the above examples.
In order to better understand these round-off errors it's useful to look at the relative floating-point accuracy provided by the function eps, which quantifies the distance from a given number to the next largest floating-point representation:
>> eps(1)
ans =
2.220446049250313e-16
>> eps(1000)
ans =
1.136868377216160e-13
Notice that the precision is relative to the size of a given number being represented; larger numbers will have larger distances between floating-point representations, and will thus have fewer digits of precision following the decimal point. This can be an important consideration with some calculations. Consider the following example:
>> format long % Display full precision
>> x = rand(1, 10); % Get 10 random values between 0 and 1
>> a = mean(x) % Take the mean
a =
0.587307428244141
>> b = mean(x+10000)-10000 % Take the mean at a different scale, then shift back
b =
0.587307428244458
Note that when we shift the values of x from the range [0 1] to the range [10000 10001], compute a mean, then subtract the mean offset for comparison, we get a value that differs for the last 3 significant digits. This illustrates how an offset or scaling of data can change the accuracy of calculations performed on it, which is something that has to be accounted for with certain problems.
Look at this article: The Perils of Floating Point. Though its examples are in FORTRAN it has sense for virtually any modern programming language, including MATLAB. Your problem (and solution for it) is described in "Safe Comparisons" section.
type
format long g
This command will show the FULL value of the number. It's likely to be something like 24.00000021321 != 24.00000123124
Try writing
0.1 + 0.1 + 0.1 == 0.3.
Warning: You might be surprised about the result!
Maybe the two numbers are really 24.0 and 24.000000001 but you're not seeing all the decimal places.
Check out the Matlab EPS function.
Matlab uses floating point math up to 16 digits of precision (only 5 are displayed).

Odd behaviour Using num2str in Octave

Having issue with the num2str function in Octave.
string = num2str(8.395,3);
String returns "8.39"
whereas,
string = num2str(1.395,3);
returns "1.4".
How can it be possible?
How can I get a consistent number of decimals?
IEEE floating point rounds to the nearest even number when exactly half-way. So the first case it rounds down towards 8, and in the second one up towards 2.
I think this will always show 3 digits (ref):
num2str(x,'%4.2f')
The question seems to be "why is 8.395 rounded "down", whereas 1.395 is rounded "up". Is that a bug?
Yes and no. This is an inherent limitation of floating-point arithmetic. Effectively, neither of those two numbers can be expressed exactly in floating-point format, therefore their nearest approximation is used. It just so happens that the nearest approximation for 8.395 is just "under" that value, whereas for 1.395 is just "above" it. Hence octave rounds the first "downwards", and the latter "upwards". You can confirm this if you print more significant digits for each:
sprintf("%.20f", 8.395) % ans = 8.39499999999999957367
sprintf("%.20f", 1.395) % ans = 1.39500000000000001776
So, as far as the "actual numbers in memory" are concerned, octave is doing the right thing.
If you do not care about 'actual precision' and you just want to see 'visually-desired precision', then you can create a simple function that uses "round" (i.e. to the nearest integer) under the hood. E.g.
ndigits = #(x) 10 ^ floor( log10( x ) );
sigdigits = #(x, s) round( x / ndigits(x) * 10^s ) / 10^s * ndigits(x);
sigdigits(8.395, 2) % ans = 8.4000
sigdigits(1.395, 2) % ans = 1.4000

Implementing the square root method through successive approximation

Determining the square root through successive approximation is implemented using the following algorithm:
Begin by guessing that the square root is x / 2. Call that guess g.
The actual square root must lie between g and x/g. At each step in the successive approximation, generate a new guess by averaging g and x/g.
Repeat step 2 until the values of g and x/g are as close together as the precision of the hardware allows. In Java, the best way to check for this condition is to test whether the average is equal to either of the values used to generate it.
What really confuses me is the last statement of step 3. I interpreted it as follows:
private double sqrt(double x) {
double g = x / 2;
while(true) {
double average = (g + x/g) / 2;
if(average == g || average == x/g) break;
g = average;
}
return g;
}
This seems to just cause an infinite loop. I am following the algorithm exactly, if the average equals either g or x/g (the two values used to generate it) then we have our answer ?
Why would anyone ever use that approach, when they could simply use the formulas for (2n^2) = 4n^2 and (n + 1)^2 = n^2 + 2n + 1, to populate each bit in the mantissa, and divide the exponent by two, multiplying the mantissa by two iff the the mod of the exponent with two equals 1?
To check if g and x/g are as close as the HW allow, look at the relative difference and compare
it with the epsilon for your floating point format. If it is within a small integer multiple of epsilon, you are OK.
Relative difference of x and y, see https://en.wikipedia.org/wiki/Relative_change_and_difference
The epsilon for 32-bit IEEE floats is about 1.0e-7, as in one of the other answers here, but that answer used the absolute rather than the relative difference.
In practice, that means something like:
Math.abs(g-x/g)/Math.max(Math.abs(g),Math.abs(x/g)) < 3.0e-7
Never compare floating point values for equality. The result is not reliable.
Use a epsilon like so:
if(Math.abs(average-g) < 1e-7 || Math.abs(average-x/g) < 1e-7)
You can change the epsilon value to be whatever you need. Probably best is something related to the original x.

Cubic root of large number

I'm trying to identify the cubic root of a large number. I found a solution which works for smaller numbers, but not in this case:
require 'openssl'
q = OpenSSL::BN::generate_prime(2048)
ti = q.to_i #=> 3202718747...
ti3 = ti ** 3 #=> 328515909...
m = ti3 ** (1/3.0) #=> Infinity
I was hoping to see m = the original output of ti. Yes, this is a part of a Matasano challenge. I've put a lot of effort into not seeking help thus far, but I've reached a point where it's just a "how do I do something otherwise simple, in Ruby". Any assistance appreciated.
In ruby operations on integers automatically get promoted to bignums (arbitrary precision integers), so you never get an overflow.
The same is not true of floating point operations: you end up with infinity because raising to the power 1/3 is a floating point operation and the first thing it does is try to convert your number to a float. The biggest number a float in ruby can represent is about 10^308 whereas your number is probably around the 10^1800 mark, so it bails out and returns Infinity
Ruby has a BigDecimal class for this. You might therefore be tempted to do
BigDecimal.new(ti3) ** (1/3.0)
This gives a wildly wrong answer for me - I suspect because (1/3.0) is a float, so only approximately 1/3
BigDecimal.new(ti3) ** Rational(1,3)
On the other hand produces the correct result for me (with negligible error). Rational is Ruby's class for representing fractions in an exact manner. In ruby 2.1 you can shorten this to
BigDecimal.new(ti3) ** (1r/3)
The docs do say that only integer exponents are supported but this seems to be a hangover from the ruby 1.8 days
The following code was put forward based on the two pieces of advice given.
def nthroot(n, a, precision = 1e-1024)
x = a
begin
prev = x
x = ((n - 1) * prev + a / (prev ** (n - 1))) / n
end while (prev - x).abs > precision
x
end
It was based on an implementation of Newton's method which dealt with floats, but also just returned infinity. This version deals with integers only, but works for large integers.
Of course, an nthroot, may be called with n = 3.
I don't know what the Matasano challenge is, but what comes to mind is Newton's Method
The wikipedia page on Cube Roots also suggests using Newton's Method

Expressing an integer as a series of multipliers

Scroll down to see latest edit, I left all this text here just so that I don't invalidate the replies this question has received so far!
I have the following brain teaser I'd like to get a solution for, I have tried to solve this but since I'm not mathematically that much above average (that is, I think I'm very close to average) I can't seem wrap my head around this.
The problem: Given number x should be split to a serie of multipliers, where each multiplier <= y, y being a constant like 10 or 16 or whatever. In the serie (technically an array of integers) the last number should be added instead of multiplied to be able to convert the multipliers back to original number.
As an example, lets assume x=29 and y=10. In this case the expected array would be {10,2,9} meaning 10*2+9. However if y=5, it'd be {5,5,4} meaning 5*5+4 or if y=3, it'd be {3,3,3,2} which would then be 3*3*3+2.
I tried to solve this by doing something like this:
while x >= y, store y to multipliers, then x = x - y
when x < y, store x to multipliers
Obviously this didn't work, I also tried to store the "leftover" part separately and add that after everything else but that didn't work either. I believe my main problem is that I try to think this in a way too complex manner while the solution is blatantly obvious and simple.
To reiterate, these are the limits this algorithm should have:
has to work with 64bit longs
has to return an array of 32bit integers (...well, shorts are OK too)
while support for signed numbers (both + and -) would be nice, if it helps the task only unsigned numbers is a must
And while I'm doing this using Java, I'd rather take any possible code examples as pseudocode, I specifically do NOT want readily made answers, I just need a nudge (well, more of a strong kick) so that I can solve this at least partly myself. Thanks in advance.
Edit: Further clarification
To avoid some confusion, I think I should reword this a bit:
Every integer in the result array should be less or equal to y, including the last number.
Yes, the last number is just a magic number.
No, this is isn't modulus since then the second number would be larger than y in most cases.
Yes, there is multiple answers to most of the numbers available, however I'm looking for the one with least amount of math ops. As far as my logic goes, that means finding the maximum amount of as big multipliers as possible, for example x=1 000 000,y=100 is 100*100*100 even though 10*10*10*10*10*10 is equally correct answer math-wise.
I need to go through the given answers so far with some thought but if you have anything to add, please do! I do appreciate the interest you've already shown on this, thank you all for that.
Edit 2: More explanations + bounty
Okay, seems like what I was aiming for in here just can't be done the way I thought it could be. I was too ambiguous with my goal and after giving it a bit of a thought I decided to just tell you in its entirety what I'd want to do and see what you can come up with.
My goal originally was to come up with a specific method to pack 1..n large integers (aka longs) together so that their String representation is notably shorter than writing the actual number. Think multiples of ten, 10^6 and 1 000 000 are the same, however the representation's length in characters isn't.
For this I wanted to somehow combine the numbers since it is expected that the numbers are somewhat close to each other. I firsth thought that representing 100, 121, 282 as 100+21+161 could be the way to go but the saving in string length is neglible at best and really doesn't work that well if the numbers aren't very close to each other. Basically I wanted more than ~10%.
So I came up with the idea that what if I'd group the numbers by common property such as a multiplier and divide the rest of the number to individual components which I can then represent as a string. This is where this problem steps in, I thought that for example 1 000 000 and 100 000 can be expressed as 10^(5|6) but due to the context of my aimed usage this was a bit too flaky:
The context is Web. RESTful URL:s to be specific. That's why I mentioned of thinking of using 64 characters (web-safe alphanumberic non-reserved characters and then some) since then I could create seemingly random URLs which could be unpacked to a list of integers expressing a set of id numbers. At this point I thought of creating a base 64-like number system for expressing base 10/2 numbers but since I'm not a math genius I have no idea beyond this point how to do it.
The bounty
Now that I have written the whole story (sorry that it's a long one), I'm opening a bounty to this question. Everything regarding requirements for the preferred algorithm specified earlier is still valid. I also want to say that I'm already grateful for all the answers I've received so far, I enjoy being proven wrong if it's done in such a manner as you people have done.
The conclusion
Well, bounty is now given. I spread a few comments to responses mostly for future reference and myself, you can also check out my SO Uservoice suggestion about spreading bounty which is related to this question if you think we should be able to spread it among multiple answers.
Thank you all for taking time and answering!
Update
I couldn't resist trying to come up with my own solution for the first question even though it doesn't do compression. Here is a Python solution using a third party factorization algorithm called pyecm.
This solution is probably several magnitudes more efficient than Yevgeny's one. Computations take seconds instead of hours or maybe even weeks/years for reasonable values of y. For x = 2^32-1 and y = 256, it took 1.68 seconds on my core duo 1.2 ghz.
>>> import time
>>> def test():
... before = time.time()
... print factor(2**32-1, 256)
... print time.time()-before
...
>>> test()
[254, 232, 215, 113, 3, 15]
1.68499994278
>>> 254*232*215*113*3+15
4294967295L
And here is the code:
def factor(x, y):
# y should be smaller than x. If x=y then {y, 1, 0} is the best solution
assert(x > y)
best_output = []
# try all possible remainders from 0 to y
for remainder in xrange(y+1):
output = []
composite = x - remainder
factors = getFactors(composite)
# check if any factor is larger than y
bad_remainder = False
for n in factors.iterkeys():
if n > y:
bad_remainder = True
break
if bad_remainder: continue
# make the best factors
while True:
results = largestFactors(factors, y)
if results == None: break
output += [results[0]]
factors = results[1]
# store the best output
output = output + [remainder]
if len(best_output) == 0 or len(output) < len(best_output):
best_output = output
return best_output
# Heuristic
# The bigger the number the better. 8 is more compact than 2,2,2 etc...
# Find the most factors you can have below or equal to y
# output the number and unused factors that can be reinserted in this function
def largestFactors(factors, y):
assert(y > 1)
# iterate from y to 2 and see if the factors are present.
for i in xrange(y, 1, -1):
try_another_number = False
factors_below_y = getFactors(i)
for number, copies in factors_below_y.iteritems():
if number in factors:
if factors[number] < copies:
try_another_number = True
continue # not enough factors
else:
try_another_number = True
continue # a factor is not present
# Do we want to try another number, or was a solution found?
if try_another_number == True:
continue
else:
output = 1
for number, copies in factors_below_y.items():
remaining = factors[number] - copies
if remaining > 0:
factors[number] = remaining
else:
del factors[number]
output *= number ** copies
return (output, factors)
return None # failed
# Find prime factors. You can use any formula you want for this.
# I am using elliptic curve factorization from http://sourceforge.net/projects/pyecm
import pyecm, collections, copy
getFactors_cache = {}
def getFactors(n):
assert(n != 0)
# attempt to retrieve from cache. Returns a copy
try:
return copy.copy(getFactors_cache[n])
except KeyError:
pass
output = collections.defaultdict(int)
for factor in pyecm.factors(n, False, True, 10, 1):
output[factor] += 1
# cache result
getFactors_cache[n] = output
return copy.copy(output)
Answer to first question
You say you want compression of numbers, but from your examples, those sequences are longer than the undecomposed numbers. It is not possible to compress these numbers without more details to the system you left out (probability of sequences/is there a programmable client?). Could you elaborate more?
Here is a mathematical explanation as to why current answers to the first part of your problem will never solve your second problem. It has nothing to do with the knapsack problem.
This is Shannon's entropy algorithm. It tells you the theoretical minimum amount of bits you need to represent a sequence {X0, X1, X2, ..., Xn-1, Xn} where p(Xi) is the probability of seeing token Xi.
Let's say that X0 to Xn is the span of 0 to 4294967295 (the range of an integer). From what you have described, each number is as likely as another to appear. Therefore the probability of each element is 1/4294967296.
When we plug it into Shannon's algorithm, it will tell us what the minimum number of bits are required to represent the stream.
import math
def entropy():
num = 2**32
probability = 1./num
return -(num) * probability * math.log(probability, 2)
# the (num) * probability cancels out
The entropy unsurprisingly is 32. We require 32 bits to represent an integer where each number is equally likely. The only way to reduce this number, is to increase the probability of some numbers, and decrease the probability of others. You should explain the stream in more detail.
Answer to second question
The right way to do this is to use base64, when communicating with HTTP. Apparently Java does not have this in the standard library, but I found a link to a free implementation:
http://iharder.sourceforge.net/current/java/base64/
Here is the "pseudo-code" which works perfectly in Python and should not be difficult to convert to Java (my Java is rusty):
def longTo64(num):
mapping = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_"
output = ""
# special case for 0
if num == 0:
return mapping[0]
while num != 0:
output = mapping[num % 64] + output
num /= 64
return output
If you have control over your web server and web client, and can parse the entire HTTP requests without problem, you can upgrade to base85. According to wikipedia, url encoding allows for up to 85 characters. Otherwise, you may need to remove a few characters from the mapping.
Here is another code example in Python
def longTo85(num):
mapping = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_.~!*'();:#&=+$,/?%#[]"
output = ""
base = len(mapping)
# special case for 0
if num == 0:
return mapping[0]
while num != 0:
output = mapping[num % base] + output
num /= base
return output
And here is the inverse operation:
def stringToLong(string):
mapping = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_.~!*'();:#&=+$,/?%#[]"
output = 0
base = len(mapping)
place = 0
# check each digit from the lowest place
for digit in reversed(string):
# find the number the mapping of symbol to number, then multiply by base^place
output += mapping.find(digit) * (base ** place)
place += 1
return output
Here is a graph of Shannon's algorithm in different bases.
As you can see, the higher the radix, the less symbols are needed to represent a number. At base64, ~11 symbols are required to represent a long. At base85, it becomes ~10 symbols.
Edit after final explanation:
I would think base64 is the best solution, since there are standard functions that deal with it, and variants of this idea don't give much improvement. This was answered with much more detail by others here.
Regarding the original question, although the code works, it is not guaranteed to run in any reasonable time, as was answered as well as commented on this question by LFSR Consulting.
Original Answer:
You mean something like this?
Edit - corrected after a comment.
shortest_output = {}
foreach (int R = 0; R <= X; R++) {
// iteration over possible remainders
// check if the rest of X can be decomposed into multipliers
newX = X - R;
output = {};
while (newX > Y) {
int i;
for (i = Y; i > 1; i--) {
if ( newX % i == 0) { // found a divider
output.append(i);
newX = newX /i;
break;
}
}
if (i == 1) { // no dividers <= Y
break;
}
}
if (newX != 1) {
// couldn't find dividers with no remainder
output.clear();
}
else {
output.append(R);
if (output.length() < shortest_output.length()) {
shortest_output = output;
}
}
}
It sounds as though you want to compress random data -- this is impossible for information theoretic reasons. (See http://www.faqs.org/faqs/compression-faq/part1/preamble.html question 9.) Use Base64 on the concatenated binary representations of your numbers and be done with it.
The problem you're attempting to solve (you're dealing with a subset of the problem, given you're restriction of y) is called Integer Factorization and it cannot be done efficiently given any known algorithm:
In number theory, integer factorization is the breaking down of a composite number into smaller non-trivial divisors, which when multiplied together equal the original integer.
This problem is what makes a number of cryptographic functions possible (namely RSA which uses 128 bit keys - long is half of that.) The wiki page contains some good resources that should move you in the right direction with your problem.
So, your brain teaser is indeed a brain teaser... and if you solve it efficiently we can elevate your math skills to above average!
Updated after the full story
Base64 is most likely your best option. If you want a custom solution you can try implementing a Base 65+ system. Just remember that just because 10000 can be written as "10^4" doesn't mean that everything can be written as 10^n where n is an integer. Different base systems are the simplest way to write numbers and the higher the base the less digits the number requires. Plus most framework libraries contain algorithms for Base64 encoding. (What language you are using?).
One way to further pack the urls is the one you mentioned but in Base64.
int[] IDs;
IDs.sort() // So IDs[i] is always smaller or equal to IDs[i-1].
string url = Base64Encode(IDs[0]);
for (int i = 1; i < IDs.length; i++) {
url += "," + Base64Encode(IDs[i-1] - IDs[i]);
}
Note that you require some separator as the initial ID can be arbitrarily large and the difference between two IDs CAN be more than 63 in which case one Base64 digit is not enough.
Updated
Just restating that the problem is unsolvable. For Y = 64 you can't write 87681 in multipliers + remainder where each of these is below 64. In other words, you cannot write any of the numbers 87617..87681 with multipliers that are below 64. Each of these numbers has an elementary term over 64. 87616 can be written in elementary terms below 64 but then you'd need those + 65 and so the remainder will be over 64.
So if this was just a brainteaser, it's unsolvable. Was there some practical purpose for this which could be achieved in some way other than using multiplication and a remainder?
And yes, this really should be a comment but I lost my ability to comment at some point. :p
I believe the solution which comes closest is Yevgeny's. It is also easy to extend Yevgeny's solution to remove the limit for the remainder in which case it would be able to find solution where multipliers are smaller than Y and remainder as small as possible, even if greater than Y.
Old answer:
If you limit that every number in the array must be below the y then there is no solution for this. Given large enough x and small enough y, you'll end up in an impossible situation. As an example with y of 2, x of 12 you'll get 2 * 2 * 2 + 4 as 2 * 2 * 2 * 2 would be 16. Even if you allow negative numbers with abs(n) below y that wouldn't work as you'd need 2 * 2 * 2 * 2 - 4 in the above example.
And I think the problem is NP-Complete even if you limit the problem to inputs which are known to have an answer where the last term is less than y. It sounds quite much like the [Knapsack problem][1]. Of course I could be wrong there.
Edit:
Without more accurate problem description it is hard to solve the problem, but one variant could work in the following way:
set current = x
Break current to its terms
If one of the terms is greater than y the current number cannot be described in terms greater than y. Reduce one from current and repeat from 2.
Current number can be expressed in terms less than y.
Calculate remainder
Combine as many of the terms as possible.
(Yevgeny Doctor has more conscise (and working) implementation of this so to prevent confusion I've skipped the implementation.)
OP Wrote:
My goal originally was to come up with
a specific method to pack 1..n large
integers (aka longs) together so that
their String representation is notably
shorter than writing the actual
number. Think multiples of ten, 10^6
and 1 000 000 are the same, however
the representation's length in
characters isn't.
I have been down that path before, and as fun as it was to learn all the math, to save you time I will just point you to: http://en.wikipedia.org/wiki/Kolmogorov_complexity
In a nutshell some strings can be easily compressed by changing your notation:
10^9 (4 characters) = 1000000000 (10 characters)
Others cannot:
7829203478 = some random number...
This is a great great simplification of the article I linked to above, so I recommend that you read it instead of taking my explanation at face value.
Edit:
If you are trying to make RESTful urls for some set of unique data, why wouldn't you use a hash, such as MD5? Then include the hash as part of the URL, then look up the data based on the hash. Or am I missing something obvious?
The original method you chose (a * b + c * d + e) would be very difficult to find optimal solutions for simply due to the large search space of possibilities. You could factorize the number but it's that "+ e" that complicates things since you need to factorize not just that number but quite a few immediately below it.
Two methods for compression spring immediately to mind, both of which give you a much-better-than-10% saving on space from the numeric representation.
A 64-bit number ranges from (unsigned):
0 to
18,446,744,073,709,551,616
or (signed):
-9,223,372,036,854,775,808 to
9,223,372,036,854,775,807
In both cases, you need to reduce the 20-characters taken (without commas) to something a little smaller.
The first is to simply BCD-ify the number the base64 encode it (actually a slightly modified base64 since "/" would not be kosher in a URL - you should use one of the acceptable characters such as "_").
Converting it to BCD will store two digits (or a sign and a digit) into one byte, giving you an immediate 50% reduction in space (10 bytes). Encoding it base 64 (which turns every 3 bytes into 4 base64 characters) will turn the first 9 bytes into 12 characters and that tenth byte into 2 characters, for a total of 14 characters - that's a 30% saving.
The only better method is to just base64 encode the binary representation. This is better because BCD has a small amount of wastage (each digit only needs about 3.32 bits to store [log210], but BCD uses 4).
Working on the binary representation, we only need to base64 encode the 64-bit number (8 bytes). That needs 8 characters for the first 6 bytes and 3 characters for the final 2 bytes. That's 11 characters of base64 for a saving of 45%.
If you wanted maximum compression, there are 73 characters available for URL encoding:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789$-_.+!*'(),
so technically you could probably encode base-73 which, from rough calculations, would still take up 11 characters, but with more complex code which isn't worth it in my opinion.
Of course, that's the maximum compression due to the maximum values. At the other end of the scale (1-digit) this encoding actually results in more data (expansion rather than compression). You can see the improvements only start for numbers over 999, where 4 digits can be turned into 3 base64 characters:
Range (bytes) Chars Base64 chars Compression ratio
------------- ----- ------------ -----------------
< 10 (1) 1 2 -100%
< 100 (1) 2 2 0%
< 1000 (2) 3 3 0%
< 10^4 (2) 4 3 25%
< 10^5 (3) 5 4 20%
< 10^6 (3) 6 4 33%
< 10^7 (3) 7 4 42%
< 10^8 (4) 8 6 25%
< 10^9 (4) 9 6 33%
< 10^10 (5) 10 7 30%
< 10^11 (5) 11 7 36%
< 10^12 (5) 12 7 41%
< 10^13 (6) 13 8 38%
< 10^14 (6) 14 8 42%
< 10^15 (7) 15 10 33%
< 10^16 (7) 16 10 37%
< 10^17 (8) 17 11 35%
< 10^18 (8) 18 11 38%
< 10^19 (8) 19 11 42%
< 2^64 (8) 20 11 45%
Update: I didn't get everything, thus I rewrote the whole thing in a more Java-Style fashion. I didn't think of the prime number case that is bigger than the divisor. This is fixed now. I leave the original code in order to get the idea.
Update 2: I now handle the case of the big prime number in another fashion . This way a result is obtained either way.
public final class PrimeNumberException extends Exception {
private final long primeNumber;
public PrimeNumberException(long x) {
primeNumber = x;
}
public long getPrimeNumber() {
return primeNumber;
}
}
public static Long[] decompose(long x, long y) {
try {
final ArrayList<Long> operands = new ArrayList<Long>(1000);
final long rest = x % y;
// Extract the rest so the reminder is divisible by y
final long newX = x - rest;
// Go into recursion, actually it's a tail recursion
recDivide(newX, y, operands);
} catch (PrimeNumberException e) {
// return new Long[0];
// or do whatever you like, for example
operands.add(e.getPrimeNumber());
} finally {
// Add the reminder to the array
operands.add(rest);
return operands.toArray(new Long[operands.size()]);
}
}
// The recursive method
private static void recDivide(long x, long y, ArrayList<Long> operands)
throws PrimeNumberException {
while ((x > y) && (y != 1)) {
if (x % y == 0) {
final long rest = x / y;
// Since y is a divisor add it to the list of operands
operands.add(y);
if (rest <= y) {
// the rest is smaller than y, we're finished
operands.add(rest);
}
// go in recursion
x = rest;
} else {
// if the value x isn't divisible by y decrement y so you'll find a
// divisor eventually
if (--y == 1) {
throw new PrimeNumberException(x);
}
}
}
}
Original: Here some recursive code I came up with. I would have preferred to code it in some functional language but it was required in Java. I didn't bother converting the numbers to integer but that shouldn't be that hard (yes, I'm lazy ;)
public static Long[] decompose(long x, long y) {
final ArrayList<Long> operands = new ArrayList<Long>();
final long rest = x % y;
// Extract the rest so the reminder is divisible by y
final long newX = x - rest;
// Go into recursion, actually it's a tail recursion
recDivide(newX, y, operands);
// Add the reminder to the array
operands.add(rest);
return operands.toArray(new Long[operands.size()]);
}
// The recursive method
private static void recDivide(long newX, long y, ArrayList<Long> operands) {
long x = newX;
if (x % y == 0) {
final long rest = x / y;
// Since y is a divisor add it to the list of operands
operands.add(y);
if (rest <= y) {
// the rest is smaller than y, we're finished
operands.add(rest);
} else {
// the rest can still be divided, go one level deeper in recursion
recDivide(rest, y, operands);
}
} else {
// if the value x isn't divisible by y decrement y so you'll find a divisor
// eventually
recDivide(x, y-1, operands);
}
}
Are you married to using Java? Python has an entire package dedicated just for this exact purpose. It'll even sanitize the encoding for you to be URL-safe.
Native Python solution
The standard module I'm recommending is base64, which converts arbitrary stings of chars into sanitized base64 format. You can use it in conjunction with the pickle module, which handles conversion from lists of longs (actually arbitrary size) to a compressed string representation.
The following code should work on any vanilla installation of Python:
import base64
import pickle
# get some long list of numbers
a = (854183415,1270335149,228790978,1610119503,1785730631,2084495271,
1180819741,1200564070,1594464081,1312769708,491733762,243961400,
655643948,1950847733,492757139,1373886707,336679529,591953597,
2007045617,1653638786)
# this gets you the url-safe string
str64 = base64.urlsafe_b64encode(pickle.dumps(a,-1))
print str64
>>> gAIoSvfN6TJKrca3S0rCEqMNSk95-F9KRxZwakqn3z58Sh3hYUZKZiePR0pRlwlfSqxGP05KAkNPHUo4jooOSixVFCdK9ZJHdEqT4F4dSvPY41FKaVIRFEq9fkgjSvEVoXdKgoaQYnRxAC4=
# this unwinds it
a64 = pickle.loads(base64.urlsafe_b64decode(str64))
print a64
>>> (854183415, 1270335149, 228790978, 1610119503, 1785730631, 2084495271, 1180819741, 1200564070, 1594464081, 1312769708, 491733762, 243961400, 655643948, 1950847733, 492757139, 1373886707, 336679529, 591953597, 2007045617, 1653638786)
Hope that helps. Using Python is probably the closest you'll get from a 1-line solution.
Wrt the original algorithm request: Is there a limit on the size of the last number (beyond that it must be stored in a 32b int)?
(The original request is all I'm able to tackle lol.)
The one that produces the shortest list is:
bool negative=(n<1)?true:false;
int j=n%y;
if(n==0 || n==1)
{
list.append(n);
return;
}
while((long64)(n-j*y)>MAX_INT && y>1) //R has to be stored in int32
{
y--;
j=n%y;
}
if(y<=1)
fail //Number has no suitable candidate factors. This shouldn't happen
int i=0;
for(;i<j;i++)
{
list.append(y);
}
list.append(n-y*j);
if(negative)
list[0]*=-1;
return;
A little simplistic compared to most answers given so far but it achieves the desired functionality of the original post... It's a little dirty but hopefully useful :)
Isn't this modulus?
Let / be integer division (whole numbers) and % be modulo.
int result[3];
result[0] = y;
result[1] = x / y;
result[2] = x % y;
Just set x:=x/n where n is the largest number that is less both than x and y. When you end up with x<=y, this is your last number in the sequence.
Like in my comment above, I'm not sure I understand exactly the question. But assuming integers (n and a given y), this should work for the cases you stated:
multipliers[0] = n / y;
multipliers[1] = y;
addedNumber = n % y;

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