react-native my avd manager dead
when runing my react-native app task dead
You should delete your avd device and reinstall play store icon device like in photo.
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I am using Rider for Mac.
I create an AVD in AVD Manager.
I run my .net Xamarin App from Rider.
When running the app for the first everything is ok.
When I try to run the app the second time Rider freezes while installing the app(I cannot click on anything in the Rider UI).
In Activity Monitor Rider appears as "(Not Responding)".
This is the last thing I see in the UI:
The idea.log file does not appear in /Users/*******/Library/Logs/JetBrains/Rider2020.2 or any of the other log files
The only way I can unfreeze Rider is to use Activity Monitor to kill the Emulator.
If I delete the AVD and make a new one everything works the first time and then it starts freezing up again.
What can I do to stop this from happening?
I have just created an xamarin ios app 'TestApp' for testing on iphone device. The same app created on xcode and deployed succuessfully on both iphone and simulator.
I have created an Apple Id using this .Below image shows the the provisioning profile and signing identity i have created.
Bundle identifier of both mac and windows project are same also. i have followed this link for free provisioning. Appie Id is added to the visualstudio project using fastlane. But when i run this app on visualstudio2017, it just builds successfully; neither deploying to the iphone nor simulator; just builds and run button enables again .no more. How can i deploy the app on device?
Now its working...Tools -> Extensions and Updates-> 'Mono Debugging For Visual Studio' was disabled. I Enabled it and program now deploys to the device ..
I have an Android Studio project that has both a wear and mobile module. I am installing to a physical handheld device connected via usb that is connected to a wearable emulator. Bothe the wearable emulator and the handheld device say they are in fact connected, but when i build my project to the handheld device it doesn't show the app in the "start.." menu on the wearable.
I am not sure if i have to install it manually on the wearable or not. It would seem to me that the project should automatically install both if i build to the handheld.
Anyone have experience with this?
https://developer.android.com/training/wearables/apps/creating.html has some useful info
Make sure you're forwarding adb to the emulator by using this adb command:
adb -d forward tcp:5601 tcp:5601
You also need to deploy the app you're debugging separately to the emulated wearable. Every Android wear project has two modules. Mobile goes to the phone or tablet, wear to the watch. You need to deploy the mobile apk to the phone and the wear apk to the watch.
Under the run menu, selecting debug should allow you to choose witch module you build, select wear then pick your emulated environment when it asks your target
We are having an issue building my app in Debug mode to my physical devices, the error is posted below.
The device is dev unlocked and was working, but stopped with no warning. We can still work on the emulator and build in release mode to the device.
We have tried:
•Reassociating it with the Windows Phone store.
•Cleaning the solution.
•Deleting obj and bin folders.
•Rebuilding solutions
•Running VS in admin mode.
•Restarting the system.
Does anyone please have advice on how to resolve this issue as it is hurting our beta testing.
Error:
"Unable to activate Windows Store app 'App Name'. The Process started, but the activation request failed with error 'The app didn't start'"
try to remove the App.config file
If you already have the app installed on device, it will fail when you try to deploy using Visual studio. Is this a Windows Phone 8.1 app or 7.x app?
I am newbie in android development. I want to configure my AVD target to Google API, but I just realized that I have only Android target in the AVD manager.
What should I do?
Thanks