I have developed one UiPath attended Bot which runs well when screen is unlocked but failed when it locked, i tried with both simulate and default input types for click and type into, but my problem is how long screen is not locked everything is running smooth, but once screen is locked, getting below errors “Timeout reached.”,“level”:“Error”,“logType”:“Default”, and “Could not find the UI element corresponding to this selector”
Any Suggestion is much appriciated, Thank You
We also faced same issue on UNO RPA c# tool.
we are trying to openurl throughb rpa bot we have openurl activity. that working fine for chrome browser but when we are using IEWITHEDGE driver that time Bot which runs well when screen is unlocked but failed when it locked. This is for UNO RPA c# tool.
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I'm building a Cast app with a chrome sender and custom HTML/CSS/JS receiver. While it works correctly from desktop chrome, I've noticed that I can't connect via the Android Chrome app.
With Android, when clicking the Cast button and selecting the correct receiver device in the Popup, nothing happens (my listener for SESSION_STATE_CHANGE is not called). After clicking the button again, my session listener says:
{type: "sessionstatechanged",
session: null,
sessionState: "SESSION_START_FAILED",
errorCode: "invalid_parameter"}
At first, I thought my setup was incorrect, but after looking at the official chrome sender app and following the same steps as above, I noticed a similar problem with a different error code:
Request session failure:
{"code":"invalid_parameter",
"description":"Already requesting session",
"details":null}
In the above case the visual indicator starts it's 'active' state on first click, but there's no change/activity otherwise it just stays in that state.
This was working before, so I know this is a relatively new issue (at least since Feb, possibly sooner). I also know since it's working on desktop, there's nothing wrong with the setup per se -- but it's still failing for Android.
Any help or feedback here would be great, thank you!
Okay, after updating my Android phone (missed an update this morning) it seems to be fixed.
EDIT:
Turns out, it was due to the restart. So as a patch, restarting your mobile device will reset your Chrome and allow it to send correctly.
I have written file picker code in my project. When i run the project in my windows phone by clicking on device button in visual studio, the app runs fine(I mean it opens pictures library and i can select a photo and preview it).
But when I disconnect my usb and then open the app in the phone and when i open pictures library on click of a button , the pictures library opens briefly and then the app crashes immediately(My app closes).
Can anyone please help me with this??
As written in the blog post , the AndContinue method run in a different process and to do so, the current running app goes into the background or even gets closed sometimes, that is what you are experiencing in your app as far i can tell but not sure why different things happening during debug & deploy.
There must be a callback inside app.xaml.cs specifically to handle the condition when calling application(which was sent into background) comes in foreground, read this blog post carefully & you'll understand as what you need to change in your code :
using-the-andcontinue-methods-in-windows-phone
http://blogs.msdn.com/b/wsdevsol/archive/2014/05/08/using-the-andcontinue-methods-in-windows-phone-silverlight-8-1-apps.aspx
I just dealt with this issue and one of the reasons why there are differences between debug and deploy is because of the suspending event.
During debug, the application does not actually get suspended until you manually do it through Lifecycle Events. This means that when you pick a file on debug and the app is put to the background to load the file picker, it is not actually suspended, while when the app is deployed, it actually gets suspended.
Look into your app_resuming method and OnSuspending methods in your app.xaml that may be causing errors not occurring during debug.
I can't find much documentation around this issue. All other running apps on my pebble have a connection to my phone, and work as expected. However, a Pebble.js application I'm currently working on simply displays Disconnected - run the pebble phone app.
I have noticed that in my Developer Settings that the Connection Manager is listed as Disconnected. Is this part of the problem? I see nothing in the logs.
For reference, the application is doing a simple ajax request and displaying the result.
This message is often caused by the JavaScript crashing on the phone (undefined reference, unknown function, etc) and so the watch thinks it is not running.
Some ideas to debug this:
Replace your code with one very simple console.log("hello world") statement and see if this works.
Look at the Logs (View Logs button in CloudPebble or pebble logs on the command line).
Very rarely, on Android, I have seen situation where the Pebble app is in a bad state where it cannot execute the JS for only one app. When this happens, you need to force-kill the Pebble app and relaunch it.
I have had the same experience.
I usually kill and restart the pebble app on my phone and then I also do refresh the browser. Sometimes you have to log out of and then log back into Cloudpebble.
My Windows Phone XNA game calls Guide.BeginShowKeyboardInput to get the user's name. While the Guide's input screen is shown, if the user presses the Home or Search (hardware) buttons, the game is deactivated as usual - but if the user then presses the Back (hardware) button, the game should resume but it doesn't. Instead it shows the "Resuming..." message until Windows Phone gives up trying to resume the game and kills the process.
Please note:
My app is failing Microsoft certification because of this problem - I really need to fix it!
This only happens in my game when the Guide input screen is shown - when it's not shown, the game
resumes properly after being deactivated.
This problem only occurs when the game is run on WP7.x (verified problem on WP7.5 and
WP7.8) - although the game seems to resume properly on WP8 devices.
I've created a blank XNA game project, called Guide.BeginShowKeyboardInput and tested it using WP7.x devices, and this problem-behavior doesn't occur.
I've tested the game without enabling Music & my Trial License manager (they use timers) and it still does this.
Exact same behavior occurs in the emulator (resume-failure on WP7.x emulators, works fine on WP8
emulator)
I used threads to asynchronously download content during the loading screen - but they already completed and exited.
I don't believe other threads are running, although this seems like
it could be a thread-blocking issue.
Any other ideas on what could be blocking the game from resuming when the Guide.IsVisible or how to debug/resolve this problem?
The solution to this issue was simply to NOT use SuppressDraw when dealing with any operation that passes control outside of the app, e.g. Launchers, Choosers and the Guide.
Have you tried calling "Guide.EndShowKeyboardInput" in either the Deactivating or closing events?
So that the guide is closed before the app suspends, you do get 10 seconds to suspend so this might be worth looking into.
If you want the guide to re-show on resume, then in your state saving code just have a flag and open the guide if it's set.
I have a simple Windows Phone 7 application which is working perfectly when started from Visual Studio. However, if I deactivate the app (press Windows button or back button from the application's MainPage) and then click the app's icon to relaunch, the screen will flash and return to the list/home screen. I assumed this was an issue with the emulator but when I got a developer device I have the same issue.
Note that reactivating without a complete tombstone works (pressing Windows button from the app and then back).
I have no idea what causes this or how to proceed with debugging. Hopefully someone else has experienced this and knows a fix.
Turns out there is a bug, i found the solution here http://forums.create.msdn.com/forums/p/67522/416995.aspx
In short, it turns out that the Microsoft.Xna.Framework.Media.MediaLibrary class (which I am using to display pictures on applications main page) is not properly initialized when the user has not opened a media hub prior to you calling it. So picture collection properties are null or empty. The solution is to add a call to MediaPlayer.Queue.ToString(), it will force the initialization of the native media library allowing you to invoke the MediaLibrary later on.
Sounds like an unhandled error on startup is causing the app to crash.
Trap/log/handle/display any unhandled exceptions. Also check what you're doing on startup.
IF you are saving something (to Isolated Storage) after first run and then opening it on subsequent launches then that's where I'd look first.
If it works when launched from Visual Studio then this will probably be due to the way you are rebuilding/redeploying the app before launching it in that case.