we want to use a single board computer (C582S-IM-AA), which has an I2C Controller, because we have some I2C slave ICs which, drive some LEDs and inputs and outputs.
The OS should be Windows10 Professional, because we have an application that runs on it.
So my question is: can I access the C582S-IM-AA's onboard I2C-Controller from Windows Pro version.
All Examples and articles, I found, use Windows IoT and I'm not shure what's the difference. (When I look into my laptops W10 Pro Device-Manager, I can see some I2C Host Controllers under System Devices, but how to use them?)
Until now we used a Mainboard from Congatec, and they supplied a C and C# library to access the onboard I2C-Bus from Windows10 Pro, which worked like a charm.
So maybe someone has experiences with I2C on Windows10 Pro (Libs, Native APIs, ). Or maybe my idea is totally stupid? Or maybe all functionality of Win Pro is also availlable in Win IoT, so that we can switch to it?
Thank you.
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To make my program could communicate with Nokia phone I have setup libusb-win32 library. But after I have this library installed any standard Nokia soft like PC Suite refuses not only to communicate but even to detect my phone! The phone is still available only to my program through libusb-win32 now. Removal of the libusb0.sys driver helps and phone becomes again accessible through Nokia PC Suite, but then it is no more visible to my app via libusb-win32 library. Whether it is somehow possible to get the phone accessible as through libusb-win32 for my application as for standard Nokia phone programs (Nokia PC Suite, NSU, NSS, etc.)?
I run Windows 7 Enterprise and libusb-win32 1.2.6.0
Answer to myself. Yes, it is possible. The driver libusb-win32 should be installed in the filter drive option, not in the device file option.
I am looking to implement the use of a Bluetooth 4.0 Smart Ready device (Polar H6/H7 Heart Rate Sensors) in my application. I am forced to target Windows 7 OS. However, I'm only seeing Windows 8 support for Smart Ready devices. I will not be able to upgrade clients to windows 8 in order to use these devices.
The first problem I found is that Windows 7 does not even see the device in order to pair with it. This might be the dongle I'm using. I have tried 2 different ones. The first is a CSR V4.0 (I'm not sure the actual model number). The second is StarTech USBBT1EDR4. Both seem to be using a CSR chipsets. Maybe I should try a different chipset based dongle? Such as Broadcom or TI?
I do see and can pair with the device with my Windows 8.1 Surface Pro.
Is there no way to get Bluetooth Smart implementation for Windows 7 OS platform?
I've recently faced the same problems! I need to run an application in o older version of windows (win xp) and I cannot find any support to that with my dongle (one based in broadcom bcm20702).
What I've found is that windows prior to windows 8, has no bluetooth low energy support, so you would not be able to use the windows bluetoth stack, and broadcom doesn't have a sdk for BLE (I've contacted them, and they said it).
So I've looked for other alternatives and BlueGiga bluetooth 4.0 dongle has a C SDK that you can use to develop your applications in Windows XP and 7. In that page (after register) you can find all the documentation you need.
I've also found a C# Wrapper and a Java Wrapper to its API.
Hope it can help.
[EDIT] : just received my dongle, tried it with win XP and it worked. Guess this is a solution for you also!
Strange thing is, I installed windows 10 and I could use bluetooth smart from my Logitech MX master mouse, but I had to go back to windows 7 because of display drivers and now it does not support it anymore. Windows 7 does not support smart bluetooth. It's just a driver I would presume, but Logitech does not provide it.
I find it realy strange that the old bluetooth device in my laptop worked fine with bluetooth smart devices in Windows 10 but in windows 7 it can only connect to plain old bluetooth devices.
I use Mac OSX. I now want to try and develop an app on windows 8 for the Imagine Cup.
But i dont want to switch back to windows.
Is there any way to develop apps for windows 8 from mac?
Preferably free option....
The only available way is to use Virtual Machine because one cannot develop Windows 8 Modern UI app(Windows Store app) even with lower version of windows than windows 8. There are many virtual machines are available for free. Virtualbox maybe a good start.
www.techspot.com/guides/503-windows-8-virtual-machine ,A Tutorial to create vm of windows 8.
Assuming that windows phone is the platform you chose to develop app, again you need windows to create windows phone app.
Kick start your windows phone app development here .
I actually use VMWare on a Mac to do all of my Win32 development on Windows 7 and VS2010.
You will need:
a powerful mac (i7)
lots of RAM (I have 8G, I wish I had 16G)
a 7200rpm HDD or SSD.
With that, it's really great for me. I've been doing this for a few months now without a single kernel panic or blue screen at all.
Note: You cannot really develop for WP7 using this sort of configuration. The WP7 simulator uses VirtualBox, which either runs extremely slowly or not at all in other VMs, based on our experience. Will need a real Windows machine for that ^_^
It's a workable scenario. Good luck!
I would like to create my Kinect development environment and am contemplating using iMac as the box with Windows 7 installed as dual boot and/or parallels.
Has anyone tried this configuration earlier and does it work?
Running Bootcamp(dual boot) works with windows 7/8 Parallels does not.
I have a macpro 1,1 and a mac air both work with bootcamp(dual boot).
The only thing that could cause it not to work is the USB configuration. Kinect requires that it be connected to a USB host controller and not a hub. I believe all of the iMac's USB ports are host ports so I don't believe this to be an issue. If you use the Kinect Sensor Chooser control built into the WPFViewers sample app it will tell you if that particular problem arises (insufficient bandwidth).
Parallels will not work with the SDK at the time of this writing due to driver. Kinect is not an official USB device and the driver requires direct communication with the Kinect. I hoped that this would be resolved with the official Kinect for Windows hardware but alas it was not.
You might want to look at native OSX Kinect development using OpenKinect
http://openkinect.org/wiki/Getting_Started
If you don't want to have to write all the image processing code yourself, and are working in C#, you could start with the Accord library:
http://accord-net.origo.ethz.ch/
I'd like to modify a USB driver to send and receive USB data over a network.
Take for example, an iMac and a PC. I have an iPod plugged in to my PC (in NY). I want my iMac (in LA) to recognize the iPod as plugged in to a local USB port and be able to communicate with the iPod.
Forget my qualifications, or lack thereof (I have background in web, iOS apps, I've toyed with Java and C).
Where can I get source code for a USB driver for Windows that I can modify? Mac OS?
Any tips or pointers towards accomplishing my goal would be appreciated as well.
It looks like folks are coming up with something close to what you want. If you do decide to roll your own, the USB driver source you asked for is libusb.
On the Mac OS X end, drivers are built up in a stack. What you want to do should be relatively simple (nothing is really simple in kernel land). You need to create a driver that can communicate over ethernet with the PC and looks like a USB device to the driver matching software. Then everything else will happen automatically.
The source code is available for Apple's USB stack. You should also read about the IOKit API and IOKit device driver guidelines and IOKit fundamentals.
Oh yes and you say you have toyed with Java and C. To write device drivers on OS X, you'll need to learn some C++.
I suggest you to go see USBIP project. This is available on Linux and Windows, but not clear for MAC. If you can get a VHCI-Controller driver installed for MAC, we can kick start USBIP for MAC.
Sounds quite like this product, a bit unsure if theirs works over wide-area networks though.
I have a general idea of how I'd go about it, but not any specifics. Basically, I'd use the platform's driver development kit to write a USB device emulator on the client machine. I'd then add a virtual device to that system called "Networked USB Host", or something similar that maintains an open port to listen for communication from the server and passes it on to your virtual USB device. IIRC, the Windows DDK comes with a USB simulation framework that might be able to help you with this.
On the server, you'd have to hook into the USB subsystem to send raw USB packets to the client machine. libpcap and wireshark have USB capturing facilities for that, but I'm not sure if this works with winpcap and the Windows version of wireshark as well.
EDIT: Look at this for cross-platform USB capture alternatives.
You can buy OSR USB learning kit: https://www.osronline.com/custom.cfm?name=index_fullframeset.cfm&pageURL=https://www.osronline.com/store/index.cfm
This is actually small USB device with known interface. Windows Driver Kit (WDK) contains sample KMDF driver for this device: http://www.microsoft.com/whdc/driver/wdk/
This is good starting point to learn Windows Drivers development, and USB drivers development specifically. However, it is still far away from your problem solution.
Can't you use some sort of Remote Desktop?