I wanted to to use ScaNN for one of my projects but couldn't install it on my M1 air.
I have tried pip install scann but it doesn't work.
I tried compiling their open sourced code on my machine by installing the correct versions of tensorflow and bazel but receiving some certification error.
ps: I had to switch to google colab workspace to use ScaNN.
Related
I am using rush and trying to run rush install in a project I cloned from one of my company's repositories. But, it fails by throwing the following error:
The chromium binary is not available for arm64:
If you are on Ubuntu, you can install with:
apt-get install chromium-browser
Note: I'm using iTerm2 terminal for all this running on an Apple Macbook Pro having Monterey as the OS, powered by the Apple M1 Pro chip.
PS I tried to look for answers o'er the web and found this post but the answer doesn't seem to work for me.
As mentioned previously, this is due to the new M1 chips. I've been able to resolve the issue by using node v15. Could try nvm use 15 from the command line in your project directory.
I am unable to install hyper kit on my mac. I am issueing the command brew install hyperkit from the terminal . the following is the logs result
Kjango-MacBook-Air:~ kanan$ brew install hyperkit
Warning: You are using macOS 10.12.
We (and Apple) do not provide support for this old version.
You will encounter build failures with some formulae.
Please create pull requests instead of asking for help on Homebrew's GitHub,
Twitter or any other official channels. You are responsible for resolving
any issues you experience while you are running this
old version.
hyperkit: A full installation of Xcode.app 9.0 is required to compile
this software. Installing just the Command Line Tools is not sufficient.
Xcode can be installed from the App Store.
Error: An unsatisfied requirement failed this build.
Appreciate if you can help me to resolve.
thank you
I have upgraded to the mac os catalina .
then i was able to install it
I am trying to install wxpython on mac os. I have already tried following solution. I have already enables software installation from all sources
a) Downloaded the binary for mac and tried to install it. It says no software found to install at the last step.
b) I tried using brew to install. The brew command works find but when when I tried import wx it says no module found.
Can you specify how to get rid of this error? My mac version is 10.11.5 I am using python 2.7
Try using the installer found here: https://wxpython.org/snapshots/. It is a current (as of 2 weeks ago) snapshot of the code, modified to use the newer Installer Package format.
I have been trying to install bakefile(v0.2.9) in mac osx 10.11. Whenever I try to install bakefile using the dmg file I get The installation failed.The installer could not install the software because there was no software found to install error.
I even tried building it from the source code(v1.2.5.1 from github). I built it using the sudo make command.However sudo make install command throws No rule to make target install.
Is there any other way to install bakefile in macosx 10.11?
Edit :
Finally I managed to install the bakefile 0.2.9 in osx 10.11. I can't use the latest version as it does not supports the bakefile we have been using in our projects.
Though the installation is successful,I get the segmentation fault 11 when I try to build the bakefiles(.bkl). Some of the forums suggested that the problem could be associated with python 2.7. I followed all the steps needed to resolve the issue. But none of them helped.
I have been using python 2.7.11. How can I avoid this segmentation fault?
I advice against using the legacy 0.2.9 version.
I even tried building it from the source code(v1.2.5.1 from github).
You didn’t, that’s the problem — you tried to build a very different version, 0.2.9 != 1.2.5.1. The relation between these two branches is explained at http://bakefile.org — they are incompatible and different.
If you want to build 0.2.9 from sources, you need to download and build 0.2.9.
If you want to use the 1.x version, you can download packaged “binary” version, as explained at https://github.com/vslavik/bakefile
P.S. You don’t need to, and shouldn’t, use sudo when installing somewhere you typically have access to, such as /usr/local on OS X.
I'm trying to install openCV on university's iMac,
but the problem is our university's network is so strict.
and I couldn't install openCV using MacPorts.
I tried google to look for a way to install but it all failed
i guess because it is kind of old ways and because my network is so strict.
So if anybody knows a way that I can download a ready framework with how to use it inside
Xcode. or at least a framework with how to install it to work with Xcode.
or a way to download from the source and compile it then install it in Xcode
please.
Because I tried the cmake way and I still have no luck to get it work.
thanks in advance.
sources I used:
http://salemsayed.me/?p=240
http://opencv.willowgarage.com/wiki/InstallGuide
http://opencv.willowgarage.com/wiki/Mac_OS_X_OpenCV_Port
http://www.ient.rwth-aachen.de/cms/software/opencv/
I'm using Lion + Xcode 4.x branch, with OpenCV svn trunk. Everything works fine. You have to install cmake first, then get the code from the svn following the instructions at http://code.opencv.org . The compilation process worked fine for me for all the core modules + the Qt module + the GPU module + TBB acceleration.
The instructions are the same as the Linux platform.
After setting up cmake configuration in a terminal (using ccmake for a more interactive tool),
I set the architecture to x86_64 (on my MBP Core 2 Duo), the target directory to /usr/local/(the default), and I have Intel TBB installed in /usr/local/.
Cmake generates the makefiles for you, so you just have to type make -j2 to compile, then sudo make install. If you're working on a workstation, then you have more CPU power, and you can replace the value 2 by more, e.g. 8.