I'm having a lot of problems with ZeroBraneStudio!
I enjoyed using it to write my first application on Windows, but now I fail to make it working on MacBook Air and even on WIndows after reinstalling Solar2D and ZeroBrane!
If I launch my app opening Corona Simulator everythings works well, but ZeroBrane doesn't work. The errors on MacBook and on Windows are similar.
On MacBook:
Program starting as '"/Applications/Corona-3664/Native/Corona/mac/bin/lua" -e "io.stdout:setvbuf('no')" "/var/folders/4w/hn6pxl5s20v31f0q2n9msjs40000gn/T/.bO0D1R"'.
Program 'lua' started in '/Applications/Corona-3664' (pid: 1638).
Debugging session started in '/Applications/Corona-3664/'.
SampleCode/Interface/Composer/main.lua:18: module 'composer' not found:
no field package.preload['composer']
no file './composer.lua'
no file '/usr/local/share/lua/5.1/composer.lua'
no file '/usr/local/share/lua/5.1/composer/init.lua'
no file '/usr/local/lib/lua/5.1/composer.lua'
no file '/usr/local/lib/lua/5.1/composer/init.lua'
no file './composer.lua'
no file './composer/init.lua'
no file './lua/composer.lua'
no file './lua/composer/init.lua'
no file '/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/composer/composer.lua'
no file '/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/composer.lua'
no file '/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/composer/composer/init.lua'
no file '/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/composer/init.lua'
no file './composer.so'
no file '/usr/local/lib/lua/5.1/composer.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file '/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/bin/clibs/composer.dylib'
no file '/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/bin/clibs/libcomposer.dylib'
stack traceback:
[C]: in function 'require'
SampleCode/Interface/Composer/main.lua:18: in ma etc.
Please help me to understand what is going wrong!
Thanks
It looks like your project points to /Applications/Corona-3664/ folder, but it needs to point to the location of your project files, such that the require statement for your project modules work from that location (or you need to adjust package.path values so that Lua interpreter can find the modules you are loading).
In this particular case it looks like the application expects the composer.lua to be in the same folder as main.lua, so try setting your project folder to /Applications/Corona-3664/SampleCode/Interface/Composer/ (although it's better to keep it outside of Applications/ folder).
Related
I'm using rust-cpython to make a python module in rust. I've run my code on a linux os and it runs just fine but I get the familiar "linking with cc failed:exit code 1 error". I've gathered from this that I need to add the .cargo/config file to my project as suggested at the bottom of this:
https://github.com/dgrunwald/rust-cpython
I've copied and pasted their code into a file, config.toml, and place there in a directory, .cargo. I've tried nesting this in my src directory and my project directory with no success, what am I missing?
Solution found: Thought I'd post it as this gave me grief.
Everything with this setup is fine except the config file can't have the extension .toml despite being written in a toml format
I get "Sharing violation on path" error whenever I try to build a VS project on macOS if the project is not in Users/../projects folder. I keep my work files on separate drive (exFat) which is perfectly accessable and works fine both under windows and macOS.
I assume it happens because of some permissions' violation but I am very new to macOS and can't figure it out.
macOS version - Mojave
Fixed in the way like kinhoon said, thanks.
One useful side note: we can use "Home" env variable instead of hardcoded users/<user_id> folder
<IntermediateOutputPath Condition=" '$(OS)' == 'Unix' ">$(Home)\path_to_folder\$(Platform)\$(Configuration)</IntermediateOutputPath>
Looks like it's a bug related to the way OS or VS handles writing on file systems FAT and exFAT.
https://www.feval.ca/posts/fixing-cs2012/#fn:1
I found another solution, which you can still keep your code in exFAT.
https://xamarin.github.io/bugzilla-archives/15/15093/bug.html
The solution in the above link suggests to manually edit the project file and put the following line into the build configuration to put the intermediate files in your Mac volume:
<IntermediateOutputPath Condition=" '$(OS)' == 'Unix' ">\Users\your_user_id\path_to_folder\$(Platform)\$(Configuration)</IntermediateOutputPath>
Note that you need to replace your_user_id and path_to_folder in the line above with your own values specific to your Mac installation.
The best is to put the line in every platform and configuration.
You can actually put it somewhere other then Users folder, but that seems to be the best place to put.
(Before downvote im aware how to do this using code thats inline to this command but not how to do it using a file that uses the --app="data:text/html,<sometags></sometags>)
How would I open a local html (mar.html) file using this command
C:\'Program Files (x86)'\Google\Chrome\Application\chrome.exe --profile-directory="Default" --app=
Specifically, the issue is my lack of familiarity with the --app flag
I tried
C:\'Program Files (x86)'\Google\Chrome\Application\chrome.exe --profile-directory="Default" --app="mar.html"
C:\'Program Files (x86)'\Google\Chrome\Application\chrome.exe --profile-directory="Default" --app="file:///mar.html"
Both don't work.
Giving me the error
Your file was not found
It may have been moved or deleted.
ERR_FILE_NOT_FOUND
You almost got it. The file descriptor path must be absolute and encoded.
Encoding the path correctly with cli tools like "urlencode"(gridsite-clients) did not work for me.
If you have NodeJS installed and would use a linux machine, you could use this command.
chromium --app=`node -e "console.log('file://'+encodeURI(process.argv[1]))" "$(realpath "/path/of/your/file.html")"`
This works also fine with relative paths.
For windows you have to rewrite this yourself.
When I package my Shoes App for Windows images doesn't work. I have this very simple app (min_test.rb):
Shoes.app()
{
background "bg.jpg"
}
Which works fine if I run it through Shoes, but when I package it with Shoes so that I get a standalone .exe file the images doesn't load. Inside the folder these are the contents:
min_test.rb
bg.jpg
min_test.exe (after packaging)
If Shoes3.3.1, indeed, on linux too.
console (alt-/) saying "couldn't find tmp.....bg.jpg" ?
(background or image)
could you file a bug report, please : https://github.com/Shoes3/shoes3/issues
EDIT: Sorry, wait
if Shoes3.3.1 !
you have to first make a shy then an exe and the resulting exe will be outside of the directory where your script and image is.
follow this : https://github.com/Shoes3/shoes3/wiki/Packaging
(note: tested on linux and on Windows)
I'm trying to make a standalone .exe packaged Ruby Shoes app that uses images dynamically, meaning whichever images is found in the folder of the .exe file.
Shoes.app() {
background "bg.jpg"
}
This code works if the image is in the same folder when the .exe is packaged, and the image seems to be packaged into the .exe since it's not needed in the same folder as the .exe for it to display when running the exe. But when you want it to load the file in the same folder as the .exe, packaging the app without the image, it does not show. I've tried different ways at finding absolute path to the current directory where the .exe is launched from, but they all seem to point to some temporary directory under AppData and not where the .exe file is located.
Edit: my first answer was incomplete. Windows is a little odd in Shoes for packaged apps. Write a little test script.
Shoes.app do
stack do
para "DIR: #{DIR}"
para "LIB_DIR: #{LIB_DIR}"
cdir = Dir.getwd
para "CWD: #{cdir}"
end
end
Dir.getwd is probably what you want.
Calling pwd should get you what you want
Nope, Ok sorry get it now !:-)
Shoes is opening your exe/shy into AppData/temp so working directory and __FILE__ both point there !
Someone, some time ago proposed this : Trying to access the "current dir" in a packaged Shoes app
must be a better way !
EDIT:
you probably want custom packager (check "i want advanced install options")
check "Expand shy in users directory"
Do as you done for regular packaging.
Now when launching the exe, it will ask you( or the user) to choose where to install your app, proceed, note the directory.
Now before launching the installed app feed the noted directory with your resources and you should be ok
Some references : https://github.com/Shoes3/shoes3/wiki/Custom-Install-Scripts
(there's a lot more to it)
https://github.com/Shoes3/shoes3/issues/247#issuecomment-213919829