Determining location of text input caret location globally on screen in Windows - windows

My aim is to display a little overlay, a flag icon, for the chosen keyboard layout, etc. at the exact location where one would type something, as to help the user immediately see which input layout is being used (for example US vs JP layout).
I would like to do this not per application, but globally.
My first attempt to do this was to listen for various Microsoft Windows specific events, when the caret changes, and so on, but apps like Slack for example work differently than native Windows apps so this is hard to do.
My other idea is to track the caret's blinking motion over the screen (taking screenshots periodically and detecting where the caret is blinking).
Not sure how sound these ideas are, but this question is attempt the find the best possible solution to do this.
Thank you for all your inputs.

A_CaretX and A_CaretY in autohotkey(V1 version) maybe help you
see https://www.autohotkey.com/docs/Variables.htm#misc

Related

Why is moving a GUI window from the code discouraged?

Well, the title almost says it all : Why should I not move a GUI (e.g. Gtk) window on screen from the code ? In Gtk 3 there was an API for moving windows on screen, but it was removed in Gtk 4, because it is not good to move a window from code; only the user should do so (don't ask me to provide sources for that, I read it somewhere but have forgotten where and cannot find it). But I cannot think of any reason why it shouldn't be good, but of several reasons why it could be good, for example to restore the position of a window between application restarts. Could you please shed some light on this ?
The major reason why is that it can't possibly work cross-platform, so it is broken API by definition. That’s also why it was removed in GTK4. For example: this is impossible to implement when running on top of a Wayland session, since the protocol doesn't allow getting/setting global coordinates. If you still want to have something similar working, you'll have to call the specific platform API (for example, X11) for those platforms that you want to support.
On the reason why it’s not supported by some display protocols: it’s bad for UX and security. In terms of UX: some compositors can have special behavior because they need to work on a small device, or because they have a kiosk mode in which everything should always run fullscreen, or they provide a tiling experience. Applications positioning their windows themselves then tend to give unexpected behaviour. In terms of security: if you allow this, it’s technically possible for an application to reposition and resize itself so that it covers your screens while making itself transparent, without it being noticeable, which means it has the possibility of scraping all input.

StartScreenCapturebyWindowId() not excluding overlapping windows for certain programs (Agora Unity)

I am trying to setup individual window sharing for a project in Unity for Windows. The way I'm currently going about doing this is by using EnumWindows(), IsVisableWindow(), and GetWindowText() to create a dictionary of window titles and handles, then calling StartScreeCapturebyWindowId() to share the selected window.
This works relatively well for most process; the window of the process and only the window of the process is streamed. However, for certain programs (like Google Chrome, Discord, and Windows Photos) the captured area is set correctly, but overlapping windows are not culled out.
Does anyone know what could be causing this problem? Is there something wrong with the way I'm grabbing the handles for these windows? Or is there something about starting a screen capture that I am missing?
You certainly did the correct things. However, you also hit the limitation to the Windows part of the SDK. To understand this better, the set of programs are UWP applications. They have different ways to share the visible pixels. Previously version of Agora SDK could not even show the window. Starting from 3.0.1, the SDK uses Rectangle cutting method to get the window display. You may further read the online documentation about that API here.
There isn't much Agora can do for the near term. So you will just need to deal with the user experience (e.g. by warning them) or look at solutions like using Web SDK instead.

Is there a way to change the windows phone 7 emulator orientation in runtime

Is there way to change the orientation of the emulator in runtime.
I have some tests for a component which include different layouts based on orientation. It would be great if this is possible.
I'm not sure what you are asking for?
If you just want to change the orientation yourself, then use the mouse - there's some buttons top right on the emulator to change orientation - http://msdn.microsoft.com/en-us/library/ff402568(v=VS.92).aspx
If you want to automate this, then since I'm not sure there's a keyboard shortcut or command line for this, then you could just about do it by modifying the code inside https://github.com/Expensify/WindowsPhoneTestFramework/
Alternatively... it might be quicker/easier to just hack your own code to set the supportedorientation of each page just for one-off testing.
Late response (translated by google), but can be useful for others.
Management guidance on this in the options bar to the right of the emulator:
Detail to know, so that the orientation is done properly and is taken into account, we must re-press the "pause" button if you did previously to use your keyboard. Otherwise, you will feel duty systematic tilt your head to the left or right. :)

Hide or not to hide the system tray in a Windows Phone 7 application?

I am debating whether to hide or not to hide the system tray in a Windows Phone 7 application. I've not found any general suggestions on this issue -the official Windows Phone design guidelines don't address this issue at all - except for Jeff Wilcox's blog post who suggested that he personally likes to see the system tray in applications. I'd like some general advice on this issue from other Windows Phone developers.
Some reasons for showing the system tray are
Doesn't take up that much space
Users may want to see it at times
Reasons for hiding it are
You can't control its background: unless you're using PhoneBackgroundBrush as the background the top row will stand out
Lots of widely used / official apps already hide it: all games as well as the official Facebook and Twitter app.
I'd appreciate all advice on this.
Transparency and colors are now possible with Mango by setting its BackgroundColor and Opacity :
shell:SystemTray.IsVisible="True"
shell:SystemTray.BackgroundColor="Transparent"
shell:SystemTray.Opacity="0"
I would say by default show it unless it really gets in the way in a way you can't workaround, especially if its an app and not a game.
I would say it depends on the application/game you are writing
If the app needs a network connection or if you will be in the application for a long period of time show it so the user can keep an eye on network and battery.
If you need the extra screen space (for a game?), and you rarely need network hide it.
Or... I guess you leave it up-to the user and give them a setting to programatically hide/show it.
I think its best to use the tray in applications that are tools or utilities. Typically these users would prefer more info than less when they're using applications on the phone (battery, network, time).
Also adding the tray in there tends to make the application look more native on the phone (according to me and others I've asked), which is a big plus because the user associates your app as if it was built with the phone OS.
But if the application is a game, media, etc. type of application I recommend you take it off, especially on panorama because it takes away from the intended design. Also these types of applications focus on the content and seeing multiple little icons at the top can take away from the experience.
Really to me the space it occupies isn't really THAT much, so that shouldn't be too much of an issue. But rather the purpose of the app as stated above.
I do like the suggestions that have been given as far as giving the user the choice. Check out this code:
bool ShowTray;
//ASK USER WHAT THEY WANT
//ShowTray = true or false;
SystemTray.IsVisible = ShowTray;
I've been reluctantly hiding, at least on any view where I have a background image; otherwise it looks too strange to me. I've been considering a setting in my app that would allow the user to choose, and persisting that to isolated storage.
Also considering maybe having the top of the screen in phone background brush color and have it fade / blend into another color or background image. Not sure how well that would turn out but as long as it is not a cheesy looking gradient effect, perhaps.
I'm hoping eventually MS will soon add support for transparency in the system tray or otherwise help address this issue. As a user I wish that I could force the system tray to always be visible across all apps, but as a developer I realize that the visual effect often doesn't look good.
Perhaps if the community came up with a new UX metaphor where maybe double-tapping in the system tray area would toggle whether it is visible. A single tap could perhaps start to animate / pop / hint at the system tray...

How to make a GUI that works on all window mobile phones?

Up to now I been using the pda emulator in visual studios 2008 (I am using windows mobile 6.1 professional sdk).
So I just dragged and dropped most of my GUI components into the form. In one instance I made a panel then in this panel I dynamically generated labels in it with certain location positions.
I then put it on my Hp PAQ 110 Classic pda and it looked fine and everything. Then I was looking through the emulators one of them was called professional square. So I decided to run it and when it ran my program it looked like crap.
I had missing labels, missing controls and it just looked horrible.
I thought maybe it would like do some resizing for me but it seems to either did a shitty job or it does not do it at all.
So how do you make a GUI that will work well on all mobile phones(or at least the vast majority of them).
Is there like X number of types of mobile phones? Like the emulator emulates a pda and it works on my HP one so I am assuming that all window mobile device pdas have the same screen size.
Then the next question is how do you make the controls position properly from one device to another? I heard of people using XML files that have all the location position, sizes and etc that they call up and I guess essentially generate the GUI dynamically based on the information in XML.
But I could not find any examples how the XML file would look like, how to detect what phone type it is so that I could call up the right node of the file for that phone.
I am not sure if there are any other ways but this seems better then a set of GUI forms for each one.
Also would it be recommended to have most things in a panel so that way even if the stuff is bigger you can at least turn auto scrolling on.
thanks
I spent a good amount of time looking at different solutions for this problem (see my question here as well) and ended up with a pragmatic approach - consistent use of docking. You have to restrict yourself to the least common denominator, i.e. the lowest resolution you want to support, in terms of how much you can fit on the screen. The good news was that grids always use the entire available real estate, and my forms flow correctly on all devices and the screens don't look like they are broken.
This is far from being an easy task. You can follow some guidelines, but the only thing that will actually work is to always test the User Interface in all possible screen resolutions. Emulators are a good way to start, however it will be better to have an actual device. Some things like font sizes and text readability can only be tested in a real device. So, these are my advices:
Try to use docking for positioning your controls.
You need to be able to handle orientation changes correctly. Using docking helps, but again you always need to test in different screen resolutions.
At some point you will find out that it is inevitable to detect the screen size and adapt the User Interface dynamically. I don't agree that you should restrict yourself to only display what can fit in the smallest screen. A professional application should adapt itself to the available screen size and take full advantage of it.
Structure your application so that it is easy to support new screen resolutions. Make the main User Interface code screen size agnostic. Make it get all information about dynamic resizing - positioning from a configuration class. This way you only need to enhance a single item in your code in order to support a new screen resolution.
And of course:
Test in all possible screen resolutions. After even a minor change to the User Interface, retest.
Eventhough the above posts where helpful this video I found solves all my problems and you don't have to develop for the the lowest screen.
http://www.microsoft.com/events/series/detail/webcastdetails.aspx?seriesid=86&webcastid=5112

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