SetWindowsHookEx(WH_SHELL, ...): What is the meaning of event HSHELL_WINDOWREPLACED? - winapi

If I register a hook via SetWindowsHookEx(WH_SHELL, ShellProc, ...), what is the meaning of event HSHELL_WINDOWREPLACED? (My Google-fu fails me. I have searched high and low!)
Win32 Docs:
SetWindowsHookEx(): https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setwindowshookexw
ShellProc (callback): https://learn.microsoft.com/en-us/windows/win32/winmsg/shellproc
The offical docs read: A top-level window is being replaced. Weirdly, they also say: Windows 2000: Not supported. Does that mean only supported before or after Win2K?
I created a test driver to watch a Microsoft Windows session, but I was never able to trigger this mysterious event.
I also found a similar event here:
RegisterShellHookWindow: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-registershellhookwindow
... that says:
HSHELL_WINDOWREPLACING: A handle to the window replacing the top-level window.
HSHELL_WINDOWREPLACED: A handle to the window being replaced.
Related:
How can I be notified when a new window is created on Win32?
Why HSHELL_WINDOWDESTROYED, HSHELL_WINDOWCREATED?

In this instance, the term "replace" refers to the occasions when a window stops responding to messages ("hangs") and, after a certain period, Windows hides it and replaces it on-screen with a faded-out copy (called a "ghost window").
Windows does this so that, even when the app is not processing messages, the user can interact with the ghost window to move it around and try to close it.
The wParam value is the handle of the hung window (the one being replaced) and the lParam value is the handle of the ghost window (its replacement).
If the window starts responding again, the notification is sent again, with the window handles swapped around.

Related

How to be notified that user is about to drop a file onto my window

WM_MOUSEMOVE is sent when the mouse is moved over my window, regardless of whether a mouse button is held down or not.
However, the above is not true if the user is in the process of carrying a file into my window.
How can I get notified of this special case?
I'm ok with requiring a minimum of Windows 7, or even Windows 10.
I found this question which is almost the same, but I can't implement the IDropTarget COM interface, because my project has not been created as an "ATL COM" app nor as an "MFC application that contains ATL support".
Edit: I'll try WH_MOUSE_LL from the above-linked question.

Visual Studio Time Out

When I debug my program, which consists of looping over thousands of entries in vectors multiple times, it simply freezes the program but does not provide any error messages whatsoever. Does Visual Studio have some sort of auto-time out that I am experiencing?
Check may be your program is going into infinite loop Or doing some heavy task that makes your UI unresponsive(if you have windows form). Since you are debugging this program then why dont you set breakpoint in code and check where your program is causing issue.
And yes there is no time out for Visual Studio,But for program window.This is known as Hang Status.
When an application (or more accurately, a thread) creates a window on the desktop, it enters into an implicit contract with the Desktop Window Manager (DWM) to process window messages in a timely fashion. The DWM posts messages (keyboard/mouse input and messages from other windows, as well as itself) into the thread-specific message queue. The thread retrieves and dispatches those messages via its message queue. If the thread does not service the queue by calling GetMessage(), messages are not processed, and the window hangs: it can neither redraw nor can it accept input from the user. The operating system detects this state by attaching a timer to pending messages in the message queue. If a message has not been retrieved within 5 seconds, the DWM declares the window to be hung. You can query this particular window state via the IsHungAppWindow() API.
Detection is only the first step. At this point, the user still cannot even terminate the application - clicking the X (Close) button would result in a WM_CLOSE message, which would be stuck in the message queue just like any other message. The Desktop Window Manager assists by seamlessly hiding and then replacing the hung window with a 'ghost' copy displaying a bitmap of the original window's previous client area (and adding "Not Responding" to the title bar). As long as the original window's thread does not retrieve messages, the DWM manages both windows simultaneously, but allows the user to interact only with the ghost copy. Using this ghost window, the user can only move, minimize, and - most importantly - close the unresponsive application, but not change its internal state.
A nice article is written in this following link.
How program window works

How to intercept a window message in a shell extension

I have a shell extension that needs to reload its configuration when a specific window message (custom message registered with RegisterWindowMessage) is broadcasted by another application.
I tried several approaches to intercept the message:
Installing a window subclass callback on a window of Windows Explorer, using SetWindowSubclass. This works on Window 7, but not on Windows 8, because apparently DllMain is not called on the main thread, and SetWindowSubclass doesn't work from another thread. This is mentioned in the documentation:
You cannot use the subclassing helper functions to subclass a window across threads
Installing a hook for CALLWNDPROC, using SetWindowsHookEx. Because I don't want to slow down the whole system, I install the hook for a specific thread only (the explorer's main thread). This works on Windows 8, but not on Windows 7... I suspect this is because I'm hooking on the wrong thread, but I'm not sure. And anyway, this approach seems overly intrusive.
Creating a message-only window to handle the message. This doesn't work at all, because message-only windows don't receive broadcasted messages.
Is there a reliable way to receive a window message in a shell extension?
A window message initially seemed to be the easiest way to notify the shell extension, but if you think another mechanism would be more appropriate, I'm open to suggestions.
Create a hidden window and listen for the message in its window procedure.
Register a window class that has default values for all the fields apart from the window procedure and class name. You don't need to specify anything else in the window class since the window will never be visible.
When you create the window, pass 0 for the window style. Specifically exclude WS_VISIBLE.
Pass 0 for the WndParent when you create the window. This will make it a top level window and so eligible to receive broadcast messages.

Preventing WM_SETCURSOR and WM_NCHITTEST messages from being generated

I'm making an application that hooks itself in to a target application and, when activated by the user, prevents all keyboard and mouse window messages from reaching the target application's window proc. My application does this by translating the incoming input messages, such as WM_MOUSEMOVE, to WM_NULL, so that the window proc is unaware input happened.
The problem is that Windows also automatically sends WM_SETCURSOR and WM_NCHITTEST to the window proc (e.g. when the application calls PeekMessage) when mouse input occurs. These messages aren't posted to the window's message queue, so I can't change them to WM_NULL.
I initially worked around this by subclassing the window proc and simply ignoring WM_SETCURSOR and WM_NCHITTEST there, but subclassing seems to have compatibility issues with some of the applications I'm hooked in to.
My question is: How do I prevent WM_SETCURSOR and WM_NCHITTEST from being generated in the first place OR how do I prevent them from reaching the application's window proc.
Some Ideas to Try
I just finished implementing a global/system wide CallWndRetProc with a WH_CALLWNDPROCRET Windows Hook (like it describes in the past post of the link below).
http://help.lockergnome.com/windows2/Igor-SetCursor-SetWindowsHookEx--ftopict285504.html
Using that in combination with hiding all the system cursors using SetSystemCursor has effectively hidden the cursor for most applications.
If you wanted to continue hacking at this target application, you could try using API Monitor to diagnosis what is going on: http://www.rohitab.com/apimonitor
The guy at rohitab hints at releasing his source code eventually; his site seems to have some of the better forums about Hooking, Subclassing, Injecting, etc.
It sounds like you successfully used SetWindowLongPtr(), but there are a few different ways to get into the address space of the program you are working on...
Have you tried SetCapture()?
Other Links
Here are a few other links that may be useful:
http://support.microsoft.com/kb/31747
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646262(v=vs.85).aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/ms633569%28v=vs.85%29.aspx#winproc_subclassing
http://msdn.microsoft.com/en-us/library/windows/desktop/ms648395(v=vs.85).aspx
Hope that helps. Good luck.

How do I send key strokes to a window without having to activate it using Windows API?

I have made an application already that sends commands to an activated window. I want to be able to use the computer while my process is running because as soon as I switch focus to another window the key strokes being sent via send keys will go to the window I just switched to.
Currently I use FindWindow, IsIconic, and ShowWindow from the Windows API. I have to check to see if the window is there with FindWindow and set my object to the specific window that is returned with that call, I then check if it's minimized with IsIconic and call ShowWindow if it is, and then finally I have to call Interaction.AppActivate to set focus to that window. All of this is done before I even send key strokes. Seems like there should be a way to just send key strokes without having to show the window and activate it. The big thing is while my application is running the key strokes I can't do anything on my computer.
Alright, this is kind of disappointing I'm sure, but you fundamentally cannot do this with 100% reliability.
Windows assumes that the active window is the one getting keyboard input. The proper way to fake keyboard input is with SendInput, and you'll notice that it sends messages to the active window only.
That being said, you can SendMessage WM_KEYUP, WM_CHAR, and WM_KEYDOWN messages and (depending on the WndProc receiving them) maybe get away with it. But remember, its going to break under some circumstances, period.
Sounds like you are using keybd_event() or SendInput(), which both send keystrokes to the currently active window. To direct keystrokes to a specific window, regardless of whether that widnow is focused or not, you need to find its HWND handle first, and then post appropriately-formatted WM_KEYUP/DOWN and WM_CHAR messages directly to it.
once you have the windows HWND, you can directly SendMessage() the WM_KEYDOWN and WM_KEYUP messages to its message queue. The window does not have to be active.
However, understand that this depends on how the target application processes keyboard input. There are several different ways to handle it.
WM_KEYUP/WM_KEYDOWN is most common and some applications only process one or the other (usually WM_KEYDOWN).
WM_CHAR is also fairly common
Some programs use GetAsyncKeyState, GetKeyState, or GetKeyboardState. This is extremely unusual, but effectively prevents keypress injection with SendMessage(). If this is the case fall back to keybd_event() which is directly handled by the keyboard driver. Of course the window will have to be active

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