Path animation missing after converting to mesh in blender - animation

I've made a text animation using nurbspath. now I want it to export as gltf to three.js
when I'm exporting as gltf there is no animation to play. also when I'm converting it into mesh it is losing the animation please help me on this.
screen shot of image
Thanks in advance!

Related

How to export color changing animation from Blender to three.js

I tried with gltf. My model changes color with changes in frames. So hope to get a positive response. Thanks in advance [from grey color1 to [Red color][2]
As mentioned at the three.js forum, it's currently not possible to export animation of materials to glTF. Might be possible in the future though.
https://discourse.threejs.org/t/how-to-animate-alpha-in-blender-and-export-gltf-to-three-js/5428/2?u=mugen87

How to export an animated texture from Blender to three.js?

I have an animated fire "burning" on a round plane on Blender. It's very similar to the one found in this tutorial link. I want the render the model on three.js.
I tried the Blend4Web HTML format and only the texture of the fire didn't appear.
I also, exported it to .json and collada with the three.js exporter. No results.
Do I use UV mapping?

Is it possible to control the frame of an animated mesh (Collada) with a slider in three.js

I want to achieve something using three.js and I wonder if it can be done.
Is there something in three.js that can allow me to control the frame of an animated Collada mesh with a slider. For example if you move up the slider it would open a door an if you pull it down it will close.
In other way, can I have control over the frame of the animation of my imported Collada object.
Thanks a lot!

Export Maya scene to Three.js

Is there any way to export the whole scene from Maya to Three.js.
Exported elements should be:
all mesh, textures, cameras, including the lights, shadows etc.
So that I can get the proper rendered effect that is been in the maya.
If you read the doc for the Maya exporter, it currently doesn't support exporting lights. You'll have to create the manually in your three.js code.
I don't know the current status of three.js loaders as I havn't used for a while now but back then Collada and FBX exporters were shaky. And still seem to be. You can try exporting from Maya to FBX and convert it (FBX file format supports lights).
OBJ file format doesn't support support lights of animation but this is the easiest way to go.
Long story short, export your models with the correct materials and create and place your lights manually.
PS: You can't export shadows.

Animating a Carpet Rolling Out with Three.JS - any ideas?

I am beginner to medium skills, I can create mesh with many polygons, I need to texture map it, those i can handle, but, how to make it Roll Up and UnRoll (I can handle the keyframe animation - but, i just don't know what to do to make the carpet unroll or rollup. Can be carpet or roll of paper towels, just need to know how to do the effect? There are tutorials how to do it with Cinema 4D or Maya - but, i want to do it on the website within the Three.js framework. Any ideas ???
Or is there a way to export the animation data from, say, Blender or Maya?
Thanks
Maybe this one?
http://mrdoob.github.com/three.js/examples/webgl_animation_cloth.html
Let's search for a tutorial on youtube to create the animation in Blender or in Maya
(e.g.: http://www.youtube.com/watch?v=tN_FZiTbaG0)
Create your animation and export your scene into collada (.dae) format
Use the collada loader "webgl_loader_collada_keyframe.html" example file to run your animation. (Replace "pump.dae" with your just exported animation in the example file.)
you could also try using this as3mod port for three.js to manually "roll" a plane. http://nikos-web-development.netai.net/blog/mod3-a-javascript-port-of-as3mod-for-three-js/

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