debug apk on browser - debugging

I have an apk which is built on the KONY platform. I want to debug the apk by viewing the files on the browser to place debug points. I want to use a device farm platform such as pCloudy where I can link a device from the device farm to Kony.
Is this possible? I do not want to use a physical device or emulator from android studio. It has to be a device from a device farm like pCloudy.
I have tried pCloudy platform but was unable to debug the apk i.e viewing the files of the apk on a browser. Have also tried other platforms such as browserStack etc but do not have a solution yet.

From what I know from Kony products you can debug an Android build with Google Chrome, and an iOS build with Safari.
Below is the doc about debug a Kony Android build with Google Chrome :
https://docs.kony.com/7_3/konylibrary/visualizer/visualizer_user_guide/Content/Inline_Debugger.htm
Hoping this will help.
Cordially,
Hervé N.

Related

How do I deploy a Xamarin (Android) APK to my phone in Debug Mode

In Visual Studio when I want to run my project, my only choice now is the Android_Accelerated_X86_Oreo emulator. I would like to deploy to my cell phone. I have been able to do that but suddenly I cannot. I have Dev Options enabled and the USB connection is in File Transfer mode. What am I doing wrong?

Xamarin workflow on Windows

I'm aware that a Mac or a Mac service e.g. MacInCloud.com is necessary for building and submitting iOS apps.
My question is about the actual workflow of building an app on Windows using Xamarin on Visual Studio 2017.
We need to write code, test and debug throughout development cycle. How does this work with Xamarin running on Windows? How would I actually see what my mobile app looks like or behaves during the actual development cycle?
While developing my web apps in Visual Studio, there are many trips back and forth to the browsers and back to VS in order for me to see the results of my code. How does this work with Xamarin running on Windows? Is Xamarin Live Player the only option for development cycle? Is there a solution through MacInCloud or similar services so that tethering a device to dev machine is not necessary?
I'm just trying to understand how a healthy development cycle is created for Xamarin developers on Windows.
I will answer your question in few section: Coding, Debug, Test
Coding
You will be using Visual Studio to write your codes. iOS and Android code will be written in C#. You will get access to UI Designer for both iOS and Android to edit the layout files and storyboard/xibs. For 3rd party library, there is NuGet to serve your needs.
Debug
You can use Xamarin Live Player without connection to a Mac/MacInCloud for basic preview. However, some features of iOS is not available in Xamarin Live Player (e.g. xibs files not supported...).
If you setup with connection to a Mac, you will be able to see a list of Simulator that available in the Mac you connected to. By default, if you debug it, the simulator will still show up in the Mac. Then you will need to VMWare or remote into the Mac to check the simulator output. If you have Visual Studio Enterprise license, you can get access to a Remote iOS Simulator feature. You will need to turn the option ON. After that, you will able to see a remote iOS Simulator showing in your Windows machine without the needs to remote into Mac machine anymore. For debugging in actual iOS devices, you will still need to plug your device into the Mac. Previously (more than 1 years ago), Xamarin announce that they are working on "iOS USB remoting" to allow you to plug in iOS device into Windows machine and debug on it. But it is not release until now.
For Android, you can get access to Android Emulator Manager to add emulator to debug or you can deploy apps to physical phone just like what you can do with Android Studio.
Test
I will be referring to Xamarin.UITest for this part. You will be able to write UITest code in C# inside Visual Studio. Xamarin have product "Xamarin Test Cloud" to allow you to upload test code and binary and then run your test in cloud periodically. If you want to run the test locally in your machine, you will only able to run Android UITest in windows machine. To run iOS UITest locally, you will only able to run it in Mac machine. Using a Mac, you can also run Android UITest.
You can use a simulator/emulator instead of a device. For iOS, the simulator would run on the Mac Build Host that you are connected to. You can select the option for "Remote iOS simulator" in Visual Studio -> Xamarin.iOS options and you'll be able to interact with the simulator without having to RDP/VNC/look at the mac. For android, you can just run an emulator in Window and interact with it like that. Using your web apps comparison, you would use a simulator/emulator instead of browser but, for the most part, the process would be similar.
I have been developing a Xamarin MVVM app targeted at iOS and Android. I initially did the iOS development on Windows with VS 2022 and an iPhone attached via USB. I knew that I was going to have to eventually move to the Mac for final provisioning but I ended up taking that painful step earlier than planned because certain Xamarin features were just not working on Windows. First I could not get my app icon to be anything other than the Xamarin default and then Xamarin.Essentials.FilePicker would not select a file:
https://github.com/xamarin/Essentials/issues/1710
So after a week of struggling I finally got my project building and deploying on the Mac. However, I am not nearly as comfortable working on the Mac as I am on Windows where I have all my familiar development tools. So then the question was how to share the project files between the PC and the Mac so that I could edit and compile on the PC and then move to the Mac for final testing.
At first I tried iCloud but I could never get the files to sync reliably between the shared folder on the PC and the Mac. I am used to Dropbox and OneDrive, which work as expected. iCloud not so much.
So what I have been doing is committing and pushing the changes to github and then pulling the changes into the project on the Mac. It is quick and has the added benefit of version control using an offsite server. I am happy with this workflow and publishing the app on the Apple Store should be an easy task when that time comes.
Update:
This process is still working for me. I have taken the additional step of doing the release configuration on VS Mac and publishing my app to App Store Connect. That experience was convoluted and frustrating but it now works and I have people testing my app via TestFlight.
One hiccup is that when selecting Automatic iOS Bundle Signing in the project properties on VS Windows, this change gets pushed to the Mac side and causes a build error under Debug until I select the Automatic provisioning profile on the Mac. Somehow it gets set to the Wildcard profile on the Windows side.

Phonegap - Windows mobile app emulator

As per the phone gap documentation I had added the ripple google chrome extension to test Phonegap - windows emulator. But it does not have any option to check windows OS emulator.
How can I setup Phonegap - Windows emulator?
Since publishing windows app is taking too long time unable to launch app every time and test.
Can anyone help me to setup a Windows emulator?
I found the solution for this.
Phonegap provides the solution for this. We can download the phonegap Developer Application from android and windows market place.
Android: Click Here
Windows: Click Here
Once installation done, get the URL and connect through developer tool. Below is the reference screenshot.

Debugging Xamarin.iOS project without physical mac

My idea is to use macincloud to build xamarin project. And I'd like to debug it also.
On xamarin's site it's written that "Xamarin.iOS applications can be debugged with the built-in debugger in Xamarin Studio or Visual Studio." But it's still not clear if the device, for example iPad can be connected to Windows machine? Or It has to be connected to Mac only?
Device has to be connected to the Mac. If we are connecting to a mac remotely, we can use a Simulator and and view the result using a RDP client like TeamViewer. I'm not sure if that is possible with MainCloud. You can also go for Xamarin Test Cloud if that is feasible for you.
No, it's not possible to deploy to device and debug with MacinCloud. You can however launch a simulator and debug your app inside the emulator.
If you want to deploy to your ipad you can use publish your app with TestFlight service and install TestFlight builds on your iPad.
See more details at Developing iOS Apps in Visual Studio with MacinCloud
There are two possible ways how to do it. First one is more proper but it's in preview version - Microsoft introduced Xamarin Live Player.
Second way is to have your own virtual machine of macOS on Windows machine. Here is the tutorial how to do it.

Why does visual studio 2013 run adb.exe when I try to debug using an android device?

I have a Sony Xperia Z3 and I'm trying to debug an Apache Cordova application aka: Multi-device hybrid application on my device but visual studio builds and then opens adb.exe after the build is complete. It doesn't launch the application on my device although my device does prompt for verification.
I have developer options enabled on my device and I have USB debugging enabled.
I followed the steps on MSDN to debug an application on my device but it still doesn't work: http://msdn.microsoft.com/en-us/library/dn757059.aspx
I created a self signed keystore using the keytool in jdk and that works fine.
I have all of the necessary drivers installed and my device appears under the "adb devices" list of connected devices.
I tried deleting all the drivers and reinstalling them as well as updating them.
The ripple emulators work perfectly. It's just when I try to debug on a device.
well, that's a known issue with Cordova visual studio 2013 update. please see below blog for the known issue list for Cordova and search for adb on page. you'll get to know about this and there is no fix available for till now. please update me too if you find any :)
I'm pretty sure that you CANNOT debug a cordova visual studio project in an android DEVICE! The ripple emulators also are very limited, some plug-ins just simply DON'T work in the emulator!

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