NET6 GPIB Keithley2002 - .net-6.0

how can I communicate with Keithley2002 multimeter via GPIB (GPIB-USB-HS+) in .NET6 c#? National Instruments offers libraries e.g. NI-488.2 21.5 but they target .NET 4. I could write a dll wrapper, but maybe there is a better way?

Related

Xamarin Cross Platform Development .net

We are developing a cross platform mobile application using Xamarin. I have noticed there are different ways of structuring your code using Shared code or PCL/.net standard.
I attempted to use .net standard and what i have found is that it doesn't include all the libraries such as using ado stuff , datatable/datasets using system.data. Or using system.net for example. Other functions have less overloads and seems that its a stripped version of .net to work across platforms. Is there any way to add this functionality or use a broader range of .net?
You are correct - .Net Standard and .Net Core are stripped down versions of the full .Net framework. They contain only features that can be used on all platforms (Mac, Android, iOS, Linux, Windows, etc.)
The full .Net framework only needs to work on Windows, so there are additional things that you can do based on the fact that there is less complexity in implementing and that the code base is more mature (cross platform is still pretty new by C# standards). To the best of my memory, System.Net should work if you have your references correct, but System.Data will not (or at least direct database access is not possible)
You can regain some functionality through NuGet packages, but it won't be the same as using WinForms or something like that...
My best advice would be to program against an API. You can use a web server that runs on the normal (full) .Net framework, and does all the heavy lifting using all the .Net features that you are accustomed to. Your Xamarin app would send and receive data from the API and basically provide a mobile front end for whatever you are doing. This approach makes sense for most apps anyway, and is generally what you would be doing anyway if you used Swift and Java to create separate iOS and Android apps.

Can I use glib in WP8, WP8.1 or W10M?

How can I use glib in Windows Phone 8 / 8.1 or Windows 10 Mobile C / C++ application? Is it possible?
Should I somehow try to use autotools or should I create Visual Studio project and add all the files needed?
Windows Store apps rely on Windows Runtime and run in sandboxed environment. GLib provides the core application building blocks for libraries and applications written in C. It provides the core object system used in GNOME, the main loop implementation, and a large set of utility functions for strings and common data structures. For Winows Store apps, there are some limitations or restrictionsin security, inter-app communication, low-level system functionality, usable APIs, etc.. If you wanna port your app based on Glib to Windows Store app, you'd better leverage the power of Windows Runtime and other high-quality third party libraries specific to Windows Store.

Protocol Buffers under Windows C++ .Net

I have gotten google protocol buffers to work with Linux as the server, and C#.Net under windows as the client. However, I don't see a way to generate C++.net. Can someone point me to how I can do that?
Thanks.
Ivan
I'm not aware of a full C++ .NET implementation, and none is listed in the 3rd party add-ons, so I think you have a few options:
use the unmanaged C++ implementation (presumably the google version), and map between your unmanaged and managed types manually
use one of the C# implementations (protobuf-net or protobuf-csharp-port would be my preferences, depending on whether you want idiomatic .NET versus idiomatic protobuf), and compile this as a C# library, and simply reference the C# library from you C++ .NET project
write (and ideally contribute) a C++ .NET translator to your implementation of choice (since you have tagged protobuf-net, I will make the observation that this means writing an xslt file for protobuf-net)
If you want the most pragmatic C++ option, I'd choose the first. If you want the most pragmatic .NET option, I'd choose the second. If you demand a proper C++ .NET file that you can include in your existing project, I'd choose the third.

Mac/Windows MIDI application programming language

What is the best programming language for writing MIDI-interactive musical application that would be run on MAC and on Windows?
I've written cross platform (Mac OS X and Windows) MIDI applications using C++. I used the RtMidi for MIDI I/O which was incredibly easy to get going (on every platform just it just worked out of the box). The advantage of C++ is that you can use native GUIs on each platform, but if you're not already into C++ I'd say a cross platform project is a pretty ambitious first project.
One possibility is .NET (C# or VB.Net), which runs on Windows (of course) and Mac (thanks to Mono). The downside is that .NET does not have any native support for MIDI, so you'd have to tap into two different native APIs for MIDI.
Java is another possibility, since it has a number of MIDI-supporting libraries available. Your UI is bound to look pretty terrible, though.
Python has substantial support for MIDI and runs on Mac and Win.
pygame.midi
PyPortMidi
PythonMIDI
pyrtmidi
For both mac and windows I would suggest Java. Midi is just a protocol so any language can do it. A good framework will speed things up a lot. Java has frameworks to work with Midi and other multimedia sources.
PortMidi is another popular cross-platform MIDI library. Qt is a nice cross-platform Framework, GUI and utility library.
It's an old thread, but nowdays you can use .NET. I mean official cross-platform .NET from Microsoft, not Mono. In this case I can recommend my library – DryWetMIDI. Its core part (working with MIDI files, processing MIDI data and so on) is cross-platform for any OS supported by .NET.
As for working with MIDI devices, this API supports Windows and macOS (that's what you need). Full documentation of the library availabale here: https://melanchall.github.io/drywetmidi. There you can find full API reference and help articles. For example, overview article on working with MIDI devices.
The library is distributed via NuGet package and can be installed via NuGet on both Windows and macOS.

Cross-compile/Recompile an ActiveX for mobile devices

In our project, we have a lot of ActiveX controls written in VB6. On big (x86) computers it works very well. These controls are hosted on website. And mobile users also wants to use it.
So is there any possible solution to recompile/cross-compile an .ocx and make .cab file to works under ARM architecture?
Or maybe I can emulate x86 architecture on mobile phones/PDAs?
Mateusz
There is no way to take a control written in VB6 and run it on a device with an ARM processor (via cross-compiling, emulation or otherwise).
Your best route is to rewrite your application in something that targets both x86 and the ARM mobile platform of your choice (one of java/j2me, .net framework/compact framework, flash, C/C++, etc) or just make your application run at the server and expose it via the web

Resources