Calling Instance method. Error in array message - ruby

I am new to ruby. I am trying to call my instance method (shake) in order for it to return the string "cling" but it keeps giving me the message : undefined method `break' for [50]:Array (NoMethodError). Any help in understanding why, please?
class PiggyBank
def initialize
#storage = []
end
def insert(coin)
#storage << coin
end
def shake
if #storage.empty?
nil
else
'clink'
end
end
def break
#storage.count
end
end
p PiggyBank.new.insert(50).break

Your insert method returns an array which has no method called break (break is a method you defined on PiggyBank).
You can either return an instance of PiggyBank from your insert method (that way you can chain additional instance methods such as break) or structure the code differently.
def insert(coin)
#storage << coin
self
end

Related

Definied Anonymous class in rspec won't respond to new

so I have the following anonymous class definition:
let!(:fake_class) do
Class.new(Integer) do
def initialize(value)
#value = value
end
def ==(other)
#value == other
end
def coerce(other)
[#value, other]
end
def to_s
#value.to_s
end
end
end
But when I do:
fake_class.new 4
I just get undefined method 'new' for #<Class:0x00007fc065377c88>
I've tried doing
define_method :initialize do |value|
#value = value
end
no difference
the only way it responds to new is if I do
class << self
def new(value)
#value = value
end
end
but that obviously won' work as I need it to act like a real class.
Why do I see lots of tutorials using intialize and it working as expected yet it doesn't seem to work for me? Is it becuase i'm defining it in rspec or somthing?
The issue here is nothing to do with rspec, nor anonymous classes.
The problem is that in ruby, you cannot subclass Integer*.
Ruby stores small Integers (formerly known as Fixnums) as immediate values, using some of the low bits of the word to tag it as such, instead of a pointer to an object on the heap. Because of that, you can't add methods to a single "instance" of Integer, and you can't subclass it.
If you really want an "Integer-like" class, you could construct a workaround with a class that has an integer instance variable, and forward method calls appropriately:
class FakeInteger
def initialize(integer)
#integer = integer
end
def method_missing(name, *args, &blk)
ret = #integer.send(name, *args, &blk)
ret.is_a?(Numeric) ? FakeInteger.new(ret) : ret
end
end
* Technically you can, but since you cannot instantiate any objects from it, it's pretty useless :)
Your code is correct but Integer does not respond to .new and so your child class will also not respond to .new.
irb(main):001:0> Integer.new
NoMethodError (undefined method `new' for Integer:Class)
When you call Integer(123) you actually call a global function defined here:
https://github.com/ruby/ruby/blob/v2_5_1/object.c#L3987
https://github.com/ruby/ruby/blob/v2_5_1/object.c#L3178

Can you instantialise `Data` class's data inside Ruby?

When trying to use an instance method of a Ruby-C-Class:
RubyCClass.new.someMethod()
Ruby is raising the following error:
Error: wrong argument type RubyCClass (expected Data)
Is there any way I can instantiate the class properly such that RubyCClass is instantiated to the extent that someMethod will begin execution? In other words, is there a way I can inject Data into RubyCClass such that someMethod begins execution?
I'm not sure where that error is being generated; is it when the engine is evaluating the value returned by your Ruby code?
If so, you could do whatever you want to do, and then return a dummy Data object:
RubyCClass.new.someMethod()
# do other things, then:
Data.new
# or whatever it is you do to create a Data instance;
# as the final value in your code it will be returned
[Note: This answer was posted when the question was drastically different; it has been edited since then.]
I'm not completely sure if your question, but I think your main problem as that you are using method instead of public_send. (And, by the way, you can get a list of an object's public methods by calling object.public_methods, in case that's helpful.)
Here is some code that illustrates what might work for you:
#!/usr/bin/env ruby
class MethodAccessibility
attr_reader :accessibles, :inaccessibles
def initialize
#accessibles = []
#inaccessibles = []
populate_data
end
def method_accessible?(object, method_name, *args)
begin
object.public_send(method_name, args)
true
rescue Exception => e
e.to_s != "Error: This method cannot be used within the User Interface"
end
end
def add_to_appropriate_array(object, method_name, *args)
accessible = method_accessible?(object, method_name, args)
(accessible ? accessibles : inaccessibles) << method_name
end
def populate_data
object = # create the object on which to call the methods
add_to_appropriate_array(object, :method1, [:arg1, :arg2]) # for examples
add_to_appropriate_array(object, :method2, [])
# ...
end
end
ma = MethodAccessibility.new
ma.accessibles # do something with this array, or the `inaccessibles` array

How to generate a random name in Ruby

I need to make a program in ruby to generate a robot name like KU765 or NG274 style
and to store them and check it to avoid repetition.
I also need to make a "reset" method to delete all stored names and start again.
This program is not working for some reason. I hope somebody helps me to find the mistake.
Thanks a lot.
class Robot
attr_accessor :named , :stored_names , :rl
def self.name
new.name
end
##rl = "_ABCDEFGHIJKLMNOPQRSTUVWXYZ"
def name
named = ""
named << ##rl[rand(26).to_i]
named << ##rl[rand(26).to_i]
named << rand(100..999).to_s
named.save_name
named.check_name
end
def save_name
stored_names = []
stored_names << named
end
def check_name
stored_names.uniq!
end
def reset
stored_names = Array.new
end
end
Here's another way to construct the Robot class that you may wish to consider. (My answers are not normally this long or detailed, but I wrote this in part to clarify aspects of Ruby's object model in my own mind. I hope it might help others do the same.)
Code
PREFACE = ('A'..'Z').to_a << ?_
SUFFIX = ('0'..'9').to_a
PREFACE_SIZE = 2
SUFFIX_SIZE = 3
class Robot
def self.reset() #bots = [] end
reset
def self.new() (#bots << super).last end
def self.bots() #bots end
def self.delete(bot) #bots.delete(bot) end
def self.bot_names() #bots.map { |b| b.name } end
attr_reader :name
def initialize() #name = add_name end
private
def add_name
loop do
#name = gen_name
return #name unless self.class.bot_names.include?(#name)
end
end
def gen_name
PREFACE.sample(PREFACE_SIZE).join << SUFFIX.sample(SUFFIX_SIZE).join
end
end
Example
Robot.bots #=> []
robbie = Robot.new #=> #<Robot:0x000001019f4988 #name="AP436">
robbie.name #=> "AP436"
Robot.bots #=> [#<Robot:0x000001019f4988 #name="AP436">]
r2d2 = Robot.new #=> #<Robot:0x000001019cd450 #name="KL628">
r2d2.name #=> "KL628"
Robot.bots #=> [#<Robot:0x000001019f4988 #name="AP436">,
# #<Robot:0x000001019cd450 #name="KL628">]
Robot.bot_names #=> ["AP436", "KL628"]
Robot.delete(robbie) #=> #<Robot:0x000001019f4988 #name="AP436">
Robot.bots #=> [#<Robot:0x000001019cd450 #name="KL628">]
Robot.bot_names #=> ["KL628"]
Robot.reset #=> []
c3po = Robot.new #=> #<Robot:0x000001018ff8c0 #name="VO975">
Robot.bots #=> [#<Robot:0x000001018ff8c0 #name="VO975">]
Explanation
When the class is parsed, the class method reset is first created, then the line reset is executed. As self => Robot when that occurs, the class method reset is executed, initializing #bots to an empty array.
The responsibility for saving and modifying a list of instances of Robot lies with the class. This list is held in the class instance variable #bots.
Instance of Robot are created by invoking Robot::new, which allocates memory and then invokes the (private) instance method initialize. Where is new? Since we have not defined it as a class method in Robot, there are two possibilities: it is inherited from one of Robot's ancestors (Robot.ancestors => [Robot, Object, Kernel, BasicObject]) or it is an instance method of the class Class, as that is the class for which Robot is an instance (i.e., Robot.class => Class) Let's find out which: Class.instance_method(:new) => #<UnboundMethod: Class#new> (or Class.instance_methods.include?(:new) => true), Object.method(:new) => #<Method: Class#new>. It's both! But that makes sense, because all classes are instances of Class, including Robot's superclass, Object. #<Method: Class#new> returned by Object.method(:new) shows new is defined in Class (which can alternatively be seen with Robot.method(:new).owner => Class. Very cool, eh? If you didn't know this already, and can follow what I've said in this paragraph, you've just learned the essence of Ruby's object model!
Suppose we add the class method new, shown below, to Robot. super invokes the class method Object::new (which is the instance method Class#new), passing any arguments of new (here there aren't any). Object::new returns the instance that it creates, which Robot::new in turn returns. Therefore, this method would simply be a conduit and and have no effect on the results.
def self.new
super
end
We can make a small change to the above method to add a copy of the instance that is created by Object::new to the array #bots:
def self.new
instance = super
#bots << instance
instance
end
I have written this a little more compactly as:
def self.new
(#bots << super).last
end
I've used the method Array#sample to randomly draw PREFACE_SIZE characters from PREFACE and SUFFIX_SIZE characters from SUFFIX_SIZE. sample samples without replacement, so you will not get, for example, "UU112". If you want to sample with replacement, replace the method gen_name with the following:
def gen_name
str = PREFACE_SIZE.times.with_object('') { |_,s| s << PREFACE.sample }
SUFFIX_SIZE.times { str << SUFFIX.sample }
str
end
I have created a class method bots to return the value of the class instance variable #bots. This could alternatively be done by defining a read accessor for #bots on Robots' singleton class:
class << self
attr_reader :name
end
When Robot.reset is invoked, what happens to all the instances of Robot it had contained? Will they be left to wander the forest, rejected and homeless? In languages like C you need to release their memory before casting them aside. In Ruby and many other modern languages that's not necessary (and generally can't be done). Ruby's "garbage collection" keeps track of all objects, and kills off (after releasing memory) any that are no longer referenced by any other object. Nice, eh?
The task itself is not hard, but I don't like the way your code is organised. This is what I would do in the first stage:
class Robot
class Name < String
class << self
def sign
"#{[*?A..?Z].sample}#{[*?A..?Z].sample}"
end
def number
"#{rand 1..9}#{rand 0..9}#{rand 0..9}"
end
def new
super << sign << number
end
end
end
end
And then:
Robot::Name.new
When constructing a list of names it is easy to check that they are unique. This is how I'd go about it:
class Robot
class Names < Array
def self.generate n
new.tap { |array| n.times do array.add_random_name end }
end
def add_random_name
name = Name.new
include?( name ) ? add_random_name : self << name
end
end
end
And then:
Robot::Names.generate 7
def save_name
stored_names = []
stored_names << named
end
Every time, you create a name, and call save_name you delete all previously created names, by assigning an empty array to stored_names
EDIT:
There were a few more errors, let me first post a working solution:
class Robot
attr_accessor :named , :stored_names , :rl
def initialize()
#stored_names = []
end
##rl = "_ABCDEFGHIJKLMNOPQRSTUVWXYZ".chars.to_a
def name
#named = ""
#named << ##rl.sample
#named << ##rl.sample
#named << rand(100..999).to_s
save_name
check_name
end
def save_name
#stored_names << #named
end
def check_name
#stored_names.uniq!
end
def reset
#stored_names = Array.new
end
end
To access the members of your object, you have to prefix them with #.
You called save_name and check_name on #named, which is a string and doesn't provide these methods
#stored_names must be initialized to an empty array, before you can push elements into it with <<. This is normally done in the class's constructor initialize()
I understand this isn't efficient, but this will work.
letters = [*'A'..'Z'] =>
numbers = [*100..999]
names = []
2.times{names.push(letters.shuffle.first)} => Randomizing array and choosing element
names.push(numbers.shuffle.first)
names.join => Creates a String object out of the array elements
This isn't pretty, but it gets the job done.
This is how I automate Cary's approach with my y_support/name_magic:
require 'y_support/all'
class Robot
★ NameMagic
def name_yourself
begin
self.name = "#{[*?A..?Z].sample( 2 ).join}#{rand 100..999}"
rescue NameError; retry end
end
end
3.times { Robot.new.name_yourself }
Robot.instances #=> [PR489, NS761, OE663]
Robot.forget "PR489"
Robot.instances #=> [NS761, OE663]
Robot.forget_all_instances
Robot.instances #=> []
Robot.new.name_yourself
Robot.instances #=> [IB573]

Ruby nil-like object

How can I create an Object in ruby that will be evaluated to false in logical expressions similar to nil?
My intention is to enable nested calls on other Objects where somewhere half way down the chain a value would normally be nil, but allow all the calls to continue - returning my nil-like object instead of nil itself. The object will return itself in response to any received messages that it does not know how to handle and I anticipate that I will need to implement some override methods such as nil?.
For example:
fizz.buzz.foo.bar
If the buzz property of fizz was not available I would return my nil-like object, which would accept calls all the way down to bar returning itself. Ultimately, the statement above should evaluate to false.
Edit:
Based on all the great answers below I have come up with the following:
class NilClass
attr_accessor :forgiving
def method_missing(name, *args, &block)
return self if #forgiving
super
end
def forgive
#forgiving = true
yield if block_given?
#forgiving = false
end
end
This allows for some dastardly tricks like so:
nil.forgiving {
hash = {}
value = hash[:key].i.dont.care.that.you.dont.exist
if value.nil?
# great, we found out without checking all its parents too
else
# got the value without checking its parents, yaldi
end
}
Obviously you could wrap this block up transparently inside of some function call/class/module/wherever.
This is a pretty long answer with a bunch of ideas and code samples of how to approach the problem.
try
Rails has a try method that let's you program like that. This is kind of how it's implemented:
class Object
def try(*args, &b)
__send__(*a, &b)
end
end
class NilClass # NilClass is the class of the nil singleton object
def try(*args)
nil
end
end
You can program with it like this:
fizz.try(:buzz).try(:foo).try(:bar)
You could conceivably modify this to work a little differently to support a more elegant API:
class Object
def try(*args)
if args.length > 0
method = args.shift # get the first method
__send__(method).try(*args) # Call `try` recursively on the result method
else
self # No more methods in chain return result
end
end
end
# And keep NilClass same as above
Then you could do:
fizz.try(:buzz, :foo, :bar)
andand
andand uses a more nefarious technique, hacking the fact that you can't directly instantiate NilClass subclasses:
class Object
def andand
if self
self
else # this branch is chosen if `self.nil? or self == false`
Mock.new(self) # might want to modify if you have useful methods on false
end
end
end
class Mock < BasicObject
def initialize(me)
super()
#me = me
end
def method_missing(*args) # if any method is called return the original object
#me
end
end
This allows you to program this way:
fizz.andand.buzz.andand.foo.andand.bar
Combine with some fancy rewriting
Again you could expand on this technique:
class Object
def method_missing(m, *args, &blk) # `m` is the name of the method
if m[0] == '_' and respond_to? m[1..-1] # if it starts with '_' and the object
Mock.new(self.send(m[1..-1])) # responds to the rest wrap it.
else # otherwise throw exception or use
super # object specific method_missing
end
end
end
class Mock < BasicObject
def initialize(me)
super()
#me = me
end
def method_missing(m, *args, &blk)
if m[-1] == '_' # If method ends with '_'
# If #me isn't nil call m without final '_' and return its result.
# If #me is nil then return `nil`.
#me.send(m[0...-1], *args, &blk) if #me
else
#me = #me.send(m, *args, &blk) if #me # Otherwise call method on `#me` and
self # store result then return mock.
end
end
end
To explain what's going on: when you call an underscored method you trigger mock mode, the result of _meth is wrapped automatically in a Mock object. Anytime you call a method on that mock it checks whether its not holding a nil and then forwards your method to that object (here stored in the #me variable). The mock then replaces the original object with the result of your function call. When you call meth_ it ends mock mode and returns the actual return value of meth.
This allows for an api like this (I used underscores, but you could use really anything):
fizz._buzz.foo.bum.yum.bar_
Brutal monkey-patching approach
This is really quite nasty, but it allows for an elegant API and doesn't necessarily screw up error reporting in your whole app:
class NilClass
attr_accessor :complain
def method_missing(*args)
if #complain
super
else
self
end
end
end
nil.complain = true
Use like this:
nil.complain = false
fizz.buzz.foo.bar
nil.complain = true
As far as I'm aware there's no really easy way to do this. Some work has been done in the Ruby community that implements the functionality you're talking about; you may want to take a look at:
The andand gem
Rails's try method
The andand gem is used like this:
require 'andand'
...
fizz.buzz.andand.foo.andand.bar
You can modify the NilClass class to use method_missing() to respond to any
not-yet-defined methods.
> class NilClass
> def method_missing(name)
> return self
> end
> end
=> nil
> if nil:
* puts "true"
> end
=> nil
> nil.foo.bar.baz
=> nil
There is a principle called the Law of Demeter [1] which suggests that what you're trying to do is not good practice, as your objects shouldn't necessarily know so much about the relationships of other objects.
However, we all do it :-)
In simple cases I tend to delegate the chaining of attributes to a method that checks for existence:
class Fizz
def buzz_foo_bar
self.buzz.foo.bar if buzz && buzz.foo && buzz.foo.bar
end
end
So I can now call fizz.buzz_foo_bar knowing I won't get an exception.
But I've also got a snippet of code (at work, and I can't grab it until next week) that handles method missing and looks for underscores and tests reflected associations to see if they respond to the remainder of the chain. This means I don't now have to write the delegate methods and more - just include the method_missing patch:
module ActiveRecord
class Base
def children_names
association_names=self.class.reflect_on_all_associations.find_all{|x| x.instance_variable_get("#macro")==:belongs_to}
association_names.map{|x| x.instance_variable_get("#name").to_s} | association_names.map{|x| x.instance_variable_get("#name").to_s.gsub(/^#{self.class.name.underscore}_/,'')}
end
def reflected_children_regex
Regexp.new("^(" << children_names.join('|') << ")_(.*)")
end
def method_missing(method_id, *args, &block)
begin
super
rescue NoMethodError, NameError
if match_data=method_id.to_s.match(reflected_children_regex)
association_name=self.methods.include?(match_data[1]) ? match_data[1] : "#{self.class.name.underscore}_#{match_data[1]}"
if association=send(association_name)
association.send(match_data[2],*args,&block)
end
else
raise
end
end
end
end
end
[1] http://en.wikipedia.org/wiki/Law_of_Demeter

How to create a method like ".find_by_something_and_something_else" using Ruby?

Using Ruby I know you can get pretty creative with how you name your methods. For instance in rails you have .find_by_this_and_that.
How can I do this?
Example:
def get_persons_with_5_things
res = []
persons.each do |person|
if person.number_of_things == %MAGICALLY GET THE NUMBER 5 FROM FUNCTION NAME%
res << person
end
end
return res
end
I'm not even sure how you call this kind of things so any pointers would be appreciated.
I'm a little confused by your example. If you define the method with the hardcoded 5 in the method name, then you don't need to magically figure it out inside the body of the method. If you want to do something dynamic with method missing, it would be something like this:
def method_missing(name, *args)
if name.to_s =~ /get_persons_with_(\d+)_things/
number_of_things = $1.to_i
res = []
persons.each do |person|
if person.number_of_things == number_of_things
res << person
end
end
return res
else
return super(name, *args)
end
end
[EDIT (Jörg W Mittag)]: This is a more Rubyish way of implementing that same method:
def method_missing(name, *args)
return super unless name.to_s =~ /get_persons_with_(\d+)_things/
number_of_things = $1.to_i
return persons.select {|person| person.number_of_things == number_of_things }
end
super without any arguments just passes the original arguments along, no need to pass them explicitly
an early return guarded by a trailing if or unless expression greatly clears up control flow
all the each iterator does, is select items according to a predicate; however, there already is an iterator for selecting items: select
Ruby has different meta programming techniches to do this kind of stuff.
First we need our variable method
class DB
def get_persons_with_x_things(x)
res = []
persons.each do |person|
if person.number_of_things == x
res << person
end
end
return res
end
end
define_method
If there is a finite number of x's. We could use define_method to create all this methods. define_method creates a method. The first argument is the name of the method, the seccond argument or the given block is the stuff, which get's executed when the method is called.
This way, you don't realy create such method's, but It will look for the user if he calls it, as if it existed. But if the user relies on Object#methods and such, he will never see your inifinite number of fake methods.
class DB
99.times do |i|
define_method("get_persons_with_#{i}_things") do
get_persons_with_x_things(i)
end
end
end
method_missing
If there is an infinite numbor of x's method_missing would be better suited for this Task. If someone tries to call a method which does not exist, method_missing is executed instead. The first argument for method_missing is the method name as symbol, the following arguments are the original arguments.
class DB
def method_missing(name, *args)
case name.to_s
when /^get_persons_with_(\d+)_things$/
get_persons_with_x_things($1.to_i)
else
super(name, *args)
end
end
end
method_missing and send
To not use static regexe would be even cooler. But this could have some security implications. The method send I use here, calls a method by it's name.
class DB
def method_missing(name, *args)
name.to_s=~ /\d+/
# always be carefull with $ variables, they are global for this thread, so save everything as fast as you can
new_name= "#{$`}x#{$'}"
number= $1.to_i
if method_defined?(new_name)
send(new_name, number)
else
super(name, *args)
end
end
end
you can do a lot of things like this with method missing:
Ruby Docs
StackOveflow method_missing
Have a look at Ruby's callbacks specially method_missing.

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