Moving robots in a 2D grid in constant time complexity - algorithm

So i'm trying to figure out an algorithm problem where i've got a 2D array representing a grid in which there are multiple robots and a flag.
Robots can move one cell at a time in every direction (left, up, right, down) but every bot should move the same direction every time.
When a robot go out of the array bounds, it's eliminated.
When a robot arrives on the cell in which there is the flag, it's saved (and removed from the grid).
Example :
grid:
| R1 |
--------------
| | R2
--------------
| D |
> move(left)
grid:
R1 | |
--------------
| R2 |
--------------
| D |
> move(down)
grid:
| |
--------------
R1 | |
--------------
| D |
saved: [R2]
We can find a very simple algorithm in time complexity O(width*height) where width and height are the dimensions of the array, but i need a solution in constant time complexity that can moves all the robots in any direction.
Do you guys have an idea how could i do that ?

You have the WIDTH and HEIGHT of the grid (aka 2d array).
You have the starting positions of the "robots" X and Y.
You have the direction the "robot" is moving UP (Y - 1), DOWN (Y + 1), LEFT (X - 1), RIGHT (X + 1).
You have the position of the "flag" X and Y.
Seems like you'd have to loop through N number of the robots, so it's really not CONSTANT time but if we ignore that...
// Move the robot
IF Move == UP THEN Robot.Y -= 1
ELSE IF Move == DOWN THEN Robot.Y += 1
ELSE IF Move == LEFT THEN Robot.X -= 1
ELSE IF Move == RIGHT THEN Robot.X += 1
// Check for out of bounds
IF Robot.X < 0 OR Robot.X >= WIDTH OR Robot.Y < 0 OR Robot.Y >= HEIGHT THEN Robot.Disappear()
// Check for flag
IF Robot.X == Flag.X AND Robot.Y == Flag.Y THEN Robot.Save()

Related

Print the elements which making min cost path from a start point to end point in a grid

We can calculate min cost suppose take this recurrence relation
min(mat[i-1][j],mat[i][j-1])+mat[i][j];
0 1 2 3
4 5 6 7
8 9 10 11
for calculating min cost using the above recurrence relation we will get for min-cost(1,2)=0+1+2+6=9
i am getting min cost sum, that's not problem..now i want to print the elements 0,1,2,6 bcz this elements are making min cost path.
Any help is really appreciated.
Suppose, your endpoint is [x, y] and start-point is [a, b]. After the recursion step, now start from the endpoint and crawl-back/backtrack to start point.
Here is the pseudocode:
# Assuming grid is the given input 2D grid
output = []
p = x, q = y
while(p != a && q != b):
output.add(grid[p][q])
min = infinity
newP = -1, newQ = -1
if(p - 1 >= 0 && mat[p - 1][q] < min):
min = matrix[p -1][q]
newP = p - 1
newQ = q
if(q - 1 >= 0 && mat[p][q - 1] < min):
min = mat[p][q - 1]
newP = p
newQ = q - 1
p = newP, q = newQ
end
output.add(grid[a][b])
# print output
Notice, here we used mat and grid - two 2D matrix where grid is the given input and mat is the matrix generated after the recursion step mat[i][j] = min(mat[i - 1][j], mat[i][j - 1]) + grid[i][j]
Hope it helps!
Besides computing the min cost matrix using the relation that you mentioned, you can also create a predecessor matrix.
For each cell (i, j), you should also store the information about who was the "min" in the relation that you mentioned (was it the left element, or is it the element above?). In this way, you will know for each cell, which is its preceding cell in an optimal path.
Afterwards, you can generate the path by starting from the final cell and moving backwards according to the "predecessor" matrix, until you reach the top-left cell.
Note that the going backwards idea can be applied also without explicitly constructing a predecessor matrix. At each point, you would need to look which of the candidate predecessors has a lower total cost.

Finding the Number of paths in a table

Tere is a table of size R×C; R rows and C columns.
A sub-rectangle of the table is blocked.
We are only able to move right or down. What is the number of paths from the upper-left cell to the lower-right cell while not passing the blocked sub-rectangle?
My approach:
Calculate the path from for rows r2 C={0 to c1-1} and paths from row r1 C={c2+1,C}
r1, c1, r2, and c2, the upper-left cell and the lower-right cell of the blocked rectangle.
Cal Calculate C(n,k)
My Code:
int R = in.nextInt()-1;
int C = in.nextInt()-1;
int r1 = in.nextInt()-1;
int c1= in.nextInt()-1;
int r2 = in.nextInt()-1;
int c2 = in.nextInt()-1;
long ans=0;
long temp=0;
temp+= Cal(R-r2+C-c1,C-c1);
for(int i=0;i<c1 && r2!=R;i++){
ans+=Cal(i+r2,r2)*(Cal(R-r2+C-i,C-i)-temp);
}
temp=0;
temp+=Cal(r1+c2,r1);
for(int i=c2+1;i<=C;i++){
ans+= (Cal(i+r1,r1)-temp)*Cal(C-i+R-r1,C-i);
}
System.out.println(ans);
I am not getting the correct answer for my above algorithm. Please Help me if i am doing something Wrong.
Sample input:
8 12
5 5 8 8 ANS:7008
I suggest a dynamic programming approach to solving this problem. Each "unblocked" cell in the board will have a number associated with it, the number of ways of getting to the bottom right; currently that number is undefined in every cell.
It might be best to explain this with an example. Suppose we have
OOOOOO
OXXOOO
OXXOOO
OOOOOO
OOOOOO
as our board, where X represents an obstacle and O is a square into which we have not yet filled the number of paths to the bottom right. We now work from the bottom right corner backwards. We'll start by filling in the number 1 in the bottom right, although that might not make total sense.
OOOOOO
OXXOOO
OXXOOO
OOOOOO
OOOOO1
Now the two squares closest to the bottom right can be filled in. They're easy.
OOOOOO
OXXOOO
OXXOOO
OOOOO1
OOOO11
Now we can fill in 3 more squares:
OOOOOO
OXXOOO
OXXOO1
OOOO21
OOO111
In each case what we are doing is just adding together the number to the right of a square and the number below a square, where we imagine zeros to be off the right and bottom sides of the board. Next step:
OOOOOO
OXXOO1
OXXO31
OOO321
OO1111
So far, we're getting the binomial coefficients, which is what we'd expect in a problem like this. Next step:
OOOOO1
OXXO41
OXX631
OO4321
O11111
More binomial coefficients. Next step:
OOOO51
OXXA41
OXX631
O54321
111111
I'm using the letter A for 10. It's like the binomial coefficients but we're missing a few off the board. Soon that will change, however. Next step:
OOOF51
OXXA41
OXX631
654321
111111
Note the use of F for 15. Now things get interesting. Since we can't pass through the obstacle, we associate 0 with the cells in the obstacle. To fill in the blank at the top right, we add F + 0 = F. Similarly, 0 + 6 = 6.
OOFF51
OXXA41
6XX631
654321
111111
Next step:
OFFF51
6XXA41
6XX631
654321
111111
Last step:
UFFF51
6XXA41
6XX631
654321
111111
Here I'm using U for 21 = F + 6. That's the answer to the question.
The procedure works in general. We can fill in any cell for which we know the numbers to the right and below, and gradually we fill in the whole rectangle.
I find it hard to understand the description of your algorithm so I'm not sure how to help with that. However, I think one way to find the number of paths could be to subtract those paths that include cells in the sub-rectangle from the total possible paths.
The number of paths that include a particular cell equals the number of paths from the top left to that cell, multiplied by the number of paths from that cell to the bottom right. And since you can only move down or to the right, accounting for the left column and top row of the sub-rectangle is enough to account for all of it.
If you started at the top left corner of the sub-rectangle, you could proceed as in the following example (ABCDEF constitute the sub-rectangle):
start X X X X
X A B C X
X D E F X
X X X X end
The sum of paths that include A,B,C,D,E or F equals:
Paths to A * Paths from A to end = 2 choose 1 * 5 choose 2 = 20
+ (Paths to cell above B) * Paths from B to end = 1 * 4 choose 2 = 6
+ (Paths to cell above C) * Paths from C to end = 1 * 3 choose 1 = 3
+ (Paths to cell left of D) * Paths from D to end = 1 * 4 choose 1 = 4
Solution equals: total paths - the number of paths that include A,B,C,D,E or F
= 7 choose 3 - (20 + 6 + 3 + 4) = 2
JavaScript code:
function f(Rows,Cols,r1,c1,r2,c2){
var r = Rows - r1,
total = C(Rows + Cols - 2,Rows - 1),
s = C(r1 + c1 - 2,r1 - 1) * C(Cols - c1 + r,r);
if (c2 > c1 && r1 > 1){
for (var i=c1+1; i<=c2; i++){
s += C(i + r1 - 3,i - 1) * C(Cols - i + r,r);
}
}
if (r2 > r1 && c1 > 1){
for (var i=r1+1; i<=r2; i++){
s += C(i + c1 - 3,i - 1) * C(Rows - i + Cols - c1,Rows - i);
}
}
return total - s;
}
function C(n,k){if(k==0||n==k)return 1;var p=n;for(var i=2;i<=k;i++)p*=(n+1-i)/i;return p}
Output:
console.log(f(4,5,2,2,3,4));
2
console.log(f(5,6,2,2,3,3));
21
console.log(f(8,12,5,5,8,8));
7008

Elevator algorithm for minimum distance

I have a building with a single elevator and I need to find an algorithm for this elevator. We gets a list of objects of this form: {i->j}, where i is the floor that a resident wants to take the elevator from and j is the floor he wants to get down on.
An infinite amount of people can use the elevator at the same time, and it's irrelevant how long people stay in the elevator. The elevator starts from the first floor.
I checked a little on the web and I found the "elevator algorithm" but it doesn't really help me. It says that I should go all the way up and then all the way down. But consider when one resident wants to go from 1 to 100 and another resident wants to go from 50 to 49. Using the above algorithm, it will take a distance of 151 floors. If I instead follow this path: 1->50->49->100, it takes only 102 floors, which is better.
What algorithm should I use?
Here's one way to formulate this problem as a Time-based Integer Program. (It might seem like an overkill to generate all the constraints, but it is guaranteed to produce the optimal solution)
Let's say that elevator takes 1 unit of time to go from floor F to F+1 or to F-1.
The Insight: We use the fact that at any time t, there is only one decision to be made. Whether to go UP or to go DOWN. That is the Decision Variable for our problem. DIR_t = +1 if the elevator moves up at time t, -1 otherwise.
We want to minimize the time when all the passengers reach their destination.
This table makes it clearer
Time FLOOR_t Dir_t
1 1 1
2 2 1
3 3 1
4 4 1
... ... ...
49 49 1
50 50 -1
51 49 1
52 50 1
...
100 99 1
101 100 NA
Now, let's bring in the passengers. There are P passengers and each one wants to go from
SF to EF (their starting Floor to their ending floor, their destination.)
So we are given (SF_p, EF_p) for each passenger p.
Constraints
We know that the Floor in which the elevator is present at time t is
F_t = F_t-1 + DIR_t-1
(F0 = 0, DIR_0 = 1, F1 = 1 just to start things off.)
Now, let ST_p be the time instant when passenger p Starts their elevator journey. Let ET_p be the time instant when passenger p ends their elevator journey.
Note that SF and EF are input parameters given to us, but ST and ET are variables that the IP will set when solving. That is, the floors are given to us, we have to come up with the times.
ST_p = t if F_t = SF_p # whenever the elevator comes to a passenger's starting floor, their journey starts.
ET_p = t if F_t = EF_p AND ST_p > 0 (a passenger cannot end their journey before it commenced.)
This can be enforced by introducing new 0/1 indicator variables.
ETp > STp # you can only get off after you got on
Finally, let's introduce one number T which is the time when the entire set of trips is done. It is the max of all ET's for each p. This is what needs to be minimized.
T > ET_p for all p # we want to find the time when the last passenger gets off.
Formulation
Putting it all together:
Min T
T > ET_p for all p
F_t = F_t-1 + DIR_t-1
ETp > STp # you can only get off after you got on
ST_p = t if F_t = SF_p # whenever the elevator some to a passenger's starting floor, their journey starts.
ET_p = t if F_t = EF_p AND ST_p > 0
ET_p >= 1 #everyone should end their journey. Otherwise model will give 0 as the obj function value.
DIR_t = (+1, -1) # can be enforced with 2 binary variables if needed.
Now after solving this IP problem, the exact trip can be traced using the values of each DIR_t for each t.
There's a polynomial-time dynamic program whose running time does not depend on the number of floors. If we pick up passengers greedily and make them wait, then the relevant state is the interval of floors that the elevator has visited (hence the passengers picked up), the floor on which the elevator most recently picked up or dropped off, and two optional values: the lowest floor it is obligated to visit for the purpose of dropping off passengers currently inside, and the highest. All of this state can be described by the identities of five passengers plus a constant number of bits.
I'm quite sure that there is room for improvement here.
Your question mirrors disk-head scheduling algorithms.
Check out shortest seek time first vs scan, cscan, etc.
There are cases where sstf wins, but what if it was 50 to 10, and you also had 2 to 100, 3 to 100, 4 to 100, 5 to 100, 6 to 100 etc. You can see you add the overhead to all of the other people. Also, if incoming requests have a smaller seek time, starvation can occur (similar to process scheduling).
In your case, it really depends on if the requests are static or dynamic. If you want to minimize variance, go with scan/cscan etc.
In the comments to C.B.'s answer, the OP comments: "the requests are static. in the beginning i get the full list." I would welcome counter examples and/or other feedback since it seems to me that if we are given all trips in advance, the problem can be drastically reduced if we consider the following:
Since the elevator has an unlimited capacity, any trips going up that end lower than the highest floor we will visit are irrelevant to our calculation. Since we are guaranteed to pass all those pickups and dropoffs on the way to the highest point, we can place them in our schedule after considering the descending trips.
Any trips 'contained' in other trips of the same direction are also irrelevant since we will pass those pickups and dropoffs during the 'outer-most' trips, and may be appropriately scheduled after considering those.
Any overlapping descending trips may be combined for a reason soon to be apparent.
Any descending trips occur either before or after the highest point is reached (excluding the highest floor reached being a pickup). The optimal schedule for all descending trips that we've determined to occur before the highest point (considering only 'outer-container' types and two or more overlapping trips as one trip) is one-by-one as we ascend, since we are on the way up anyway.
How do we determine which descending trips should occur after the highest point?
We conduct our calculation in reference to one point, TOP. Let's call the trip that includes the highest floor reached H and the highest floor reached HFR. If HFR is a pickup, H is descending and TOP = H_dropoff. If HFR is a dropoff, H is ascending and TOP = HFR.
The descending trips that should be scheduled after the highest floor to be visited are all members of the largest group of adjacent descending trips (considering only 'outer-container' types and two or more overlapping trips as one trip) that we can gather, starting from the next lower descending trip after TOP and continuing downward, where their combined individual distances, doubled, is greater than the total distance from TOP to their last dropoff. That is, where (D1 + D2 + D3...+ Dn) * 2 > TOP - Dn_dropoff
Here's a crude attempt in Haskell:
import Data.List (sort,sortBy)
trips = [(101,100),(50,49),(25,19),(99,97),(95,93),(30,20),(35,70),(28,25)]
isDescending (a,a') = a > a'
areDescending a b = isDescending a && isDescending b
isContained aa#(a,a') bb#(b,b') = areDescending aa bb && a < b && a' > b'
extends aa#(a,a') bb#(b,b') = areDescending aa bb && a <= b && a > b' && a' < b'
max' aa#(a,a') bb#(b,b') = if (maximum [b,a,a'] == b) || (maximum [b',a,a'] == b')
then bb
else aa
(outerDescents,innerDescents,ascents,topTrip) = foldr f ([],[],[],(0,0)) trips where
f trip (outerDescents,innerDescents,ascents,topTrip) = g outerDescents trip ([],innerDescents,ascents,topTrip) where
g [] trip (outerDescents,innerDescents,ascents,topTrip) = (trip:outerDescents,innerDescents,ascents,max' trip topTrip)
g (descent:descents) trip (outerDescents,innerDescents,ascents,topTrip)
| not (isDescending trip) = (outerDescents ++ (descent:descents),innerDescents,trip:ascents,max' trip topTrip)
| isContained trip descent = (outerDescents ++ (descent:descents),trip:innerDescents,ascents,topTrip)
| isContained descent trip = (trip:outerDescents ++ descents,descent:innerDescents,ascents,max' trip topTrip)
| extends trip descent = ((d,t'):outerDescents ++ descents,(t,d'):innerDescents,ascents,max' topTrip (d,t'))
| extends descent trip = ((t,d'):outerDescents ++ descents,(d,t'):innerDescents,ascents,max' topTrip (t,d'))
| otherwise = g descents trip (descent:outerDescents,innerDescents,ascents,topTrip)
where (t,t') = trip
(d,d') = descent
top = snd topTrip
scheduleFirst descents = (sum $ map (\(from,to) -> 2 * (from - to)) descents)
> top - (snd . last) descents
(descentsScheduledFirst,descentsScheduledAfterTop) =
(descentsScheduledFirst,descentsScheduledAfterTop) where
descentsScheduledAfterTop = (\x -> if not (null x) then head x else [])
. take 1 . filter scheduleFirst
$ foldl (\accum num -> take num sorted : accum) [] [1..length sorted]
sorted = sortBy(\a b -> compare b a) outerDescents
descentsScheduledFirst = if null descentsScheduledAfterTop
then sorted
else drop (length descentsScheduledAfterTop) sorted
scheduled = ((>>= \(a,b) -> [a,b]) $ sort descentsScheduledFirst)
++ (if isDescending topTrip then [] else [top])
++ ((>>= \(a,b) -> [a,b]) $ sortBy (\a b -> compare b a) descentsScheduledAfterTop)
place _ [] _ _ = error "topTrip was not calculated."
place floor' (floor:floors) prev (accum,numStops)
| floor' == prev || floor' == floor = (accum ++ [prev] ++ (floor:floors),numStops)
| prev == floor = place floor' floors floor (accum,numStops)
| prev < floor = f
| prev > floor = g
where f | floor' > prev && floor' < floor = (accum ++ [prev] ++ (floor':floor:floors),numStops)
| otherwise = place floor' floors floor (accum ++ [prev],numStops + 1)
g | floor' < prev && floor' > floor = (accum ++ [prev] ++ (floor':floor:floors),numStops)
| otherwise = place floor' floors floor (accum ++ [prev],numStops + 1)
schedule trip#(from,to) floors = take num floors' ++ fst placeTo
where placeFrom#(floors',num) = place from floors 1 ([],1)
trimmed = drop num floors'
placeTo = place to (tail trimmed) (head trimmed) ([],1)
solution = foldl (\trips trip -> schedule trip trips) scheduled (innerDescents ++ ascents)
main = do print trips
print solution
Output:
*Main> main
[(101,100),(50,49),(25,19),(99,97),(95,93),(30,20),(35,70),(28,25)]
[1,25,28,30,25,20,19,35,50,49,70,101,100,99,97,95,93]

No of ways to walk M steps in a grid

You are situated in an grid at position x,y. The dimensions of the row is dx,dy. In one step, you can walk one step ahead or behind in the row or the column. In how many ways can you take M steps such that you do not leave the grid at any point ?You can visit the same position more than once.
You leave the grid if you for any x,y either x,y <= 0 or x,y > dx,dy.
1 <= M <= 300
1 <= x,y <= dx,dy <= 100
Input:
M
x y
dx dy
Output:
no of ways
Example:
Input:
1
6 6
12 12
Output:
4
Example:
Input:
2
6 6
12 12
Output:
16
If you are at position 6,6 then you can walk to (6,5),(6,7),(5,6),(7,6).
I am stuck at how to use Pascal's Triangle to solve it.Is that the correct approach? I have already tried brute force but its too slow.
C[i][j], Pascal Triangle
C[i][j] = C[i - 1][j - 1] + C[i - 1][j]
T[startpos][stp]
T[pos][stp] = T[pos + 1][stp - 1] + T[pos - 1][stp - 1]
You can solve 1d problem with the formula you provided.
Let H[pos][step] be number of ways to move horizontal using given number of steps.
And V[pos][step] be number of ways to move vertical sing given number of steps.
You can iterate number of steps that will be made horizontal i = 0..M
Number of ways to move so is H[x][i]*V[y][M-i]*C[M][i], where C is binomial coefficient.
You can build H and V in O(max(dx,dy)*M) and do second step in O(M).
EDIT: Clarification on H and V. Supppose that you have line, that have d cells: 1,2,...,d. You're standing at cell number pos then T[pos][step] = T[pos-1][step-1] + T[pos+1][step-1], as you can move either forward or backward.
Base cases are T[0][step] = 0, T[d+1][step] = 0, T[pos][0] = 1.
We build H assuming d = dx and V assuming d = dy.
EDIT 2: Basically, the idea of algorithm is since we move in one of 2 dimensions and check is also based on each dimension independently, we can split 2d problem in 2 1d problems.
One way would be an O(n^3) dynamic programming solution:
Prepare a 3D array:
int Z[dx][dy][M]
Where Z[i][j][n] holds the number of paths that start from position (i,j) and last n moves.
The base case is Z[i][j][0] = 1 for all i, j
The recursive case is Z[i][j][n+1] = Z[i-1][j][n] + Z[i+1][j][n] + Z[i][j-1][n] + Z[i][j+1][n] (only include terms in the sumation that are on the map)
Once the array is filled out return Z[x][y][M]
To save space you can discard each 2D array for n after it is used.
Here's a Java solution I've built for the original hackerrank problem. For big grids runs forever. Probably some smart math is needed.
long compute(int N, int M, int[] positions, int[] dimensions) {
if (M == 0) {
return 1;
}
long sum = 0;
for (int i = 0; i < N; i++) {
if (positions[i] < dimensions[i]) {
positions[i]++;
sum += compute(N, M - 1, positions, dimensions);
positions[i]--;
}
if (positions[i] > 1) {
positions[i]--;
sum += compute(N, M - 1, positions, dimensions);
positions[i]++;
}
}
return sum % 1000000007;
}

Smoothly make a number approach zero

I have a floating point value X which is animated. When in rest it's at zero, but at times an outside source may change it to somewhere between -1 and 1.
If that happens I want it to go smoothly back to 0. I currently do something like
addToXspeed(-x * FACTOR);
// below is out of my control
function addToXspeed(bla) {
xspeed += bla;
x += xspeed;
}
every step in the animation, but that only causes X to oscillate. I want it to rest on 0 however.
(I've explained the problem in abstracts. The specific thing I'm trying to do is make a jumping game character balance himself upright in the air by applying rotational force)
Interesting problem.
What you are asking for is the stabilization of the following discrete-time linear system:
| x(t+1)| = | 1 dt | | x(t)| + | 0 | u(t)
|xspeed(t+1)| | 0 1 | |xspeed(t)| | 1 |
where dt is the sampling time and u(t) is the quantity you addToXspeed(). (Further, the system is subject to random disturbances on the first variable x, which I don't show in the equation above.) Now if you "set the control input equal to a linear feedback of the state", i.e.
u(t) = [a b] | x(t)| = a*x(t) + b*xspeed(t)
|xspeed(t)|
then the "closed-loop" system becomes
| x(t+1)| = | 1 dt | | x(t)|
|xspeed(t+1)| | a b+1 | |xspeed(t)|
Now, in order to obtain "asymptotic stability" of the system, we stipulate that the eigenvalues of the closed-loop matrix are placed "inside the complex unit circle", and we do this by tuning a and b. We place the eigenvalues, say, at 0.5.
Therefore the characteristic polynomial of the closed-loop matrix, which is
(s - 1)(s - (b+1)) - a*dt = s^2 -(2+b)*s + (b+1-a*dt)
should equal
(s - 0.5)^2 = s^2 - s + 0.25
This is easily attained if we choose
b = -1 a = -0.25/dt
or
u(t) = a*x(t) + b*xspeed(t) = -(0.25/dt)*x(t) - xspeed(t)
addToXspeed(u(t))
which is more or less what appears in your own answer
targetxspeed = -x * FACTOR;
addToXspeed(targetxspeed - xspeed);
where, if we are asked to place the eigenvalues at 0.5, we should set FACTOR = (0.25/dt).
x = x*FACTOR
This should do the trick when factor is between 0 and 1.
The lower the factor the quicker you'll go to 0.
Why don't you define a fixed step to be decremented from x?
You just have to be sure to make it small enough so that the said person doesn't seem to be traveling at small bursts at a time, but not small enough that she doesn't move at a perceived rate.
Writing the question oftens results in realising the answer.
targetxspeed = -x * FACTOR;
addToXspeed(targetxspeed - xspeed);
// below is out of my control
function addToXspeed(bla) {
xspeed += bla;
x += xspeed;
}
So simple too
If you want to scale it but can only add, then you have to figure out which value to add in order to get the desired scaling:
Let's say x = 0.543, and we want to cause it to rapidly go towards 0, i.e. by dropping it by 95%.
We want to do:
scaled_x = x * (1.0 - 0.95);
This would leave x at 0.543 * 0.05, or 0.02715. The difference between this value and the original is then what you need to add to get this value:
delta = scaled_x - x;
This would make delta equal -0,51585, which is what you need to add to simulate a scaling by 5%.

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