Applovin MAX Facebook Bidding : Does it Actually Works? - facebook-audience-network

We have integrated Applovin MAX to use Facebook Bidding in our Andorid App. Since we have integrated & Tested The Integration, Under Test Mode FB Ads are Loading (when forced to show Meta Ads via Applovin Test Device Dashboard) BUT even then theirs a catch that in my FAN Dashboard I have set the Facebook to use real advertisers ads in test devices also. BUT Still Applovin Bidding with FB Serves FB Test Ad Only.
Secondly, We have tested the App in the devices which are not set as test devices in Applovin & FB, Then what we can see is that Applovin is showing it's own ads only. & We are Dam Sure that applovin can never provide better eCPM than FB, even then It Seems like Applovin Forces to Show it's own ads.
So here I am just to know if anybody is here who have used Applovin MAX for facebook Bidding & IF yes then please let us know that if it works well.
Thanks in Advance!

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Google Pay CRYPTOGRAM_3DS integration for websites

I am trying to integrate Google Pay into one of our websites. If I provide only CRYPTOGRAM_3DS as an authentication option, the Google Pay button is not getting displayed in Desktop Chrome and even in Android Chrome also. I have read that CRYPTOGRAM_3DS is used for the cards that got stored in Android device as tokens. Does that mean that I have to use CRYPTOGRAM_3DS only for Android app integration or will it work for web integration also? I really want to understand when we have to use CRYPTOGRAM_3DS as an authentication method for Google Pay integration. If it supports for web integration, what are the things that I need to do to really see the Google Pay button with only CRYPTOGRAM_3DS as authentication option?
I have read that CRYPTOGRAM_3DS is used for the cards that got stored in android device as tokens.
This is correct, CRYPTOGRAM_3DS is only available for cards tokenized using Google Pay. This means that it is only available on Android for both web and Android integrations on an Android device.
Can you include a sample integration with sample code?

React native google pay and stripe integration error

I'm developing an application with react native and I am using this library
https://github.com/tipsi/tipsi-stripe in order to use Google Pay with stripe integration.
I already linked the test key from stripe and the merchant Id from play store.
I have a serious issue though. After running the app, when the Google Pay popup form opens,
i get the Google Pay dialog but with a message
"Unrecognized app. Please make sure you trust this app
before proceeding".
However when I enter a test card and press continue I get an additional error that says
Transaction declined: invalid payment method. [OR-CCSEH-05]
I would appreciate any help.
See image below
When testing Google Pay, you actually use real credit cards. That said, I'd be doubly positive you've got your environment set to use Test Mode in Google Pay. Outside of Tipsi, you'd usually set that with the WalletConstants.ENVIRONMENT_TEST constant. Hope that helps!
i've contacted google regarding this case, as i've been facing similar one and upon it's inspection i've received the following reply:
Thanks for being Patient. I apologize for the inconvenience caused.
Upon checking, I understand that you're unable to add testing cards. I would like to inform you that testing cards can't be added to Google Payment profile as payment Method.
Thanks!
upon further investigation by Stripe it self i've been assured:
For a bit of context on how Google Pay works to test payments. When you’re using your test mode API keys, the actual details of the card are ignored, and they get replaced with the Stripe 4242 test card. To test authentication you will not be able to add the test cards to your Google Pay account however there is a work around for this, you add our 3DS test cards to Chrome and use the PaymentRequest button with them (making sure to choose them, and not Google Pay itself). Unfortunately there is no direct method to testing this in your the app.
so setting WalletConstants.ENVIRONMENT_TEST at 5th step of their tutorial should be sufficient and then use your real card.
https://developers.google.com/pay/api/android/guides/tutorial

Test GMail marketplace app flow

So here I am again, exploring new Google platform and hunting down information and docs.
I'm trying to build a skeleton of a flow before I write any business logic code with actual use of the APIs, and as expected from Google, this process is excruciatingly painful.
I've tried to follow this doc:
https://developers.google.com/gsuite/marketplace/listing
Packaged the zip, put the flag DOMAIN_INSTALLABLE flag as was instructed in order for the app to be installible from the marketplace. In the dashboard of PRICING & DISTRIBUTION I've selected Private and added testers to the list of testers.
Now when I click View in Chrome Web Store (seen in image) it takes me to the extensions web store, and not to the marketplace store.
How can I get to the GSuite Marketplace flow, rather than the extension flow? Do I need to alter my manifest.json in some way that is not mentioned in the docs?
Thanks
it's true that the publishing flow is too complicated now. We are working on improvements and in the future everything will be in one place.
Unfortunately G Suite Marketplace does not support trusted testers (yet), that's why it doesn't show up.
What you might be able to do, is modify the url a bit after you clicked on 'View in Chrome Web Store'.
Just remove everything after the webstore id
I use this url:
https://chrome.google.com/webstore/detail/xxxxxx
xxxx should be your webstore id
You should be able to show your unlisted app in the Gsuite Marketplace, where you can initiate the install flow.
It works for me, but my test app

How to remove or stop ads from admob old app?

Google play remove my account from play store. I have 20 app. Admob still generate ads revenue because that app was publish in other unknown market and i have no rights to remove that. And I continuously got mail from admob that violating our police.
I got mail is:
Hello,
This email is to alert you that one of your applications is not currently in compliance with our AdMob program policies and as a result, ad serving has been disabled to your application.
Issue ID#: *******
Ad serving has been disabled to: Video Player (com.***.*******)
Action required: Check all other remaining applications in your account for compliance.
Current account status: Active
Violation explanation
GOOGLE PLAY REMOVAL: AdMob publishers are not permitted to abuse or promote the abuse of any Google product, such as Google Play, YouTube, or Blogger. This includes circumventing, or providing the means to circumvent, the policies or terms of these or other Google products, such as by allowing users to download YouTube videos.
If your app is removed by Google Play policy enforcement, please contact Google Play about an app removal here. If Google Play reinstates your app, please submit an appeal to our team.
Action required: Check account for compliance
While ad serving has been disabled to the above app, your AdMob account remains active. We suggest that you take the time to review the rest of your applications to ensure that they’re in compliance with our policies, and to monitor your apps accordingly to reduce the likelihood of future policy emails from us. Additionally, please note that our team reserves the right to disable accounts at any time if we continue to see violations occurring.
Appeals
If you wish to appeal this disabling then you can do so by using our appeal form.
Thank you for your cooperation.
Sincerely,
The Google AdMob Team
How to can i remove that app ads unit id from Admob?
And How to stop this thing because its admob warning that may disable my admob account?
Any suggestion ??
You can't. You need to remove it from the app and republish the app in the other market.
At the Admob console, select the app with the ads.
check the ad you want to disable, then click < Archive >
this will give you the prompt below.
this will disable your Ads with that Ad unit ID (I hope you didn't use the same ID for all 20 of your apps).

the user is not allowed to see the application as per developer set configuration in Korea?

the user is not allowed to see the application as per developer set configuration. We get this error when our UNITY 3D application for iPhone opens facebook page in safari to log in via facebook.
It is working fine in United States and India but it gives error in Korea.
Can someone please help me on the same?
Thanks
Kushank
Because of rating issue, Facebook stopped to service game page in KOREA
It's ok to login through Facebook SDK, but can't show game page on Facebook. If it's not your case, then i don't know too...

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