I'm using VS2022, and I received an old project, where iTextSharp was used, but I can't determine a specific version of the mentioned.
I've tried - Tools -> Nuget Package Manager -> Manage Nuget Packages for Solution...
But was unable to find iTextSharp.
Thanks in advance.
It sounds like the assembly has been included directly in the source control, as was common place before nuget. Take a look in your project's references and you should be able to locate the dll. Checking the file's properties in VS should show you the assembly's details in the properties panel and should also show you which version is being used, if not the path or filename may give you a clue as to the version being used.
Related
I have a project, that uses my own nuget package from my nuget feed. I've set up a source server in devops, so I'm able to step into the code inside this package by pressing F11.
But also I'd like to be able to jump to this code using Ctrl+F12 (go to implementation). Now when I try this, I get "The symbol has no implementations".
Is it possible?
VisualStudio: Find implementation inside my nuget package
I am afraid there is no such out-of-box way to do this at this moment.
As we know, the symbol server is used for debugging. We could step into the source code by the Debugger and symbol.
But if we use Ctrl + F12 directly from your code, it would only search for implementations in your code. It does not invoke the debug mechanism, so it can not find the implementation in the nuget package, even if we provide the symbol server.
So, if you still want to find implementation inside nuget package, as workaround, you can try to add the source code into the reference project, we could include the source code in to the content folder in the .nuspec file,like:
<files>
<file src="TestDemo.cs" target="content\Implementation" />
</files>
In this case, the source code will be added to the reference project, we could use Ctrl+F12 to find implementation.
Hope this helps.
I read this tutorial to try to set up Vulkan in Visual Studio. I got to the very end, compiled, and got this:
A few more screenshots:
I'm using version 1.1.114.0 while the tutorial is using 1.1.77.0, which may be at the root of the issue. However, I have not been able to find another tutorial showing how to set Vulkan up like this. How do I get Vulkan to work in Visual Studio?
I believe you must have missed a step in the tutorial. Specifically, look for the text
Next, open the editor for library directories under Linker -> General
in the linked tutorial page.
In the linker Input tab, either use a complete path to the Vulkan library (for example C:\VulkanSDK\1.1.101.0\Lib\vulkan-1.lib) or in the General tab, add the location of the library (for example C:\VulkanSDK\1.1.101.0\Lib to the Additional Library Directories entry).
If you can express the values in terms of an environment variable, then you'd want to use either VULKAN_SDK or VK_SDK_PATH, which in the above examples would resolve to C:\VulkanSDK\1.1.101.0. That way when you update your Vulkan SDK you don't need to update your project files, and they'll work on other machines that might have different versions installed.
In the long run I'd recommend switching to CMake for project generation, rather than maintaining Visual Studio project files directly. With CMake, adding a Vulkan dependency to your application is as easy as doing this:
find_package(Vulkan REQUIRED)
target_link_libraries(MyApp Vulkan::Vulkan)
You can find existing CMake-based Vulkan examples here or here.
I have created a project in Visual Studio 2017 Windows. Now I am trying to work on it from Mac. While tried to build the project I can see reference to Mono.Android is not available. Also System.ComponentModel is unavailable. How I can add the reference for both of it?
I also facing the same issue mono.android is missing, finally it work by adding mono.android.dll. I did something like this in my project, in Deploy.cs file add this line
class Deploy
{
[Android.Runtime.Register("getExternalStoragePublicDirectory", "(Ljava/lang/String;)Ljava/io/File;", "")]
it show missing mono.android.dll library is missing need to add into the project. Problem solved later I comment this line.
From the picture above you can see that the reference is made to a particular file on your Windows computer which on the Mac is obviously not on that path. If you want to make the project work you should find those files on the Mac and reference them. Copying them from Windows somewhere and referencing them should work too.
But as people noted, the point of PCL project is not to contain references like this so whole the architecture of your app is wrong and that's why you see the problems. So you may want to resolve the root of the problem as this probably won't be the last thing that you encounter by doing the things in the wrong way.
The error:
Failed to add reference. The package 'SimpleInjector.Integration.WebApi.WebHost.QuickStart' tried to add a framework reference to 'Microsoft.Web.Infrastructure' which was not found in the GAC. This is possibly a bug in the package. Please contact the package owners for assistance.
Cannot find assembly 'Microsoft.Web.Infrastructure'.
First of all. Why the error when I have the dll and reference to it in my project?
Second. How do I fix this?
Obviously I've tried to add the assembly to my GAC with various guides from Mircosoft. None of them makes sense imo.
https://learn.microsoft.com/en-us/dotnet/framework/app-domains/how-to-install-an-assembly-into-the-gac
This results in "Failure adding assembly to the cache: The system cannot find the file specified." I guess that's because it's not a strongly typed name with a key pair or what ever. So I looked into this https://learn.microsoft.com/en-us/dotnet/framework/app-domains/how-to-sign-an-assembly-with-a-strong-name
which makes absolutely no sense. It says:
"In the Choose a strong name key file box, choose , and then navigate to the key file. To create a new key file, choose and enter its name in the Create Strong Name Key dialog box."
What key file? Create a new and just come up with a random name? Wtf? How is that related to a specific assembly?
I faced a similar issue with error "Unable to uninstall 'Ninject.3.2.2' because 'Ninject.Extensions.ChildKernel.3.2.0, Ninject.Extensions.Conventions.3.2.0, Ninject.Web.3.2.0, Ninject.Web.Common.3.2.0' depend on it.".
It was caused by multiple projects in the solution having a dependency on those DLLs and so package manager was not able to uninstall it.
The command with "uninstall package-name -RemoveDependency" too doesn't work here.
I removed the dependency one by one to fix it.
As #Schadensbegrenzer and #LeoLiu-MSFT pointed out, the Infrastrcuture assembly is not part of the .NET framework (anymore).
The issue has been reported as a bug on SimpleInjectors repo:
https://github.com/simpleinjector/SimpleInjector/issues/509
The package owners solution:
"I'll add this issue to the v4.1 backlog, and will fix the NuGet package (and that of SimpleInjector.Integation.MVC3 as well) with v4.1.
In the meantime, you can manually add the Microsoft.Web.Infrastructure NuGet package to your Web API project or don't add the SimpleInjector.Integration.WebApi.WebHost.QuickStart NuGet package to your project, but just the SimpleInjector.Integration.WebApi NuGet package and add the required code manually. The WebHost.QuickStart package is in fact nothing more than a reference to the integration package while injected some code into your application anyway.
The Web API integration page in the documentation describes how to set up a Web API project using Simple Injector."
And at first, sorry for my bad English. It is my first project in D. And my first project with SFML (DSFML of course).
I use dub for making Visual Studio project (I use VS2010). Then
open it and set up project settings:
general
compiler
linker
Autocomplete works correctly:
When I try build project, here is error:
Error 42: Symbol Undefined _D5dsfml8graphics12__ModuleInfoZ
How I can resolve it?
This particular error is saying that it can't find the actual D code for the library. It could mean that dub isn't grabbing/linking the source somewhere, but I've never used dub with an IDE so I can't be sure.
My suggestion to help you figure out what is going wrong and to fix this issue is to bug the maintainer (who is me, actually) on github by opening an issue about a lack of tutorials for the IDE's that are available to D right now.
If you want to get started with DSFML right now, however, you can sort of follow along with the command line tutorial and use that as a basis of figuring out what libraries need to be linked in, set up import search paths, etc.
Create project by dub init dsfml_test (where dsfml_test is our project name)
Add libs dependencies to dub.json
Generate Visual Studio project
Open project in Visual Studio
Open project properties
Enter path to directory where is placed dsfml lib files
Thats all. Now can add import dsfml.graphics, dsfml.window, dsfml.system; ...etc and build project.