I was editing the file template of c++ source file and header file template, but I couldn't find the template of the main file, is there any way to overwrite the main file templte?
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I have a standard (?) project (vcxproj) with multiple .asm files in Visual Studio 2019 Community 16.6.
In Configuration properties->MASM I have not set anything
Still the .lst file is created for the project. So, there must be some "hidden" defaults somewhere. However, even if I set them explicitly - there is no setting as to for which .asm file the listing file should be created.
I could not find anything as to the default implicit behavior / explicit behavior of choice of one .asm file over another. Logically, it would be the file containing the entry point in x86-32bit "end main", but that's not the case. Also, is there a way to generate .lst next to the .obj file for all .asm files in a given project.
right for me:
Open Project ,
Create a file (*).asm AND write code
Go to Property of Project: ( note platform for correct in first line - for me: WIN32 )
Go to Microsoft Macro Assembler - Listing file - set Yes(/Sg) Enable Assembly Generated Code Listing
and set $(ProjectName).lst in Assembled Code Listing File
Go to property of file (*).asm do the same thing as above...
Thanks for watch
I have deb_sets.h in the main project to set debugging options for the whole project.
Shared projects include this file too. However, it will be different in different main projects.
I get a compilation error fatal error: deb_sets.h: No such file or directory in every shared project file which include this file.
Is my idea possible to achieve?
You need to add the #include "deb_sets.h" in all source files that use this header, but if this header file is in another directory, you need to change "Additional Include Directories" (C++\General section) in the project options to set the header file path.
I am new in AVR world.i have found a LCD file to use in my project. i have the .c and .h file to use. but i don't know how to include those file in my new project. Can any one give a relevant tutorial or example to solve this problem.
It a simple. Just copy the file into your project. And where you use this file, top of the project file just write #include"your_file_name".
I have a project with multiple typescript files.
If I add a new typescript file I have to reference typings in order to compile it, VS couldn't resolve them itself. Also I have empty .ts file that doesn't require referencing typings, so I put code into it and it works.
When I found out it I kept the file and now when I need to create new .ts file, I copy that file and everything works like a charm.
So suppose in a folder I have two .ts files side by side: a copy of a magic file and a newly created one.
If I put this code in the magic file
class Test {
test: KnockoutObservable<string>;
}
it compiles. If I put the same code into another file it says
Cannot find name KnockoutObservable
What is so special about the first file?
I'm using Visual Studio 2015.
I have installed Knockout typings.
I have empty tsconfig.json file in the solution.
I don't want to reference typings using /// reference comment.
Thanks.
You need to use TSD and install appropriate ".d.ts" file, e.g. for knockout:
tsd install knockout
It downloads "knockout.d.ts" into your project and places definition into typings folder:
typings/knockout/knockout.d.ts
Then you can add corresponding reference to the top or your "ts" file. e.g.:
/// <reference path="../../typings/knockout/knockout.d.ts" />
I have this file structure and wacther configuration:
The problem is that when I save my scss file the css file is updated in IDE only if I switch focus from IDE window and back again.
P.S.: if I configure scss watcher to compile css files in the same directory where source scss files are located, then css files are uptated right after compilation(as it should).
As suggested in my comment: alter your path in "Output paths to refresh" to point to the actual output file (as in "Arguments" field) and not just folder: i.e. add /$FileNameWithoutExtension$.css at the end.