I downloaded Unity Hub 2021, and when I press login, it takes me to this website: https://api.unity.com/v1/oauth2/authorize?client_id=unity_hub&response_type=code&code_challenge=Gv3OZwD0-z9TI1h3vy14zdJFU79Gm_RW3RGAmQzcd5E&code_challenge_method=s256&redirect_uri=unityhub%3A%2F%2Flogin&locale=en_US and when it opens, it just displays a black screen and nothing happens; I don't login. Please I need this to be fixed. I have a project I'm working on.
Solved - I went into Registory Editor and deleted the Unity Hub file. And it magically worked.
If you have ever changed the Unity Hub path, you'll need to change the path under this key in registry again.
Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Classes\unityhub
Like this.
For me removing registry key didn't help. I was able to solve issue by basically running "Unity Hub.exe" with arguments contains full URL, e.g.: use this command line from the place unity hub executable is located:
"Unity Hub.exe" unityhub://login/?code=SOMECODE&locale=en&session_state=SOMESESSION
This URL you can find by looking on the source of html page on which you got in stuck. For sure, this is temp solution just to be unblocked.
Related
I've been working on a Cordova app, and I've suddenly had troubles with Chrome.
I've wanted to start debugging, so I added support for a browser platform, and I use Chrome.
After running the app on Chrome, which worked before, I encountered this problem:
Failed To Create Data Directory
Google Chrome cannot read and write its data directory:
C:/Chromedevsession"
screenshot here: http://prntscr.com/876kax
Things I tried:
Deleting Chrome -> Reinstalling Chrome - found this online
Deleting Windows registry key HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Google\Chrome - there's no
Chrome folder or key inside the Google folder, only an Update folder
While uninstalled, using a different browser as my default browser - the command that runs the app (cordova run) didn't open another
browser (I tried Firefox).
It already worked before, and I don't know why it suddenly happened. I tried upgrading to Windows 10 a few times and it failed, so could there be a problem in the registry?
I solved this issue by editing the run file (platforms/browser/cordova/run) and removing the speech marks from around C:/Chromedevsession on line 33.
The line now reads:
spawn('C:/Program Files (x86)/Google/Chrome/Application/chrome.exe', ['--user-data-dir=C:/Chromedevsession', '--disable-web-security', project]);
This is because the script that launches chrome, uses a folder location that typically can't be created with your permissions. That folder is used for history, bookmarks, cookies, etc (ie user data). This is beneficial for testing out features in Chrome (plugins, etc) and not affecting your normal instance. I don't consider it much of a concern here, more of a nuisance message. If you don't like it you could always just manually create that folder on your system as well.
You can see this here what causes the issue
switch (process.platform) {
case 'darwin':
spawn('open', ['-n', '-a', 'Google\ Chrome', '--args', '--disable-web-security', '--user-data-dir=/tmp/temp_chrome_user_data_dir_for_cordova_browser', project]);
break;
case 'win32':
//TODO: Use regex to fix location of chrome.exe
//TODO: Get --user-data-dir to work for windows
spawn('C:/Program Files (x86)/Google/Chrome/Application/chrome.exe', ['--user-data-dir="C:/Chromedevsession"', '--disable-web-security', project]);
break;
}
Since it can't use that folder, I believe it just reverts to the defaults which on Windows 10 would be
C:\Users\%USERNAME%\AppData\Local\Google\Chrome\User Data\Default
Remove Space in Path in Registry Policy
HKEY_CURRENT_USER\Software\Policies\Google\Chrome\UserDataDir
or
HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Google\Chrome\UserDataDir
Example:
${roaming_app_data}\Google\Chrome\User_Data
instead of
${roaming_app_data}\Google\Chrome\User Data
There is a simpler solution to this. Just specify the full path to the special directory you want to use for your debug chrome instance. In my case I set the user data directory to a folder next to the default user data directory, called "Debug". The following works for me specified as a script in my package.json:
"start-remote-debugging-browser": "C:\\PROGRA~2\\Google\\Chrome\\Application\\chrome.exe -incognito --app=http://localhost:4200/ --remote-debugging-port=9222 --user-data-dir=C:\\Users\\mmcin\\AppData\\Local\\Google\\Chrome\\User Data\\Debug"
I have created the document picker extension(Both File provide and document picker , with the default implementations) and when i try to open the extension using the DocumentPickerViewController, its immediately closing the DocumentPickerViewController by showing the below issue
plugin com.apple.UIKit.fileprovider.default invalidated.
I have setup the basic app groups and iCloud entitlement as well, Which are all fine. Even from the documentViewController the default iCloud is working perfectly fine.
Actually i am testing the extension using the same container application.
If somebody can provide some insight about this behavior, it would be a great help !!
Thanks,
Vishnu
I got the issue, actually the value of NSExtensionFileProviderDocumentGroup key was put incorrectly put on the info.plist of the file provider extension by XCode by the time of adding the App group.
Then I compared the files with the NBox sample from Apple and finally figured it out.
So sometimes beware of XCode automatic actions, make a cross check so to save to time.
I am using Telerik Appbuilder windows client. A few days ago a power failure happened. After that the application does not start. When I click on the shortcut in the menu I get a message :verifying application requirements.... after that nothing happens.
The windows client simply does not start.
If anybody can help, I will be thankful
santu ghosh
You should quit your AppBuilder client and try this workaround.
Hi everyone I found the solution myself:
I found out the logs folder, and opened the latest log file as per time stamp, and found the name of the use config file, then found the file is empty. I then uninstalled the software, deleted the Data folder under AppData. Then re-installed the software. Then it worked just fine.
I must be missing something. After downloading AntlrWorks2 I found the executable bin/antlrworks2.exe and bin/antlrworks264.exe. Aren't these supposed to be the standalone version of the tool? Neither works for me; after a NetBeans splash screen, the first times around I got an error message on missing packages; after a couple of times I chose to go on regardless, but now (still after the initial spash screen) there is simply nothing happening at all.
I can't find any tutorial or manual detailing how to run AntlrWorks stand-alone, so any help is much appreciated.
This is due to a bug in the NetBeans platform. I filed a report but it hasn't received a reply yet:
Cannot launch platform application after moving installation folder
Here is a workaround that does not delete any preferences you have customized:
I found that deleting just the var folder under the user's generated
.antlrworks2 settings folder resolves the issue...
Still an issue as of date of this post. Deleting the .antlrworks2 folder from \users\username\AppData\Roaming does work - you can find this folder by putting %APPDATA% into your file explorer address bar (exactly as shown) - that will go to the app data folder for your current user login session. Delete the .antlrworks2 folder and then re-run the app.
I have a windows qt application and I'm trying to open an external game, but I'm not having success.
Application is in C:\games\Oni\Edition\ and is called Oni.exe, the code I'm using right now is the follow:
void MainWindow::on_toolButton_clicked()
{
qint64 test=1;
if(!QProcess::startDetached("Oni.exe",QStringList(),"C:\\games\\Oni\\Edition\\",&test)){
QMessageBox msgBox;
msgBox.setText("Oni couln't be started!");
msgBox.exec();
}
}
I don't know if I'm forgetting something? The game runs fine if I double click it. Thanks.
Alright, figured it out.
Just replaced the code:
QProcess::startDetached("Oni.exe",QStringList(),"C:\\games\\Oni\\Edition\\",&test)
by
QProcess::startDetached("C:\\games\\Oni\\Edition\\Oni.exe",QStringList(),"C:\\games\\Oni\\Edition\\",&test)
And it's working like a charm.
I had also tried QProcess::startDetached("C:\\games\\Oni\\Edition\\Oni.exe"); before but didn't worked, seems we need to put always the full directory of the executable and also the full directory as working directory. This because seems only executing the file directly, the file itself may be looking for another folders/files in the QT Debug folder, when they are in the game folder. This cause the game quits prematurely. :)
Another solution would be use windows native api like user827992 pointed out in the follow link: QProcess::startDetached blocked by UAC (running an updater)
This latter solution also should work fine with UAC problems.