How to add filter in application studio epicor while doing customization? - epicorerp

I am familiar with classic version of epicor but does not know the customization in kinetic

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How to add custom tab in ribbon in microsoft office power point 2011 Mac Edition?

I need to add custom tab in ribbon. Actually its already implemented in Windows MS powerpoint using vb. But how can i implement custom ribbon in MAC Edition Power point ?
You can't. Mac PPT doesn't allow ribbon customization.
You'll need to provide user interface using the old-style commandbars.

Using OpenCV 2.3.1 with Windows Form Application in visual studio 2010 express

I want to make a GUI that shows two rectangles, one for normal camera input and other for camera output after some image processing, using windows form application in visual studio 2010 express. can you help me with the basic steps of configuring windows form application with OpenCV. I am pretty much familiar with using OpenCV in win32 console applications.
Thanks in advance...
May I suggest Qt instead of windows form application..? It will give you more freedom for future development and at the same time give you the power to go cross-platform. There is a very nice video tutorial on YouTube which you can use as a base. Plus, OpenCV and Qt work very nicely together.
However, if your bigger app needs windows forms, you could follow this tutorial which shows how to integrate OpenCV with windows forms.
HTH

What options do I have in terms of porting my XNA game to Mac?

I've been reading a lot into this and MonoMac/Mono seemed to be the best if not one of the only ways to go about it. I do have a MacBook Pro and it seems Xamarin bought Mono and wants something like $800 for a business edition to be able to load in Visual Studio projects. I only downloaded the free version so when I tried to load in my VS project on my Mac into Xamarin it said it didn't recognize it and that's when I discovered it seemed I needed a business edition.
A lot of what my search found was stuff that was 1-2 years old and even older. Things seemed to have changed a bit since then and with the Xamarin integrating Mono sort of thing. I've been working on an XNA 4.0 game for PC for over 7 months now and I'd like to have a Mac version. Apparently games like Magicka have figured it out and were made in XNA. I plan to release on Steam so I suppose I need to find a way to try and make it work with Steam if that's possible too. I don't really use my MacBook that often and I don't have Steam on it so I'm not really sure how to go about this.
I guess it comes down to this. I don't understand the current situation of MonoMac and Xamarin and did they aquire Mono? Do I need that expensive business edition? Are there alternatives? How does this tie in to being able to release a Mac version on Steam?
Most of the information I can find is a few years ago now and a lot has changed it seems.
MonoGame is a re-implementation of the XNA API for various platforms, including Mac.
It depends on Mono to provide a C# runtime across different platforms. And on platform specific versions of Mono (such as MonoMac, MonoTouch, etc, from Xamarin) to provide the API bindings and other features specific to those platforms.
You don't so much "load" an existing Visual Studio project as create a new project - either in Visual Studio (if the tools are available and you've bought them - but I don't think this is the case for Mac) or MonoDevelop or Xamarin studio.
To your new project, you would add your existing source files and add a reference to the MonoGame library for that platform. That MonoGame library will provide versions of the classes in the Microsoft.Xna.Framework namespace that work on that platform. Your code gets compiled against these alternate classes, creating a new binary specific for that platform.
(MonoGame will probably have more in-depth documentation of the process on their website, including how to deal with game content.)
Put simply: Use MonoGame. It is an alternate version of the XNA library, not a conversion tool.

Use existing Win7 code base in Windows 8 App

In my company we have an existing product that runs on Windows 7 and communicates with our web services.
We wish to make a Windows 8 tablet version of our product, and my first thought was:
"Hey, its just a new Windows version, so we can probably use our existing model, data access and business layer logic projects, and just focus on making a new UI layer"
But I fear that this is not the case, or am I wrong?
I tried opening our VS2010 solution file in VS2012 Express, but received an error "This edition of Visual Studio only supports Windows Store apps".
So, my naive hope now is: Can anyone tell me the easiest way to make our existing code work in a Windows 8 App?
EDIT:
The code is .NET C#, and my thought was that I just wanted to make a Windows 8 app so that the product had a tablet/touch friendly interface.
In general, you'll make a new UI using XAML, reuse a lot of your existing code, and change the data access to use SQLite.
VS2012 Express Edition is for making Windows Store apps. By "Windows Store" app, I mean an app which uses the WinRT APIs. Depending on your code, making a Windows Store version of your app can be straightforward.
If you need other features, you might need a different version of Visual Studio 2012. You definitely need to be on 2012 though. You can't build a Windows Store application with Visual Studio 2010. I think you know this already though.
If your existing .NET app uses WPF for the UI, you can reuse a lot of your XAML knowledge for the Windows 8 port. It's not as simple as recompiling, but it should be straightforward.
SQL CE is currently not an option for Windows Store applications. Instead, consider using SQLite.
Take a look at a post on MSDN called .NET for Windows Store apps - supported APIs. Some APIs you may be familiar with have been moved to WinRT. Sometimes porting is as simple as changing namespaces.
You mention that you also write to the C: drive. There's a sample on MSDN on how to read and write files.
So You need to build a new Metro Style Interface.
Wen You built interface just copy the Logic of your old application.
You can open old application in old VS 2010 and copy code line by line.
You can't convert old Windows app to Metro Style App.

Easy Language/IDE to Develop GUI Program?

I'm planning on developing an Windows desktop-based GUI application, and I don't have a clue which language or IDE to choose. I'd REALLY like something with a WYSIWYG GUI editor. My application will rely on web-based XML feeds, so built in support for that would be great. I don't want the application to have any dependencies or require admin rights to run. Cross-platform is nice, not not required.
I'm willing to learn a new language if that's necessary.
Delphi is well reputed for Windows GUI application developpment. It's even a 'RAD' Studio (rapid application development studio) as they call it.
Check out Delphi. Alternatively FreePascal with its Lazarus IDE is pretty much an open-source Delphi clone, which while not as polished, offers cross-platform support.
For Windows, I will definitely go for C#.
If you know c++ and have MFC experiences, it should be fairly easy to learn.
Yes, it has WYSIWYG GUI editor.
Designing a User Interface (Visual C#)
http://msdn.microsoft.com/en-us/library/ms173080(v=vs.80).aspx
and it seems this is what you are looking for?
SyndicationFeed Class
http://msdn.microsoft.com/en-us/library/system.servicemodel.syndication.syndicationfeed.aspx
Good Luck!
There are several variants.
Windows only
C# + MSVS:
One of the best choices on Windows platform today
+good documentation
+big developers community
-you need a system which has .net installed.
Delphi
+easy to start
all-in-one tool with GUI editor
not very widespread
Cross-platfrom
Qt or wxWidgets or some other toolsets
If you're looking for a free solution, you can use SharpDevelop, which is a free IDE for C# or VB.NET, and has a GUI designer similar to the one in Visual Studio. You should be able to use any classes and libraries from/for the .NET Framework.
You'll need the .NET Framework, but starting with Windows Vista it's installed by default (.NET Framework 3.0, I think).

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