anyone who has knowledge about the kit builder? I'm struggling to find out why I can't activate my pattern. I have similar other context, I tried copying it exactly what the settings are, but I still can't get the pattern to activate, although the kit builder has its own tutorial by their interface, I still can't get it. Help.
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I am just getting started with CLIPS and I have found a couple tutorials but I can't find many example projects. I am just trying to create a simple system to help someone pick a laptop. nothing crazy just 15 or so questions with 10 possible outcomes.
Can anyone point me towards an example project that does something similar? (maybe diagnosing some problem or recommending something else) I typically learn best from hacking together my own starter projects from examples on the internet but can't find anything similar to what I want to create
Thanks in advance
You could modify the wine recommendation example to do something similar with laptops: https://sourceforge.net/p/clipsrules/code/HEAD/tree/branches/63x/examples/wine.clp
There are also GUI wrappers for the wine examples (and others) for .NET, Java, iOS, and CGI available here: http://www.clipsrules.net/?q=node/3
I am very new to making applications, and using Xcode, so I don't know much about it... I'm using Xcode 5.0.2 to attempt to create a basic osx application which will allow the user to search through a list of built in scripts, select the ones they would like to run, and push a button to run the scripts. I have several scripts already, all of which have the extension .scpt. i wrote the scripts using applescript editor.
From searching this website, and the rest of the internet, i haven't found a clear, step by step answer of what to do. I know that in order to run the shell script, there must be an interface button linked to an action in the implementation file, which is what will execute the script.
What is the action i have to put in the implementation file?
How do i link the button to the action?
where do i put my .scpt files?
I have absolutely no code written in Xcode, it is nothing but a blank new project.
I don't have much experience with Cocoa apps, if you have experience with Visual Studio this is nothing like it, I started by looking some videos from the link below, they're really helpful, he also provide a full course for Objective-C.
http://www.youtube.com/playlist?list=PLE83F832121568D36
I hope this helps!
There is a huge amount of aspects to the problem you are trying to solve. Honestly, connecting the NSButton to an Action is just taking the first (small) step! Just a few of the aspects you may encounter:
How are the files executed? (your main question)
How is the selection interface set up?
How to read from the files? How to process the data you read?
What kind of actions will your scripts perform? What is in fact allowed from within a Cocoa app? (I have no idea myself to be honest)
Each one of these suggests potential SO questions in itself.
I would suggest that you familiarise yourself with the environment and the language a bit before taking big leaps. Take some time (a few days at least) and follow some tutorials, program some simple apps. The link provided in the other answer is in fact a good one, AppleProgramming tutorials are easy to follow. You may also find Apple's Objective-C intro useful.
I'm trying to create a Mac version of an iPhone app, and specifically I need to be able to pick a person from the user's Address Book, akin to the ABPeoplePicker on iOS. The look of the interface isn't particularly important (be it a separate popup window or a subview etc), I just need to pull up a list from Address Book and have the user select a row, and then feed the First and Last names from that contact back into my code.
But from what I can tell, that functionality doesn't exist for Mac, or else it isn't nearly as user-friendly and intuitive to implement.
Can anyone shed any light on how I might do this? Are there built-in functions I haven't found yet, or any good 3rd party code sources you can recommend?
PS I know enough to be dangerous, but I'm still very much a beginner. Code samples and tutorial links are very much appreciated!
Perhaps Apple's CocoaPeoplePicker demo can help you.
Here's the AddressBook framework reference
I'm about to start making this type of application and have a bunch of the graphics ready.
I was just wondering if it's easier to implement the graphics and changing the text would be easier/more efficient in hard coding or using the Interface Builder.
If so what's the best ways to put in the graphics and change text in whichever the better option?
I suggest you start with Interface Builder and learn how to link IBOutlets and actions to your code. It will make it easier for you go get started, you will be able to change things faster and collaborate with designers.
Keep in mind that there is a place for both approches, but if you can use the interface builder, you probably should use it. :D
I'm taking my first steps toward learning to write desktop code for the Mac and, thinking it would be a baby step, I decided to write an Address Book plugin to "fix" something that's annoyed me for a long time. Embarrassingly, I can't even get the boilerplate plugin to work the way I think it's supposed to work.
My understanding from the Programming Guide is that creating a new Address Book Action Plugin actually creates a simple, but functional, plugin. If I create a build and copy the bundle to ~/Library/Address Book Plug-Ins/, I should be able to open Address Book and see a custom context menu item when right-clicking on a phone number. I don't see that.
I'm brand new to the entire Mac development ecosystem. I've never used XCode, never written any Objective-C, never worked within the Cocoa framework. It's entirely possible--maybe probable--that I'm missing the most obvious of answers because I simply don't know what I'm looking for. Unfortunately, there's quite the dearth of beginner tutorials on these things. The programming guide itself isn't particularly beginner-friendly.
Any guidance would be much appreciated.
Sounds like a 32/64 bit problem.
Find the Target in Xcode's sidebar that represents your plugin bundle. Click on it, then click Info in the toolbar. On the Build tab of the info window, you should find Architectures: change that to "64 bit intel".