I am debugging this simple Rust program on Vscode
fn main() {
let u8: u8 = 3;
let b: u16 = 5;
let c: u32 = 7;
let d: u64 = 9;
}
The values of these variables are displayed correctly, except for u8
I'm curious, is there a reason or a solution for this issue? Thank you!
Edit
Here's my launch.json configuration. I also followed a tutorial and installed the C/C++ extension with "type": "cppvsdbg", but it gives me the same result.
I'm also adding that I am a Rust newbie :)
{
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/<your program>",
"args": [],
"cwd": "${workspaceFolder}"
}
]
}
Edit
Thanks to #Unapiedra & #ChayimFriedman, for their answers and insights. I couldn't solve this problem. But here's what I tried, someone might pick it up in the future
I autogenerated launch.json (thx #Unapiedra)
Following this doc, I added this to my launch configuration
"preRunCommands": [
"type format add --format hex int" // This is a test from lldb.llvm.org/use/variable.html
]
But it didn't work. I also tried initCommands to no avail.
The reason this happens is because you are using the C++ extension not the Rust extension for the debugger.
LLDB or the debugger frontend in VSCode needs to guess the type of your a variable. And it interprets the byte to show it in hex formatting.
On my setup, it works out of the box. I posted my launch.json below. This was autogenerated by VsCode. I would guess that the RustAnalyzer extension is the driver of this.
The autogeneration was triggered by me clicking on the Debugging tab, then clicking on 'create a launch.json file'. And then I get a prompt that Cargo.toml has been detected and I can generate debug targets.
{
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug executable 'q72117996'",
"cargo": {
"args": [
"build",
"--bin=q72117996",
"--package=q72117996"
],
"filter": {
"name": "q72117996",
"kind": "bin"
}
},
"args": [],
"cwd": "${workspaceFolder}"
},
{
"type": "lldb",
"request": "launch",
"name": "Debug unit tests in executable 'q72117996'",
"cargo": {
"args": [
"test",
"--no-run",
"--bin=q72117996",
"--package=q72117996"
],
"filter": {
"name": "q72117996",
"kind": "bin"
}
},
"args": [],
"cwd": "${workspaceFolder}"
}
]
}
Related
I am using VSCode to debug my Python files. I have two scripts, let's say a.py and b.py. These two files work with differents args. I would like to configure launch.json in such a way that, if I run a.py, it should input its corresponding args and same for other files. However, there is no if statement in launch file. And if I write two configurations, it just runs them sequentially. What should my launch.json look like? Here is my first attempt.
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "${WorkspaceFolder}/src/data_processing/main.py",
"console": "integratedTerminal",
"env": {
"PYTHONPATH": "${workspaceRoot}"
},
"args": [
"/home/gokberk/Desktop/filtered_data",
"--gdc",
"gdc-client",
"--no-download",
"--manifest",
"/home/gokberk/Desktop/filtered_data/gdc_manifest.2021-05-26.txt",
"--source-slides-folder",
"/home/gokberk/Desktop/filtered_data"
]
},
{
"name": "Python: Current File",
"type": "python",
"request": "launch",
"program": "${WorkspaceFolder}/src/training.py",
"console": "integratedTerminal",
"env": {
"PYTHONPATH": "${workspaceRoot}"
},
"args": [
"--input-data-folder",
"/home/gokberk/Desktop/filtered_data",
"--alpha",
"0.2",
"--beta",
"0.2",
"--max-bag-size",
"50",
"--underlying-model-type",
"resnet18",
"--pretrained",
"--no-download",
"--source-slides-folder",
"/home/gokberk/Desktop/filtered_data"
]
}
]
}
I have installed the following task to compile my Go project following this blog post: https://robertbasic.com/blog/build-and-run-golang-projects-in-vs-code/
tasks.json:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Build Go",
"type": "shell",
"command": "go build",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
Now I can compile the project using Terminal>Run build task
For running and debugging, I have created:
launch.json:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${fileDirname}",
"cwd": "${workspaceRoot}",
"args": [],
"env": {}
}
]
}
But it does not work, I get the following message:
package .: no Go files in /usr/home/username/projects/my_app/.vscode
Process exiting with code: 1 signal: false
Visual Studio Code under FreeBSD12.1 (probably not relevant).
What do I have to do to get the program running when using F5/CTRL+F5?
Any tip including recommended help section or blog entry is welcomed.
Assuming my main package is at the root folder of the workspace, I always define the same .vscode/launch.json:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${workspaceFolder}",
"env": {},
"args": []
}
]
}
From there, I can press F5 from anywhere/any file, and the debug session simply starts.
I've set up a launch.json file such that a C++ program uses an external console (so that it can receive user inputs), but when launching, VSCode simply opens a terminal window without running the program in it. If "externalConsole": true, is set to false, the program runs and can be debugged fine, just can't take inputs.
Note: No task.json file is used, CMake is used to create the executable binary.
Launch file:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "g++ - Debug active file",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/program_bin",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/build/bin",
"environment": [],
"MIMode": "lldb",
"externalConsole": true,
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true,
}
]
}
]
}
Is it possible that VSCode doesn't have 'permission' to run an external terminal? Using on MacOS.
I have the same issue. This may not be the working answer, but hopefully it will get us farther down the correct path.
I did some digging and found the following:
VS Code Documentation mentioned that it opens an external console via lldb-mi.
A search for lldb-mi led to this post on the Apple Developer forums.
...which leads to an open source Github Repo with a build of lldb-mi
I need to read through the documentation for that build first, and then I'll give it a shot. I'll post results if it solves the issue.
I've tried to use standard (recomended ways of debugging from vscode documentation) and ran into the same issues with external terminal.
I'm also using mac and switching to CodeLLDB plugin to use LLDB for debugging helped
https://marketplace.visualstudio.com/items?itemName=vadimcn.vscode-lldb
just follow documentation: https://github.com/vadimcn/vscode-lldb/blob/v1.8.1/MANUAL.md
But as a hint here is my working setup:
(I couldn't though make it work on windows, but I'm running windows via Parallel II, so maybe natively this plugin will work too)
tasks.json
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: clang build active file",
"command": "/usr/bin/g++",
"args": [
"-fcolor-diagnostics",
"-fansi-escape-codes",
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": ["$gcc"],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
launch.json
{
"configurations": [
{
"name": "(lldb) Launch",
"type": "lldb",
"request": "launch",
"program": "${fileDirname}/${fileBasenameNoExtension}.exe",
"args": [],
// "stdio": ["input.txt", null, null], // https://github.com/vadimcn/vscode-lldb/blob/v1.8.1/MANUAL.md#stdio-redirection
"cwd": "${fileDirname}",
"preLaunchTask": "C/C++: clang build active file" // this have to be the same as "label" in tasks.json
}
],
"version": "2.0.0"
}
just make sure you have all tools available, check by running in cli:
/usr/bin/clang --version
# and
lldb --version
good luck
I have a C file that I'm trying to debug but fail.
I'm using vscode on windows 10.
The file is quite large so I don't want to copy it here.
This is how my launch.json file looks in the .vscode folder in the folder that I'm working in:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/? linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "gcc.exe build and debug active file",
"type": "cppdbg",
"request": "launch",
"program": "${fileDirname}\\${fileBasenameNoExtension}.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "C:\\MinGW\\bin\\gdb.exe",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "gcc.exe build active file"
}
]
}
This is how my tasks.json looks like in the same .vscode folder:
{
"tasks": [
{
"type": "shell",
"label": "gcc.exe build active file",
"command": "C:\\MinGW\\bin\\gcc.exe",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}\\${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "C:\\MinGW\\bin"
}
}
],
"version": "2.0.0"
}
when I press the "start debugging" button the screen freezes and the program stalls and then vscode crashes
I managed to find a solution, I deleted the old files, clicked debug, it wanted me to create a new configuration, chose gcc launch and then there was an option 'gcc.exe build and debug active file' , clicked it, and now everything works.
I've updated the content of the files above to how they look right now if anyone has the same issue in the future.
I have this launch.json running. Pressing F5, it first executes my Makefile (make) which produces the executable. I then simply like to run and get the terminal output until it's closed.
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type":"node",
"request": "launch",
"name": "Launch my app",
"program": "${workspaceFolder}\\myApp.exe",
"args": [
"-d",
"-v",
"-l",
"debug.log"
],
"preLaunchTask": "make",
"postDebugTask": "",
"cwd": "${workspaceFolder}"
}
]
}
While the tasks.json looks like this:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "make",
"type": "shell",
"command": "make",
"args": [],
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"reveal": "silent"
}
}
]
}
Sadly, VSCode always returns error
Cannot launch program 'C:\Users\Volker\src\myApp\myApp.exe'; setting
the 'outFiles' attribute might help.
I examined using ProcessExplorer and no one even tries to run the executable :-(
How to run the executable after it was build?