I have tried drawing this complex table in figma. I am tired of going from one tutorial to another, any help will be greatly appreciated. Here is a picture of the table
Thank you all for your help
Figma is not exactly a tool for drawing large or complex tables.
Yet, here is the methodology I would recommend, which is to break your table into rows. And each row opens the top border.
There are many other resources about this topic by searching "drawing table Figma" on Google. Articles such as this one can help you a lot.
Related
I am searching a way to do the following charts with D3.js and as I'm new to this, I have no idea at the moment how to sort the squares.
Tried some research for charts like this:
Square chart
Proportional Aera Chart
but I did not find anything regarding D3.js.
Does anyone have an idea how to start or proceed?
I think I could manage to create an area with all squares in the right dimensions, but I do not know how to sort them dynamically, so they would group together automatically as shown especially in the first image, when their sizes do not match perfectly but differ a lot.
Thanx for any help, hirschferkel
This example from Mike Bostock is, I think, the sort of thing you're after:
https://bl.ocks.org/mbostock/8fe6fa6ed1fa976e5dd76cfa4d816fec
I suddenly came accross maybe a similar chart: It's called demers cartogram. There is a way to create it in d3.js but it does not look as good as Arc Gis creates it, where the alignment of squares looks much cleaner.
Demers Cartogram with d3.js
Demers Cartogram with ArcGis
How would you do a mesh/plane (representing a tablecloth) that falls on top of a smaller cube (representing a restaurant table), so that when the tablecloth is in place its edges would hang and fold realistically over the table. It would be cool to animate this falling with physics and gravity so it would look really neat and real. I also would like to use a tileable texture (tablecloth pattern) for the tablecloth.
I am planning to make this with Three.js, but I guess any other javascript library or tool would be fine as well. At this point even a static render of the scenario would be a great starting point.
Any tips how to approach this? Thanks.
You lucked out -- it's practically done for you. :-)
http://mrdoob.github.com/three.js/examples/webgl_animation_cloth.html
I want to make a puzzle game in XNA where I take a picture and divide it into several parts and the user has to get all the parts back in the right order. The thing is I am new to XNA and WP programming and I have googled a lot and still I can't find any good links that help me with what I am trying to do. I just want to know how can I split the texture into different parts. Could anyone help me by providing links if they have them? Or guide me as to how this can be done?
Thanks
If you want square pieces, you can have multiple pieces with the same image (full puzzle). If you edit the "source" parameter when you draw your puzzle pieces, you can render only a part of the image, thus making different pieces.
Does anyone have a line on an algorithm to place boxes in an organizational chart?
Any language is fine.
yFiles might be of interest. I've not used it, though I have some experience of yEd.
You can use Excel. I did that for a family tree once, which is similar to an org chart.
I'm thinking of writing few blogs on arrays and linked list and for that I need some good drawing tool for drawing images to explain the concept and the logic. I don't want to copy/paste images from other source so if anyone among you knows about any such tool in which I can create images fast and similar to ones given in books and on other site, please let me know.
Graphviz can draw linked data structures by using special "record" node shapes. Here's one example which was automatically generated during a debug session.
I believe that Google Docs Draw, could satisfy your needs.
http://googlesystem.blogspot.com/2009/03/drawing-in-google-docs.html
I use Omni Graffle for the sort of task you are describing.
http://www.omnigroup.com/products/omnigraffle/