Data races with MESI optimization - caching

I dont really understand what exactly is causing the problem in this example:
Here is a snippet from my book:
Based on the discussion of the MESI protocol in the preceding section, it would
seem that the problem of data sharing between L1 caches in a multicore machine
has been solved in a watertight way. How, then, can the memory ordering
bugs we’ve hinted at actually happen?
There’s a one-word answer to that question: Optimization. On most hardware,
the MESI protocol is highly optimized to minimize latency. This means
that some operations aren’t actually performed immediately when messages
are received over the ICB. Instead, they are deferred to save time. As with
compiler optimizations and CPU out-of-order execution optimizations, MESI
optimizations are carefully crafted so as to be undetectable by a single thread.
But, as you might expect, concurrent programs once again get the raw end of
this deal.
For example, our producer (running on Core 1) writes 42 into g_data and
then immediately writes 1 into g_ready. Under certain circumstances, optimizations
in the MESI protocol can cause the new value of g_ready to become
visible to other cores within the cache coherency domain before the updated
value of g_data becomes visible. This can happen, for example, if Core
1 already has g_ready’s cache line in its local L1 cache, but does not have
g_data’s line yet. This means that the consumer (on Core 2) can potentially
see a value of 1 for g_ready before it sees a value of 42 in g_data, resulting in
a data race bug.
Here is the code:
int32_t g_data = 0;
int32_t g_ready = 0;
void ProducerThread() // running on Core 1
{
g_data = 42;
// assume no instruction reordering across this line
g_ready = 1;
}
void ConsumerThread() // running on Core 2
{
while (!g_ready)
PAUSE();
// assume no instruction reordering across this line
ASSERT(g_data == 42);
}
How can g_data be computed but not present in the cache?
This can happen, for example, if Core
1 already has g_ready’s cache line in its local L1 cache, but does not have
g_data’s line yet.
If g_data is not in cache, then why does the previous sentece end with a yet? Would the CPU load the cache line with g_data after it has been computed?
If we read this sentence:
This means that some operations aren’t actually performed immediately when messages are received over the ICB. Instead, they are deferred to save time.
Then what operation is deferred in our example with producer and consumer threads?
So basically I dont understand how under the MESI protocol, some operations are visible to other cores in the wrong order, despite being computed in the right order by a specific core.
PS:
This example is from a book called "Game Engine Architecture, Third Edition" by Jason Gregory, its on the page 309. Here is the book

Related

Faster memory allocation and freeing algorithm than multiple Free List method

We allocate and free many memory blocks. We use Memory Heap. However, heap access is costly.
For faster memory access allocation and freeing, we adopt a global Free List. As we make a multithreaded program, the Free List is protected by a Critical Section. However, Critical Section causes a bottleneck in parallelism.
For removing the Critical Section, we assign a Free List for each thread, i.e. Thread Local Storage. However, thread T1 always memory blocks and thread T2 always frees them, so Free List in thread T2 is always increasing, meanwhile there is no benefit of Free List.
Despite of the bottleneck of Critical Section, we adopt the Critical Section again, with some different method. We prepare several Free Lists as well as Critical Sections which is assigned to each Free List, thus 0~N-1 Free Lists and 0~N-1 Critical Sections. We prepare an atomic-operated integer value which mutates to 0, 1, 2, ... N-1 then 0, 1, 2, ... again. For each allocation and freeing, we get the integer value X, then mutate it, access X-th Critical Section, then access X-th Free List. However, this is quite slower than the previous method (using Thread Local Storage). Atomic operation is quite slow as there are more threads.
As mutating the integer value non-atomically cause no corruption, we did the mutation in non-atomic way. However, as the integer value is sometimes stale, there is many chance of accessing the same Critical Section and Free List by different threads. This causes the bottleneck again, though it is quite few than the previous method.
Instead of the integer value, we used thread ID with hashing to the range (0~N-1), then the performance got better.
I guess there must be much better way of doing this, but I cannot find an exact one. Are there any ideas for improving what we have made?
Dealing with heap memory is a task for the OS. Nothing guarantees you can do a better/faster job than the OS does.
But there are some conditions where you can get a bit of improvement, specially when you know something about your memory usage that is unknown to the OS.
I'm writting here my untested idea, hope you'll get some profit of it.
Let's say you have T threads, all of them reserving and freeing memory. The main goal is speed, so I'll try not to use TLS, nor critical blocking, not atomic ops.
If (repeat: if, if, if) the app can fit to several discrete sizes of memory blocks (not random sizes, so as to avoid fragmentation and unuseful holes) then start asking the OS for a number of these discrete blocks.
For example, you have an array of n1 blocks each of size size1, an array of n2 blocks each of size size2, an array of n3... and so on. Each array is bidimensional, the second field just stores a flag for used/free block. If your arrays are very large then it's better to use a dedicated array for the flags (due to contiguous memory usage is always faster).
Now, some one asks for a block of memory of size sB. A specialized function (or object or whatever) searches the array of blocks of size greater or equal to sB, and then selects a block by looking at the used/free flag. Just before ending this task the proper block-flag is set to "used".
When two or more threads ask for blocks of the same size there may be a corruption of the flag. Using TLS will solve this issue, and critical blocking too. I think you can set a bool flag at the beggining of the search into flags-array, that makes the other threads to wait until the flag changes, which only happens after the block-flag changes. With pseudo code:
MemoryGetter(sB)
{
//select which array depending of 'sB'
for (i=0, i < numOfarrays, i++)
if (sizeOfArr(i) >= sB)
arrMatch = i
break //exit for
//wait if other thread wants a block from the same arrMatch array
while ( searching(arrMatch) == true )
; //wait
//blocks other threads wanting a block from the same arrMatch array
searching(arrMatch) = true
//Get the first free block
for (i=0, i < numOfBlocks, i++)
if ( arrOfUsed(arrMatch, i) != true )
selectedBlock = addressOf(....)
//mark the block as used
arrOfUsed(arrMatch, i) = true
break; //exit for
//Allow other threads
searching(arrMatch) = false
return selectedBlock //NOTE: selectedBlock==NULL means no free block
}
Freeing a block is easier, just mark it as free, no thread concurrency issue.
Dealing with no free blocks is up to you (wait, use a bigger block, ask OS for more, etc).
Note that the whole memory is reserved from the OS at app start, which can be a problem.
If this idea makes your app faster, let me know. What I can say for sure is that memory used is greater than if you use normal OS request; but not much if you choose "good" sizes, those most used.
Some improvements can be done:
Cache the last freeded block (per size) so as to avoid the search.
Start with not that much blocks, and ask the OS for more memory only
when needed. Play with 'number of blocks' for each size depending on
your app. Find the optimal case.

CPU cache: does the distance between two address needs to be smaller than 8 bytes to have cache advantage?

It may seem a weird question..
Say the a cache line's size is 64 bytes. Further, assume that L1, L2, L3 has the same cache line size (this post said it's the case for Intel Core i7).
There are two objects A, B on memory, whose (physical) addresses are N bytes apart. For simplicity, let's assume A is on the cache boundary, that is, its address is an integer multiple of 64.
1) If N < 64, when A is fetched by CPU, B will be read into the cache, too. So if B is needed, and the cache line is not evicted yet, CPU fetches B in a very short time. Everybody is happy.
2) If N >> 64 (i.e. much larger than 64), when A is fetched by CPU, B is not read into the cache line along with A. So we say "CPU doesn't like chase pointers around", and it is one of the reason to avoid heap allocated node-based data structure, like std::list.
My question is, if N > 64 but is still small, say N = 70, in other words, A and B do not fit in one cache line but are not too far away apart, when A is loaded by CPU, does fetching B takes the same amount of clock cycles as it would take when N is much larger than 64?
Rephrase - when A is loaded, let t represent the time elapse of fetching B, is t(N=70) much smaller than, or almost equal to, t(N=9999999)?
I ask this question because I suspect t(N=70) is much smaller than t(N=9999999), since CPU cache is hierarchical.
It is even better if there is a quantitative research.
There are at least three factors which can make a fetch of B after A misses faster. First, a processor may speculatively fetch the next block (independent of any stride-based prefetch engine, which would depend on two misses being encountered near each other in time and location in order to determine the stride; unit stride prefetching does not need to determine the stride value [it is one] and can be started after the first miss). Since such prefetching consumes memory bandwidth and on-chip storage, it will typically have a throttling mechanism (which can be as simple as having a modest sized prefetch buffer and only doing highly speculative prefetching when the memory interface is sufficiently idle).
Second, because DRAM is organized into rows and changing rows (within a single bank) adds latency, if B is in the same DRAM row as A, the access to B may avoid the latency of a row precharge (to close the previously open row) and activate (to open the new row). (This can also improve memory bandwidth utilization.)
Third, if B is in the same address translation page as A, a TLB may be avoided. (In many designs hierarchical page table walks are also faster in nearby regions because paging structures can be cached. E.g., in x86-64, if B is in the same 2MiB region as A, a TLB miss may only have to perform one memory access because the page directory may still be cached; furthermore, if the translation for B is in the same 64-byte cache line as the translation for A and the TLB miss for A was somewhat recent, the cache line may still be present.)
In some cases one can also exploit stride-base prefetch engines by arranging objects that are likely to miss together in a fixed, ordered stride. This would seem to be a rather difficult and limited context optimization.
One obvious way that stride can increase latency is by introducing conflict misses. Most caches use simple modulo a power of two indexing with limited associativity, so power of two strides (or other mappings to the same cache set) can place a disproportionate amount of data in a limited number of sets. Once the associativity is exceeded, conflict misses will occur. (Skewed associativity and non-power-of-two modulo indexing have been proposed to reduce this issue, but these techniques have not been broadly adopted.)
(By the way, the reason pointer chasing is particularly slow is not just low spatial locality but that the access to B cannot be started until after the access to A has completed because there is a data dependency, i.e., the latency of fetching B cannot be overlapped with the latency of fetching A.)
If B is at a lower address than A, it won't be in the same cache line even if they're adjacent. So your N < 64 case is misnamed: it's really the "same cache line" case.
Since you mention Intel i7: Sandybridge-family has a "spatial" prefetcher in L2, which (if there aren't a lot of outstanding misses already) prefetches the other cache line in a pair to complete a naturally-aligned 128B pair of lines.
From Intel's optimization manual, in section 2.3 SANDY BRIDGE:
2.3.5.4 Data Prefetching
... Some prefetchers fetch into L1.
Spatial Prefetcher: This prefetcher strives to complete every cache line fetched to the L2 cache with
the pair line that completes it to a 128-byte aligned chunk.
... several other prefetchers try to prefetch into L2
IDK how soon it does this; if it doesn't issue the request until the first cache line arrives, it won't help much for a pointer-chasing case. A dependent load can execute only a couple cycles after the cache line arrives in L1D, if it's really just pointer-chasing without a bunch of computation latency. But if it issues the prefetch soon after the first miss (which contains the address for the 2nd load), the 2nd load could find its data already in L1D cache, having arrived a cycle or two after the first demand-load.
Anyway, this makes 128B boundaries relevant for prefetching in Intel CPUs.
See Paul's excellent answer for other factors.

Why is it a Bad Thing for one process to be able to read, or even write, to memory occupied by a different process? [duplicate]

It's my understanding that if two threads are reading from the same piece of memory, and no thread is writing to that memory, then the operation is safe. However, I'm not sure what happens if one thread is reading and the other is writing. What would happen? Is the result undefined? Or would the read just be stale? If a stale read is not a concern is it ok to have unsynchronized read-write to a variable? Or is it possible the data would be corrupted, and neither the read nor the write would be correct and one should always synchronize in this case?
I want to say that I've learned it is the later case, that a race on memory access leaves the state undefined... but I don't remember where I may have learned that and I'm having a hard time finding the answer on google. My intuition is that a variable is operated on in registers, and that true (as in hardware) concurrency is impossible (or is it), so that the worst that could happen is stale data, i.e. the following:
WriteThread: copy value from memory to register
WriteThread: update value in register
ReadThread: copy value of memory to register
WriteThread: write new value to memory
At which point the read thread has stale data.
Usually memory is read or written in atomic units determined by the CPU architecture (32 bit and 64 bits item aligned on 32 bit and 64 bit boundaries is common these days).
In this case, what happens depends on the amount of data being written.
Let's consider the case of 32 bit atomic read/write cells.
If two threads write 32 bits into such an aligned cell, then it is absolutely well defined what happens: one of the two written values is retained. Unfortunately for you (well, the program), you don't know which value. By extremely clever programming, you can actually use this atomicity of reads and writes to build synchronization algorithms (e.g., Dekker's algorithm), but it is faster typically to use architecturally defined locks instead.
If two threads write more than an atomic unit (e.g., they both write a 128 bit value), then in fact the atomic unit sized pieces of the values written will be stored in a absolutely well defined way, but you won't know which pieces of which value get written in what order. So what may end up in storage is the value from the first thread, the second thread, or mixes of the bits in atomic unit sizes from both threads.
Similar ideas hold for one thread reading, and one thread writing in atomic units, and larger.
Basically, you don't want to do unsynchronized reads and writes to memory locations, because you won't know the outcome, even though it may be very well defined by the architecture.
The result is undefined. Corrupted data is entirely possible. For an obvious example, consider a 64-bit value being manipulated by a 32-bit processor. Let's assume the value is a simple counter, and we increment it when the lower 32-bits contain 0xffffffff. The increment produces 0x00000000. When we detect that, we increment the upper word. If, however, some other thread read the value between the time the lower word was incremented and the upper word was incremented, they get a value with an un-incremented upper word, but the lower word set to 0 -- a value completely different from what it would have been either before or after the increment is complete.
As I hinted in Ira Baxter's answer, CPU cache also plays a part on multicore systems. Consider the following test code:
DANGER WILL ROBISON!
The following code boosts priority to realtime to achieve somewhat more consistent results - while doing so requires admin privileges, be careful if running the code on dual- or single-core systems, since your machine will lock up for the duration of the test run.
#include <windows.h>
#include <stdio.h>
const int RUNFOR = 5000;
volatile bool terminating = false;
volatile int value;
static DWORD WINAPI CountErrors(LPVOID parm)
{
int errors = 0;
while(!terminating)
{
value = (int) parm;
if(value != (int) parm)
errors++;
}
printf("\tThread %08X: %d errors\n", parm, errors);
return 0;
}
static void RunTest(int affinity1, int affinity2)
{
terminating = false;
DWORD dummy;
HANDLE t1 = CreateThread(0, 0, CountErrors, (void*)0x1000, CREATE_SUSPENDED, &dummy);
HANDLE t2 = CreateThread(0, 0, CountErrors, (void*)0x2000, CREATE_SUSPENDED, &dummy);
SetThreadAffinityMask(t1, affinity1);
SetThreadAffinityMask(t2, affinity2);
ResumeThread(t1);
ResumeThread(t2);
printf("Running test for %d milliseconds with affinity %d and %d\n", RUNFOR, affinity1, affinity2);
Sleep(RUNFOR);
terminating = true;
Sleep(100); // let threads have a chance of picking up the "terminating" flag.
}
int main()
{
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
RunTest(1, 2); // core 1 & 2
RunTest(1, 4); // core 1 & 3
RunTest(4, 8); // core 3 & 4
RunTest(1, 8); // core 1 & 4
}
On my Quad-core intel Q6600 system (which iirc has two sets of cores where each set share L2 cache - would explain the results anyway ;)), I get the following results:
Running test for 5000 milliseconds with affinity 1 and 2
Thread 00002000: 351883 errors
Thread 00001000: 343523 errors
Running test for 5000 milliseconds with affinity 1 and 4
Thread 00001000: 48073 errors
Thread 00002000: 59813 errors
Running test for 5000 milliseconds with affinity 4 and 8
Thread 00002000: 337199 errors
Thread 00001000: 335467 errors
Running test for 5000 milliseconds with affinity 1 and 8
Thread 00001000: 55736 errors
Thread 00002000: 72441 errors

Is it possible to know the address of a cache miss?

Whenever a cache miss occurs, is it possible to know the address of that missed cache line? Are there any hardware performance counters in modern processors that can provide such information?
Yes, on modern Intel hardware there are precise memory sampling events that track not only the address of the instruction, but the data address as well. These events also includes a great deal of other information, such as what level of the cache hierarchy the memory access was satisfied it, the total latency and so on.
You can use perf mem to sample this information and produces a report.
For example, the following program:
#include <stddef.h>
#define SIZE (100 * 1024 * 1024)
int p[SIZE] = {1};
void do_writes(volatile int *p) {
for (size_t i = 0; i < SIZE; i += 5) {
p[i] = 42;
}
}
void do_reads(volatile int *p) {
volatile int sink;
for (size_t i = 0; i < SIZE; i += 5) {
sink = p[i];
}
}
int main(int argc, char **argv) {
do_writes(p);
do_reads(p);
}
compiled with:
g++ -g -O1 -march=native perf-mem-test.cpp -o perf-mem-test
and run with:
sudo perf mem record -U ./perf-mem-test && sudo perf mem report
Produces a report of memory accesses sorted by latency like this:
The Data Symbol column shows where address the load was targeting - most here show up as something like p+0xa0658b4 which means at an offset of 0xa0658b4 from the start of p which makes sense as the code is reading and writing p. The list is sorted by "local weight" which is the access latency in reference cycles1.
Note that the information recorded is only a sample of memory accesses: recording every miss would usually be way too much information. Furthermore, it only records loads with a latency of 30 cycles or more by default, but you can apparently tweak this with command line arguments.
If you're only interested in accesses that miss in all levels of cache, you're looking for the "Local RAM hit" lines2. Perhaps you can restrict your sampling to only cache misses - I'm pretty sure the Intel memory sampling stuff supports that, and I think you can tell perf mem to look at only misses.
Finally, note that here I'm using the -U argument after record which instructs perf mem to only record userspace events. By default it will include kernel events, which may or may not be useful for your. For the example program, there are many kernel events associated with copying the p array from the binary into writable process memory.
Keep in mind that I specifically arranged my program such that the global array p ended up in the initialized .data section (the binary is ~400 MB!), so that it shows up with the right symbol in the listing. The vast majority of the time your process is going to be accessing dynamically allocated or stack memory, which will just give you a raw address. Whether you can map this back to a meaningful object depends on if you track enough information to make that possible.
1 I think it's in reference cycles, but I could be wrong and the kernel may have already converted it to nanoseconds?
2 The "Local" and "hit" part here refer to the fact that we hit the RAM attached to the current core, i.e., we didn't have go to the RAM associated with another socket in a multi-socket NUMA configuration.
If you want to know the exact virtual or physical address of every cache miss on a particular processor, that would be very hard and sometimes impossible. But you are more likely to be interested in expensive memory access patterns; those patterns that incur large latencies because they miss in one or more levels of the cache subsystem. Note that it is important to keep in mind that a cache miss on one processor might be a cache hit on another depending on design details of each processor and depending also on the operating system.
There are several ways to find such patterns, two are commonly used. One is to use a simulator such as gem5 or Sniper. Another is to use hardware performance events. Events that represent cache misses are available but they do not provide any details on why or where a miss occurred. However, using a profiler, you can approximately associate cache misses as reported by the corresponding hardware performance events with the instructions that caused them which in turn can be mapped back to locations in the source code using debug information. Examples of such profilers include Intel VTune Amplifier and AMD CodeXL. The results produced by simulators and profilers may not be accurate and so you have to be careful when interpreting them.

Why does the speed of memcpy() drop dramatically every 4KB?

I tested the speed of memcpy() noticing the speed drops dramatically at i*4KB. The result is as follow: the Y-axis is the speed(MB/second) and the X-axis is the size of buffer for memcpy(), increasing from 1KB to 2MB. Subfigure 2 and Subfigure 3 detail the part of 1KB-150KB and 1KB-32KB.
Environment:
CPU : Intel(R) Xeon(R) CPU E5620 # 2.40GHz
OS : 2.6.35-22-generic #33-Ubuntu
GCC compiler flags : -O3 -msse4 -DINTEL_SSE4 -Wall -std=c99
I guess it must be related to caches, but I can't find a reason from the following cache-unfriendly cases:
Why is my program slow when looping over exactly 8192 elements?
Why is transposing a matrix of 512x512 much slower than transposing a matrix of 513x513?
Since the performance degradation of these two cases are caused by unfriendly loops which read scattered bytes into the cache, wasting the rest of the space of a cache line.
Here is my code:
void memcpy_speed(unsigned long buf_size, unsigned long iters){
struct timeval start, end;
unsigned char * pbuff_1;
unsigned char * pbuff_2;
pbuff_1 = malloc(buf_size);
pbuff_2 = malloc(buf_size);
gettimeofday(&start, NULL);
for(int i = 0; i < iters; ++i){
memcpy(pbuff_2, pbuff_1, buf_size);
}
gettimeofday(&end, NULL);
printf("%5.3f\n", ((buf_size*iters)/(1.024*1.024))/((end.tv_sec - \
start.tv_sec)*1000*1000+(end.tv_usec - start.tv_usec)));
free(pbuff_1);
free(pbuff_2);
}
UPDATE
Considering suggestions from #usr, #ChrisW and #Leeor, I redid the test more precisely and the graph below shows the results. The buffer size is from 26KB to 38KB, and I tested it every other 64B(26KB, 26KB+64B, 26KB+128B, ......, 38KB). Each test loops 100,000 times in about 0.15 second. The interesting thing is the drop not only occurs exactly in 4KB boundary, but also comes out in 4*i+2 KB, with a much less falling amplitude.
PS
#Leeor offered a way to fill the drop, adding a 2KB dummy buffer between pbuff_1 and pbuff_2. It works, but I am not sure about Leeor's explanation.
Memory is usually organized in 4k pages (although there's also support for larger sizes). The virtual address space your program sees may be contiguous, but it's not necessarily the case in physical memory. The OS, which maintains a mapping of virtual to physical addresses (in the page map) would usually try to keep the physical pages together as well but that's not always possible and they may be fractured (especially on long usage where they may be swapped occasionally).
When your memory stream crosses a 4k page boundary, the CPU needs to stop and go fetch a new translation - if it already saw the page, it may be cached in the TLB, and the access is optimized to be the fastest, but if this is the first access (or if you have too many pages for the TLBs to hold on to), the CPU will have to stall the memory access and start a page walk over the page map entries - that's relatively long as each level is in fact a memory read by itself (on virtual machines it's even longer as each level may need a full pagewalk on the host).
Your memcpy function may have another issue - when first allocating memory, the OS would just build the pages to the pagemap, but mark them as unaccessed and unmodified due to internal optimizations. The first access may not only invoke a page walk, but possibly also an assist telling the OS that the page is going to be used (and stores into, for the target buffer pages), which would take an expensive transition to some OS handler.
In order to eliminate this noise, allocate the buffers once, perform several repetitions of the copy, and calculate the amortized time. That, on the other hand, would give you "warm" performance (i.e. after having the caches warmed up) so you'll see the cache sizes reflect on your graphs. If you want to get a "cold" effect while not suffering from paging latencies, you might want to flush the caches between iteration (just make sure you don't time that)
EDIT
Reread the question, and you seem to be doing a correct measurement. The problem with my explanation is that it should show a gradual increase after 4k*i, since on every such drop you pay the penalty again, but then should enjoy the free ride until the next 4k. It doesn't explain why there are such "spikes" and after them the speed returns to normal.
I think you are facing a similar issue to the critical stride issue linked in your question - when your buffer size is a nice round 4k, both buffers will align to the same sets in the cache and thrash each other. Your L1 is 32k, so it doesn't seem like an issue at first, but assuming the data L1 has 8 ways it's in fact a 4k wrap-around to the same sets, and you have 2*4k blocks with the exact same alignment (assuming the allocation was done contiguously) so they overlap on the same sets. It's enough that the LRU doesn't work exactly as you expect and you'll keep having conflicts.
To check this, i'd try to malloc a dummy buffer between pbuff_1 and pbuff_2, make it 2k large and hope that it breaks the alignment.
EDIT2:
Ok, since this works, it's time to elaborate a little. Say you assign two 4k arrays at ranges 0x1000-0x1fff and 0x2000-0x2fff. set 0 in your L1 will contain the lines at 0x1000 and 0x2000, set 1 will contain 0x1040 and 0x2040, and so on. At these sizes you don't have any issue with thrashing yet, they can all coexist without overflowing the associativity of the cache. However, everytime you perform an iteration you have a load and a store accessing the same set - i'm guessing this may cause a conflict in the HW. Worse - you'll need multiple iteration to copy a single line, meaning that you have a congestion of 8 loads + 8 stores (less if you vectorize, but still a lot), all directed at the same poor set, I'm pretty sure there's are a bunch of collisions hiding there.
I also see that Intel optimization guide has something to say specifically about that (see 3.6.8.2):
4-KByte memory aliasing occurs when the code accesses two different
memory locations with a 4-KByte offset between them. The 4-KByte
aliasing situation can manifest in a memory copy routine where the
addresses of the source buffer and destination buffer maintain a
constant offset and the constant offset happens to be a multiple of
the byte increment from one iteration to the next.
...
loads have to wait until stores have been retired before they can
continue. For example at offset 16, the load of the next iteration is
4-KByte aliased current iteration store, therefore the loop must wait
until the store operation completes, making the entire loop
serialized. The amount of time needed to wait decreases with larger
offset until offset of 96 resolves the issue (as there is no pending
stores by the time of the load with same address).
I expect it's because:
When the block size is a 4KB multiple, then malloc allocates new pages from the O/S.
When the block size is not a 4KB multiple, then malloc allocates a range from its (already allocated) heap.
When the pages are allocated from the O/S then they are 'cold': touching them for the first time is very expensive.
My guess is that, if you do a single memcpy before the first gettimeofday then that will 'warm' the allocated memory and you won't see this problem. Instead of doing an initial memcpy, even writing one byte into each allocated 4KB page might be enough to pre-warm the page.
Usually when I want a performance test like yours I code it as:
// Run in once to pre-warm the cache
runTest();
// Repeat
startTimer();
for (int i = count; i; --i)
runTest();
stopTimer();
// use a larger count if the duration is less than a few seconds
// repeat test 3 times to ensure that results are consistent
Since you are looping many times, I think arguments about pages not being mapped are irrelevant. In my opinion what you are seeing is the effect of hardware prefetcher not willing to cross page boundary in order not to cause (potentially unnecessary) page faults.

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