I have an application for macOS that uses core data to save data. I switched to CloudKit so I can sync that data with its iOS counterpart. This is on Xcode 13.4. Even since I did that I get the error:
When I try to submit it for a distribution with "Developer ID"
I have been going in circles for the last two days. I have tried all the stuff several articles here at SO mentioned (e.g. this one), or the Apple Dev Forums (for example this one). I have tried deleting certs, regenerating them, adding them again, downloading "manual profiles" again, going to the building settings and changing certs and options...
It doesn't matter. It goes nowhere.
Here's the thing, if I go back to the version without iCloud, all is good. Same with any iOS app that uses iCloud. All builds, and all goes to Apple without any issues. It's only this app.
For the sake of testing I created a new macOS app, and from the get go I enabled CloudKit. Same error.
So, what's missing? Is there any special foo or incantation I need to utter to get an macOS app to use iCloud and be able to be distributed?
Thanks
Related
I specifically need help getting the app build into my apps. I am so new to the MAC ecosystem. I need to get my app build from my windows 10 box (parallels) running VS2017/Xamarin Forms project uploaded to My Apps. What i have found is helpful if you are using xcode on the mac.
I have read tons of pages and help files and with all of that what I have includes:
created an app in VS2017/Xamarin that runs happily on the emulator from the MAC (MacBook Pro)
purchased the app dev subcription from apple
created a Production certificate (I don't need this yet but I was in there so...)
created a Development certificate
created a key pair from the Dev cert (that show up in the keychain)
created an App Group
created my app's placeholder under My Apps on App Store Connect
added my iPhone to devices via connecting to the Mac getting the UDID from iTunes
created a development provisioning profile for my iPhone (Not sure how this helps my testflight plight)
Assumptions
You must submit for review the same way for both TestFlight and Prod release to the actual store.
You don't need to open the app in xcode outside Xamarin
There is a tool or concept I am missing out on.
For development outside of Xcode, you will want to use Apple's Application Loader App to upload your app to App Store Connect.
As I said in comment to Matt below his correct answer to my actual question above, I needed to get the project right to get to that point.
Here are the more intimate details for the lurkers. I hope this helps some of you.
I was getting, or trying, to get all of this in place manually instead of letting VS do it's work getting this stuff together while I got to coding. FastLane FTW
Open the account management window, go to Tools > Options > Xamarin > Apple Accounts
Add your AppleID
Click on your appleID
Click the add button
Select your id in the lower text area
then add your distro cert. As is proper you deploy to TestFlight as a prod release.
Then get over to to your iOS project properties:
Make sure that your project is outputting an IPA. (Not Beer ;) )
These are my settings that worked. There could be other configurations that work as well.
I never get the automatic provisioning to work. And while this bundle signing settings look like it will not work, it does. I have received my apple approval for beta and users are in testflight.
Also, make sure you update the version of the app in the plist for subsequent releases. This change is not carried through from the AssemblyInfo.cs as one might expect. viola.
If you see this during debug make sure your debug version has Developer (Automatic) set for your debug settings.
FWIW - My VS2017:
While this does not perfectly match the info # https://learn.microsoft.com/en-us/xamarin/cross-platform/macios/apple-account-management?tabs=windows it worked for me. That page was key to the solution and deserves citing. Your mileage may vary.
If I missed something please reach out and I will update this.
Last week, with Xcode 7, I was able to upload without any issue. But today I am getting the message your app has changed to invalid binary.
I have seen that now with Xcode 8 a new icon 20x20 2x and 3x is added. I added one, but still getting the error.
Does anyone had similar problem?
Сheck your email!
In my case, I wasted a lot of time because I did not check my email. When you get such an error, Apple sends you an email with it's description.
For example, this is what Apple sent me:
"This app attempts to access privacy-sensitive data without a usage
description. The app's Info.plist must contain an
NSCameraUsageDescription key with a string value explaining to the
user how the app uses this data."
After days of wrestling with the same problem I finally got my app successfully submitted, but only after being on the phone with Apple Developer support.
A couple of things to keep in mind:
Make sure you set the Info.plist description keys for any entitlements. This is necessary for iOS apps. Mine was a macOS app, so this didn't apply.
Head over to iTunes Connect, and recreate all your provisioning profiles and code signing certificates if you're not 100% sure that they're valid. You can do it for both Developer and Distribution.
In Xcode, turn off automatic code signing for your app, and any build targets (you can try automatic code signing in Xcode after completing steps #2 and #4 but that wasn't what worked for me).
Go to Xcode preferences, and click your development team, and in the sheet that comes up, you should see some "Download" buttons beside the newly created (in iTunes Connect) code signing certificates and provisioning profiles. Click them all. And so you don't get confused in step #5, delete all the other stale provisioning profiles and code signing identities for this app.
In Build Settings for each of your targets, make sure that the Release build setting for code signing, and provision profile are set to the above newly created code signing certificate and provisioning profile.
Bump your build number.
Deep clean your project (Option-Shift-Command-K).
Archive build your app.
In the Organizer that opens up, select the newly archived app, and validate (it always validated, but I still would get Invalid Binary later).
Export the build and select the option "Save for Mac App Store Deployment" or similar.
When prompted, use the same Provisioning Profiles you used previously and save.
Open the .pkg in Application Loader which you can launch from Xcode > Open Developer Tool > Application Loader menu.
I was't getting any emails on the Invalid Binary issue. Instead, I was lucky enough to have set up my iPad with iTunes Connect, and so, like clock-work, I was getting notifications within a couple minutes of uploading the app: "Your app ... has changed to Invalid Binary."
If you don't get one of these Invalid Binary notifications, that's a good sign. Another 10-15 minutes later, I checked the iTunes Connect portal, and I could finally add the uploaded build and submit for review.
After a while of searching, as a last-ditch effort I added every possible 'NS...UsageDescription into each of my target's Info.plist and this seems to have worked. After process of elimination, I deduced that it was either the NSAppleMusicUsageDescription or the NSFaceIDUsageDescription key-string pair that was preventing the upload from being successful so I just added them even though I don't use either in my project. I have also read on some other threads that something with a new version of Xcode required them to have the NSAppleMusicUsageDescription even though they didn't use anything related to Apple Music.
I recreated the provisioning profiles, added the --deep flag, and now I get this:
Tried waiting a few hours, and quitting Xcode and restarting, still no go. Xcode 5.0.2. Can't figure out where to go from here.
I get the same error if I try to just Validate the app, also.
OK I found it. At the final step in submitting the app, it asks you what provisioning file to sign it with. I was selecting the file that I had made on the Mac dev center, which was a release profile that I had built specifically for this app. But that was not right. (!)
What I had to do was just select my name, as the developer, which was actually already pre-selected in the field. Once I did that, it was accepted just fine. I guess I was trying to make it more complicated than it needed to be.
I can't get the archives to work because the message that code signing errors occur returns. It works fine when I build and run on my simulator but not when archiving
There's a number of things that could be going wrong here so you'd need to solve this step by step.
1) Open up the Keychain Viewer app in "/Applications/Utilities/" and make sure the public & private key you set up for use with your Apple Developer account is there. If it is not, go get it from the machine you originally set up your account upon (or, you'll need to recreate your public & private key).
2) Create a provisioning profile for your app on the iTunes Provisioning Portal. This creates a certificate which allows your apps to be run on your iDevices. Download the certificate and install it into Xcode. Newer versions of Xcode automate this process in the Organizer, I believe.
When I have problems like the one you are describing, I go to Apple's iOS Provisoning Portal and along the right side of the main window ("Portal Resources") are "How-To's" with step by step guides on what you need to do to get set up and properly working. Sometimes in the past I've literally had to start from scratch. Provisioning and code signing are major pains to get set up properly, but Apple has been working on making this easier and easier with each new release of iOS and Xcode.
Been trying tonight to obtain a receipt for my app. However, I've been unsuccessful. Here's the steps I've done:
Code signed with developer cert
Made sure minimum version in the info.plist is 10.7
Checked for the presence of the receipt file and called exit(173) if not found
Built from XCode 4.2
Added a new version of the app and some in-app metadata in itunesconnect. The app status is now waiting for a new binary.
I've then done clean, build, right clicked on the app in XCode's project view and opened it in finder to launch it, hopefully failing validation and pulling a receipt back from the store.
However, this never seems to happen (don't get asked for any itunes login etc) and the app terminates immediately.
I've also gone through an entire build/archive/create installer type process as well but that didn't pop up the login either.
Am I missing something obvious?
Thanks!
I've finally got it working. In case anyone else has a similar problem, the real help for me was finding out about console.app. In running this I could see my app didn't appear to be signed.
I deleted all the certificates etc and re-installed new ones. Seems it HAS to be the Mac 3rd party developer. Nothing else seemed to work.