Authenticate with webauthn using iphone on windows? - multi-factor-authentication

I have been investigating using webauthn for MFA in my company's application. It looked like a great fit when I started investigating it and I got really excited about the prospect of our users being able to use their phones as authenticators.
However, a colleague with an iPhone pointed out to me that when he tried the example application on https://webauthn.io/ he were not able to select his iPhone and there were only options to add a Android phone to his account. As many of our users he was using chrome on a Windows computer but has a iPhone 12.
To me it seems unthinkable that this scenario wouldn't be supported? Lots of users use Windows and have iOS devices. Am I missing something obvious?

The wording will change with Chrome 103 to something like „use your phone“.
It already works with an iPhone as well, though. You may need to enable Platform Authenticator Syncing, as the feature is currently only in testing. In iOS 15, turn on the Syncing Platform Authenticator switch under Settings > Developer. The Developer menu is available on your device when you set it up as a development device in Xcode.
Edit: seems like Chrome 103 still uses the "Add a new Android phone" wording :/ I already saw a screenshot somewhere teasing the change so I guess it will come rather sooner than later.

Related

How to do a Flutter Firebase app for both Mobile and Desktop at the same time

I see many samples and videos on how to do firebase for mobile and they call this "multiplatform". However, I don't see much on the desktop. There is one video on firebase flutter Windows by using a web and it seems to work. However, I do not see any tutorials for both mobile and desktop. Firebase would be a great example on syncing between desktop and mobile. We have such an app in development right now. Desktop development is new, but I'm surprised how little there is.
There is a library called firebase_dart, but the documentation seems weak.
The package firedart with the video listed above works in both desktop (linux and android without much modification..
What needed to be modified?
I had difficulty with the button on the very top of the phone, so I
added a sized box.
I had difficulty with debugPrint or print so I
added a Text widget with the results (to string).
That also worked.
Although I would like to not use fluent_ui, it does work for both desktop and mobile. I'm not sure what to do with realtime db, but I think I can make the firedart work for user sync between mobile and desktop.
It would be better if I could get firebase_dart to work.
https://www.youtube.com/watch?v=Tw7L2NkhwPc

Submit a Unity app to Windows store

I have a unity app built for Windows desktop. Client wants this to be distributed through Windows 10 Store. This is just a desktop app and has no support to tabs or phones.
But looks like with Windows 10 there is no desktop only option.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
I did some reading and looks like this is what I will have to do.
https://channel9.msdn.com/Blogs/One-Dev-Minute/How-to-publish-your-Unity-game-as-a-UWP-app
https://learn.microsoft.com/en-us/windows/desktop/win_cert/windows-certification-portal
But want to get a confirmation from some one who has already done that. As I don't have a Windows developer account right now to try that out.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
The steps of publishing a unity app is similar to UWP app. You can refer to App Submissions for more details.
After your packages have been successfully uploaded, you will find the Device family availability section that indicates which packages will be offered to specific Windows 10 device families.
For your requirement, you could check Windows 10 Desktop device option, as the follow picture shows:
For more info, you could refer to Device family availability official document.

App approved, but crashes

I have made a Windows Phone app (for WP7.1) that uses BackgroundAudio for streaming, nothing too complicated. It was approved and made available for download in the store. However it no longer works, i.e. the app worked in debug+release when run from VS2012, and I assume the .xap I uploaded worked since microsoft approved it (they rejected it once and I was able to reproduce and fix the bugs they reported).
When downloaded the app simply bails on load on WP8 (lumia 820) i.e. flips back to the tiles immediately.
On WP7 (lumia 800) but the playbutton ignores input, however it downloads and displays the playlist, so some kind of functionality+network connection works.
I have tried the basics: installing using the application-deployment tool (app working), running the "Store Test Kit" which reports some slowdowns in the UI animations, but nothing serious (I hope).
Any ideas how to reproduce ".xap approved and downloaded from store but not working" or getting debug info from the phone without VS? Or any other things i can try out?
Every time your app crashes it will be logged and reported on your Windows Phone Dev Center Account. Just go in there and export the details to excel. Get the stack trace and put it in here. Maybe we can help.
The very first thing i can tell you is the opening page has some exceptions and that too it doesn't go well with some phones. Seriously there are concerns when a wp7 app is ported on wp8 device and vice-verse. To the extent of my knowledge there might be some binding issues. make sure you got the binding class to be public. And just as #AMR mentioned go the dev center and export the stacktrace. Try resolving them. Moreover if an app get certifies, it doesn't mean it is completely error free. The tests are limited to very coomon errors only.

Blackberry and Windows phone 7 publishing of trivial app

We have a mobile version of our web site which works well on all mobile screen resolutions and sizes. Now, we would like to build a very simple app for Blackberry and Windows Phone 7. The app would be trivial - after you click on its icon, it opens a web browser and send you to our mobile web site. Just like a Windows OS shortcut that you place on your desktop.
Can you tell me if Blackberry and Windows Phone 7 policies allow such app be published? For example, Apple rejected us.
I can't speak for Blackberry, but Requirement 2.10 from the WP7 Application Certification Requirements:
Your application must have distinct,
substantial and legitimate content and
purpose other than merely launching a webpage.
So the answer seems to be no on the WP7 marketplace. Is there a reason you want to create an app like that anyway? On WP7, users can pin a tile to their home screen that will launch the website they've pinned. You could simply encourage users to do that on their WP7 and you'll get the same effect (except your site won't appear in the app list).
Seems this is okay for BlackBerry. See section 4.b of the App World FAQ.
Very strange. Our company has placed a similar application on Android Market and the Appstore and they have been resolved and now they available at stores. Also, I had a similar application for Windovs Phone, and it was also allowed.
P.S. Our application is not just a browser window, it has custom control panel in bottom. Also it has the communication protocol with the site - such a sending pictures from camera and phone and access to phone contacts.

iPhone simulator for Windows

I would like an iPhone simulator for Windows. Something similar to this one here:
http://css-tricks.com/video-screencasts/38-basics-tips-on-designing-for-the-iphone/
Note, this is NOT to test iPhone Apps... but rather, to test websites. I know I could just use a browser, but I was hoping for something with a bit more functionality ( specific to the touch interface ) that I could test some web pages on.
I've seen the beta project here: http://labs.blackbaud.com/NetCommunity/article?artid=662
Is this the best option at the moment? The article was from last year, that's why I ask.
Just to add additional information to this post:
found another one for both iphone and ipad: http://code.google.com/p/ibbdemo2/downloads/detail?name=iBBDemo2.air&can=4&q=
Google Chrome now has the ability to "Toggle Device Mode" by clicking the Phone icon in Dev Tools. This gives you a more touch-specific interface than just using the browser, allows you to throttle data, etc...
From here, you can choose the device:
You can do it all online, without a simulator:
http://iphonetester.com/
Keep in mind, it's not a real test on an iPhone, but if you use it with Safari or Chrome for Windows, you'll come really close to how it'll look on an iPhone.
UPDATE: iphonetester.com no longer exists.
That's the best I found: http://iphone4simulator.com/
There is a commercial successor to iBBDemo2 that's available for $40 - http://www.electricplum.com/studio.aspx

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