Adding a command to go build - go

I have a project that works across all os (windows, macos, Linux, freeBSD). However when the binary is built, and run on windows, the command prompt opens up with it. I would like to automatically add -ldflag -H=windowsgui as an argument to go build but I am not sure how to add it

I usually use a bat file for that!
go build -v -o main.exe -ldflags -H=windowsgui
main.exe
Then I just run build.bat .
For other OSes, you could use a .sh script similar to this.

Related

run a bash script from build command of eclipse IDE on windows

I have a C/C++ project which is imported to an eclipse based IDE (STM32CubeIDE) on Win 11.
Inorder to compile the project, I have to enter some commands in git-bash. so for simplicity I wrote them into an .sh which is named build.sh and put it in the project folder, since then I just need to run this bash like this:
source build.sh
in git-bash, and here is its content:
#!/bin/sh
source Q:/stm32.sh
cd Q:/dev/my_project
make build_all
Right now, I want this script to be called, whenever I press the Build button of the IDE.
I found out that for this I have to change the build command from Propertise->C/C++ Build, uncheck the use default build command and then enter the proper command for running the script.
But I could have not do this by now.
I've tried to solve this problem by entering this
${workspace_loc:/${ProjName}/build.sh}
into the build command, which didn't work.
So my question is that what should I enter here to run the build.sh?
Do you know a better solution for my problem?

Compile & Run CLion Project from Terminal

I am trying to create generally-accessible compile & run instructions for my CLion project, but can't find the exact terminal command it uses to execute the program (it's makefile, I would assume). From the project directory in the terminal, how would I do this?
The directory looks like this:
I will add a little bit to #Stanley F.'s excellent answer.
FROM the root of the CLion project, this is what works for me. I generally run with a debug profile. The same can be reproduced for release.
When cmake loads its project, it runs
cmake -Bcmake-debug-build -H. ${CMakeOptions}
where CMakeOptions is stored in CLion at
CLion->settings->Build,Execution, Deployment->CMake->[profile]->CMake Options
My general cmake build option is
-DCMAKE_BUILD_TYPE=debug -DSYTEM_ARCH=Linux-gcc5.3.0-x86_645 -CMAKE_CXX_STANDARD=14
[Note the lower-case d for 'debug'. If I do not use this, my system will not work. I wish that CLion did not default to 'Debug']
So, to reproduce what CLion creates upon project reload, I run
rm -rf cmake-debug-build
cmake -Bcmake-debug-build -H. -DCMAKE_BUILD_TYPE=debug -DSYTEM_ARCH=Linux-gcc5.3.0-x86_645 -CMAKE_CXX_STANDARD=14
Then, to build the project, I run
cmake --build cmake-build-debug --target all
Please note that when I run the first cmake command (from CLion or the command line), cmake pulls in lots of libraries from other "precedent" projects as part of the processing of my CMakeLists.txt file. If anything in one of those precedent projects changes, I will not pull them in anew, unless I physically delete the entire cmake-build-debug/ directory. None of CLion's reset tool menu items from my experience will delete that file.
If I am running these commands from the CLion menus, then I have to physically delete the cmake-build-debug/ directory as well (if I have a change in one of the external libraries that I want to pull in).
CLion currently only supports CMake projects. So you have to invoke the CMake executable with the appropriate parameters for your project.
At first, you can delete the cmake-build-debug folder, since this is auto-generated by CLion, which itself invokes CMake. It only contains temporary files.
So your build environment basically contains the 3DTable.c, 3DTable.h and CMakeLists.txt files. At least this is what I get from the screenshot.
To build the project from command line, first navigate to the source directory. Then invoke CMake:
cd <source path of Project_1>
cmake -Bbuild -H.
cmake --build build --target all
Notes:
build is the directory, where CMake will generate temporary files and the build artifacts.
The -H. option tells CMake, where the CMakeLists.txt file is located, which in this case is the current working directory.
The library / executable for your project will be located within the build directory
CLion can tell you, you don't need to hunt.
CMake command line
Select tools\cmake\reload cmake project.
The command line is shown in the CMake window.
Build command line
Select build\build project.
The command line is shown in the messages window.
Example
Mine look like this:
"C:\Program Files\JetBrains\CLion 2021.2.2\bin\cmake\win\bin\cmake.exe" -DCMAKE_BUILD_TYPE=Debug "-DCMAKE_MAKE_PROGRAM=C:/Program Files/JetBrains/CLion 2021.2.2/bin/ninja/win/ninja.exe" -G Ninja -S C:\some_application -B C:\some_application\cmake-build-debug
...
"C:\Program Files\JetBrains\CLion 2021.2.2\bin\cmake\win\bin\cmake.exe" --build C:\some_application\cmake-build-debug --target all -j 9
Reminder
If using Visual Studio you still to specify which environment you are using. Typically this involves using the VS command prompt or executing one of the premade scripts to set up the environment variables. See here.

Is there any way to sign the windows executables generated by the Go compiler?

I am trying to find out if there is a possibility to sign executables produced by the Go compiler. I cannot see this in the build/compile options. Is this even possible?
Signing an executable is not the responsibility of the compiler, but it is part of the build process. Change your build script to run signtool.exe after the Go compiler has generated your EXE or DLL file. Provide the path and password to the private key file (if using a .pfx file) and it will sign it for you. This is the same process that Visual Studio uses.
https://learn.microsoft.com/en-us/windows/desktop/seccrypto/signtool
Apparently Go's go build command is surprisingly spartan: you cannot add additional build steps nor custom commands to go build, nor is there any "hooks" feature for the go command either (other than go generate, but that's a pre-build step when we want a post-build step).
...which means you'll need a makefile.
You'll need make as well, which you'll need to install somehow as it isn't a Windows thing:
Via Chocolatey: choco install make
Or via installing WSL
Or you figure out how to get these binaries from 2006 to work.
Or you could use nmake, which comes with Visual Studio, but has its own dialect for makefiles, which I'm not familiar with.
Another alternative is to consider CMake.
CMake has support for go build, but CMake is more of a "make-make" so it's outside the scope of my answer.
Here's a quick-and-dirty makefile (for GNU make on Windows) for a single-file project main.go, which should (it's untested) automatically runs signtool after a build:
# golang makefile based on https://golangdocs.com/makefiles-golang
BINARY_NAME=mygoproject.exe
build:
go build -o ${BINARY_NAME} main.go
# This runs signtool with a cert in your profile store instead of a *.pfx file, to avoid needing to store a password in the makefile or environment variable: https://stackoverflow.com/questions/26998439/signtool-with-certificate-stored-in-local-computer
signtool sign /sm /s My /n <certificateSubjectName> /t http://timestamp.digicert.com ${BINARY_NAME}
run:
go build -o ${BINARY_NAME} main.go
./${BINARY_NAME}
clean:
go clean
rm ${BINARY_NAME}
Just run make build from your terminal and it should just work (I hope!)

How to use the configure command within Xcode?

I'm trying to customize the compilation of curl-7.60.0 with Xcode.
I added it as an External Build System target. There is no problem if I build it as is, but I would like to change the --prefix option from the ./configure command.
Need some help here please
For my case, I just ran the ./configure on the command prompt to generate the Makefile then go back to Xcode to build

How to run a makefile in Windows?

I have some demos that I downloaded and they come with a Makefile.win and a Makefile.sgi. How can I run these in Windows to compile the demos?
You can install GNU make with chocolatey, a well-maintained package manager, which will add make to the global path and runs on all CLIs (powershell, git bash, cmd, etc…) saving you a ton of time in both maintenance and initial setup to get make running.
Install the chocolatey package manager for Windows
compatible to Windows 7+ / Windows Server 2003+
Run choco install make
I am not affiliated with choco, but I highly recommend it, so far it has never let me down and I do have a talent for breaking software unintentionally.
If you have Visual Studio, run the Visual Studio Command prompt from the Start menu, change to the directory containing Makefile.win and type this:
nmake -f Makefile.win
You can also use the normal command prompt and run vsvars32.bat (c:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\Tools for VS2008). This will set up the environment to run nmake and find the compiler tools.
Check out GnuWin's make (for windows), which provides a native port for Windows (without requiring a full runtime environment like Cygwin)
If you have winget, you can install via the CLI like this:
winget install GnuWin32.Make
Also, be sure to add the install path to your system PATH:
C:\Program Files (x86)\GnuWin32\bin
Check out cygwin, a Unix alike environment for Windows
Here is my quick and temporary way to run a Makefile
download make from SourceForge: gnuwin32
install it
go to the install folder
C:\Program Files (x86)\GnuWin32\bin
copy the all files in the bin to the folder that contains Makefile
libiconv2.dll libintl3.dll make.exe
open the cmd (you can do it with right click with shift) in the folder that contains Makefile and run
make.exe
done.
Plus, you can add arguments after the command, such as
make.exe skel
If you install Cygwin. Make sure to select make in the installer. You can then run the following command provided you have a Makefile.
make -f Makefile
https://cygwin.com/install.html
I use MinGW tool set which provides mingw32-make build tool, if you have it in your PATH system variables, in Windows Command Prompt just go into the directory containing the files and type this command:
mingw32-make -f Makefile.win
and it's done.
I tried all of the above. What helps me:
Download the mingw-get.
Setup it.
Add something like this C:\MinGW\bin to environment variables.
Launch (!important) git bash. Power shell, developer vs cmd, system cmd etc didn't help.
Type mingw-get into the command line.
After type mingw-get install mingw32-make.
Done! Now You might be able to use make-commands from any folder that contains Makefile.
With Visual Studio 2017 I had to add this folder to my Windows 10 path env variable:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.10.25017\bin\HostX64\x64
There's also HostX86
If it is a "NMake Makefile", that is to say the syntax and command is compatible with NMake, it will work natively on Windows. Usually Makefile.win (the .win suffix) indicates it's a makefile compatible with Windows NMake. So you could try nmake -f Makefile.win.
Often standard Linux Makefiles are provided and NMake looks promising. However, the following link takes a simple Linux Makefile and explains some fundamental issues that one may encounter. It also suggests a few alternatives to handling Linux Makefiles on Windows.
Makefiles in Windows
Firstly, add path of visual studio common tools (c:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools) into the system path. To learn how to add a path into system path, please check this website:
http://www.computerhope.com/issues/ch000549.htm. You just need to this once.
After that, whenever you need, open a command line and execute vsvars32.bat to add all required visual studio tools' paths into the system path.
Then, you can call nmake -f makefile.mak
PS: Path of visual studio common tools might be different in your system. Please change it accordingly.
I tried with cygwin & gnuwin, and didn't worked for me, I guess because the makefile used mainly specific linux code.
What it worked was use Ubuntu Bash for Windows 10. This is a Marvel if you come from MAC as it is my case:
To install the Ubuntu Bash: https://itsfoss.com/install-bash-on-windows/
Once in the console, to install make simply type "make" and it gives the instructions to download it.
Extras:
Useful enable copy / paste on bash: Copy Paste in Bash on Ubuntu on Windows
In my case the make called Maven, so I have to install it as well: https://askubuntu.com/questions/722993/unable-to-locate-package-maven
To access windows filesystem C: drive, for example: "cd /mnt/c/"
Hope it helps
Install msys2 with make dependency add both to PATH variable.
(The second option is GNU ToolChain for Windows. MinGW version has already mingw32-make included.)
Install Git Bash. Run mingw32-make from Git Bash.
If you have already installed the Windows GNU compiler (MinGW) from MSYS2 then make command comes pre-installed as wingw32-make. Always match cmake makefile generation with the correct make command. Mixing these generate problems.
MinGW makefile generation with MinGW make command
Visual Studio makefile generation with VS equivalent make command
And this is always possible as long as you have the source code. Just delete old build directory and start over by specifying this time the right parameter in cmake ,e.g.
mkdir build
cd build
cmake -G "MinGW MakeFiles" path/to/src/whereCMakeLists.txtInstructionsAre
mingw32-make
myProject.exe # RUN
I have encountered issues during compilation where multiple make commands interact. To prevent this just edit/remove the environmental variables that lead to different make commands. For example to prevent conflicts with mingw, keep only C:\msys64\mingw64\bin but remove C:\msys64\usr\bin. That other path contains the msys make and as I said you do not want to combine make commands during compilation.
Download from https://sourceforge.net/projects/gnuwin32/
Set the variable path in advance setting for recognize in command prompt (C:\Program Files (x86)\GnuWin32\bin)
So if you're using Vscode and Mingw then you should first make sure that the bin folder of the mingw is included in the environment path and it is preferred to change the mingw32-make.exe to make to ease the task and then create a makefile
and include this code in it .
all:
gcc -o filename filename.c
./filename
Then save the makefile and open Vscode Code terminal and write make. Then makefile will get executed.
I am assuming you added mingw32/bin is added to environment variables else please add it and I am assuming it as gcc compiler and you have mingw installer.
First step: download mingw32-make.exe from mingw installer, or please check mingw/bin folder first whether mingw32-make.exe exists or not, else than install it, rename it to make.exe.
After renaming it to make.exe, just go and run this command in the directory where makefile is located. Instead of renaming it you can directly run it as mingw32-make.
After all, a command is just exe file or a software, we use its name to execute the software, we call it as command.
For me installing ubuntu WSL on windows was the best option, that is the best tool for compiling makefile on windows. One thousand is better than Cygwin64, because to compile a makefile you will need another package and compile software like maybe gfortran, netcdf, etc, ect, in ubuntu WSL you can install all of these packages very easily and quickly ;)
The procedure I followed is;
I installed Gnuwin32's make using the installable.
Added the "make" path to the environmental variable PATH.
Verified the installation using "make --version"
Go to http://gnuwin32.sourceforge.net/packages/make.htm and download make-3.81.exe, install and add to Windows path.
May be it can work.
pip install Makefile

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