I am very new to python and I encounter this error.
CODE 1 :
import multiprocessing as mp
import os
def calc(num1, num2):
global addi
def addi(num1, num2):
print(num1+num2)
m = mp.Process(target = addi, args = (num1, num2))
m.start()
print("here is main", os.getpid())
m.join()
if __name__ == "__main__":
# creating processes
calc(5, 6)
ERROR 1 : ForkingPickler(file, protocol).dump(obj)
AttributeError: Can't pickle local object 'calc.<locals>.addi'
After reading around a little I understand that pickle cannot be used for local methods and so I also tried the below solution which gave another error.
CODE 2 :
import multiprocessing as mp
import os
def calc(num1, num2):
**global addi**
def addi(num1, num2):
print(num1+num2)
m = mp.Process(target = addi, args = (num1, num2))
m.start()
print("here is main", os.getpid())
m.join()
if __name__ == "__main__":
# creating processes
calc(5, 6)
ERROR 2 :
self = reduction.pickle.load(from_parent)
AttributeError: Can't get attribute 'addi' on <module '__mp_main__' from '/Users
Could someone please help me out with this? I am clueless on what to do next!
The python version I am using is python3.8.9
Thank you so much!
Basically, the reason you are getting this error is because multiprocessing uses pickle, which can only serialize top-module level functions in general. Function addi is not a top-module level function. In fact, the line global addi is not doing anything because addi has never been declared in the outer module. So you have three ways to fix this.
Method 1
You can define addi in the global scope before executing calc function:
import multiprocessing as mp
import os
def addi(num1, num2):
print(num1 + num2)
def calc(num1, num2):
m = mp.Process(target=addi, args=(num1, num2))
m.start()
print("here is main", os.getpid())
m.join()
if __name__ == "__main__":
# creating processes
calc(5, 6)
Output
here is main 9924
11
Method 2
You can switch to multiprocess, which uses dill instead of pickle, and can serialize such functions.
import multiprocess as mp # Note that we are importing "multiprocess", no "ing"!
import os
def calc(num1, num2):
def addi(num1, num2):
print(num1 + num2)
m = mp.Process(target=addi, args=(num1, num2))
m.start()
print("here is main", os.getpid())
m.join()
if __name__ == "__main__":
# creating processes
calc(5, 6)
Output
here is main 67632
11
Method 2b
While it's a useful library, there are a few valid reasons why you may not want to use multiprocess. A big one is the fact that the standard library's multiprocessing and this fork are not compatible with each other (especially if you use anything from within the subpackage multiprocessing.managers). This means that if you are using this fork in your own project, but also use third-party libraries which themselves use the standard library's multiprocesing instead, you may see unexpected behaviour.
Anyway, in cases where you want to stick with the standard library's multiprocessing and not use the fork, you can use dill yourself to serialize python closures like the function addi by subclassing the Process class and adding some of our own logic. An example is given below:
import dill
from multiprocessing import Process # Use the standard library only
import os
class DillProcess(Process):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._target = dill.dumps(self._target) # Save the target function as bytes, using dill
def run(self):
if self._target:
self._target = dill.loads(self._target) # Unpickle the target function before executing
self._target(*self._args, **self._kwargs) # Execute the target function
def calc(num1, num2):
def addi(num1, num2):
print(num1 + num2)
m = DillProcess(target=addi, args=(num1, num2)) # Note how we use DillProcess, and not multiprocessing.Process
m.start()
print("here is main", os.getpid())
m.join()
if __name__ == "__main__":
# creating processes
calc(5, 6)
Output
here is main 23360
11
Method 3
This method is for those who cannot use any third-party libraries in their code. I will recommend making sure that the above methods did not work before resorting to this one because it's a little hacky and you do need to restructure some of your code.
Anyways, this method works by referencing your local functions in the top-module scope, so that they become accessible by pickle. To do this dynamically, we create a placeholder class and add all the local functions as its class attributes. We would also need to make sure that the functions' __qualname__ attribute is altered to point to their new location, and that this all is done every run outside the if __name__ ... block (otherwise newly started processes won't see the attributes). Consider a slightly modified version of your code here:
import multiprocessing as mp
import os
def calc(num1, num2):
def addi(num1, num2):
print(num1 + num2)
# Another local function you might have
def addi2():
print('hahahaha')
m = mp.Process(target=addi, args=(num1, num2))
m.start()
print("here is main", os.getpid())
m.join()
if __name__ == "__main__":
# creating processes
calc(5, 6)
Below is a how you can make it work by using the above detailed method:
import multiprocessing as mp
import os
# This is our placeholder class, all local functions will be added as it's attributes
class _LocalFunctions:
#classmethod
def add_functions(cls, *args):
for function in args:
setattr(cls, function.__name__, function)
function.__qualname__ = cls.__qualname__ + '.' + function.__name__
def calc(num1, num2, _init=False):
# The _init parameter is to initialize all local functions outside __main__ block without actually running the
# whole function. Basically, you shift all local function definitions to the top and add them to our
# _LocalFunctions class. Now, if the _init parameter is True, then this means that the function call was just to
# initialize the local functions and you SHOULD NOT do anything else. This means that after they are initialized,
# you simply return (check below)
def addi(num1, num2):
print(num1 + num2)
# Another local function you might have
def addi2():
print('hahahaha')
# Add all functions to _LocalFunctions class, separating each with a comma:
_LocalFunctions.add_functions(addi, addi2)
# IMPORTANT: return and don't actually execute the logic of the function if _init is True!
if _init is True:
return
# Beyond here is where you put the function's actual logic including any assertions, etc.
m = mp.Process(target=addi, args=(num1, num2))
m.start()
print("here is main", os.getpid())
m.join()
# All factory functions must be initialized BEFORE the "if __name__ ..." clause. If they require any parameters,
# substitute with bogus ones and make sure to put the _init parameter value as True!
calc(0, 0, _init=True)
if __name__ == '__main__':
a = calc(5, 6)
So there are a few things you would need to change in your code, namely that all local functions inside are defined at the top and all factory functions need to be initialized (for which they need to accept the _init parameter) outside the if __name__ ... clause. But this is probably the best you can do if you can't use dill.
set_start_method('fork') in main
Related
The following code runs (after importing necessary libraries):
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle('MainWindow')
self.layout = QHBoxLayout()
self.file_system_widget = FileBrowser()
self.layout.addWidget(self.file_system_widget)
widget = QWidget()
widget.setLayout(self.layout)
self.setCentralWidget(widget)
class FileBrowser(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
layout = QVBoxLayout()
self.model = QFileSystemModel()
self.model.setRootPath(self.model.myComputer())
self.model.setNameFilters(['*.*'])
self.model.setNameFilterDisables(1)
self.tree = QTreeView()
self.tree.setModel(self.model)
self.tree.setAnimated(False)
self.tree.setSortingEnabled(True)
layout.addWidget(self.tree)
self.setLayout(layout)
if __name__ == '__main__':
app = QApplication(sys.argv)
try:
os.mkdir('Imports')
except:
pass
main = MainWindow()
main.show()
app.exec()
It gives the following result on my C drive:
(Some of these files are provided here https://drive.google.com/drive/folders/1ejY0CjfEwS6SGS2qe_uRX2JvlruMKvPX).
My objective is to modify the line self.model.setNameFilters(['*.*']) such that, in the tree view, it only shows files with dcm extension and also files without extension. That is, the part I draw red gets removed.
How do I achieve such a goal? For keeping dcm files, I can write lines like self.model.setNameFilters(['*.dcm']) to keep them and remove the others. But I am not sure how to deal with files without extension or how to deal with the two requirements at the same time .
The QFileSystemModel class only supports basic wildcard filtering, so you will need to use a QSortFilterProxyModel to get fully customisable filtering. This will allow you to use a regular expression to do the filtering, which achieves most of what you want quite simply. However, reproducing the behaviour of setNameFilterDisables will require a reimplemention of the flags method of the proxy model, and the sorting will also need some adjustment.
Below is a simple demo based on your example that implements all of that:
import sys
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
class FilterProxy(QSortFilterProxyModel):
def __init__(self, disables=False, parent=None):
super().__init__(parent)
self._disables = bool(disables)
def filterAcceptsRow(self, row, parent):
index = self.sourceModel().index(row, 0, parent)
if not self._disables:
return self.matchIndex(index)
return index.isValid()
def matchIndex(self, index):
return (self.sourceModel().isDir(index) or
super().filterAcceptsRow(index.row(), index.parent()))
def flags(self, index):
flags = super().flags(index)
if (self._disables and
not self.matchIndex(self.mapToSource(index))):
flags &= ~Qt.ItemIsEnabled
return flags
class FileBrowser(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
layout = QVBoxLayout()
self.model = QFileSystemModel()
self.model.setFilter(
QDir.AllDirs | QDir.AllEntries | QDir.NoDotAndDotDot)
self.proxy = FilterProxy(True, self)
self.proxy.setFilterRegularExpression(r'^(.*\.dcm|[^.]+)$')
self.proxy.setSourceModel(self.model)
self.tree = QTreeView()
self.tree.setModel(self.proxy)
self.tree.setAnimated(False)
header = self.tree.header()
header.setSectionsClickable(True)
header.setSortIndicatorShown(True)
header.setSortIndicator(0, Qt.AscendingOrder)
header.sortIndicatorChanged.connect(self.model.sort)
self.model.setRootPath(self.model.myComputer())
root = self.model.index(self.model.rootPath())
self.tree.setRootIndex(self.proxy.mapFromSource(root))
layout.addWidget(self.tree)
self.setLayout(layout)
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle('MainWindow')
self.layout = QHBoxLayout()
self.file_system_widget = FileBrowser()
self.layout.addWidget(self.file_system_widget)
widget = QWidget()
widget.setLayout(self.layout)
self.setCentralWidget(widget)
if __name__ == '__main__':
app = QApplication(sys.argv)
main = MainWindow()
main.show()
app.exec()
I'd like to get control (to execute some pre-emptive tasks) when a function is called in Python without modifying the source program, e.g., when calling test()
def test(i : int, s: str) -> int:
pass
I'd like a function myobserver to be called, and have some way to inspect (maybe even modify?!) the parameters? Think of it sorta like a mini-debugger, e.g., to add logging to an existing program that can't/shouldn't be modified?
def myobserver(handle)
name = get_name(handle)
for n, arg in enumerate(get_arg_iterator(handle)):
print("Argument {n} of function {name}: {arg}")
ETA: I am not looking for the traditional decorator, because adding a decorator requires changing the source code. (In this sense, decorators are nicer than adding a print, but still similar because they require changes to source.)
Your are looking for python decorators:
from functools import wraps
def debugger(func):
#wraps(func)
def with_logging(*args, **kwargs):
print('"'+func.__name__+'({},{})"'.format(*args, **kwargs)+" was invoked")
# -------------------
# Your logic here
# -------------------
return func(*args, **kwargs)
return with_logging
#debugger
def test(i : int, s: str) -> int:
print('We are in test', i, s)
test(10, 'hello')
EDIT
Since the decorator method mentioned above interferes with the source code (have to apply the # decorators), I propose the following:
# This is source code to observe, should not be _touched_!
class SourceCode:
def __init__(self, label):
self.label = label
def test1(self, i, s):
print('For object labeled {}, we are in {} with param {}, {}'.format(self.label, 'test1', i, s))
def test2(self, k):
print('For object labeled {}, we are in {} with param {}'.format(self.label, 'test2', k))
What I propose is perform some manual effort in writing the hooks, I am not sure if this is feasible (just occured to me, hence adding):
from functools import wraps
# the following is pretty much syntactic and generic
def hook(exist_func, debugger):
#wraps(exist_func)
def run(*args, **kwargs):
return debugger(exist_func, *args, **kwargs)
return run
# here goes your debugger
def myobserver(orig_func, *args, **kwargs):
# -----------------------
# Your logic goes here
# -----------------------
print('Inside my debugger')
return orig_func(*args, **kwargs)
# ---------------------------------
obj = SourceCode('Test')
# making the wrapper ready to receive
no_iterference_hook1 = hook(obj.test1, myobserver)
no_iterference_hook2 = hook(obj.test2, myobserver)
# call your debugger on the function of your choice
no_iterference_hook1(10, 'hello')
no_iterference_hook2('Another')
I'm making classes which are similar, but with different functions, depending on the use of the class.
class Cup:
def __init__(self, content):
self.content = content
def spill(self):
print(f"The {self.content} was spilled.")
def drink(self):
print(f"You drank the {self.content}.")
Coffee = Cup("coffee")
Coffee.spill()
> The coffee was spilled.
However, it is known during the initialization of an object whether or not the cup will be spilled or drank. If there are many cups, there's no need for all of them to have both functions, because only one of them will be used. How can I add a function during initialization?
Intuitively it should be something like this, but this apparently didn't work:
def spill(self):
print(f"The {self.content} was spilled.")
class Cup:
def __init__(self, content, function):
self.content = content
self.function = function
Coffee = Cup("coffee", spill)
Coffee.function()
> The coffee was spilled
If you create a class in Python with methods e.g.
class A
def method(self, param1, param)
It will make sure that when you call A().method(x,y) it fill the self parameter with instance of A. When you try specify method yourself outside of the class then you have to also make sure that the binding is done properly.
import functools
class Cup:
def __init__(self, content, function):
self.content = content
self.function = functools.partial(function, self)
I'm new to Ruby and I'm trying to change some of my code to have OO design using our current framework. When converting my utility file to classes I encountered the following problem:
There are two functions *create_output_file* and *write_to* are framework methods (don't belong to any classes) that I cannot touch (They specifies where to write to the framework).
And there is a class A I wrote which needs to use the *write_to* to log the time and return status of the foo().
<!-- language: lang-rb -->
def create_output_file(params)
#output_file = params["SS_output_file"]
#hand = File.open(#output_file, "a")
write_to "New Run - Shell Cmd\n\n"
return true
end
def write_to(message, newline = true)
return if message.nil?
sep = newline ? "\n" : ""
#hand.print(message + sep)
print(message + sep)
end
def this_is_dum
print("This is to show class A have access to global methods.\n")
end
class A
def foo()
# Do something that needs the status of instance A
this_is_dum()
write_to("This is the current status!")
end
end
# Main routine
params = {}
params["SS_output_file"] = "./debugging_log"
create_output_file(params) #sets the #hand file handle
A.new.foo
These are the outputs I'm getting:
New Run - Shell Cmd:
This is to show class A have access to global methods.
D:/data/weshi/workspace/RubyBRPM2/scripts/Random.rb:12:in `write_to':
private method `print' called for nil:NilClass (NoMethodError)
from D:/data/weshi/workspace/RubyBRPM2/scripts/Random.rb:18:in
`foo' from
D:/data/weshi/workspace/RubyBRPM2/scripts/Random.rb:26:in
`'
After digging a bit I found that #hand was not accessed during the foo() scope.
I'm not sure how I'll be able to access the #hand variable inside class A and what it means without assigning to a class. But I do need the write_to function to work in accordance to the whole framework. Any suggestions or instructions are welcomed and appreciated.
You can give #hand to your A instance in the constructor like that:
def create_output_file(params)
#output_file = params["SS_output_file"]
#hand = File.open(#output_file, "a")
write_to "New Run - Shell Cmd\n\n"
return true
end
def write_to(message, newline = true)
return if message.nil?
sep = newline ? "\n" : ""
#hand.print(message + sep)
print(message + sep)
end
def this_is_dum
print("This is to show class A have access to global methods.\n")
end
class A
def initialize(hand)
#hand = hand
end
def foo()
# Do something that needs the status of instance A
this_is_dum()
write_to("This is the current status!")
end
end
# Main routine
params = {}
params["SS_output_file"] = "./debugging_log"
create_output_file(params) #sets the #hand file handle
A.new(#hand).foo
The output is:
New Run - Shell Cmd
This is to show class A have access to global methods.
This is the current status!
Otherwise I found that which may be a little bit more complicated.
Seemingly the closeEvent method in the following code is called upon clicking x (in the top right corner of the window). I'm guessing the information that allows python to make that connection is inside the self argument.
Is there a way to implement this into a procedural or functional program.
import sys
from PySide import QtGui
class Example(QtGui.QWidget):
def __init__(self):
super(Example, self).__init__()
self.initUI()
def initUI(self):
self.setGeometry(300, 300, 250, 150)
self.setWindowTitle('Message box')
self.show()
def closeEvent(self, event):
reply = QtGui.QMessageBox.question(self, 'Message',
"Are you sure to quit?", QtGui.QMessageBox.Yes |
QtGui.QMessageBox.No, QtGui.QMessageBox.No)
if reply == QtGui.QMessageBox.Yes:
event.accept()
else:
event.ignore()
def main():
app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
Apparently, you can assign your own function to the QWidget.closeEvent function (property), given that you take the automatically passed in instance argument and event into account:
def myHandler(widget_inst, event):
print("Handling closeEvent")
mywidget = QWidget()
mywidget.closeEvent = myHandler
This is going to get tedious and is not the way things were intended to be done.