I have completed a Sinhala keyboard for Windows computers using Keyman Developer. It is working well. I thought of adding a Lexical Model to predict/complete the words. The application Keyman Developer allows the design of a Lexical Model. Before starting on the development of one, I want to know if it is applicable to Windows computers. Or is it applicable only to mobile devices such as phones and tablets? Can someone please clarify this to me?
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I'm currently at the very beginning of developing an Augmented Reality App that's supposed to run on Surface Pro devices. I should probably mention that this is the first time I ever dealt with AR.
While most solutions seem to favor iOS, Andoid or the Unity platform, I have also stumbled across Windows Mixed Reality.
I'm aware that the website explicity says that it's only for use with headsets. However, I have Microsoft's "Mixed Reality Viewer" on my Surface Book which includes pretty much the functionality I want to deliver myself and I think the name and background suggest, that the two belong together.
Does anyone know any more about this? Ideally straight up if it could be useful for my purposes.
Thanks a lot!
I think what you are looking for is Vuforia, a VR/AR SDK that is now integrated into Unity. You create apps in Unity with C#, and then deploy them to UWP (Universal Windows Platform), which can run on Surface devices and use the cameras for AR. Vuforia lets you do image and object recognition and alter the virtual parts of your app based on the real world environment - if you don't need those features, you can use Unity on its own to create virtual models, UI, etc.
So interested to hear more about the "Mixed Reality Viewer" application you have on your Windows 10 -- did you have the Microsoft Insider "Skip Ahead" version of Windows installed?
https://winbuzzer.com/2017/09/06/microsofts-new-windows-10-mixed-reality-viewer-app-leaks-online-xcxwbn/
I'm on the "Slow Ring" for Windows Insider and already have the Fall Creators Edition installed - and no "Mixed Reality Viewer" - just "View 3D" - which sounds like it will morph into MRV
Either way -- you will likely want to do all of your development in Unity -- which can be used to not only make Hololens application, but also application for the new Mixed Reality Headsets. Going to guarantee that this will also be the case for MRV when it is generally released.
Love to hear more about what you are seeing - and know any time you spend looking at Unity development will be time well spent. :)
I've been making Windows apps (C# / XAML), for a while, and there is a built-in RoamingSettings space so the app can share preferences across multiple Windows devices (using the same Microsoft Account). Since Xamarin can work across multiple platforms, is there a way to do this?
I was thinking about some form of internet database, but I'm not hip on storing user data. Plus, it would either require authentication or store everyone's data in one big table.
I was thinking that Project Rome would be good for this, but it seems to be more geared towards hand-off workflows (not just sharing a font size or something).
Do you guys have any easy ideas (I stress the word "easy", as I'm just a hobbyist and not a real programmer).
Check out Visual Studio Mobile Center and EasyTables. That should do what you want, but needs an Azure subscription. It's in preview at the moment but works pretty well.
https://mobile.azure.com/
Apple has a corporate developer program with an elevated licensing cost, does Microsoft provide such a service for Windows Phone 7 developers?
This was asked at a recent MS event. You can assign (I think 5) phones to developer unlock them, then load application directly/bypass the marketplace.
Also, there were talks that they are hoping to soon allow beta/redemption codes to allow limited deployment of your application to non-unlocked phones, bypassing testing/marketplace acceptance.... But I do not know the status of this.
The best thing you can do at the moment is develop your application as normal and have a password/login screen at startup. This is a horrible approach, but it does work.
At the moment, the phone is very much targeted towards consumers.
I'm not sure what is provided in the Apple Enterprise version, but so far Microsoft only has the one registration process and no private app distribution: you can distribute apps on the market to everyone, or by giving your xap file to people with dev-unlocked phones, nothing in between.
The official line is NO, not yet.
Windows Phone 7 was created, first and foremost, for consumers, not enterprise customers.
That being said, LOTS of people are asking for this and Microsoft have said they will address this in the future. No timescales or details have yet been announced yet.
This will likely be related to the way that beta testing and home brew distribution are implemented. (Just my assumption.)
I don't know why I can't just comment on another answer in this thread, so my apologies for placing these remarks in an answer.
I think MS needs to really make this happen since it could be the saving grace for WP7. While I personally feel that my experience with WP7 and my Samsung Focus have been just as good or better than that with the second-gen iPod Touch that I have, there are a lot of people who aren't convinced. For better or worse, it really is the ecosystem that matters and MS has that within the corporate world.
I have an application for Windows Phone 7 that I need to bundle up and send to several doctors for a content review. Ideas on how this might be done? I can't expect the docs to install the full SDK, but if I could bundle the emulator with it that might work, or if there's an easy way to convert the app to a Windows EXE that would as well. All suggestions welcomed!
While the theory is that since it's SIlverlight it should just run on the desktop. Years of Compact Framework development have taught me that this theory is almost never correct and getting it to work is often a real chore.
Microsoft has not yet delivered a stand-along WinPhone emulator (no idea if they will, but they did for WinMo) so for now that option is off the table. Getting your end user to install the stand-alone emulator is a fair bit of work anyway.
To be honest, my experience has been that just doing a Camtasia capture of the developer screen while you step through the app is one of the easiest ways to get ideas across to these types of groups. No, the end result isn't interactive, so they can't clock on buttons themselves, but if you walk through the feature they want to see, you can usually answer 95% of the questions this way.
When you need to address that other 5%, my experience has been that it's easiest to just send them a physical device with the app installed.
If they are (or have ready access to someone who is) fairly tech-savvy, shipping a Virtual PC image of a PC with the emulator installed and the app installed on it sometimes works.
Dot NET code using MS libraries is partially upwards compatible and most runtime classes present on a mobile device are also available on desktop Windows (see MSDN docs for details). So create a copy of your source code, ask visual studio to create a desktop .exe from it, it'll tell you it can't for several reasons, and you will need to recode some sections of it, resize the frame window etc. to make it work.
If one is careful about what methods one uses, I have managed to actually use the exact same .EXE file on the desktop without problems!
You simply cannot present the application without the SDK, since Windows Phone 7 applications rely on a completely different subset of .NET Framework and require an emulator to run XAP packages. Although you might say that it's the same Silverlight, don't forget about Microsoft.Phone and derivatives - you need the SDK in order for those libraries to be properly handled.
Also, you cannot convert a WP7 application to a Windows executable due to difference in platform architectures.
What you could do is simply allow the doctors to test your application through TeamViewer or similar products.
i think a "killer app" for winphone7+silverlight would be a desktop browser based emulator. want to try the app? just have the store run the emulator in the browser. (yeah, lots of technical hurdles, limited multitouch etc, but it would be pretty slick!)
What Windows Phone 7 demo/reference applications have you seen which really made you interested in developing for the platform?
I know of Scott Gu's Twitter example and Foursquare. Also see here for MIX10 demo apps.
Other than developing games and re-creating functionality already present on other mobile platforms (iPhone, BlackBerry, Android), is there any good reference material and business benefits of developing for Windows Phone 7? Does the Silverlight dev environment really offer an advantage over what is already out there? My gut feeling is that this is definitely the case, but it will take some time for the platform to establish itself, if it does.
You can find a lot of examples and reference applications here www.reddit.com/r/wp7dev/ or search using the hashtag #wp7dev on twitter (full disclosure - some of my examples appear there).
There a examples of what people are openly working on, but one can assume it is a lot more - hopefully this is useful, as it shows what can be done, or is being done on the platform.
As a novice developer, other phone platforms came with a lot of overhead required to build even the simplest application. The fact that XNA will be available for game development is a huge thing for me, it means I can create simple games for me and my friends without having to spend time learning a new language or setting up awkward SDK's and deployment settings.
More advanced developers may scoff at that, but development tools that are already being used that can work right out of the box for the intended platform is important for the hobbyists. I think this will open up a huge arena for homemade games and apps just like XNA did for 360 development.
It should also help sales. I will buy a Windows 7 phone because of this, and I can imagine others will do the same. As it stands, I am going to port my existing XNA games over so I can play them on the go. It will be cool to show people at the office, airport, etc. projects I have made right on the spot, and even give them the option to play if they have the right hardware.