Not so familiar with Golang, it's probably a stupid mistake I made... But still, I can't for the life of me figure it out.
So, I got a proto3 file (let's call it file.proto), whose header is as follows:
syntax = "proto3";
package [package_name];
option go_package = "github.com/[user]/[repository]";
And I use protoc:
protoc --go_out=$GOPATH/src --go-grpc_out=$GOPATH/src file.proto
So far so good, I end up with two generated files (file.pb.go and file_grpc.pb.go) inside /go/src/github.com/[user]/[repository]/, and they are defined inside the package [package_name].
Then, the code I'm trying to build has the following import:
import (
"github.com/[user]/[repository]/[package_name]"
)
And I naively thought it would work. However, it produces the following error when running go mod tidy:
go: downloading github.com/[user]/[repository] v0.0.0-20211105185458-d7aab96b7629
go: finding module for package github.com/[user]/[repository]/[package_name]
example/xxx imports
github.com/[user]/[repository]/[package_name]: module github.com/[user]/[repository]#latest found (v0.0.0-20211105185458-d7aab96b7629), but does not contain package github.com/[user]/[repository]/[package_name]
Any idea what I'm doing wrong here? Go version is go1.19 linux/amd64 within Docker (golang:1.19-alpine).
Note: I also tried to only import github.com/[user]/[repository], same issue obviously.
UPDATE:
OK so what I do is that I get the proto file from the git repository that only contains the proto file:
wget https://raw.githubusercontent.com/[user]/[repository]/file.proto
Then I generate go files from that file with protoc:
protoc --go_out=. --go-grpc_out=. file.proto
Right now, in current directory, it looks like:
- directory
| - process.go
| - file.proto
| - github.com
| - [user]
| - [repository]
| - file.pb.go
| - file_grpc.pb.go
In that same directory, I run:
go mod init xxx
go mod tidy
CGO_ENABLED=0 go build process.go
The import directive in process.go is as follows:
import (
"xxx/github.com/[user]/[repository]"
)
Now it looks like it finds it, but still getting a gRPC error, which is weird because nothing changed. I still have to figure out if it comes from the issue above or not. Thanks!
Your question is really a number of questions in one; I'll try to provide some info that will help. The initial issue you had was because
At least one file with the .go extension must be present in a directory for it to be considered a package.
This makes sense because importing github.com/[user]/[repository] would be fairly pointless if that repository does not contain any .go files (i.e. the go compiler could not really do anything with the files).
Your options are:
Copy the output from protoc directly into your project folder and change the package declarations to match your package. If you do this there is no need for any imports.
Copy (or set go_out argument to protoc) the output from protoc into a subfolder of your project. The import path will then be the value of the module declaration in your go.mod plus the path from the folder that the go.mod is in (this is what you have done).
Store the files in a repo (on github or somewhere else). This does not need to be the same repo as your .proto files if you "want it to be agnostic" (note that 2 & 3 can be combined if the generated files will only be used within one code base or the repo is accessible to all users).
Option 1 is simple but its often beneficial to keep the generated code separate (makes it clear what you should not edit and improves editor autocomplete etc).
Option 2 is OK (especially if protoc writes the files directly and you set go_package appropriately). However issues may arise when the generated files will be used in multiple modules (e.g. as part of your customers code) and your repo is private. They will need to change go_package before running protoc (or search/replace the package declarations) and importing other .proto files may not work well.
Option 3 is probably the best approach in most situations because this works with the go tooling. You can create github.com/[user]/goproto (or similar) and put all of your generated code in there. To use this your customers just need to import github.com/[user]/goproto (no need to run protoc etc).
Go Modules/package intro
The go spec does not detail the format of import paths, leaving it up to the implementation:
The interpretation of the ImportPath is implementation-dependent but it is typically a substring of the full file name of the compiled package and may be relative to a repository of installed packages.
As you are using go modules (pretty much the default now) the implementations rules for resolving package paths (synonym of import path) can be summarised as:
Each package within a module is a collection of source files in the same directory that are compiled together. A package path is the module path joined with the subdirectory containing the package (relative to the module root). For example, the module "golang.org/x/net" contains a package in the directory "html". That package’s path is "golang.org/x/net/html".
So if your "module path" (generally the top line in a go.mod) is set to xxx (go mod init xxx) then you would import the package in subfolder github.com/[user]/[repository] with import xxx/github.com/[user]/[repository] (as you have found). If you got rid of the intervening folders and put the files into the [repository] subfolder (directly off your main folder) then it would be import xxx/[repository]
You will note in the examples above that the module names I used are paths to repo (as opposed to the xxx you used in go mod init xxx). This is intentional because it allows the go tooling to find the package when you import it from a different module. For example if you had used go mod init github.com/[user]/[repository] and option go_package = "github.com/[user]/[repository]/myproto";" then the generated files should go into the myproto folder in your project and you import them with import github.com/[user]/[repository]/myproto.
While you do not have to follow this approach I'd highly recommend it (it will save you from a lot of pain!). It can take a while to understand the go way of doing this, but once you do, it works well and makes it very clear where a package is hosted.
Related
I successfully used rules_go to build a gRPC service:
go_proto_library(
name = "processor_go_proto",
compilers = ["#io_bazel_rules_go//proto:go_grpc"],
importpath = "/path/to/proto/package",
proto = ":processor_proto",
deps = ["//services/shared/proto/common:common_go_proto"],
)
However, I'm not sure how to import the resulting file in VSCode. The generated file is nested under bazel_bin and under the original proto file path; so to import this, it seems like I would need to write out the entire path (including the bazel_bin part) to the generated Go file. To my understanding, there doesn't seem to be a way to instruct VSCode to look under certain folders that only contain Go packages/files; everything seems to need a go.mod file. This makes it quite difficult to develop in.
For clarity, my directory structure looks something like this:
WORKSPACE
bazel-bin
- path
- to
- generated_Go_file.go
go.mod
go.sum
proto
- path
- to
- gRPC_proto.proto
main.go
main.go should use the generated_Go_file.go.
Is there a way around this?
I don't use Bazel and so cannot help with the Bazel configuration. It's likely there is a way to specify the generated code location so that you can revise this to reflect you preference.
The outline you provide of the generated code, is workable though and a common pattern. Often the generated proto|gRPC code is placed in a module's gen subdirectory.
This is somewhat similar to vendoring where your code incorporates what may often be a 3rd-party's stubs (client|server) into your code. The stubs must reflect the proto(s) package(s) and, when these are 3rd-party, using gen or bazel-bin provide a way to keep potentially multiple namespaces discrete.
You're correct that the import for main.go, could (!) be prefixed with the module name from go.mod (first line) followed by the folder path to the generated code. This is standard go packaging and treats the generated code in a similar way to vendored modules.
Another approach is to use|place the generated code in a different module.
For code generated from 3rd-party protos, this may be preferable and the generated code may be provided by the 3rd-party in a module that you can go get or add to your go.mod.
An example of this approach is Google Well-Known Types. The proto (sources) are bundled with protoc (lib directory) and, when protoc compiles sources that references any of these, the Go code that is generated includes imports that reference a Google-hosted location of the generated code (!) for these types (google.golang.org/protobuf/types/known).
Alternatively, you can replicate this behavior without having to use an external repo. The bazel-bin folder must be outside of the current module. Each distinct module in bazel-bin, would need its own go.mod file. You would include in a require block in your code's go.mod file references to the modules' (one or more) locations. You don't need to publish the module to a external repo but can simply require ( name => path/to/module ) to provide a local reference.
I have my projects that have many packages which import each other and import outside packages. When I make a change to one of my low lever packages, and then push it to git it is fine and works in that section. When I go get it for use in another project that was working perfectly I now get this go get this error:
module declares its path as: github.com/xdg-go/scram
but was required as: github.com/xdg/scram
None of my code uses either of those directly. It looks like it automatically updated some lower external packages and broke things the used to then old import.
How do I either find out the package that is importing the wrong name or stop all auto-updates?
The go.mod file at github.com/xdg/scram declares itself as github.com/xdg-go/scram:
module github.com/xdg-go/scram
go 1.11
require (
github.com/xdg-go/stringprep v1.0.2
golang.org/x/crypto v0.0.0-20210322153248-0c34fe9e7dc2
)
The go.mod file should be updated to reflect the correct import path.
Unfortunately if this module is for you an indirect dependency, the best fix possible is to update whatever project you import that is directly importing it.
When that is not an option, a solution to this error is to clone the problematic repository locally and use the replace directive in your go.mod file:
module mymodule
replace github.com/xdg/stringprep => ../strprep
go 1.16.2
require (
github.com/divjotarora/mgo v0.0.0-20190308170442-1d451d2a3149
)
where ../strprep is where the code of the required module exists in your local machine, relative to the go.mod file of your project.
The downside of this of course is that you have to replicate this palliative fix wherever you plan to go get your modules.
Note also:
divjotarora/mgo is just a random example of a project that imports one of those packages using their old import path.
I'm using xdg/stringprep as an example because I can't find modules that import xdg/scram instead, but apparently it suffers from the same issue
Beside, you can use:
go mod why <package> to find out why a certain package is listed as a dependency of your project
go mod graph to show the full dependency graph. The output is in <package> <requirement> format
I'm trying to create a microservice-based API in Go, very basic, just to learn some stuff. I have three main goals I have to achieve.
Monorepo.
Be able to use different back-end languages as need arises (ie. one microservice in Go, two in Node.js, one in Python).
Use gRPC.
Currently my structure looks like this (and is stored in ~/Projects/tkg, outside of GOPATH).
Each "service" should be a self-contained application written in a "whatever". As you can see I have a Go service and a React front-end application. Additionally there is a Makefile there that I want to use for building stuff, but I might move to shell scripts, Docker, whatever. Doesn't matter.
So now the question. How can I make generated proto files play well with this setup? I think I don't understand something about Go modules and packages because I cannot set it so articles.go (from cmd) can access the generated api/article.pb.go. How to do it?
// services/articles/go.mod
module tkg/services/articles
go 1.12
require (
github.com/golang/protobuf v1.3.2
google.golang.org/grpc v1.22.1
)
// services/articles/cmd/article.go
package main
import (
pb "tkg/services/articles/api/article"
)
type repository interface {
Create(*pb.Article) (*pb.Article, error)
}
func main() {
}
// services/articles/api/article.proto
syntax = "proto3";
package article;
option go_package = "tkg/services/articles/api/article";
...
// Makefile
build:
protoc services/articles/api/article.proto --go_out=.
I have tried various different package names in go.mod, different go_packages in the proto file, I had tried different protoc commands and paths. I bet this is silly and it's very obvious to someone who is well-versed in Go, but for someone from Node.js backgroud like me the inability to do import "../api/article.pb.go" is infuriating. :(
The error I am getting is: could not import tkg/services/articles/api/article (no parsed files for package tkg/services/articles/api/article). Of course with different values for package names. I've been trying to solve it for two days now.
How would you approach this problem?
If you are generating the .pb.go file in the same directory as the .proto file (recommended), then your import path should read:
import (
pb "tkg/services/articles/api"
)
(not tkg/services/articles/api/article.)
Go packages are collections of .go files in a single directory - each with the same package XYZ first line - where XYZ is the package name. So when importing a package, one uses the package base directory - not including any .go filenames.
Edit: (this was too long to fit into a comment):
I would step back and think about the base-directory of your entire project.
Standard go packages are usually single words like time, sync etc. because they are part of go's standard library. All other packages should have a full internet path. These typically match a git repo address (e.g. "github.com/boltdb/bolt") - but not always e.g. ("gopkg.in/yaml.v2"). This is actually superior to the centrally-hosted NPM package model - as it easily allows for pulling packages from any repo host. Also since repos are cloned to local disk - those same paths can exist on your local disk first (before they've been hosted on the internet, say for development purposes).
So I would suggest naming your local base-directory something like:
github.com/myname/myproj/tkg/services/...
and then ensure you import packages based on this directory structure e.g.
import "github.com/myname/myproj/tkg/services/api"
If a go build does not pick up the generated (.pb.go) code, then there is something up with your GOPATH or if using the new go-modules your go.mod setup.
tl;dr A repo formerly configured to use GOPATH is now configured for Modules. All's good and better. However, protoc correctly (!) generates Golang code for protobufs defined within the repo in a github.com/path/to/repo/protos structure when I'd now prefer these to be generated in my sources, outside of GOPATH. I'm moving them to resolve this. Is there a better solution?
I have a GitHub repo. For the sake of discussion, let's call it github.com/acme/toolbox. In a subdirectory, I have protobuf files that include:
package acme.toolbox.v1;
option go_package = "github.com/acme/toolbox/protos";
When I was GOPATH'ing, all was well and protoc would generate Golang bindings in $GOPATH/src/github.com/acme/toolbox/protos and my code, importing pb "github.com/acme/toolbox/protos", would work.
Moving to Go Modules hasn't been pain-free but, the benefits outweigh the cost and I'm future-proofing myself and the code.
My issue is that I don't see how I can get protoc to generate the Golang bindings into my arbitrarily and outside of GOPATH located clone.
I'm moving the files after they're generated but this feels... inelegant:
cd ${TOOLBOX}
protoc \
--proto_path=./protos \
--go_out=plugins=grpc:/go/src
./protos/*.proto
mv ${GOPATH}/src/github.com/acme/toolbox/protos/*.go ${TOOLBOX}/protos
Is there a better solution?
The main point of the go_package option is to define what the go package name will be. With that said, it can behave differently depending on what you set it too.
If option go_package is defined to be a valid go package name (e.g. protos), protoc will generate the files in the folder defined by --go_out with that package name. If option go_package is instead a path (e.g. github.com/acme/toolbox/protos), protoc will create the folder structure defined relative to --go_out and place the files there with the package name being the same as the last folder name.
Unless I am mistaken in what you are wanting to do, you can change go_package to be:
option go_package = "protos";
and change your protoc invocation to be:
protoc \
--proto_path=./protos \
--go_out=plugins=grpc:${TOOLBOX}/protos
./protos/*.proto
Doing that, the generated files will be placed in ${TOOLBOX}/protos with the go package package protos.
I'm trying to understand how to organize my golang project using go1.11 modules. I tried several options, but none of them worked.
I have some code in the main package under the application folder and a local package that the main package uses.
$GOPATH
+ src
+ application/
+ main/
+ main.go
+ otherFileUnderMainPackage.go
+ aLocalPackage/
+ someCode.go
+ someCode_test.go
+ someMoreCode.go
+ someMoreCode_test.go
Files in the main package, imports ../aLocalPackage. When I compile by go build main/*.go it's working.
Then, I ran go mod init application: V.0.9.9 and got the go.mod file, but the build always fails. I always get error about not finding the local package: build application:V0.9.9/main: cannot find module for path _/.../src/application/aLocalPackage. I also tried to place the local package right under src/, place it under main/ etc. but none of these methods worked for me.
What is the way to use modules and local packages?
Thanks.
Relative import paths are not supported in module mode. You will need to update your import statements to use a full (absolute) import path.
You should also choose a module name other than application. Your module path should generally begin with a URL prefix that you control — either your own domain name, or a unique path such as github.com/$USER/$REPO.
I had some problems working with local packages myself.
There are two tricks to make it work:
you run "go build" in the package directory
This compiles the package and places it in the build cache.
This link about code organisation in go explains more.
You can identify where the cache is using:
>go env GOCACHE
/home/<user>/.cache/go-build
Import using a path relative to the project
I puzzled loads over what the correct import path was and finally discovered that go doc or go list will tell you.
>go doc
package docs // import "tools/src/hello/docs"
>go list
tools/src/hello/docs
For example. I have a hello world API project and was using swaggo to generate documentation which it does in a docs sub-directory.
To use it I add an import:
_ "tools/src/hello/docs"
For my case the _ is important as docs is not used directly but we its init() function to be invoked.
Now in hello/main.go I can add "tools/src/hello/docs" and it will import the correct package.
The path is relative to the location of go.mod if you have one.
I have tools/ here as I have a go.mod declaring "modules tools".
Modules are a different kettle of fish - see https://github.com/golang/go/wiki/Modules.
Recent versions of go (1.11 and later) can create a go.mod file which you may use to fix the version of a module that is used and avoid go's crazy default behaviour of just downloading the latest version of any package you import.
I have written a blogpost on how to start your first Go project using modules.
https://marcofranssen.nl/start-on-your-first-golang-project/
In general it boils down to just create a new folder somewhere on your system (doesn't have to be in GOPATH).
mkdir my-project
cd my-project
go mod init github.com/you-user/my-project
This will create the go.mod file. Now you can simply create your project layout and start building whatever you like.
Maybe one of my other blogs can inspire you a bit more on how to do things.
https://marcofranssen.nl/categories/software-development/golang/