I’m trying to integrate my Maven UI Automation project (Appium) into the bitbucket pipelines. Is there any recommended docker to use instead of setting up my own docker? And is there any documentation or steps that can be helpful for running? I’m using a Mac M1.
Thank you in advance!
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Packaging my little react native app for Android so that it runs e.g. with Expo on an online App testing service like Appetize or Runthatapp is easy. Up to now I relied on online services to do the building for me, but that is no sustainable solution, that's why I want to do it on my own now.
I understand that for compiling my react native app for iOS I have to somehow run Xcode (on a virtual box). I am able use Android Studio to build my APK files using the GUI, but how do I do that automatically?
I am looking for a way how to automatize that process using Jenkins (either under Ubuntu or under Windows). How would I approach that? My architectural idea looks as follows:
Step 1. Jenkins pulls source code and additional artwork (i.e. logos) from GIT
Step 2. Building and packaging.
2.1 Jenkins initiates the Android Studio and starts building the .apk-file, ideally via command line.
2.2 Jenkins initiates Xcode with some fancy long command line, and out comes
a nice .ipa file.
Step 3. Jenkins takes both files and archives them
Step 4. Deployment
4.1 Jenkins automatically deploys to Google Play Store using their API
4.2 Jenkins automatically deploys to Apple App Store using their API
4.3 Jenkins automatically deploys it to the Amazon App Store.
I am struggling with step 2 and 4, but the priority is the automatic building (step 2). Any help is appreciated, even links to tutorials. What I am after is an explanation on who to steer Android Studio and Xcode by command line.
Resources
How to run apk file online?
What is the (file) format of iOS/iPhone apps?
Deploy to Google Play Store via API
Automatic app deployment to Amazon store
https://stackoverflow.com/questions/57107024/is-there-any-official-way-or-api-to-get-app-reviews-for-ios-apps
Deploy/Publish Android app made with React Native
Unable to build APK file on Jenkins (react native)
My Xamarin Forms PCL project is included a lot of DDL that requires to connect embedded devices. so i am working on to get an iOS/Android CI/CD set up.
I tried with MSBUILD plugin with Jenkins - its not always building and failing to build dependency projects.
I explored and found out that Cake Build is very good and started that. Still it failing.
Looking for any better solution for Xamarin PCL CI/CD other than Jenkins and build scripts.
I explored and found out that Cake Build is very good and started that. Still it failing.
Did you tried Appcenter Build?
https://appcenter.ms/apps
I am new to Intellij idea plugin development! I refered to tutorials in https://www.jetbrains.org/intellij/sdk/docs/basics.html and developed sample plugins using the platform sdk and using gradle.
But if I am hoping to develop a plugin for a prject what would be the most best method? Based on reviews they prefer gradle but for me platform sdk seems to be easy. Is there any disadvantages of using platform sdk for a plugin development project?
Greetings StackOverflow Community!
Is it possible to have the same configuration setup for an XCode Project and an Appcelerator Project in Jenkins?
I haven't really tried creating Titanium Project, and I'm not sure if it can generate an XCode Project (Like in Unity). If it's possible, can we do a generic setup?
EDITED:
Now I know that an Appcelerator Project builds an XCode project as well. Can we add an additional layer in Jenkins which dynamically determines the project then points the Project directory?
Or would it be best to just have a setup guide for XCode project and a different setup guide for Appcelerator Project in Jenkins? (As I'm documenting a guide, by the way)
Since Titanium indeed generates an Xcode project, you could do pretty much anything you'd do with an Xcode project once Titanium is done. So I'd document the Titanium compile step as a stage before continuing with either a Titanium-compiled or plain Xcode project.
We are developing mobile apps (both Android and iOS) and started to build our apps with TeamCity. The problem is how to upload our builds made by TeamCity to the Crashlytics? How do you solve this problem?
I am not aware of existing TeamCity of Crashlytics plugins for integration.
The simpliest workaround would be adding a Command Line Runner build step with a call to curl that will upload rerquired files.
For iOS you can use fastlane and trigger the uploading through the teamcity.
Fastlane has plugins for crashlytics.
For android you can write a custom script to upload the artifact (apk) to crashlytics.
We are using Hockey app and doing it that way.
Probably a little late but below gradle command will upload you apk to crashlytics beta
./gradlew crashlyticsUploadDistributionRelease
For details, you can have a look at Crashlytics Beta distribution docs.