All my barrels are named index...and its confusing - user-interface

Im working in VSCode in a large project with lots of barrels. It's bothersome and unnecessarily confusing that all my barrels are called index. The file path helps to differentiate but I would like to be able to more easily differentiate between barrels. Is this possible?
Idk if this is where I would ask this question, but i searched all over the internet and couldn't find anything.

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ThreeJS Modularity - Separating Three from html

I'm trying to make my little app a little more modular. It would be awesome if I could move all of the Three stuff out of the html page, and into its own js file.
Included "import * as THREE from 'three'" at the top of my JS, but couldn't figure out how to avoid "Cannot use import statement outside a module." Went with this: "let THREE= import("../build/three.module.js") " at the top of the module, which didn't give me the same error, but now it doesn't recognize "THREE".
Struggling through a number of different google searches, but haven't found what I'm looking for..
This was interesting: here but I either didn't understand it, or it didn't help me get where I needed to be.
Thoughts? Anything is much appreciated. Thanks.
Ok, looked harder, and found a couple of solutions. Posting links here.
Link 1 - Webpack Solution
Link 2 - Webpack Solution
Both are pretty good tutorials meant for someone going through this for the first time. (Like me.) One or both require payment at some point for the more in-depth topics. But - there are solutions for the problem above that are accessible for free.
Good luck.

Simple arithmetic functions in Elasticsearch

I am starting to get acquainted with the use of ELK for work purposes, but struggle to find a solution to use simple mathematic requests in my database.
As shown on the picture, my DB contains 16 available fields, but I would like to create others, without doing it on Excel before converting my file in CVS again.
For example, I would like to create a variable #Bugs/Release. I've heard that this is quite easy to make with no need of scripting, but I can't find the way to do it... Has anybody the solution of this problem?
Huge thanksenter image description here

is there a specific way to write xpaths into rapidminer for web crawling

I have tried so many options, over many days to try and extract data. I don't know where I am going wrong.
for example, I am on the website reviewcentre.com and am looking at car selling site reviews.
I am struggling badly to retrieve information, most of my xpaths appear incorrect.
Where can I best learn how to do this properly, I have spent days at this.
https://www.reviewcentre.com/car_dealers/we_buy_any_car_-_wwwwebuyanycarcom-review_14068020
I know how to copy xpaths, but when it comes to rapidminer, I can't extract the data.
I know I am doing it wrong, but I don't know what's right unfortunately.
examples include
//*[#id="ReviewTitle-14068020"]
h:html/h:head/h:title/text()
this one works!
//*[#id="ReviewBox-14068020"]/div[1]/div[2]/p[2]/span
I have no problem it appears retrieving the xpath from the website, but using it for extracting data on rapidminer is not working at all..Would really appreciate if anyone can point me in the right direction.
Obviously, you don't want to use unique IDs in your xpaths.
Make sure you have understood the concept of xml namespaces, too.

Maya 'merge' the list of shapes, polyBridge, Extrudes etc

Couldn't come up with a good way of googling this..
I'm working on a 3d model in Maya and it's getting slow. At first I couldn't find what it was, but I'm suspecting it's all of the polyBrideEdge, pCubeShape and whatnot. Since I was duplicating one part and repeated that a couple times; there's quite a lot of them.
Here's a screenshot of what I mean: http://imgur.com/a/TQr0e
Nevermind, I found it! For anyone wondering: you select one of the nodes with the same type in your attribute editor and click 'hide'. This will group them together I suppose and name it 'polyUniteX'. It might not be the best way or the right way, but this has fixed any performance issues I had prior to doing this.

Backpropogation Through Time with Snarli

This question stemmed from the following post with a recommendation to use Snarli for Backpropogation Through Time. I tried it out for regular Backpropogation and it works great. However, I'm not sure about backprop through time. With the limited documentation I can't quite tell how to do it. I used BpptUpdate, but I need to set some momentum term for a layer. I'm a little confused by this (which layer to set and how).
Anyway, just looking for a quick response and I understand it is probably a very limited audience who has used Snarli. My next step is to email the author if I don't hear anything and I figured I could post the answer.
So, maybe this goes without saying, but after emailing the author I came to find that examples are found in the CVS repository (not in the .jar file) or in the snarli-apps compressed files at http://sourceforge.net/projects/snarli/files/snarli/Beta0.21/.
An example for BPTT is found in the Caudill file, the Elman loop is found in elman, etc.

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